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First-time Proctor Edition

>Previous
>>97354664
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>
>>97373557
i featured them in demon the fallen as lucifers personal knights (and wetworkers) that he couldn't summon before the week of nightmares because they got locked up extra tight. but now that the prison got a bunch of holes in them a group of luciferans tried and succeded
War and Famine became consumed by torment and ran amok. Conquest turned himself into the leader of the luciferans and made it his goal to kill War, Famine and the Archdukes while Death kinda just fucked off to deal with the zombie apocalypse in the background and kill giovanni
>>
>>97373571
The Inferno: The Possessed sourcebook has a bunch of demon-lore that would probably work best for those four.
>>
>>97373081
Depends on what you're looking for. I'm only familiar with the VtM ones. There's some good ideas, but they can often be really railroady. For example, Fountains of Bright Crimson, a VTDA premade set in Jerusalem has its plot hinge on a vital lead being cutscene-killed by an Assamite despite the potential for PCs to theoretically have enough auspex to spot the 'mite, and the victim being a knight from a clan with Fortitude, aka the only discipline that could give him a tiny chance to survive an aggravated damage sneak attack. I ended up having to rewrite a lot because I hate railroading and hey, the overstatted Assamite rolled poorly, so the dude narrowly survived. Despite that, there's a lot of interesting stuff going on and it lets the PCs have a brush with the power of an Antediluvian.

For modern nights stuff, I like some of the Chicago premades. While setting-specific, you could theoretically rewrite them for other cities relatively easily. There's one about the PCs being caught in a literal chess game between two Methuselah, and unlike most Methuselah plots, they aren't completely impotent. Their actions influence which Methuselah wins, even if the chess players are too strong for them to directly fight outside of a fluke of the dice. If you want something wild, there's one premade story about a holocaust survivor that blames vampires for the third reich, and is working on an anti-vampire bioweapon. Fun to have a hunter who is a frail old man relying entirely on his intellect. I'd stay away from most of the Revised era premades, since the PCs spend a lot more time being passive observers to metaplot updates.
>>
>>97373081
I've read good things about the OG Chicago by Night/Ashes to Ashes, though I'm not sure if the V20 Dust to Dust kept that quality. Other recommendations I've seen are Giovanni Chronicles and Diablerie Mexico, personally I can attest throwing newbies into Blood Nativity while making sure to keep the pre-embrace scenes brief makes for a fun time of "you're a vampire, now what?" before the coterie gets in trouble and you throw the Sheriff at them.
>>
>>97373688
I remember an anon recommending an adventure where your coterie was converted at a lab of some kind and you were trying to find your sire and understand your clan, so the adventure let you play around with starting disciplines as sort of soft-caitiffs. It was pretty interesting but I don't remember the name or if the guy himself made it

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Shark Octupus Crab edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97373221
Looks cool. Looking forward to it.
>>
>>97373221
Creative use of first strike. Like, I have no attachment to TMNT beyond "I kinda like a couple of the games and Last Ronin seems cool" so I'm just judging by flavour and mechanics best I can. I don't really get the flavour of the ability without knowing the source for this specific version of Shredder, so.
>>
play

premodern
>>
>>97373408
I'm trying to order them from japan but amazon has me locked out. I just want the fucking wrath.
>>
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When do we get Startrek spoiler

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>
>>97373336
half of what people like about lotr and the hobbit is THE JOURNEY
the landscape and scenery of moving over land
and there's just no way to make that fun and engaging in a TTRPG
>>
>>97373340
Ironsworn does a good job of it with the Journey mechanics/tracks.
>>
>>97373336
>There's only so many pages of the description of a leaf in the sun I can take
That sounds more like Anne Rice than Tolkien
>>
>>97372980
Video games are the same damn thing.
>>
I'm starting back on Solo gaming. I was wondering if their has been any new rules created that emulate War Law from Rolemaster

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>referee makes big 3D dungeon model
>players therefore already know the entire layout
>completely destroys the fun of exploring and mapping a dungeon
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>>
>>97367598
>wanting to have a great aesthetic experience
>don't have time to do it
>scrawling outlines on a wipable matt is so rinky-dink it takes me out of it

Can't win
>>
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>>97367598
This is such a non-issue if you're an adult.
Put some black cardstock over the top and remove them as you enter a new room. Put the cardstock everywhere even if there's nothing underneath. Don't fill the entire table with shit for no reason. And to be extra safe, you go
Hey, i know i can't stop you from seeing the existence of the cardstock, and the dungeon obviously can't go off the table we're using, but just play along, okay? I tried really hard on this.

