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Why can't they do a decent Angron model? It's either giant fat stubby-winged ork or massive wings with weirdly-proportioned humanoid attached.
>>
>>97345511
>huge retard with daddy issues powered up by the elemental embodiment of huge retards looks like a huge retard
I think they're nailing it personally
>>
Jesus. Has nuhammer really been torturing us for so long that they felt the need to release a new version of a primarch that already had a model?
>>
>>97345624
Yes. Twice.
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>>97345624
Sort of. One is the 40k plastic model, and the other is the Forgeworld Heresy one. I'd have to check but I'm pretty sure FW has a model for all the primarchs but 40k only has the 4 daemon primarchs, Roboute, and The Lion.

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97341408
can't the just say "You have such and such starting proficiencies instead of your base class ones. You don't gain class features that increase your proficiency in saves, perception, weapons and armor. Instead you gain these features..." or something?
>>
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>>97337341
>Lost Omens: High Seas -- PIRACY! Tied into the Hellfire Crisis storyline, so likely there will also be full naval combat rules.
Oh my god we're getting more pirate lesbians from the Firebrands.
>>
>>97344777
To even make it begin to be worthwhile for casters like Oracle, Animist, or others that get either a Legendary Save or Medium Armor scaling, it would have to be like Path to Perfection: a way to choose your own boosts so that you feel like you have stronger opportunity cost. Furthermore, this gets a bit fucky with Cleric and the Doctrines: would you still get Shield Block and Deadly Simplicity on Warpriest, for example?

This all runs on the idea that a generic gish build is even a good idea in the first place. When a core aspect of the gish fantasy is having UNIQUE ways of meshing the distinct system mechanics together so that you actually feel like a full fantasy and not just a tool. Otherwise just play a martial and grab the spellcasting feats if it just about having valuable options to do on your turn.

For example, because Magus and Necromancer are confirmed to be in the same book, I'm hoping (huffing hard on the copium) that there's a distinct Death Knight CA that combines the two. A Magus wouldn't normally have room in their action econ to be commanding thralls nor a Necromancer have the sturdiness or weapon score to be on the frontlines (inb4 magus defenses, it's still better than playtest Necro). Anything that combines the two would have to make up unique synergies that enable their features, like sacrificing thralls to reup Spellstrike as a free action, or letting anyone standing next to a thrall count as flanked for your magical strikes. These can't be generic powers that a universal gish option can allow, it is most reasonable to be a thing that specific classes can engage with.
>>
>>97342247
Barbarians are really fun to play, although I haven't tried one with the remaster, and grappling as a combat tactic isn't just cool but also useful and goes a long way if properly used in combo with other melees there might be in your party. I'd go for that and
>>
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>>97342247
I second the other Anon suggesting barbarian. It kind of sucks that you'll be playing an unarmed barbarian but not using the dedicated unarmed instinct (Animal Instinct, which is incredible), but it's not the end of the world. Animal instinct gives you access to damage dice up to two sizes larger than your d6 jaws, which is about +2 damage on average, increasing another die size at level 7, but Dragon Instinct's flat elemental rage damage is reliably higher than Animal Instinct's rage damage bonus, so it sorta evens out. The thing that catches my eye about the Dragonblood ancestry is Tenacious Jaws. Barbarians are good grapplers, especially in a free archetype game where they can easily steal fighter feats, and Tenacious Jaws allows you to blast enemies that you have grappled with your breath weapon and force them to take a result one step lower than their roll. Not only is that incredibly heavy metal (pic related), but it's something you can build around.

For ancestry feats, you're pretty much locked into Draconic Aspect at level 1 to get your jaws, then Breath of the Dragon via the Ancestral Paragon general feat at 3, followed by Tenacious Jaws at 5. Because we're building around the breath, you also 100% want Formidable Breath at 9 to increase the damage die size, and I'd round it out with Deadly Aspect at level 13.

