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He is basically the antichrist.
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>>97349107
he's both the christ figure and the antichrist figure, now more than ever with the competing paths for the starchild and the darkking
>>
>>97350378
>the old days
>2006
The old days of Newhammer, maybe.
>>
>>97351745
Yes it's totally different from being worshipped as god

Every monarch demands that. We even had meme kings in the Fertile Crescent claiming to be "lords of the universe" when they basically ruled a city with 2k people
>>
>>97353778
It means he has no actually power to save humanity.
>>
>>97350378
That's neat. I like that.

Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
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>>97354291
You've just described stars Without Number space combat.
>>
>>97356779
I'll have to look back into it. I started reading the book then dropped it when I realised it was d20.
>>
>>97353818
>1. FTL travel is only possible with a real sentient person controlling the ship. Don't try brain in a jar, it backfires.
How does that work in setting? Fluff-wise I mean?
Just interested rather than going to give you shit about it.
>>
>>97358491
It only uses d20 for attack rolls, everything else is 2d6. From what I remember (it's been awhile) it could easily be shoved into something like traveller relatively easily.

But, traveller (post mongoose) doesn't have the kind of complicated space ship combat you're talking about either. You haven't had to worry about vectors and shit in a sci-fi game since probably the eighties.
>>
>>97358704
Admittedly skills are 2d6 but I more meant it's class-and-level, D&D derived mechanics. I really prefer my systems skill-based and with a curve.
24XX has a game called Super Bandit which is kind of close to what I'm after, so I'm going to start hacking at that (as well as SWN) and see what I come up with. Just in case future anons see this thread in an archive.

▶ Thread Task: Dark Altars

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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>>97356371
Conversely, one of the Perchance users is one of the only people in this thread that can tell you straight up what currently running game their gen is for, most people here passive aggressively deflect that
>>
>>
>>97346073
>not a TT
Just an average ch5aos Librarian.
>>
>>97358625
I was pretty open about the game my gens were for. Granted, the campaign ended and I haven't started a new one to make new gens for.
>>

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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so why is kurumi the only one with a fantome in the same nation as the original?
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>>97358728
it's called zerith so it's a different unit from her sister's
>>
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>>97358741
even if the names are different the tittle are the same
Great Magic Caster of Eternity
Great Magic Caster of Fleeting Existence

kurumi boss is the fantome of kanami
>>
>>97358781
I don't think they'd change the name then
there's probably a real zerith in the lore and they're also sisters
>>
>>97358203
>>97358225
not gonna lie the knee garter and skirt are throwing off the rough energy shes supposed to have
makes her fantome version look not as contrasting compared to her old blackout fit

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Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97355136
Does anyone use any decent random super power generators online? I hear that a lot of them feel rather generic, and we can use some recommendations.
>>
>>97357766
Sure, the DC & Marvel wikis, and if you can stomach it, reddit respect threads, that have links to comic scans proving every assertion is almost always accurate.
>>
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>>97357766
Not online, but you could adapt something like picrel (from Mutant City Blues). Pick a random starting cell (2d6) and direction to move (1d8)

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97358343
It used to be automatic, but post remaster you must make an additional check. It's up to you how you want to handle it, but I think the automatic grab is better for players. The added check means you can get restrained and if the monster is actually built to grab people (it will be), that means taking entire turns away from people fairly often. Yes, it means they can miss too, but most creatures are set up to see critical success more often, especially if they aren't mooks. Forgoing the check also has the side effect of buffing player side summoning, since you can summon plus grab creatures and guarantee debuffs if they get lucky and hit.
>>
>>97358291
Anyone with access to a familiar can get a Greensting scorpion to scout for them. +8 size to stealth, +4 racial to both per/stealth, before your skill ranks and per/stealth being class skills for it. If you add the Figment archetype it can take the Skilled evolution twice by level 7 and get another +8 in both per/stealth (but must be within 100 ft).
At lv 7 with maxed ranks and before any magic items it can have +33 to stealth and +22 to perception. If you take Skill Focus with the feat it gains from losing the mindless trait you land att +25 perception. And if it gets discovered and killed it will reappear after some sleep.
>>
>>97352679
>can't find someone who speaks English or even has a decent mic
>>
2e
If a player detects a trap, whether non-magical or magical, do they learn how to disable it and how it triggers as well? Or is it just they learn of its presence? How would they determine its affects and how to disable it?
>>
>>97358933
They know enough to make a Disable a Device check at least, although how much more than that kind of depends on the hazard. The relevant rules here are (as listed here https://2e.aonprd.com/Rules.aspx?ID=2846):

