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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
>>
I don't care that you prefer physical.
Download OSE and run them Hole in the Oak. Keep it simple.

https://necroticgnome.com/products/old-school-essentials-basic-rules

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97235358
>Also, an average challenge is not supposed to be something that wipes the party.
Agreed, I cannot argue with that.
>without anybody dying or being brutally mangled.
I don't know about that, at such CRs I would assume a monster that kills or brutally mangles one out of four is still an average challenge (considering things like Heal and Resurrection are easy to come by).
But still, I can't consider a Level 20 Fighter even an 'average' threat to a party with 9th-level casters in. The action economy fucks him up, he has no crowd control, he has no real death effects, Force Cage fucks him up (at worst wasting him turns to cancel it or bypass it by use of items), his Touch AC won't be something extraordinary, a single Gated creature can distract him with minimal damage to the party and so on.
>>
>>97235433
I also think a big part of the reason PC/CR is a mess is that the system has no way to account for how well you optimize class levels. 4 badly optimized level 20s built using Core or mostly Core could conceivably have trouble with a 20th level optimized cross classed to hell martial character with cherry picked magic items from all over the place. Such a character would be the same CR as 20 levels of fighter with shit feats
>>
>>97235294
>I think the CR at high levels problem tends to be that death is usually just an inconvenience, a minor setback.
Whenever I read through high level modules I keep coming across monsters and magic items whose abilities prevent resurrection. Though I've mostly been reading through Necromancer Games stuff so maybe they are unique in that.
>>
>>97235394
>The rest are 'peak human' by that age.
Er, not really. Peak Human for mental abilities is 21 when you factor age bonuses, and that's assuming anything above level 1 is starting to become superhuman(which is fair honestly, earth is canon in D&D and you can't level up here).
>>
>>97234237
Ancestral blood memory. This is also why most varieties have an Always Alignment, because it's so thorough they hatch with mostly developed personalities.

>>97234255
>Dragons? God like beings? I never thought of that, so what’s an eldritch and time dragon? God dragons upon dragons?
The literal god-dragons are the Epic level (BAB +30 prerequisite) Dragon Ascendant prestige class, Time Dragons are Epic at a different angle of Random Utter Bullshit.

>>97234937
>A dragon has to survive to the age of a Wyrm, to get to int 18 and qualify for a STEM PhD in the 1950s when that actually meant something.
The standard deviation for IQ is 15 points and for the "conventional" 3d6 is 2.96. Int 18 would be something like 140 IQ, FAR beyond the bar for a PhD in pretty much any STEM field. The difficulty maps more to filtering low Wisdom, maladaptive Charisma, and a large number of very high skill checks than extremely high Intelligence.

And the correlation of IQ with D&D-Intelligence is only partial, since quite a few of the things IQ measures are actually governed by Wisdom, like how meteorology is apparently a high-DC subset of Survival.

>>97235343
>Since when is insane planning part of a creature's CR?

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Christmas edition

>Previously in the Mortal Realms:
>>97225164

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97235549
aw that's cute they sitll have the little tufts of fur keychained to their guns. Now while it's a callback, how many people are likely to spend... I haven't looked up the price but knowing GW it's like 20-30 burgerbucks for this.
>>
>>97235412
Damn anon that's yours? Got any more pics? Looks great.
>>
>>97235549
yeah, it's a callback to a bit that the space wolves have had non-stop since forever and have bullied and been bullied for since forever.
>>
>>97235644
Sure, walking the dog but I've got a couple things painted in that scheme. It only came out to about 1500 points though.
>>
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>>97235542
SOVL
Vs
Soulless

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97234423
>Nonsense. Substantiate your claim.
NTA but I've always felt the same. Most of the time when people talk about specific systems having "flavor" they're full of shit, but in the case of Shadowrun I just can't divorce the setting from the system like that. Something about it fits it's use case in a way GURPS, or anything else, does not.
>>
>High Tech gives a Glock 17 doing 2d+2
>just as a bit to familiarize myself with Gun Stats try to recreate it
>Damage comes out the same as if I used +P ammo

What exactly is 9mm's threshold to count as overpressure ammo?
>>
>>97235480
38500psi
>>
>>97235620
I may be doing something wrong because just using federal 124 grain target ammo, the most basic bitch ball ammo I can think of, I keep getting 3d-1.
>>
>>97235480
With a 124 grain bullet, it seems to be 1232 fps.

