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Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>
>>97389408
Ignoring the mythic system is still incredible feat/magic item/level intensive in 2e to come close to what you could easily do athletically/acrobatically in 1e
>>
>>97389434
That's just a true statement, I am very certain a point was to make sure you can't. By default, a "full-round action" to move in 2e is far more freeing, if less multiplicative than a full Run/Charge in 1e. But I also think neither game was ever trying to be Exalted, there are diminishing returns to high degrees of athleticism on both player and GM. You can only make a mountain so high, especially for the one person that builds for it in your campaign. And unless you houserule how move actions work to work like they do in D&D5e, you not only waste all your additional movement as you can't skirmish, you lose out on other full-round actions.

Nothing in 2e is supposed to be as easy to accomplish in 1e. Either it is meant to be more an investment to compensate for the streamlining of core systems, or not applicable at all because they are two different games and have two different balancing points.
>>
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any good patreons with environment art for games?
>>
Downloaded the foundry modules for season of ghosts through the trove, but upon opening them foundry throws a renderer error. Anyone have any experience on how to fix this? Am on latest stable version of foundry & pf2e
>>
>>97308187
nirmathas is the most appealing one to me by a mile
so of course other people dont care about it

le sigh, I am forever cursed to live on shithead normie planet

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Now that he lost all credit for his scientific accomplishments, what exactly was the point of this guy? Like what purpose did he serve in his own empire?
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>>97386602
Getting the minds together to actually do the science is just as important as doing the science.
>>
>>97389361
"We live in a republic"- Julius Caesar
>>
>>97386914
>Astarte
hahaha
>>
>>97389823
Yes, the choice of name is among "horrendous for other reasons".
>>
>>97386602
Just ignore nulore, it's dumber anyways

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What kind of tampons do you think they have in the Golden Throne palace complex on Terra in Warhammer 40k?
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>>97388914
was kesh on her period when she though that trying to teleport a bomb into the throne room was a good idea or that punishing the one that actually saved the imperium by ratting on her was anything other than grimderp?

>>97389902
baffles me that people actually thought that lol
>>
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>>97391175
I fixed her, anon.
>>
>>97390450
Based
>>
>>97391260
Like a lot of things in this world the answer is because of nostalgia, they liked something in the past so any change to that thing is also an attack to them personally, by it women in the hobby or women in the minis, now it's not like it was before, so they hate it.
That is what they don't see that this kind of decisions are made for money and not because there is a shadow group that specially hate them.
>>
>>97391901
Congratulations on discovering that corporations like money. Truly, a visionary. The point you’re missing—while you’re busy white-knighting for a company that wouldn't spit on you if you were on fire—is that they’re trading a dedicated fanbase for a 'wider audience' that doesn't even play the game. It’s not 'hate,' it’s watching something great get watered down for people who think a paintbrush is a magic wand. But hey, enjoy your sanitized, focus-tested plastic; I'm sure the shareholders appreciate your service.

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How can card shops survive the rise of armed thefts?
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>>97386478
They actually already got caught, they tried dumping the stuff at a card shop that was literally down the street.
>>97387151
They were talking Spanish in the video so their Spanish but our prison system counts Spanish as white so sure they were white.
>>
>>97387564
Link? I've seen other reported card thieves but nothing yet from the one Manhattan Poké Court store (the one in the OP)
>>
>>97386313
100k is probably the retail value of the packs. So roughly 700 boxes. Not counting specialty boosters the box retail at Walmart seems to be about $55 which puts it at $38,500. So if they sell them to a scalper for $40 per box that nets them $28,000; assuming a 4 way split that's $7000 each. Which doesn't sound like much but it means you only need 10 robberies a year to hit the median single income in the USA.
>>
>>97381471
This is what happens when you fail to stop scalpers and let them exclude normal people from getting cards.
>>
>>97381923
>rest of the world
you do know you yankoids arent paying for that stuff any longer right?