Class feat-wise, I feel like the progression for your free archetype is fighter (to immediately grab Combat Grab and Reactive Strike) into Martial Artist (to grab Follow-up Strike). Key barbarian feats are Dragon's Rage Breath (might as well double up on breath weapons) and Thrash (something to do with your third action when you've got somebody grabbed). Not a bad idea to grab Snagging Strike from fighter at some point too.

I figure the basic idea is Strike/Snagging Strike > Combat Grab > Thrash (on hit) or Follow-up Strike (on miss). If they haven't escaped by your next turn, blast them, then Strike them again. Rinse and repeat.

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97344934

Perfectly respectable, if a bit plain. Most people would likely have at least some monetary or looting attraction, because they are broke or greedy. It doesn't need to be the only motivation though.
>>
Mechanically what's the difference between whatever the latest rulebook is and my copy of the player handbook from 2018?
>>
>>97345475
https://rpgbot.net/dnd-2024-5e-transition-guide-and-change-log-everything-thats-different-in-the-new-players-handbook/
>>
>>97345287
You also need to remember that being super special super heroes is a 5e thing (maybe 4e).

Back then even a 7th level rogue could die to a few trogs
>>
>>97345493
>You also need to remember that being super special super heroes is a 5e thing (maybe 4e).
That was absolutely 3.X's big thing to begin with, the shift from rolling up disposable character sheets to it building out a full-on character.

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97332073
I was hoping for more, guys...
>>
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>>97333386
This is the worst of both worlds. This is basically 2016 cats and its only saving grace is that this is not a realistic artstyle.
>>
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What’s the most you can get away with before being accused of being a furry?
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>>97345454
The Ed Greenwood amount. Be so breathtakingly horny that the appearances of furry shit is frankly not the perviest thing about your game.

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>97344634
fellow chadgrada enjoyer
>>
>>97344634
I like it but then I'm addicted to that feeling you get in drafting where you're praying to god to wheel that one other thing you want and feel ecstatic when it happens and miserable when it doesn't.
>>
>>97345441
I don't think his post was implying he's an enjoyer
>>
>>97345497
oh fuck you're right, didn't see the quotation marks surrounding the word "game"

what's wrong with it?
>>
>>97345243
The only expansion you'd even want outside the big box is Abbey and Mayor. The rest are either a clusterfuck, or tacked-on and out of place.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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I know fuck all about this, but do people mostly print minis for fun, or do they often come with rules and systems so you can play with them?
>>
>>97343861
You can print them to paint, for fun or to play any existing mini agnostic system (or not, by proxying)
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>>97340507
Anons I beg of you I'm fucking retarded.
>>
>>97344152
Hi retarded, I'm Dad.
>>
>>97340507
I know about as much as you anon, but I think the problem is that their is too much intersection. The helmet is too "inside" the body. Personally, I dont know why your using boolean union, when the combine function does basically the same thing. Pretty sure the only real difference matters is if you plan on hollowing the thing (Which on a model this small(assuming its 28/32mm) you shouldnt plan on doing anyway)
>>97344152
Aint we all?

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>Ok roll a perception check
>*Rolls*
>6
>*DM squints, adjusts glasses, looks puzzled for a moment.*
>okay you think you notice a tiny key sticking out of the bushes nearby that might fit the keyhole to the wizards tower"
Why do DMs do this?
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>>97345091
>I want to research a rare spell gm

>failing doesn't do anything so i guess you pass
>>
>>97334565
>You can't present a place that likely contains major power and riches without immediate security, ala a locked door. Otherwise it's not believable, and reads like your pandering to the party.

>But you don't want this to become a hump to play, so you set the locked door up, but you anticipate your party will search and find a hidden key nearby, as locked doors are want to have.

>Your party then proceed to all roll a statistically improbably low result, but you don't want to waste your one 4 hour slot a fortnight to watching your table suddenly have to switch their brains on to figure out a simple problem of 'get through the locked door', so you just give it to them, to get them through to the actually fun bit inside.


Easy.
>>
>>97345207
In the case of mandatory activities, sometimes a check is how long it takes
>>
even if you play 5E, read either Holmes Basic or B/X. D&D suddenly makes more sense.