Detecting a Hazard:
>"Every hazard has a trigger of some kind that sets its dangers in motion. For traps, this could be a mechanism like a trip wire or a pressure plate, while for an environmental hazard or haunt, the trigger may simply be proximity. When characters approach a hazard, they have a chance of finding the trigger area or mechanism before triggering the hazard. "

Later in that same block of text:
>"Anyone who succeeds [a secret Perception check against the hazard's Stealth DC] becomes aware of the hazard, and you can describe what they notice."

The first quote specifies that they're rolling to detect the trigger area or mechanism, and the second clarifies that a successful perception check makes them aware of the hazard, with the GM describing what the character actually notices in the world. Nowhere does it say that they learn what the hazard *is*, although it's often obvious (e.g. the mechanics of a hidden spike pit are pretty clear once you've noticed it), and when it's not I imagine a relevant Recall Knowledge would probably tell them more about it.

What's clear, however, is that they've definitely found it, and they can make a roll to disable it. The rules for disabling hazards are a little further down:

Disabling a Hazard:
>"A character must first detect a hazard (or have it pointed out to them) to try to deactivate it."

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>97330128
Both.
>>
>>97336842
>how do you balance it
Easy as fuck.
>armor cost
Many games REALLY don't understand how fucking expensive armor was in antiquity, to get a good suit of plate armor would be the equivalent of owning a fucking Lamborghini.
>HP
Elephants are notorious for being tough yes, but the time it takes to recover and the nutritional cost of such a big animal would be crippling for a player, and god help you if you trip, have to climb, or be stuck in inhospitable areas.
>weight
Most places simply CAN'T accommodate your character, stores, taverns, castles, tunnels, and more it doesn't matter how mechanically busted your character is if they can't get there.
>>
>>97358698
>>
>>97358698
That's fine.
>>
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>>97330128
What if they had animalistic features on their arms and legs instead of just animal ears and tails?

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97358448
Because the player is playing a game with a challenge, the gm is maintaining story cohesion and rules arbitration
>>
>>97354646
No thoughts on this?
>>
>>97358684
Seems pretty standard to be honest. A lot of people make long rests 1 week instead of 24 hours.
>>
>>97358788
1 Week seems too much for what I want. I want a Long rest when adventuring to be a setback, not a complete stop point.
>>
grabbed this from my list of monsters for a session one boss, too much for 4 level 5s? its kobold press stuff so its a little wonky but I like the idea of it using a grappled spellcaster as its spellslots

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97358517
>permanent
These are awful. It's always had to keep track of stuff like this.
>>
>>97358596
indeed. I don't know if I should keep ot or not
>>
>>97358602
I think you should come up with the game's rules before deciding what kinds of effects you want.
>>
>>97357348
It's because parts go under the zombie and it would be hard to keep track if you have too many
>>
>>97357033
>$40 for a starter deck on ebay
I can't wait for the reprints to tank them in half
Actually yes, I can wait
Buying in now is pretty dumb

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Are interspecies pairings allowed in your game?
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>>97358716
>
>>
>>97358724
This man is not black enough for my tastes
>>
>>97357950
it all comes down to normies being normies
The first movie made a gazillion dollars because of how impressive it's technical effects were for the time
After that, people just kept watching the movies because they recognize the IP and know that the first one did great, which much mean the movies are good in their minds.
It's coasting almost entirely off of visuals and reputation.
>>
>>97358740
Indians do be hating themselves
>>
>>97359116
My wife kiri

Thread #007 Countess Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97258877

