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TTRPGs are a social game first and foremost. That means there's unspoken rules that vary from group-to-group, but a common one is "acceptable breaks from sensibility" in the name of game experience or table cohesion. It's the kind of thing that keeps the bitter rivalry between the Elf and the Dwarf largely to amusing banter and not outright PvP. It's an innate instinct: nobody likes to spoil the atmosphere, because that's a large part of the appeal of a good game (alongside the freedom).

That being said, there are also times when the group's course of action is patently retarded and you can't meaningfully push back on it without feeling like you'd cause a big fight over nothing (and then feel obligated to keep comrades away from the consequences), or something a character cannot abide has to be "sanded over" somewhat, or you as the GM don't want to cultivate the feeling that you're antagonizing your players by hitting them over the head with "you murdered someone because it was convenient and didn't even take measures to cover your tracks" or whatever unhinged misadventure occurred because something about the player position of the table cause human beings to lose IQ.

Have you ever had that feeling? I think I see enough greentexts to think it's common.
>>
>>97228087
This only happens in storyshit games where giving actual consiquences for pc action "derails" the "plot". One of the reasons conventional story telling does not work for ttrpgs.

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Teclis you fucking prick- edition

>Previously in the Mortal Realms:
>>97215908 #

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97227986
You missed the entire setup then, the lizards are not fighting the demons, they're setting the 4 demonic sides against one another and tipping the scales so they stay locked in their endlessly unresolving conflict.

It's practically a miniature version of a test to lock the realm of chaos unto itself.
>>
>>97228011
nihil
>>
>>97228011
Xandire is getting reforged into a duardin for the cities of grungni release
>>
>>97228019
And that doesn't sound kino af to you? You don't want to go back and see more of it?
(And I know the lore, I actually read the setting I play games in <3)
>>
>>97227974
They've been sent to the mortuary factory for repairs, don't worry anon.

What is it about?
Why is it interesting?
Should I care about it?
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>>
>>97184051
I actually remember that game or a game very like it.
>>
>>97221181
Bounded accuracy
>>
>>97217381
>spiritual

anon... more like physical
>>
>>97179249
Do we really need anything more than that? Most people are going to use either the Gold Box, From the Ashes, or The Adventure Begins Gazeteers for Greyhawk anyway, completely throwing out the 5.5e blurb.

Greyhawk isn't like other settings. It's canon outside of official sources like the gazetteers, modules, or novels is meant to be purely homebrewed. If you want any further canon, check places like canonfire as other Anons said, the lore is mainly community made.Or you could just make shit up as you go along at your table.

It's meant to be a worldbuilding framework. Worldbuilding on training wheels if you will, Gary didn't even want to publish it as a setting, he wanted people to make up their own. Which is kind of what every GM that plays in Greyhawk does.

I had a friend ask me today if Greyhawk was a grimdark setting. Now, at my table it's not, I prefer the nobledark approach, but there's no doubt someone who plays a grimdark Greyhawk in the From The Ashes era.
>>
>>97134425
you type like a retard so you've no place to judge

Speed Edition.

>Previous
>>97205272
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97226093
I ran Tremere as a Bloodline though they could also work as a Covenant. I don't have the papers I made for them anymore but I'm fairly sure they were either a Mekhet or Ventrue bloodline with Obfuscate, Dominate and maybe Resilience? They had the stronger blood sympathy of a Bloodline active at all times, but their Bane was what I used to form the pyramid. They ran on Treehouse of Horror head-Vampire rules. Any Sire that died would also kill his childer and so on so forth, so their pyramid was a necessity for the bloodline to survive. They weren't as large as Tremere in Masquerade, but during the course of the campaign 4 NPCs suddenly combusted in the day because their sire was found by Hunters in the middle of the day.
>>
>>97227437
See, this is why people stick to referring to it as WoD5, "gWoD" is just not self-explanatory and you don't need an insulting nickname to get people to look upon something with scorn (look at "5e" being a shorthand for you-know-what).
>>
>>97227589
At first glance, it also feels a bit like trying to adapt Circle of the Crone to Masquerade.
>>
>>97228010
It feels like so much of v5's problems are because they're just taking things from Requiem without understanding why they were used and the purpose they serve in CofD.
>>
>Your Tremere gf suddenly burst into a mass of tumorous tentacles during Gehenna
Is the Usurper pussy really worth it?

