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File: Dude has quite the bulge.jpg (324 KB, 1678x2048)
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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97371900
So? Arcane recovery exists if you need to cast it again and take short rest. The amount of times you should be down a slot due to mage armor are so few, it shouldn't even be part of the conversation.
>>
>>97371856
my DM is really great! I wouldn't say she is completely immune against the woke stuff, but it's more like she does whatever she wants with her world. Which in the end is just fun!
Immediately after that we went underwater solely for a political discussion between our boss and the mermaids/tritons, where the princess was sold immediately. Even my stomach turned a bit with all the slavery talk there.
>>
>>97371961
Depictions of slavery aren’t an endorsement. I think a lot of games should add a bit more edge. The world is edgier than 99% of fantasy worlds.
>she
Nobody say it
>>
>>97371916
she begged us not to shoot anymore of the blinking energy boxes next to the buildings, seeing as that would probably kill her. Does that count?
>>
>>97371995
I think so. And it sounds like you listened to what she meant, so well done.

Con/Health is a conceptually boring stat that should at the very least be looked at
>Don't play DND
yeah I included health retard
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>>
>>97362887
What? Who said anything about being forced?
>>
>>97362887
No, it's not the opposite. I'm describing the abilities being independent, which means you can take strength without toughness and toughness without strength. What is your thought process?
>>
>>97345460
They’ve been in 5e already tho?
>>
>>97362887
Hello?
>>
>>97349296
>>97348470
Completely nonsense just combine all stats into one stat called STAT

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Boss edition

>Previously in the Mortal Realms:
>>97349032

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97371836
>>97371850
The wall spell still blocks shooting, it's like the one example of a spell which still does something useful that isn't damage.
>>
>>97371968
4e hedonites aren't out yet, so have 3e + 4e corn and 4e slaves
>>
>>97371978
So I've only had 1 game with the new tome though not as much has changed. (Noble deeds points are gone and now Ushoran's army aura has been swapped to hero specific with him allowing you to have better control over what buffs you get. Kinda like the bad moon)

I usually got Monster Mash because Terrorgheists are scuffed, Terrorgheist with ghoul king are fantastic and can maul just about anything while being a big self healing centerpiece. (Crit mortals with d3+3 damage on the big mouth attack) The army can also go the complete opposite direction and get the most hordey shit imaginable, crypt ghouls come in blocks of 20-40, you have no save and pretty mediocre hit but that's 40 wounds of psychos running at you wherein they basically just exist like clan rats that can frenzy for big damage. You can also bring back anything that isn't a single unit monster or hero at half strength from any side of the board once it's wiped.

You get access to the usual solid Death RoR so if there's any centerpieces of dudes you'd want from the other 3 armys you can generally slot them in and they'll be effective. The spell lore is solid, lots of buffs and Ushoran has his funny spell where you can just use an enemies attack on another enemy. Ushorann himself is a big threat, most people will avoid him outright because he's a blender that can cast 2 spells a turn and just does good work.

You get priests, lots of casting, heroes are gonna be a big focus since they buff your dudes quite a bit and give you more options. Prayers and casting are both really effective, and the endless spells are one of the better sets. (If not for the ponies)

Ghouls are great, they are indeed crazy monkey boys with insane leaders causing trouble which oddly does summarize the play style quite well.
>>
>>97372031
Sorry meant to say Big Ush's horses are one of the BEST endless spells for FEC. The wall is a decent slow down, and the chalice is better now than it was before.

Also I'll say, certain heroes are better than others but you're not required to have as many as you needed before for noble deeds points but they still provide most of your utility and buffing capabilities to make your dudes do much more damage or hit wayyy better.
>>
>>97372018
The problem is that you can just walk through it now, so blocking LoS is trickier and it's harder to defend with

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97371665
No, part of the reason Digixros-based decks Save your resources so aggressively is because you DON'T get to draw a card when you Digixros.
>>
>>97371709
Anon...I play Shakamon. I can't Save. I'm am perpetually struggling.
>>
>>97371764
Well don't do that then.
>>
>>97371814
I refuse.
>>
>>97371366
>>97371329
The skill issue gap widened ever since DCGO released sadly.
>>97371408
Pure appmon decks needs those draws because it is fucking miserable to play due to how specific it is to evo for """"""free"""""""". Hate apps all you want but the fucking deck hurts to play and is probably one of the few decks in the game I outright regretted spending money on.