Anyone who isn't a complete knuckle dragging autistic faggot will be agreeable to this. Be fucking normal, anon, its not that hard.
>>
>>97367598
>No LED lights
>no motorized traps
7/10 would play
>>
>>97367637
>trapdoors/hidden ladders
>portals
>ortogonal feystep/knightleap beacons
>mystery blocks enchantedvwith druidic growing vines
Ticked closed and user shadowbanned
>>
>>97368163
>the game
lmao
I'm so glad the mere proposal of playing other systems filters out trash like (you).

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>
>>97369712
It's is the time of the ethnogenesis of Europe and of our oldest stories.
>>
>>97369712
The aesthetic is very cool, plus the fact that ancient empires were actually very urban and populated makes for a lot of intrigue among the common folk. I think conan nails the feeling despite being in a fictional near medieval setting.

>>97369808
Also this
>>
>>97369712
Bronze is prettier than iron.
>>
>>97350722
Even if you wanted to use D&D for this for some reason, you could pretty safely just remove heavy armor, and then make it so any class with proficiency in heavy armor can use Strength in place of Dex when calculating AC for medium armor along with getting the Defense fighting style for free.

Nothing else about the game really changes as a result. Certainly nothing that meaningfully changes the balance of the game anyway.
>>
>>97350722
>AC
why would you even consider D&D for bronze age fantasy instead of something like runequest?

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97371578
They're men
>>
>>97373647
Just ordinary men?
>>
>making CR 4 constructs for upcoming adventure
>have 60 hp, resistances to nonmagical nonadamantine BPS damage
>two fighters in the party at level 5, each has a magic weapon
>everyone in 5e has a magic weapon by 3rd level in my 5e experience, even me as a relatively "low magic" DM tends to hand out 2 or 3 magic weapons by that level
>60 hit points with that resistance makes the defensive CR 6 (and with offensive CR 2 it comes to the CR 4)
>without that resistance it's defensive CR 3 (and thus a CR 2 monster basically)
>in my campaign it's gonna be irrelevant anyway because of them having magic weapons
>would take it away but then I have to bloat HP/damage even more
>also it feels like a metal construct SHOULD have resistance to non-magical non-adamantine BPS damage, just aesthetically
>raging because I don't know how to stat this monster (constructs tend to be high defensive CR v.s. low offensive CR, but 6 v.s. 2 respectively is probably too much).
I understand why they mostly removed non-magical BPS resistance in the new monster manual.
>>
>>97373724
>everyone in 5e has a magic weapon by 3rd level in my 5e experience
I didn’t find this myself. I didn’t have a magic weapon until well into level 5.

Just stat it for your party anon. Honestly I just give monsters more or less HP depending on how tough I want the fight to be.
>>
/5eg/, does this seem too strong?

Archivist Artificer: 2024 edition
>flavor is changed to creating extradimensional archives to contain dangerous occult information

Level 3
>Tools of the Trade: you get proficiency with calligrapher's supplies, and can craft scrolls in half the time. You can also use a book or scroll as a focus.
>Archivist Spells: you get a spell list that's a mix of eldritch, language, and pocket dimension spells
>Infohazard: you know Mind Sliver and can cast it as a bonus action
>Extradimensional Archive: You can store books and scrolls in an extradimensional space, and can use tinker's magic to print Books (the upgraded phb version). In addition, if you store scrolls or spellbooks in this space, you can prepare one spell from them of each level

Level 5
>Archive Key: You can create Int keys that give allies access to your archive. allies holding a key (including you), gain +Int Psychic to one damage roll of each spell, and can gain a temporary skill, tool, or language proficiency during a long rest

Level 9

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has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.
>tribes in not!Africa struggle with trade because they can't count past 2
>how traders to calculation to determine prices, risk, etc
>how well astronomers understand the motion of the heavens
>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
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>>
>>97367640
>>tribes in not!Africa struggle with trade because they can't count past 2

As far as I know, this is a lot more common in South America and Australia than in Africa.
>>
>>97367640
Not in fantasy, but I did have first contact between two of my sci-fi species be weird because the first thing they did to try and communicate (no universal translators in setting) was send prime numbers to each other.

Except for one species, the first eight prime numbers are:

>1,2,3,5,7,11,13,17
While for the other the first eight are:
>2,3,5,7,11,13,17,19

That's right, one of them considers "1" prime and the other doesn't. Basically the former just don't mind the fact that all of the theorems involving prime numbers have to say "except for 1". The latter think that they're *lunatics*.