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97225211
Thankfully, Specialists don't have blanket trading post access, and the Tek-Hunter gear list is somewhat more limited than the regular Van Saar specialist one, so you're not getting nine dudes with plasma guns off the bat, thankfully.
>>
>>97226994
They aren't Gangers that promoted to Specialists, their profile is just Specialist from the start. And that profile includes being able to get weapons from the TP with no restrictions on weapon class. So sure you won't have 8 Plasma Guns at gang creation, but you could give all of them whatever Special/Heavy weapons you can afford from the TP from the first visit. On top of that they also have the VS Tech skills as Secondary. All this for just 10 creds more than a standard VS Ganger. Their roster entry is ridiculous.
>>
>>97222879
Yes I find them very charming as well, the lotr movies got me into the hobby to begin with so they will always be special to me.
>>
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>>97227154
I’ve fallen in love after doing the base coats on one. I still need to highlight but I am a big fan of how they look painted. Them being so small really helps.
>>
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>>97227154
>>97228090

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>97226991
https://haven-games.jimdofree.com/ボードゲーム
>>
>>97226136
That's Shadow Raiders not Shadow Hunters.
>>
>>97226401
better late than never anon
it's unplayable without the changes to me now
do they let you cross-mix Beach Cup and the Original on BGA?
>>
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I gifted this to my brother, as a joke. We played it once and never again. It was great fun. He hates boardgames because he is analysis paralysis incarnate.
>>
>>97226182
BattleCon is not anime, it's westerners pretending to be Street Fighter Xrd. Sakura Arms is anime, and so is Bullet.

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>
>>97215694
If all you want to do is follow the quest marker then yes, you should play video games.
>>
>>97189813
Pathfinder.
>>
>>97180392
The real Conan was society's bitch. He could barely take on more than one guy at a time.
>>
This would have been a 300 post thread on 2010 /tg/
>>
>>97179453
Traditional games?

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I'm having a happy 12/12 day. Time to play real MtG(tm). Cheers to happy memories and forgetting the state of current Mtg for a while.
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>>
Fellas, does thran turbine rebels have any potential in premodern?
>>
>>97213540
>>97214454
How does it work?
>>
>>97207015
What's the speed of an unladen sparrow?
>>
>>97170798
I checked out MTG Online and it was such a shystery piece of shit program I uninstalled the same day. Premodern would be so much fun to play but I'm not giving WotC any money ever. Will look into playing via some free interface
>>
>>97226382
>MTG Online
Is that the same as Arena?

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>97227875
you should mail your backlog to me so you can kill yourself in peace
>>
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>>97219649
>basing first and then the model
You are one very special kind of retard, but I like your dwarves
>>
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>>97228060
That’s how I do all my models. Done a base coated but no highlights yet test model. I think the brass/teal works well. 1/2
>>
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>>97228078
2/2. The Nasdreg yellow came out way too red so that it blends with the brass armor. I will not be using it for the rest of the dwarfs.

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97218151
Because stats. They wanted to stress it's a combat-oriented model, without the penalty to dodge and other shit associated with REM classification.
>>
>>97219608
Annoying they sculpted the model with such a clean haircut.
>>
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>>97222250
Mu animu spike hair
>>
>>97221900
Why not just give bonus to dodge?
>>
>>97227302
No such thing in N2

"Contemplate This on the Tree of Woe" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97219855
>Thread Question: What would you ask as a thread question if you took the burden upon yourself?
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>>97227690
Some calculations because I got curious.

