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It is probably not too controversial to say that the art of modern rulebooks is made with female representation in mind.

These women are predominantly filling important roles, such as archmages, military officers, or nobles.
But how come there is barely any art that shows them in peril, or at a clear disadvantage? Regardless of their status.

There is no shortage of men in peril.
Neither in classic nor in modern art.
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>>
>>97329624
I mean that's just false. The men who draw things like OP are drawing a power fantasy in which being super-male means you "deserve" attractive women. Your version of the power fantasy plays out in romance novels--not Frazetta's art.
>>
>>97348809
Do you think intention equals result? lol
>>
>>97348863
No. I think you're trying to spin a personal interpretation into a universal truth. Those two things are not equal.
>>
>>97348809
>being super-male means you "deserve" attractive women
Super-males know that nobody, including them, deserve anything. It's not a POWER fantasy if it involves gibs.
>>
>>97348939
He-Man's target audience wasn't accomplish 40-somethings, anon. It was children.

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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>>
>Step away from GURPS and GURPS-related stuff for around a full year due to burnout, IRL engagements, etc.
>Get the itch, start flipping through the books and doing some GURPS theorycrafting again
>Swing by the general to see how things have developed
>HTMLfaggot is *still* arguing that PDFs are the devil, and any complaints about the fugly and unreadable layout is moot because 'muh infinitely customizable CSS',

Good to see some things do not change.
>>
>>97345862
>Here's one with smaller print that's closer to how the official PDF looks. https://litter.catbox.moe/sguru1z1mwtigfnh.pdf
>sentence and paragraph breaking still all over the place
>column headers still break in the middle of words instead of on the spaces between words
>tables still break over columns instead of trying to remain contiguous
You have fixed exactly nothing. It's really quite impressive how much nothing you've accomplished by changing the font size.
>sane default
A sane default would be building the content in LaTeX, to leverage its ability to take your content and drop it directly into a pre-prepared document formatting template with minimal work. There is a reason scientific journals use it to concatenate papers from multiple different authors.
>>
>>97342362
>I feel like I'm the only one who actually likes the system.
Why is that?
>>
>>97347993
Despite my many efforts to explain and streamline things, they still think everything is way too complicated.
They think there are too many skills, and that default penalties are too harsh. So I've introduced wildcard skills and taught them to use rules like Time Spent to offset default penalties. But they still don't like it.
They think hit locations are too hard to hit, range penalties are too harsh, and that too many actions take too long in combat. I try to explain how you can offset penalties or do things faster by using combat options like Aim, Evaluate, All-Out Attack, Telegraphic Attack, and Extra Effort, or bump up skill or buy special advantages or techniques to make things easier. Their enemies are also subject to all the same rules, so knowing how to use these options should give them a huge leg up over their foes. But they think all these rules are unnecessary. "I've shot a gun before, [GM]. Anyone should be able to quick-draw a pistol and make a snap shot at a target's neck at 10 meters with 95% accuracy. These rules are stupid." I'm a noguns, so they don't take me seriously when I cite real-life firearm statistics.
Generally, they think too many things give penalties, and don't like adding up penalties. I try to explain that these things which give penalties would just simply be impossible in other systems, and by leveraging modifiers they can make the impossible possible. They say "That's fine. Just don't let me do them then." Which baffles me, because when I was running D&D way back in the day, they were always complaining how they couldn't do anything.
One player also dropped out of the game early while complaining that there was "too much combat." But he said he's also going to be joining my other player's DH2E/Sector-X game even though that game is going to have even more combat. So that also befuddled me. Although, it could've just been scheduling issues that he had to drop out, and the comment was incidental. He didn't say.
>>
As a thought experiment, how would I write up an ability that lets me send my mind back in time? Like reloading a "save point" in video games, but it can go to any point in the past since the time you first acquired the ability. I'm thinking it would probably involve Jumper (Time) with Accessibility or some other limitations. It should be possible to use with conscious effort, but also trigger automatically on death, so Reflexive should also be there.

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existential edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Chesscom Global Championship | March 14th - April 26th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- European Individual Chess Championship | April 7th - 19th
- Lichess Spring Marathon | April 18th
- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10th

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>>97341713
>Hans
He better focus on more important things: https://tatasteelchess.com/en/masters/players
>>
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wrong move
>>
what are some good moves to always keep in mind? I've just now learned that a3 and h3 are often good to block off knights
>>
>>97348512
Don't double fianchetto. Knights are good blockers of isolated pawns. Castle in the opposite direction for a more dynamic game. Keep bishops when the position is open, knights when it's closed. Chess is full of these type of principles. For single moves I guess they belong to opening theory rather than principles.
>>
>>97348722
I guess principles (and maybe tactics) where the terms I was looking for. Thanks anon