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Mondstille Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97235570
With a close up slo mo of a misterious winged rider in the last 5 seconds and the logo for old world 2.0
>>
>>97235570
I like IW but I hate IF to the point I don't even want them as a nemesis to play against. That and the scene is oversaturated to the limit with marinepigs already, that's why I became a longcocked EldarGOD
>>
>>97235309
But he still HAS the plate armor no? He just has his magic armor on top of that. Not to mention the mount also has plate armor.
>>
>>97235659
No, he doesn't. A suit of magical armour replaces mundane armour. Core rulebook page 340.
>>
>>97235422
True, but also debatable. Having a character or other model capable of monster slaying at minimum provides a disincentive to the enemy. The threat of monster slayer is frequently more important than the ability itself.
Also against a T7 monster you're already only wounding on 6s, so you're not fishing any deeper than normal.

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Why does lichdom exist when you can just clone yourself in 5e?
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>>97229221
>and isn't stuck in a gross corpse body,

It is heavily implied that Liches having "gross corpse bodies" is mostly due to laziness. A "corpse lich" is the equivalent of a nerd scientist who is so focused on their research that they stop eating, drinking and sleeping. Liches that make certain to maintain their physical bodies in good condition(or just jump to new living bodies on the regular like Cagliostro) can easily pass as the living. So Cagliostro is actually a lich, but one that puts in the work to stay presentable rather than decaying into a skeleton.
>>
>>97235524
>So Cagliostro is actually a lich

He doesn't practice necromancy, his body is artificial but biologically alive and he has never inhabited a corpse, and he has no phylactery. In what respect is he a lich?
>>
>>97229218
Bet.
>>
>>97223626
Lichdom is more fool proof than clones
>>
>>97229092
... How old was this Chinese guy?

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Guys, I want to talk about HELLPIERCERS. I bought this game a bit ago because I thought it looked cool, and I've read it, and I don't know enough people weird enough to play it with me, and I can't stop thinking about it, and I just have to talk about it with someone.

>First up: what the fuck is Hellpiercers? And why do you spell it in all-caps? Do you have autism?
HELLPIERCERS is a tactical tabletop RPG developed by SandyPug Games alongside a few people who did some dev work on some of the Lancer supplements. It casts the PCs as gnostic demigod heroes and veterans of the War in Heaven, who aided the forces of humanity in regaining their stolen gnosis and slaying the Demiurge, his Archons, and angelic generals. Having conquered Heaven and liberated the mortal plane from the tyranny of false divinity, they now cast their eyes downward, into Hell, where countless human souls remain enslaved by the demon lords below. Hellpiercers, armed with their god-slaying weapons, clad in armor forged from the corpses of angels, lead a war of liberation against the forces of Hell, to free the enslaved souls of every human who has ever lived.

I spell it in all-caps because it's title is rendered in all-caps. I'm pretty sure I'm not autistic, but I've never been tested, so who even fucking knows?
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>>97235384
Nothing described here is preventing the GM from doing cool shit with their guys.
>>
>>97235095
>I bought this game a bit ago because I thought it looked cool,
Post some screengrabs of the parts you like. Its an image board, helps to generate enthusiasm with images.
Also helps dissuade anons from calling you a shill.
>>
Buy an ad
Merry Xmas nigger
>>
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>>97235598
Sure. The way characters work in TACCOM is that their abilities are defined by their weapons (your attacks), armor (your movement rules), and class (your special abilities), at least initially; there's an unlock system. Because you can swap shit out at your leisure during RECON, you can just completely reconfigure your team to whatever you think will be most useful before heading out. It encourages a system of plays and counter-plays as you feel out what your enemy is good at and bad at and specialize towards hitting them where they're weak.
>>
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In terms of enemy group, there's shit like abyssal dinosaurs representing the primordial, pre-human world and one group is a pretty straightforward Cthulhu reference.