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Smuggie edition

>Previous Heresy>>97369180

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97391599
First, it's not marines. Second, they really don't want people bugging out after the custard debacle.
>>
>>97391599
because there's fucking nothing in the box.
It's one box of troops ($80) and one small vehicle ($50) sold for $140 which isnt even worth anywhere near 140.
To make it a battleforce they'd have needed to add another unit or an actual tank.
>>
>>97391599
also the light vehicle is 100 points and the troops are probably 150 points total. So the worst points per dollar of any army. (not even 2 ppd)

That's worse value than RESIN kits even. A random resin like Corswain ($60) for 220 points is 100% more value than the "battleforce" (3.7 instead of 1.8 ppd)
>>
>>97391778
>>97391765
* oh, there's a generic trooper hero in the box I missed. That's the only benefit, I'd just get a recast of him for $9 from wartable.
>>
>>97390931
Because 90% of warhammer players are too lazy or lack the skills to convert an entire army.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>
>>97284925
>>97301326
>>97322617
>>97354371
>>97364786
Post the links to your games
>>
bump
>>
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>>97387019
Oh whoops, honestly thought I had.

https://gabyno.itch.io/inversion-rpg

Have some more art for the game.
>>
>>97390132
holy shit
>>
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here's the materials from my RPG, ready to playtest on the weekend. it was supposed to be this weekend but i got delayed, took the time to go over the rules and sheets though. what do you think?

>Rulebook
https://files.catbox.moe/pnawpj.pdf
>Character Sheet
https://files.catbox.moe/agvb8s.pdf
>Vehicle Sheet
https://files.catbox.moe/23s6qu.pdf

and attached is the start of the hexmap for space travel. right now it just has empire borders, the capital systems and the star systems that'll be part of the campaign. i'll be adding more systems and hazards, and expanding the map as i go.

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This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.

For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
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>>97391615
I do like GURPS but I don't play it because my own system creates a better model of wound ballistics, using a voxelised representation of the human body with lethality and penetration resistance values assigned to different tissue types, shot paths then being tabulated. GURPS is a nice system (I have some issue with the way skills work, I dislike how if your character is very skilled but if he fails it's always a critical failure, so airline pilots either fly the plane successfully or crash into the Pacific), but it's better than most systems but this is a much more accurate way of modelling superior way of modelling terminal ballistics and wounding.
>>
>>97391680
>voxelised representation of the human body with lethality and penetration resistance values assigned to different tissue types
This is the worst thing I've ever heard. Please consider make a video game instead.
>>
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>>97391680
>>
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>>97391876
>>97391899
You don't have the voxels right there in the rulebook. It's tabulated, like the picture I've attached.
>>
>>97391904
Okay, so it looks like if you do 1-3 penetration you do 1 damage, and anything more than that you do massive damage.

1. How many hitpoints does the average person have? Is a 4 penetration hit with 13 damage enough to kill them, or do PCs have more like 100 health?
2. How much damage does a punch to the head do? You can definitely kill someone with a single punch to the forehead even though it doesn't penetrate the skull.

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>Black Legion no longer hard into Chaos worship, Abaddon sees himself as not a slave and is disdainful of the religious
>Iron Warriors see relying on the Dark Gods as a weakness
>Night Lords are edgy atheists
>Emperor's Children don't care about Slaanesh specifically really, are just concerned with pleasuring themselves and being freaky. Fabius actively hates Chaos
>Thousand Sons hate Tzeentch for fucking them and try to fuck him over when they can
>Alpha Legion retconned to basically never having been religious at all
>World Eaters are crazy and barely verbal anymore
>Red Corsairs see relying on Dark Gods as weak and now have a whole cadre of troops that are "free" of Chaos influence
>Only Word Bearers and Death Guard seem to actually venerate the Chaos Gods
Why are so few CSM actually religious anymore? Back in the day even your average Alpha Legion boy would be all FOR THE DARK GODS
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>>
>>97387422
Word Bearers don't worship Chaos gods, they worship the Warp itself.
>>
>>97387179
The point is, they're all wrong and deluded. The gods exist whether you believe them or not. All of the rest is cope.
The real-life explanation is that actual religious fanatics would probably come off as really disturbing. Even the Word-Bearers are very transactional in their worship, they do it to get bennies.
If they were like Muslims, that would probably be too far even by grim, dark standards.
>>
>>97390169
>>97390177
>ywn be jaded Chaos cult leader bamboozling a young band of fanatics with the same trite you yourself believed a few hundred years ago
>>
>>97387516
>>97387499
The problem is that the poster boy of Chaos, Abaddon, canonically is doing that and winning according to GW.
>>
>>97391540
>Word Bearers don't worship Chaos gods
>>97391548
>Even the Word-Bearers are very transactional in their worship

neither of these statements are correct if you read the Word Bearers trilogy, they pray en masse for hours on end during warp transit and things like drinking alcohol are punishable by flagellation and fasting