Voyager 1 took 35 years to cross the heliopause, which is ~0.0019 light-years from the sun. An archmage that can skip space should be faster than that—let's say 10 times, so 0.35 years. The nearest star to the sun is Proxima Centauri, ~4.25 light-years away. 4.25 / 0.0019 x 0.35 = ~781 years. Exploring the nearest solar systems is unrealistic at that speed.

However, what if the archmage has connections with a higher entity or some such? If we suppose that the entity is 100 times faster than them, it can travel to Proxima Centauri in 7.81 years. Add some permanent portals and exploring the nearby solar systems seems plausible. Then, add a few million years of age behind the entity and many other similar entities and exploring the Milky Way seems plausible.
>>
>>97227776
>—let's say 10 times
*100
>>
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For the bonuses:
Favourite Colour: Blue
I'd like a Christmas Strudel pastry with my free beer :D
>>
>>97227982
I'm too lazy to think about what to pick so I just go with grindset
>>
>>97227082
>Why
Smug
>Age
20
>Body
Underdeveloped(thin)(Luck)
>Specialization
Metal(Luck)
>Weapon
Fist
>Outfit
Flowing
>Power
Hammerspace

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Self conscious edgy elf wife Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>
>>97228038
>reptile
>sweating
You can't even do your own fetish right
>>
>>97228100
They aren't interface ports, they're supposed to be attachment points for their power Armour.
>>
>>97228118
That's even more retarded.
>>
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>>97228117
Um, sweaty...
>>
>>97228123
I didn't say it makes sense

Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>
>>97222602
It just receded to /pol/; during that blip when all the accounts national origins were revealed, it turns out the BBCspammers are mostly Indian.
>*Izzatposting Intensifies*
>>
>>97226758
X accounts, pardon.
I realize forgot to specify -what- accounts for the benefit of the uninformed.
>>
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>>97174129
>unironic white people dun season dey food posting
>>
>>97226758
Even /pol/ saw a sharp decline in it
>its just indians
And who do you think pays them?
>>
>>97145871
>tfw skaven player in fantasy
>skaven player in aos
>very hard if not impossible to pozz
>and even if you that just makes them more ulikeable

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>
>>97217677
>Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast
OP, my setting (using GRUPS) is like that. There are also no homosexuals in the setting, nor are any of the players homosexual. This is not a coincidence.
>>
>>97227346
And yet the GM appears to be a flaming homo. How does that work?
>>
>>97227734
He's the only gay in the village like in that british comedy.
>>
>>97217788
>Old thing good new thing bad
>>
>>97217677
Magic should NOT be rare.
It should be at minimum between uncommon and common. It should be well explained, yet at the same time it should not be given out like candy. Only few should have access to magic.
Small spells should be instant, without chants and require those depending on the spell's magnitude (not to mention specific reagents).
Magic should be powerful at least and bordering extremely close to reality warping if not being this, yet should also have the user pay the price for overdoing it.

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Have anyone here played this? How does it compare to the older 40k RPGs like Dark Heresy and it's derivatives? How does it compare to WFRP?
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>>
>>97224424
It reduced a lot of the little specific rules and does progression different. But it's still basically the same game
>>
>>97220814
>>97220814

They are really focusing on the whole patrons thing for this one, and so far it looks like every book is going to be (Patron Organization) Players Guide and (Patron) GM's Guide.

You're never going to get gems like Disciples of the Dark Gods or Lure of the Expanse which add things to the game instead of retreading old lore material.
>>
>>97227266
It pisses me off so fucking bad they didn't just make a fixed up DH. The smartest move they made with that game was the focus.
>>
>>97217635
Less clunky than DH but also with less content. I'd say if you aren't already heavily invested in older games it's a good way to start.
>>
It's close enough to the original that I can still use a lot of the content for it with minimal changes. I generally prefer the changes but it would be nice to have a conversion guide to speed things up when redoing content.


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