So far neither has made contact with any other species so they don't know whether it's common for 1 to be considered prime or not.
>>
>>97367969
You are in no place to give that advice.
>>
>>97372817
yes, but the truly primitive (e.g. piraha) have no concept of time, nor do they care.
as for civilizations, accurate timekeeping has been a relatively recent development. also, most people would probably not have cared much until the industrial revolution and the creation of shift labor.
basically, a a peasant needs to know what day it is, a factory worker needs to know the hour (so that he can start his shift on time), and I need to know what minute it is in order to make it to my next zoom meeting on time.
https://en.wikipedia.org/wiki/History_of_timekeeping_devices
>>
>>97367888
>In my games setting magic and the technology that would allow for automation can't co-exist, as the chaotic reality manipulating nature of magic would interfere and break stuff purely running on the laws of physics. (not the most original idea, but at least it explains why things have been in medieval stasis for so long)

Fine, I'll bite. How? Since technology is just exploiting natural chemical and motion based principles already baked in to nature. If "thing pushes other thing" suddenly broke down, your entire body would suddenly fall apart in to it's base components.

The real answer is the tainted work of the hand of man thanks to man being sinful. Magic is closer in purity to the uncorrupt world prior to the fall. Also what makes it so dangerous. Much in the same way that anyone who looks upon the Lord would die instantly. Or how touching the Ark of the Covenant would kill someone instantly. Harnessing magic takes extra measures.

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Every once in a while there's a thread popping up about how badass and stronger 40k's setting is, but big time professional question ironically raised by an autistic friend of mine at the pub yesterday:
Could the Imperium sucessfully afford to invade and take over Kirby's planet?
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>>
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>>97368786
>Could the Imperium sucessfully afford to invade and take over Kirby's planet?
Yes, absolutely.

>Could the Imperium hold Pop Star once Kirby woke up and decided it was a problem?
Absolutely fucking not.
>>
>>97372575
>just attack from a distance
His warp star has outrun FTL capable starships. Yeah he can be hurt by apples but whispy woods is low multiversal
>>
>>97368786
>>97368794
Death Battle is cancer and they lied to you, Kirby is not that strong.
>>
>>97373252
>Death Battle is cancer
True.
>they lied to you, Kirby is not that strong
False. Name the weakest setting you think can beat Kirby.
>>
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>>97368786

This one: >>97373160

The Imperium could absolutely take Pop Star up until the point Kirby notices and eliminates them. Kirby is EXTREMELY powerful, but he isn't omnipotent (he's actually kind of stupid) and he's quite lazy. Kirby's desire to "solve a problem" is directly proportionate to how much it's personally inconveniencing himself, his lifestyle, or his immediate friends. Once Kirby "locks on" to a problem though, he's like a pit bull: he won't let go until he's completely resolved the situation, as he understands it.

>>97369816
>>97370105
>>97372575

What people don't really understand about Kirby is that his power over Empathy means he has to match power escalation. Kirby, canonically, possess an infinite source of power, but it's entirely reactionary: King Dedede stealing all the food in Dreamland (the province, not the planet/country), and then challenging to a boxing match, is just as much of a "threat" to Kirby as that Gene-Stealing Super Organism in the recent game wot tried to kill Kirby by dropping a planet on the planet he was occupying. These are equally difficult situations for Kirby.

>>97372575
>>97373233


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Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>
>>97368519
>antimartial fields where martials are unable to use abilities or attack?
Isn't that simply Force Cage?
>>
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>>97364348
>tfw I'm a fascist and I'm in the paizo space playing their games ((for free))
Heh... nothin personel Jason.
>>
>>97364348
Do these people even realise how pathetic they sound
>>
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wanted to try out a flexible spellcaster druid for an upcoming game, am i cooked? wanted to get my defenses to a decent spot while being able to use a shield. later on i intend on getting into heavy armor
>>
>>97373595
You'll be fine. You got the basics and can work as a good on-the-spot and downtime healer. The stat array is a bit weird but you got +4 on WIS and Heavy Armor will cover the middling DEX/Reflex so I'm not going to judge.

Con/Health is a conceptually boring stat that should at the very least be looked at
>Don't play DND
yeah I included health retard
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>>
>>97362887
Hello?
>>
>>97349296
>>97348470
Completely nonsense just combine all stats into one stat called STAT
>>
>>97349296
Of course, dexterity represents far more than gymnastics, and may not include gymnastics at all, so it's perfectly reasonable and desirable not to combine them.
>>
>>97362887
Hello?
>>
>>97345399
This is pretty much how Fear & Hunger works, if you chop an enemy's legs, the head's evasion drops to nothing allowing for a coup de grace.