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>referee makes big 3D dungeon model
>players therefore already know the entire layout
>completely destroys the fun of exploring and mapping a dungeon
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>>
one of my biggest mistake when I started GM'ing was getting obsessed with maps and trying to stick to them accurately as they are also shown to the players
>>
>>97369585
>>97369614
this. Ticket closed.
>>
>>97367785
The layout of that dungeon doesn't even make sense. How could anyone take it seriously when making it, let alone playing through it?
>>
>>97367606
This. And you add the hidden features if/when the players discover them. I do this all the time and use custom-painted miniatures (including the furniture, pillars, etc). Most recent was a layout for The Wreck, a pirate base (Savage Tide campaign)

If you don't have time or don't want to do this kind of thing, then don't do it, no harm no foul. In our case, it enhances our game and my players love it
>>
>>97369132
>first pic could be straight up bare FDM for the most part
Ridiculous. That whole layout in OP is weathered rock faces or rounded cobbles which are all very matt surfaces. The only thing that could be shiny are the floors. The sheen and albedo on unpainted FDM would completely ruin the look.

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Which 40K character's death has affected you the most?
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>>
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Daily reminder the anti-GW raid discord is hard at work trying to make people hate 40k. They're now trying to convince people that the 40k or HH lore isn't good, thematic, or deep. They'll conveniently ignore the fact that 40k isn't popular for its gameplay, it's popular for its lore and setting. GW has literally dominated table top gaming and is a household name of nerd culture PURELY because of its lore and stories. But ok. Sure. Let's pretend it's bad because discord raiders said so. Uh huh.

This is the same group of twats that spam the anti-tournament terrain threads as well
>>
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>>97370266
I still don't understand how the hell these discord raiders are supposed to accomplish anything by just... sounding like the average GW customer.
>>
>>97370796
The truth is >>97370266 is from the discord raider misinformation raiding discord that's funded by GW itself. Their whole mission is to convince everyone that 40K is a matter of GRAVE CULTURAL IMPORTANCE that's UNDER ATTACK BY THE LEFT and that you have to give GW money NOW to own the libchuds!
>>
>>97370879
If that's true why don't you show evidence instead of a fake little edited meme picture. Ive provided actual discord logs as evidence. Where's yours?
>>
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>>97368702
I was very sad when Hound, the degenerate mutant slave in Blood Reaver died in his navigator mistress' arms.

Goblins have existed in folklore for centuries in various forms, but where and when was it decided that Goblins are green? in 1st edition d&d, thwey're described as having various skin shades, green not being specified or standing out among the.
a lot of people assume warhammer, but spiderman had a green goblin before warhammer, so what the fuck
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>>97351927
How did this topic impact your last dnd session? How exactly did goblin skin color come up? Be detailed and specific.
>>
>>97357994
camouflage?
>>
>>97351927
It was Spider-Man's fault.
>>
>>97357994
Why do your posts always read like a bot or HR surveyor drafted them?
>>
>>97357994
I don't know what to tell you but need isn't a super be all end all reason for every detail.

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>
>>97370855
Not universal.
>>
I need to have a profession on my pc; what is a good profession for a dex martial (that isn't Scribe)?
>>
>>97371641
You could always be a dentist like Doc Holliday.
>>
>>97371641
Basket Weaver.
Remember to take Craft : Basket Weaving to go with it.
>>
>>97370855
Some systems do it well, but only designed for that systems framework. L5R 4e is one of my faves

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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Any examples of tabletop wargames with good character vs character combat?

Im adapting a setting where its very much pulp heroes being badass and doing a tabletop version of it. I want hero vs hero or hero vs squad to matter. Just looking for inspo. Thank you everyone.
>>
>>97368672
I think having something as "evanescent" (or whatever you want to call it) as Luck be turned into basically armor is a bit of a waste thematically. Maybe some sort of karma system where when you use luck points, any cricitcal fail hits even harder ?
Something with a "push your luck" aspect, the more you push back negative effect using luck, the harder it bites you in the ass later at the worst possible time.
I like the idea of integrating poker hands or getting drunk to regain Luck, that's fun !
Also, maybe think of doing something with the fact that there are 6 bullets in a revolver and 6 sides on a D6 ? A russian roulette mechanic ?