Previous Thread
>>97131386

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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Travel log #4 [Seattle, Washington State]-[*7/10]
>>>>>Pros
>An actual population centre for us, first one I've really been to since Toronto and almost getting murdered in Milwaukee.
>This place is thriving with life of every kind. Even if I'm kind of a dinosaur, my companion was able to bring me into the thick of it. It should be easy for any willing to play the Camarilla line to set up shop here comfortably.
>Just about every sort of clan has some present, most of them recent. If a fledgling needed to seek out their elders on relatively equal footing, you could do worse.
>That view across the water is something.
>>>>>Cons
>Currently there are ( 4 ) competing factions vying for the title of leadership in the city as a total gongshow recently transpired. Old Money pioneers, new money Sabbat adjacent technophiles, actual Sabbat from Mexico and Anarch exiles from California. Bit of a pain in doing introductions, and the rivalry is murderous. The Trems, Kuei, and Nos are also serious issues, though at least the Nos lent us a safe place to spend the day. Good bunch, I know you keep tabs here so you won't hear a bad word out of me.
>Despite the population there is an absolute gongshow of Loups nearby, beside a thriving hunter population apparently.
>Despite recently exploding, this town is like to explode again.
>A cult of Jugalo Malks tried recruit Mèo-Mèo and when she refused they tried kidnapping her. Mèo-Mèo also explained what a 'Jugalo' is and I'm... Well I- Never liked clowns.

Outside of the awkwardness of repeated introductions, staring into the deadpan face of inhumane psychopaths (with somehow the Sword of Caine Lasombra die-hard being the least disturbing) vying for control of a whole city, and the Clown incident... Not bad. I certainly prefer the seedier side of town to whatever the wannabe princes are doing. Although I could never live here.

Getting a good routine going. Down to Oregon next to see a... Friend? Maybe? If he made it, of course.
>>
>>97358153
Hm. No doubt the Loup would be happy to do the same. Such abomination don't form unless someone tries very hard to force something against very intrinsic natures. Or worse, takes the gifts of the Loups through violence.

Mercifully, the inverse of this... 'Abomination' doesn't happen. Your childe will either be savable or will expire. A small comfort.

If you could share info on the abomination and whatever made it, I'd like to pass it along to people who'd be interested.

>>97358236
Hail War-Chief, what goes on in the land of corn?
>>
>>97358016
>The closest thing to some good news is that Scarlet is so furious her eyes are bright red, perhaps this first expression of Protean is another lesson that was learned tonight.
I'm mad at my weakness, the best mood to learn Disciplines. Teach me, I wanna do more to help Blue Fairy than giving her headpats.
>>97358889
>Such abomination don't form unless someone tries very hard to force something against very intrinsic natures. Or worse, takes the gifts of the Loups through violence.
Venus is busy calling her contacts, she said that when she is done "prying the wolf out of Boy Toy's brain" it will be Blue Fairy's turn, that she doesn't believe there was "much of an exchange of information between those three fools", and that she'd bet some Black Hand is involved.
An anon mentioned the NY abomination first here, I can guess why they wanted to stay anonymous.
>>
>>97358889
The lupines are trespassing my land again
>>
>>97359079
If it's really the Black Hand we're dealing with - and not a random freak accident where one unfortunate lupine becomes the embodiment of everything he opposes - we're going to need an army.
Not one or three coteries dressed in SWAT gear. An army.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97358117
TMNT isn't something I've ever played or read, sorry. Perhaps someone else will chime in.
>>
>>97356228
>>97357782
>>97358117
If you're happy to look at third-party stuff not really intended for Mutant Future (I don't know how compatible they are as I've never read MF, but it's probably closer than TMNT, I should think) I would recommend that you take a look at Planet Algol, a defunct blog for a weird sword and planet game that has a lot of material that you might be able to use.

>planetalgol.blogspot.com
>>
>>97357375
>I am thinking of that room having a ladder up to a hatch right by the entrance of the dungeon - this being the lower level - to cut escaping players off.
I'm not sure I understand how a potential escape route might serve to cut the PCs off. Are you suggesting the dungeon inhabitants have reinforcements up there who will come down? Or is the idea that PCs will not find the ladder/not think to use it to flee if they do find it, and the undead will thus use it to get to the exit before the players and maul them there?

Anyway, as long as it's discoverable I can't personally see a huge issue with it as long as you're okay with the PCs using it to escape faster if they find it, instead. Multiple passages between levels is ideal.
>>
>>97358748
You're not very intelligent
>>
>>97356147
>>97356150
primarily, the loot increase is only for magic items, not gold. this will give them a gold sink in having to get many items identified or scrounge up scrolls. experimentation can still be used, but a scroll or identify spell is immediate and thorough, without the risk of being cursed. that's my thought anyway. maybe I've been playing too much POWDER and shattered pixel dungeon.