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97372510
>What are some things DCGO gets wrong? I was interested in trying it,

I believe a major one is how it processes attacking procedures.

something like EoT DNA into CS Omni can attack twice with Matt and Tai when it should only be once.

and "This digimon may attack" effects dont work quite right either. Specifically, they're not tapping to swing right away when it matters for some decks
>>
>>97373134
yeah they don't process individual effects as an actual whole individual effect and others effects can interrupt it.
this is especially egregious with the "this digimon may attack effects" as you mentioned.
most of the time this is the problem, a lot of people play this wrong in person as well and sometimes make mistakes about it, but its usually pretty minor, dcgo does it in a lot of really bad ways.

for example if you jogress into aegisdramon with plesiomon effect, you would attack before aegisdramonas when digivolving would even activate, since you are still resolving the plesio effect.
but DCGO makes you do the when digivolving and all other effects from the evo and what it plays out on play before resolving the attack from the plesio effect.
so aegisdramon on dcgo just doesn't get to unsuspend it self from its on evo playing out a seadra and you miss out on like 1/3 of your attacks from the jogress.
chaosdramon has the same issue but its less relevant for the deck because the timing it resolves them doesn't really matter

the omnimon + matt & tai issue I think got fixed but it was a brute force solution that didn't actually fix why it was happening.
they have some problems with vortex eot ordering as well
>>
>>97373207
>yeah they don't process individual effects as an actual whole individual effect and others effects can interrupt it.
To be fair that's because there ARE interruptive effects in digimon and those fuckups are basically concessions to the fact that they had to code for interruptives (protection mostly)
>>
>>97373235
yeah but interruptive effects are uncommon enough that you can just specifically flag them and don't let other effects activate.
this is only a problem if you didn't think through what you were making and these were band-aids to late additions to the game you needed to design around to make work, which isn't the case at all. you know interruptive effects exist, you should design you sim around them, no other card game simulators have this issue despite having more complex state based activation.

this isn't an "oops an off by 1 error snuck through" its a failure at the fundamental design level
>>
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Looks like the afternoon reveals are being used for box toppers

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Jabbering Jabberwock Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>
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>>97359447
>>97366787
>Green Dinosaur
>Blue Fish
What's next, a Red Cat?
>>
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A horny time.

https://files.catbox.moe/u31e53.png
>>
>>97366787
Seahorse? Nice! You did it, again!

>>97370524
>double horn team-up
I didnt believe i would see that. Well done.
>>
>>97231835
>>97234389
Who are these girls?
If you drew these, what is your blog?

Modern Imperator edition

>Previous Heresy:>>97358462

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97373634
They're the same thing, there are different levels of blankness just like there's different levels of psykery-ness, but the name has nothing to do with it they're used interchangeably.
>>
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>>97370082
Schizo loadout Tartaros termis and some rotor cannon dudes are getting there.
>>
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>>97370082
I'm working on this praetorian command squad, I'll be halfway through once power fist guy up front gets finished up.
>>
>>97373634
I think they are "blank" because they have negative space where their soul should be (as opposed to necrons who simply don't have any), and they are "Pariah" because that's the name of the gene that causes it, which causes them to be outcasts; that's what pariah means.
https://wh40k.lexicanum.com/wiki/The_Assignment
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IRON WITHIN, IRON WITHO... Wait, wrong game.

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>world's first 100% vibes based tabletop setting
147 replies and 7 images omitted. Click here to view.
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>>97370279
It's because non-Christians don't have kneejerk reactions to Christianity, and don't criticize Christianity in the same way as atheists.
Like for example Muslims will say very specific things, and so will Hindus. Often something like, for example, "Your God died?" or "you are Pagan".
But Reddit Atheists will conflate their political beliefs with their atheism, as seen here >>97367807
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>>97350525
>trying to copy Warhammer Fantasy in its map design
Copies the IRL world map other than slapping Valinor in the middle of the Atlantic Ocean
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>>97350525
The way retards on this board use Warhammer fantasy, the deadest game of all time, as a benchmark for anything constantly is pretty funny
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>>97369333
Isn't it just a Mordheim reskin by Mordheim Pirinen?
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>>97373573
What can we say, it’s remembered fondly


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