>well uh, i try again!
>fail forward!
>take 10/20/whatever.

NONE of these matter. searching takes a turn, you search a 10-foot area, that's it. that's the abstraction. you either find the thing or you don't. but CRUCIALLY it takes a TURN. the game has TURNS the same way combat has rounds.

if you make a dungeon that relies on 'passing a check' to continue, that's just absolutely stupid (looking at you, Hoard of the Dragon Queen).
>>
>>97345119
would it ruin your campaign for your players to have something nice?

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Rebellions in 40k usually happen on a single world, or within a very limited region, and are often isolated before they can spread.

In Star Wars, the rebels are far weaker than the Empire, but because hyperdrives are easy to obtain and relatively safe, they can carry out guerrilla tactics. By contrast, the Imperium in 40k doesn’t have a rebel problem as severe as the Galactic Empire did, because warp travel is terrible and can't really do it without a Navigator

so if the Imperium ever figures out a truly safe form of faster-than-light travel, it would face horrific rebel problems all across the galaxy.
>>
The Imperials will simply be able to respond better, in kind. The logistics will be vastly increased across the board.
>>
most rebellions are because of chaos. if the Imperium cuts out Warp travel, that cripples and starves chaos
>>
>>97345238
just regular rebellion I gurss

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▶ Thread Task: Hidden bad guys. Bad guys doing a good job of hiding it.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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>>
>>
>>97343473
What is the prompt for this one? The style is very familiar, but can't put my finger on it...
>>
>>97336618
These are great. How are you getting the lighting and shadows to look this good?
>>
>Reverse TT
>good guys doing a bad job of hiding it
>>
>>97345309
>illustration, an elf wearing a blindfold and a fancy dress, admiring herself in the mirror

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There are a lot of examples of knights being implemented into a sci-fi future setting (Warhammer 40k, Battletech, Dune), but are there any examples of medieval societies with modern-esque professional soldiers?
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>>97339397
>>97343780
>>97343804
>>97344362
Can we not have this argument again!

You're not going to convince each other, and its just going to derail the thread.
>>
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>>97339216
>ambushes
>guerilla tactics
>focus on ranged combat over melee
>fights for resource control
>>
>>97342484
Retard-kun, OP gave you 3 examples
>>
>>97339495
>what is a cataphract but a knight wearing scales
Other way round. Cataphracts existed long before knights.
>>
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>>97344362
>>97343780
>>97339397
No, shut up and get lost

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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>97337791
I imagine those little guys inside Trashwalker's eyes can run around inside of it to repair it like the crew of a really little mech.
>>
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>>97338865
>>97339658
I had the idea that Trashwalker could be like an expy of the martian vehicles from war of the worlds. Only you can put two medium sized or less monsters in it to boost it's combat power. Say putting an Eyedra inside of it so it can be used as an arttilery platform.

Now that I think about it having the anthropoid bioconstructs all be vehicles for the bugs sounds like a neat idea. Caterclops could be like a blimp that attacks from above while Deathdaisy could be used as a burrowing or aquatic bio vehicle.
>>
>>97337791
I wonder what core feature this monster subclass will have.
>>
>>97340352
My assumption it'd be something like "An Anthropoid Bioconstruct can use the [ENGULF] action without possessing the required block. Allies engulfed can increase number of dice rolled when engulfed and will not take any negative conditions unless otherwise stated" With a block that shows how the dice increases/how many monsters can fit inside it or something like that.
>>
>>97339658
That image is funny

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Is your character the type to hit on barmaids?
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What's a better way to unwind after an adventure than letting off steam with a good ale in your hand at the local tavern?
>>
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>>97337982
I dunno. Maybe mind control to turn into a hypnotized sex slave.