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Do you prefer Pokémon, Yugioh, or Magic the Gathering?
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that's the second-best outcome tbqh.

the best is just: delete thread, ban OP. you COULD make some /pol/ thread ACTUALLY about big-lipped gorilla-men in your setting. or you could simply not, and /tg/ remains better off for it.
>>
>>97355518
>>97354184
PTA and PTU (which is based on PTA) are a total slog. You basically need tools, because there's so much fucking crunch. The powerscaling gets pretty insane too, since trainers can potentially learn how to use moves like Pokemon do.

You can play Pokerole instead, which is much less cumbersome, and takes inspiration from Storyteller system, but you might need to be ready to improvise and homebrew some things.
>>
>>97356918
pokerole is pretty promising, I'm not looking for a full package just a startpoint I can simplify further to introduce the concept of rpgs to 10-year-olds. PTA, PTU, Oddysee and PTR yeah they seem too complex for that.
>>
>>97357118
Part of the issue with PTA/PTU is that the math tries to resemble the video games too much. It just bogs everything down with bookkeeping, and makes generating new things laborious.

Pokerole is simple. Attribute+Stat=Dice Pool and roll for successes is the type of thing. It's meant for more fast and loose adventuring, with a style closer to the manga, and where you can control the scale of the game as a GM by using the sort of tier system for what trainers are capable of doing.
>>
>>97356664
japanese arts on good decks of magic are top tier art , just lookj sephirot alternate art styles

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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Holy fucking shit battlefronts germany dickriding is next level. Early war is already an unbalanced piece of shit.

>Germans are hit on 4+ and 3+ skill level
>British and French are hit on 3+ and 4+ skill level

The heaviest tanks in early war are the renault at 6 front armor for 10 points each or the matilda ii at 7 front armor for 17 fucking points each.

Meanwhile germany can field 88s as usual with 14 Anti tank and range 40" for 5 fucking points each. Its literally just going to be people spamming 88s because they kill anything they hit and its 8 shots across the board for cheaper than 2 heavy tanks.
>>
>>97357922
Did Germany even use 88's as Anti-Tank guns before Barbarossa?
>>
>>97358183
They used them as direct-fire guns during Fall Gelb - at the crossing of the Meuse at Sedan, XIX Korps suppressed the French fortified positions and bunkers with accurate long-range direct fire.
>>
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Anyone know of any better middle Byzantines (9th-13th C) in 28mm than Gripping Beast’s? Preferably metal. I’m looking for stuff that will look right when facing Footsore Normans/Arabs and Turks.
>>
thinking about rebasing my armies again

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97358800
does he edit his own videos?
>>
>>97358815
>>97358800

I don't think he edits his own stuff anymore. He also films like 4+ in a day for one game then releases them one a week when he does series. Probably does similar with some of the other videos.
>>
>>97355526
Rangers is pretty solid. I can chuck up some of the books in newvola for you if you want to check it out.
I also recommend looking at En Garde, that's in the osprey games trove. Fantasy stuff and campaign rules are a little simplistic. You can still game out stuff like the fight for Balin's Tomb, your average Conan fight, or samurai/swashbuckling movie really easily with it. Mechanically the game is fast, relatively simple without being brain-dead, and it has fun blind-bidding in combat.

>>97356868
>I think not being bog-standard fantasy is a cons for most of the people...
It's more that it's very expensive outside the loss-leading starter, the models don't really go with anything else because they deliberately chose a stupid scale, it doesn't encourage the kind of exciting tables that get people to make convention games, nor is it well-distributed. The rules are good. It's everything else dragging it down.
>>
>>97358457
TONNAGE don't do this, battletech is a weird game and tonnage is somehow worse than BV
Could do something with force organization charts for basic troop requirements and X number of upgrades depending on the mission or other factors. The upgrades or support elements get picked from a different list army dependent.
>>
>>97358851
Sorry, for the other anons Ash from GMG. I figure his name would be recognizable since he positioned himself at "the awg guy" for so many years.

All I'll say is that optimizing his filming schedule to maximize the capitalistic exploitation of the community that puts food on his table is VERY on brand for his assholish personality. He has truly never given a shit about awgs and it's almost impressive that people still platformed him for like a decade now

>>97358983
DW about putting them up anon, I found a huge trove and flipped through rangers. I dont think it will be a good fit for them, but I will keep it for my own collection. I was a bit wary of post frostgrave mccullugh and after reading through it this afternoon feel like I kinda was right to not actually spend money on it

>>97358983
. It likely won't hit my table. En garde is definitely in my collection and I had forgotten about it, it will probably do just fine!


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