>>97370854
I have created a game that is only 1v1 combat using handmade zines as your battle moves, where each opponent action is revealed simultaneously. Maybe it could be adapted in a tabletop format with fig and such.
https://docs.google.com/document/d/1x5R6_JlljTJqX63ZDYx-bjOq2vA8mt_vq3WJEgI7Yyg/edit?tab=t.cfwf52us8g7s#heading=h.7yiwdeagxie2

Do you guys know of any indie game publishers that would be the next step after printing 10x copies of your game and sharing it with friends ? I'm looking for the equivalent of underground DIY music label that do runs of 100 tapes of CDr but for /tg/ stuff.
>>
>>97354371
I came up with acuity for a game project of mine and I think it could fit here.
>>
>>97354371
Resolve


Hopefully my physical copies of Prim arrive next week. Apparently the binding was done last night and they should be ready to ship today.
Im stuck doing a ton of work, but hopefully in a few weeks Ill have enough free time to work on supplements.
>>
>>97368538
Thats great thanks.

On that note, thoughts on it as a mechanic?

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>>
Chosen having a gorillion wargear options is fucking kino and I refuse to play any edition where I cant give everyone in a squad jump packs and power hammers
>>
>>97370069
I mean the oposite, there are not that many cheese tactics. The already mentioned ones are basically the only worth mentioning.
Nids are just ok at a casual level because horma/termagants are expensive unless equiped with spinefists, genestealers are even more expensive and fragile, carnifex sucks at melee, in fact most tiranids actually suck at melee. Zoantropes are easy to target if you don't learn how to shield them with other troops, warriors are bad, reaveners are not easy to use etc
Nids are very much fine.
>>
>>97370281
Huh, well tbf I haven't played against them in years, so I probably got that wrong.
Still, I can't help but love how much you can modify them.
>>97370092
Chambers just going:
>Dude, these are thousand year old veterans. They can do whatever you want
Will never be topped.
>>
>>97368383
Yeh I meant flavor and balance. *In general* the 5th ed codices have some of the most flavorful and best and most unique and creative content in them over any other edition of warhammer. But they didnt always (read most of them lol) do a good job balancing it. The notable exception is that dark eldar book, which is just chock full of awesome units, rules, wargear, and options, while also being very well internally balanced. There is just so much cool stuff in it. On the contrary one of the most boring codices is the 4th edition eldar book (but its still better than the 3rd ed one cause fuck 3 shot starcannons lol). Ironically the coolest eldar book every published is the (and I hate to say it) but its the 7th ed one, simply because they finally took the time to come up with cool and thematic rules for all the aspect warriors.
>>
>>97370092
>>97370706
Which edition is that? Cause I’m pretty sure in 3.5 you can’t give chosen jump packs or thunder hammers.

The original Dark Erufu Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?

previous thread: >>97318413
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>>97370377
>Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?
boring answer, but both can be cool in a variety of ways. What I'd like to se more of still big elves powers in the process of rapid decline or more outright collapse. I feel that hasn't been represented much.

Also nice Piro OP
>>
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>>97371263
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1qbz73q/artcommcelevor_arazumin_high_elf_wizard/
https://desuarchive.org/tg/search/image/7f6C4j3cB_L66wWXBcgrAw/
https://desuarchive.org/tg/search/image/9t2voyAG5jw6KFBdbaiBNw/
>combined 3 times since January 2026
>>
>>97370377
>Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?
I can understand the appeal of the fallen elven empire, as this perfectly embodies the melancholy of past glory and romanticism of ruins that you often find in high fantasy. It gives a great adventuring hook, to explore these ruins and find elfen artifacts and grand magic of the past.
However, I also really tire of it, especially as some pro-elf supremacist that wants to see them win and do cool stuff. Not just in the past. Feel like this trope is sometimes just an excuse for the writer to lash out at elves or use them as a punching bag for whatever else race. Or they need to write elves like stupid assholes that shot themselves into the foot because that's what elves do, right.

One setting, there was this big apocalypse some thousand years ago, and I made my elves the first to establish stable kingdoms. Other powers managed to catch up, but this way, they are still an "old civilization" in a way.
However, one anon once said something like "fallen kingdoms and empires is such a human thing", and it resonated with me. Really like the idea that elves are neither falling or rising, since that's something very ordinary and human. But instead, they may just be something outside of these concepts. Or maybe they are just visiting, and then leaving again. I really just like the idea of elves being just visitors.