I wish I didn’t have to homebrew thrallherd.
>>
>>97343045
Based af
>>
>>97337982
For fuck sake, puckee, at least use different images for each of your threads. My God.
>>
This looks like shit

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At what age do magic users start training in your setting?
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>>97345073
>puckee
A /tg/ boogieman that some anons use as a catch-all term for anything that could in any way, shape or form be construed as sexualized or fetish content.
>see also "Royce" and "Hater Eight conspiracy"
>>
>>97345363
>construed as sexualized or fetish content.
Where the fuck did you get that from? He's a literal redditor who posts his commissions for upboats and then comes here and makes retarded low effort spam threads, which he usually bumps himself when people aren't telling him to kill himself.
>>
>>97330092
magical aptitude usually manifests at around 12 but some prodigies manifest it at a younger age.
Some wizards take in students as young as 8 before they show signs of magical aptitude if any on their parents had magical ability, gambling on getting ahead of the curve and raising a powerful apprentice. Most of the time they just get a decent but utterly nonmagical helper but the 1 time out of 10000 it works out the extra years of early magical training pays off extremely well.
some wizards take on very young apprentices for other reasons as well.
>>
Depends. Wizards ideally start as soon as the kid has learned to read and write, while shamans and the like either follow whatever local tradition they might have, or get snatched by fairies and come back as raving magic lunatics two hundred years later. Priests begin training whenever, it doesnt really matter; if you can get a god to think you're his nigga, you get magic powers.
>>
Holy fuck, this looks like SHIT

Con/Health is a conceptually boring stat that should at the very least be looked at
>Don't play DND
yeah I included health retard
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>>97345443
I don't like the wound-based systems more because you might as well run the second you take any kind of debuffing injury because it just means you'll take more and more until you die.
>>
>>97345463
Exactly, and there's nothing wrong with that. I guess to sum it up, players want to feel like they're "in danger," but not like they're "dying," and wound systems really drive that second one home. I like wound systems because they feel more realistic, but it's also fair to say that we sacrifice realism the moment we decide to pretend to be vampires or elves or whatever.
>>
>>97344629
Take the GURPS pill. Health not only gives better physical "saves", but also improves Speed, Move, and Dodge, and gives FP which you need for spellcasting, martial-arts skills, psionic powers, and pretty much anything cool. It governs many athletic skills such as Hiking, Running, and Swimming, as well as skills you wouldn't expect (but make total sense in retrospect) such as Carousing, Sex Appeal, and Singing.
>>
>>97345500
Yeah I feel like that sort of system works better for less heroic games like CoC where you're just a normal guy dealing with supernaturals.
>>
What if you had an injury system but something else to let you 'ignore it' for a turn at a cost? Like you spend stamina to keep ignoring your injury for a time? Would protect against death spirals and potentially give you a definite time limit based on what you've suffered.

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>>97337754
And funnily enough basically all parents think so. "My kids, their brats", as the saying goes.
>>
>>97317329
Those high customisation codex were really fun to read, but let's be honest most of those options were just trap options. You could ignore most of them.
>>
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>>97341186
We should destroy America.
>>
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>'98 zoom zoom newfag that started at the very end of 9th
>Find 9th unbearable and 10th completely insipid
>Star looking into 4th and thinking it sounds really cool
>Try it with a friend and we like it
>Successfully manage to make a small but comfy and close-knit playgroup with the fellas
>Two fence-sitter friends finally make the jump into 40K and also want to play 4th (CSM and Nids)
>They still like 10th (for some reason) but are perfectly willing to play both editions (and allegedly won't get into 11th)
I know I got lucky, but things turned out pretty good over here. I've also bought a bunch of 2nd hand white metal minis and I really like them, even if they're squatty as hell.
>>97327571
>3.5 orks
There's no such codex, Orks have either a choice of fluffy but rather basic and empty early 3rd Codex or strong but boring late 4th Codex. I know because I'm homebrewing my very own 3.5 Ork dex.
That said, if you were just refering to 3rd+FAQ+WD Clan rules, then my mistake. I kitbashed a Looted Chimera for my Blood Axes' Warboss.
>>
>>97345330
We'll spare you when the revolution comes, you're one of the good ones.


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