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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Played thiefdom tonight. It's a perfectly fine game by the Clans of Caledonia dude. Sneaking around, stealing and selling stuff trying not to get caught by the constables, it's pretty fun. Theme's cool, powers are great, scores are tight and it's pretty interactive.
Yet we all ended up finding it somewhat meh. For one there was the time, it took like 2 3/4 hours where we expected it to be sub 2, but that's not enough of a reason to be down on it. I thought about it a little and then I realized something I'd consider a critical design flaw
The game is much more fun if you play a more "from your gut" game and don't plan your turns out in the minutest detalils because mistakes make the game more interesting. At the same time, though, the game punishes mistakes somewhat harshly. So the game ends up in an unhappy middle ground where everyone analyzes a lot, but no thief ever gets caught. It's a somewhat unstatisfying affair; a big part of the game is the constant threat of the constables catching you, but in reality it plays more like a puzzle in how to inconvenience your opponents the most. It's a pity because the game is pretty well designed, but there are many games more fun to play if you are looking for the heads-down and puzzly experience. Thiefdom does want to be played a little quicker than would be safe, it wants to have a snappy gameflow. But when the penalty for making a mistake is high, players naturally put in energy to avoid a failstate, and thus you end up having an AP-prone longish game that lacks the statisfaction of a more heavy experience. I wonder what group this is for, some will surely love it.

It's a bit heartbreaking, actually. The game had so much going for it, but I think I'll sell it.
>>
>>97391626
Or both. But you have to raise at least one of them (or try to call a lie).
>>
Do Clank and Clank: Catacombs have identical decks of cards?
>>
>nothing for hours
>2 threads within 3 minutes of each other
Weird. Thanks other baker, I will remember your sacrifice and respectance of board culture
>>
>>97391697
no

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has anyone given though to the state of mathematics in fantasy settings and how it affects the setting and characters in it? e.g.
>tribes in not!Africa struggle with trade because they can't count past 2
>how traders to calculation to determine prices, risk, etc
>how well astronomers understand the motion of the heavens
>how the characters think (i.e. logically, or numerically, or in a poetic / non-mathematical way)
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>>
>>97372876
would be even more awkward if they had different views on logic, e.g. classical logic vs intuitionist logic vs paraconsistent logic
or if they had contradictory mathematical axioms, e.g. if one species the axiom of choice and another accepted the axiom of determinacy.
>>
>>97367898
>Before the advent of clock towers, the same was true of much of Europe
They had bells signalling the canonical hours before we had the standard 24 hour day
>>
>>97367780
Memorizing multiplication tables is for virgins, real chads practice doing it in their heads, maybe learn multiples of 5, 10, 15, and 20 as a crutch
>>
>>97379495
Really? Source please.
>>
>>97381769
how do you do multiplication without a multiplication table?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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God I hate the fishfag and Ive only been following OSRG for 2 thread. Someone mentioned that his name has something to do with 'fish economics'. Can anyone enlighten me?

More on topic: are most campaigns run using a hexcrawl for the 'overworld'? Or is that unusual. I really like the sound of the Wilderlands of High Fantasy's science fantasy elements.
>>
>>97391501
Here's the fish story summary: https://archive.4plebs.org/tg/thread/96896564/#q96900679
>>
>>97391543
Thanks. The irony is that his 'origin' story is pretty boring.
>>
>>97391643
It's probably just that every story that ACKShill tells is boring.
>>
>>97389877
>Why B/X lacks % in lair?
As Anon said, it's not clear – my personal theory is that it's ultimately because of the division into Basic and Expert. No, hear me out: B/X is premised on the idea that only dungeon crawling elements of the game are explained in Basic (those being the most fundamental parts of D&D gameplay) and the wilderness exploration elements are detailed in Expert, once the PCs are of a level to cope with them. A consequence of this is that the % in Lair stat would make no sense in Basic – it's not used by any systems, so it would only be confusing (to brand-new referees!) for it to be present in Basic. Moldvay very reasonably cut it. But this created a problem for Cook when he went to write Expert: lots of monsters now have no % in Lair stat, including ones you'd expect to have them like orc and goblin tribes. Does he just put a table in summarizing this stat for all Basic monsters? Or does he reprint every Basic monster that might appear in the wilderness, in full? You see the issue. I think he just went ahead and cut the stat, for ease and consistency.