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So I bought this as I really like Conan 2d20 System and I was surprised that system appears to be very rules lite compared to Conan 2d20 or WHFR 4E and a lot of rules and stuff appears to be on GM to flesh out. Usually i pay for RPG books because i don't want to figure out how much damage or to hit modifier some fancy sword has but in Dune core rulebook, its precisely that, book demands that i figure it out instead of giving me stat blocks.
may be its just I'm retarded, or this system is lazy slop cashing in on movie craze?
>>
>>97370135
I'm afraid it might be a cash-in.
>>
>>97370135
I was never able to figure out how wounds worked in the system. It felt like a page of the rules was missing.
>>
>>97370135
Oh nice. These are the guys who did Star Trek Adventures, which I think is fuckin' rad. It's very much roleplay focused w/ action decided through tests that further a narrative, rather than crunchy stats. Star Trek is, I mean. I liked the way it set up scenes as decision points as the adventure progresses.

Haven't read their Dune, though. Star Trek was easy because it's intentionally reproducing the TV Episode format. So sessions/adventures had a flow that they were supposed to follow.

The fact that it's Modiphius gives me enough confidence that I'd like to read it. I love the Herbert-Dune. Can't say what it's like. If they've gone w/ the no-crunch sorta style Star Trek Adventures does, then I think that the secret sauce is going to be "how are adventures set up?" I'd start by reading that section, OP. If it's crystal clear how an adventure can/is-supposed-to flow and puts that on solid ground for the GM, then I'd assume it'll work very well like STA does. If it's more "I dunno like D&D but in Dune and stuff" without any crunch? I'd be nervous about it.
>>
>>97370135
I don't know if it's good, but I know I'm definitely not interested in it.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97369944
Ahsoka was ALWAYS shit tard
The only thing this shitshow revealed to the masses was how reliant she was on Anakin, Obi-Wan and other bastardized yet still comparatively good characters to be worth a damn
>>
>>97371279
> Cocky Skip Tracer
Skip tracers are your debt collectors and repo men, so I’m really having a hard time parsing out that kind of work with a “cocky” attitude. Honestly of all the bounty hunter types, the skip tracer seem like they’d be the most ho-hum and grounded; if not outright bored (I mean there’s only so many times you can be called every horrible thing under the sun before it loses all bite)
>>
>>97371495
>Pilot (Ground)

How about a Hotheaded Swoop/Pod Racer?
>>
>>97371279
>Pantoran
Wroonian instead. Fits best with the "Superstitious Gambler".
>>
so is the lucasfilm leadership stuff confirmed yet or still rumours?

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97369010
DIFO was entirely ruined by Scythe and Mystic Mine.
>>
Where do I find the value of You Gi Oh cards?
>>
>>97371702
Tcgplayer.
>>
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>>97371635
>heck out the Yugi mod for Dragonball FighterZ.
>While you will need some adaptations for your particular genre
Thay is a thing!?


Well , I will check it out , thanks anon.
>>
>>97371137
eldlich, dracoslayers, everything banned in master duel events

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Clerics having wizard-like magic powers (in the vein of D&D and dertivates) is too over the top. How can I make their abilities more subtle?
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>>97362388
>Clerics having wizard-like magic powers
mages are from magic, which is the persian word for priests

magical powers are the powers of priests

magic is a divine power
>>
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>>97362388
I think paladins usually have a good balance of small but important divine powers that are used to supplement their physical abilities

This isn't really based on anything, but I always thought divine powers shouldn't be "at-will" for anyone but actual divine entities such as angels. Instead, it should require prayer or just plain getting worked up with zealous fervor, and such power scales the more manic the user's current mental state is.

Wizards can cast straight out of a book with their reagents. It's mystical, but has an element of academia/scientific methodology to it.

Divine users have to genuinely channel the divinity of their patron gods by aligning their mind and spirit with them, and that's incredibly difficult to do at all hours of the day. Rather, it comes in bursts during important moments like feeling deep compassion for the sick and injured, or righteous indignation against a wicked enemy.

Those sorts of thematic differences are important because they're character informing, rather than necessarily because the mechanics of it play out dramatically different.
>>
>>97362388
fuck you cock sucker puckee bitch!
>>
>>97362388
Have you tried playing a game without magic where everything is just the same as real life? Or maybe skipping the middle man and just going outside?
>>
>>97362388
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1nbcguz/artcomm_brother_alfus_cleric_by_pedro_silva/
https://desuarchive.org/_/search/image/9hzuR-VnQIPiTfO6ngQnig/
https://desuarchive.org/_/search/image/LLify_FnuVlzA7X-K0Blrg/
>combined 13 times since February 2025


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