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>Ok roll a perception check
>*Rolls*
>6
>*DM squints, adjusts glasses, looks puzzled for a moment.*
>okay you think you notice a tiny key sticking out of the bushes nearby that might fit the keyhole to the wizards tower"
Why do DMs do this?
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>>97337713
He didn't let your teammates help you out of the water? Or did they not want to try?
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>>97345207
A 6 on a d20 isn't statistically improbable.
>>
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>>97345207
You're just a shit ass GM, if you call for a roll you should at least have 2 possible outcomes that you're interrogating the dice for, if you can only think of one there's no need to ask the dice for anything, just narrate the whole thing as an introduction to the actual scenario.
>inb4 muh illusionism and misdirection to trick the players
That shit may work if you're quick witted enough and your players drooling retards, from op story it was well apparent the GM was caught off-guard.
>>
>>97334598
what do you mean "forward"?
>>
>>97334751
You don't NEED to do anything, retard. The players decide where they want to go and the players decide how they go about accomplishing their goals. If they can't find the key or no key exists, oh well. They can try to find an alternative method, or they can go do something else. There is adventure in every direction.

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>30 years
>bestselling book series of all time
>world's most famous fantasy setting
>still no (official) tabletop RPG

lolwut
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>>97345294
>>97345322
This anon is a massive homosexual.
>>
>>97348824
Yes. It's something like Mahoutokoro.
Mahou being loosely translateable as 'magic' and tokoro meaning 'place'

I'm not a weeb, but it seems pretty unimaginative. And it's pretty funny that koreans and chinese apparently go to japan for studies
>>
>>97345736
You know perfectly well what it was about, stop trying to stir up shit.
>>
>>97345504
>l>for hundreds and hundreds of years until muggles invented modern plumbing in the 1800s, wizards simply shat themselves in public and apparated it away, paying no mind to the smells and sounds made as they shart themselves until all the fecal matter was expelled
What? Is this real? Lmao
>>
>>97347620
>shifting the argument to "w-well it COULD be interpreted badly, they should have known!" is absurd.
No, this makes perfect sense! We have to tear down every Indian temple with a swastika in it right now, otherwise some retard might associate them with Nazism!

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This game had such a kino setting. What is a good system to play a kung-fu RPG that involves a lot of punching?
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>>97348349
>>97347584
>hey get the same 2-3 replies bemoaning generals and backseat modding and demanding to get on subject for a thread with no actual subject
clockwork
>>
>>97347584
Seek fucking therapy. This isnt even a joke. You're a real fucking piece of work. like you are actually fucking schizo
>>
>>97347559
>The problem is the rampant harassment and shitposting in every single thread, that's what pisses people off.
It's literally only (You) who bitches and moans like this when someone asks "what system?" to yet another boring, tedious shitpost thread. Rest of /tg/ is pissed off that the mods aren't banning those faggots and purging those threads.
>>
>>97348602
The OP asked for systems.
>>
>>97346849
But you are losing your shit and crying.

▶ Thread Task: Dark Altars

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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A halo of flies orbited her skull, like a constant droning crown. She raised one swollen hand and beckoned you forward.

Your stomach lurched. The air was thick with it; the vast, massive sweet-rank altars of rot looming behind her, cathedrals of corruption that pressed into the lungs and clawed at the eyes. Your nose burned, then ran freely, tears following in helpless sympathy.

From her own nostrils, viscous strands of snot slid downward. They did not splatter. They did not smear. Instead, they fell with deliberate grace, congealing upon her breast into three perfect rings, interlocked and whole.

She writhed in rapt, fetid ecstasy, and she smiled at you, slow and knowing. She could see the response she had drawn from you by glancing at the tinting of your pants. She leaned closer, breath hot and sour, and pressed her blackened tongue to your lips.

You did not pull away.

You took it into your mouth and tasted her. Pain flared at once; her saliva burned, raising blisters along the soft skin inside your cheeks, but you swallowed the sensation down, welcomed it, let it mark you.
>>
>>97348831
not sure why you catboxed my picture, maybe because i accidently deleted it?
>>
>>97348862
I fixed the right hand, I really like the pic
>>
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>>97348780
>>
>>97348904
i didn't even notice! oh well, maybe its a mutation or something lol

We're going to have to come up with a phrase for the new era of Warhammer 40,000 ushered in by the Amazon TV show, DoW 4 and Total War 40k, and increased market value of Games Workshop.