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Prev: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

tq: What are some out-of-print games or expansions that you regret not getting your mitts on?
>>
>delete thread stopped working
Grimmer and grimmer
>>
Fuck, the heroica op gets the shaft?!? There's a tiny 30 piece expansion for that that I've never seen in the wild but some guy in Hungary has 200 copies of he's selling for 50$ apiece.
>>
>>97391878
Which is bs, because you can easily make ganrash with easily available pieces. The rarest pieces there are the figures, everything else I'm pretty sure can be found extensively in other sets (especially the golden swords).

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.


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>>
Requesting a big beefy cactuar but with a jack o lantern sort of face. Eyes and mouth glowing with orange a dull orange flame.
>>
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>>97201840
Requesting a Celtic theme warrior who's a half dragon, but more human looking. He's pretty muscular and fair skin with patches of black dragon scales on his body. His horns are similar like a black dragon's though curving up. His hair slicked black and blond. He wears a great kilt and a gold neck ring. Uses a pole-arm and hook as his weapon of choice. He's a pretty savage type of guy.
>>
>>97382982
I can see your handsome barbarian has a higher constitution score than strength.
>>
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>>97372805
>>
>>97373462

Nothing

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97384758
Do you mean the cave backgrounds for my edits? I have them on a photoshop file.
>>
>>97380844
Are tripods technology or living beings? If they're going to be in the "hyperborean critters" book, I imagine they have to be alive in some way, or at the very least maybe fully wild ones. Maybe things like the Combine from Half-Life, where the tripods used by the hyperboreans are weaponized and techified organic tripods?
>>
>>97387676
To me they resemble the 1906 versions, the ones with the big eyes, so that could make sense.
Alternatively, it could be entirely mechanical but still acting wild because the first layer is a weird place.
>>
>>97387676
>Are tripods technology or living beings?
I feel like Hyperborea tends to blur that particular line quite a lot.
>>
Finally got my Friends to pick up TTS over the steam sale. Going to give them a gothrough of Agartha when I can get the time. A few of them played a couple of years ago before jamboard died but things have changed so much that we'll all be relearning a fair amount of stuff.

It is somewhat odd to realize that there are now old players who have to be caught up with rules changes. Actual factual Agarthan Grogs, of a sort.

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I need a new GOOD fantasy race to base a campaign region around.
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>>97352362
The day when i can respond to this with either a list of pokemon or digimon, either one, is incredibly close. you have no idea.

Literally just need either one to give me a proper shark girl (yes it's bipedal, yes it's nominally a shark, no i'm not counting garchomp. that is 1. a bulette and 2. not waifu coded.)

>>97372239
wait seriously? goddamn, lmao.
>>
>>97390807
Pathfinder has some fucking wild races. My favorite that I know of are the shards of cosmic intelligence given form which need to grow a plant exoskeleton to move around and interact with the physical world. There are probably weirder ones too. I know you can play a straight up digital robot. Not a magical construct, actual boston dynamics tier robot in your fantasy rpg.
>>
>>97390807
>Literally just need either one to give me a proper shark girl (yes it's bipedal, yes it's nominally a shark, no i'm not counting garchomp. that is 1. a bulette and 2. not waifu coded.)
So you're a furry, but not so furry you'll fuck a garchomp.
>>
>>97337142
Foul Spawn/Hell Spawn are an interesting monster race given that they have multiple forms similar to insect races, but they have no societal structure and their forms are randomly determined rather than inherited. A race originally created by blood magic which then proliferated beyond its creators is a surprisingly underexplored concept in fantasy (mostly due to moral implications), given that Tolkien's Orcs are analogous to that concept.
>>
>>97335858
Do we *really* need three varieties of short human?


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