nu40k isn't going to cover it. nu40k is already bad enough for many of us from headier days like 1st through 4th edition. You are going to see horrific debasements to the thing you know and love that you will still see with your eyes closed. Every 80 IQ person with internet access will have an opinion on Warhammer without knowing what a Tau Remora Drone is.
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>>97348618
Fallout 1 is not that good. Fallout 2 fixes some things but wasnt built upon.
>>
>>97348629
>Fallout 1 is not that good
Fallout 1 is a very lean and tightly focussed package which manages to do everything it sets out to do well
>>
>>97344553
Normiekay
>>
>>97348618
>After the lack of any sustained interest generated by Space Marine 2
Don't know about here, but in more normie oriented hobby spaces (in my local wargaming and RPG groups as well as on normie social media like facebook) I've definitely seen a significant influx of noobs who are interested in 40k, but don't really know or understand much about it other than SM2 or (even worse) some shitty youtube videos/reels which appeared due to it
>>
You forgot the prime suspect of Space Marine 2
Where I work I don’t need to do much so I usually end up cracking open an old codex or one of the Heresy Libers to read through to pass the time and I’ve had more interactions with newfags than I can count who call themselves “massively autistic warhammer fans” but couldn’t tell you what the fuck a Tactical Squad is because all they know is primarislop

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>>97348724
ohwait thats just the Vyrgilla start deck, so some support but not the new Vyrgilla. The new Vyrgilla is in the Festival Booster which is the last update for Fighter Pass 2

And then they'll probably wait for the new anime to finish before shilling DD3
>>
>>97348727
for some reason my monday brain read that as Wixoss in the thumbnail and I got excited for a second.

The game is dying, please give me a sim. A story mode would be so good
>>
>>97348746
they barely give shit about vanguard
wixoss is not getting anything
>>
>>97348651
Fantome Erika already has incest babies

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What is the counterculture of 2020s, that could be used as the basis for a contemporary countercultural tabletop game?

Take the World of Darkness for example, which was so grounded in the the counterculture of the 90s that it comes across as dated and strange today. How would you update the World of Darkness so that it better represents the counterculture of today?

Nightmare Mode: Talk about more than just politics. There's more to rebellion against the status quo and the prevailing social norm than who you vote for.
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>>
>>97341858
kek you keep trying so hard and nobody ever falls for it
>>
>>97343151
kek
>>
>>97343223
based
>>
>>97343511
Yeah.
>>
>>97322686
>What is the counterculture of 2020s
idk, trad farmer with a wife and 5 kids? culture is weird now

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I think the next revival movement in a sinilar vein to the OSR is going to be 3rd edition focussed. I think that granular, complex build focussed market isnt really served by 5e or pathfinder truly, and theres empty space in the market/community.
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>>97339485
Pure delusion.
>>
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>>97299433
i think it will be streamlining high powered games in general what is next in store for NSR. Exalted and Scion are too much of a clusterfuck and the niche is ripe for grabs.
it could be the prime way to get younger people into TTRPGS since their whole influence has been 18 years of superhero movies and anime.
>>
>>97299433
PF2 is really really heavily build focused, it's just that the game doesn't play like 3E at all.
>>
>>97342157
Nope just suicided. Can't stop me.
>>
>>97348808
>just suicided
>still postan
doubt.jpg

Work in Progress, "Nobody screws with the Tank Police!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97348047
even painted it can look like hair >>97348164, partly because even bees is just tiny hairs
heres my take on spiders
>>
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>>97348563
>>
>>97348689
Looks fine, though I think you could brighten up their skin colors a bit so they don't blend into the uniforms quite so much.
>>
>>97347398
no it's free, but you do need a bambu account.
look for makerlab on makerworld
>>
>>97348751
>Looks fine
glad to hear that
rest of the dudes have different brighter skin colors, one or two darkies are ok

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97348091
>>97348096
royal based finally going to be good
>>
>>97348091
>Bee My Honey intensifies
>>
>>97348711
>>
>>97348091
My Royal Base investments finally paying off...
>>
>>97348091
Beesus Christ...

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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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So, what's the best inspiration for elves for a 16th century-inspired setting? I guess I have to have to strip away the "High Fantasy" tropes and lean into 16th-century Folklore, Magic and Demonology.
>>
>>97344965
>>97344970
ignore those other anons. they are simply to weak to behold the raw power of Fel infused Vengeance
>>
>>97347530
We're too strong to tolerate useless off-topic spam
>>
>>97348674
Entertain us: What's on-topic and what's off-topic in these threads?
>>
>>97346814
Just make haired heads bald

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97345155
The lack of human hair is the biggest thing that makes it not-okay, otherwise it would probably be tolerable
People don't generally complain about the Na'vi even though they're even uncannier looking
>>
I find amusing how we obsess so much with Catgirls when historically people were more obsessed with Dog-headed peoples.
>>
>>97347784
Ones a fetish for porn sick people, the other is a tall tale for peasants.
>>
>>97346212
>Fish cant comprehend the water he's swimming in
Thats assuming youre not a bad faith furfag.
>>
>>97347784
Ive seen the ye olde medieval drawings of cats. Im not sure they knew what cats even were honestly


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