I'm a pretty big fan of Metricos. Caim doesn't have some grand vision or axiomatic guiding ethos. He's a gangster, his demons are all gangsters, and he just fucking hates you. His faction's special mechanic is that he beats the shit out of you.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97233406
SIEGE is fundamentally broken and that drags down the whole game.
>>
Can give advice how to fuse together Fomalhaut and Yoon Suin? I will run Fomalhaut and want add Yooun Suin on far east. There are two reasons for this. First i like both setting, and second I want to add a really big city and Yun Suin with its Indian vibes seems like a great addition to the Mediterranean Greek/Arabic vibes of the main region.
>>
>>97235459
Hello fellow gamer! I too have legitimate and real questions about Thing! and Other Thing!
>>
So when the retard makes another thread do you think he's going to misspell it as "edition" for the third time?
>>
>>97235681
*Ediition
he keeps adding the extra 'i'

Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97234114
one detail I like is that they made ventress do similar moves to dooku in TBB because understandably, she'd be a form 2 user as well
she does the same kind of stance and twirl dooku does in the attached gif

form 2 is just baller, we need to see more of it in action
>>
>>97235556
In Legion, both Ventress and Dooku get Makashi Mastery. Pretty cool, desu.
>>
>>97235621
she actually has jar'kai mastery (unless something changed relatively recently as that's what my unit card says but I haven't played in a long while)
>>
>>97231563
>Yeah, Ewoks aren't cute cuddly teddybears.
This is a weird problem inherited from pulpy scifi from the 60s that SW is strongly 'inspired' by. The mix of cute, furry/anthro and savage dangerous little things was big then and just doesn't work anymore. Its like gnomes in fantasy. No one likes little people anymore, they're lame and even having them on screen makes it into slapstick comedy in a way that can't recover into them being dangerous.
>>
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>>97235647
She gets both. Makashi is just on her 3 pip.

Work in Progress, Christmas Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97233456
>>97233865
Is OP's marine the same fellow that was at the WIP Olympics last year, or just a similar model?
>>
>>97235400
I think it's the same, anon was attempting a full on eavy metal marine if I remember correctly
>>
>>97235400
It is the same one, yeah.
>>
>>97234758
Retard.
>>
>>97234391
you should be able to get the rebranded alclad metallics from ammo in eurabia.

https://www.migjimenez.com/en/291-ammo-lacquer

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>>97229924
that is very good you did good
>>
>>97229250
>1337
You know, that was still funny back when I started reading this. How the time flies.
>>
>>97230476
Is it any good? I liked his previous OOTS stories
>>
>>97233474
>He's back, but he's not JUST Elan's brother anymore.
ftfy

Nale is making it extremely clear, and the context is supporting, that this is not the same as the past encounters. He is a character who has personal motivations unrelated to his brother and his father this time, and his brother just happens to be involved.
>>
>>97235651
maybe the next few strips will prove me wrong, but so far it feels less like Nale really changed and more like he's convincing himself he changed
instead of constantly talking about how he's defined by his brother and father, now he's constantly talking about how he's NOT defined by his brother and father
he's still not free of their influence

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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Can give advice how to fuse together Fomalhaut and Yoon Suin? I will run Fomalhaut and want add Yooun Suin on far east. There are two reasons for this. First i like both setting, and second I want to add a really big city and Yun Suin with its Indian vibes seems like a great addition to the Mediterranean Greek/Arabic vibes of the main region.
>>
>>97234955
>>97234877
>solo gamer wants to talk about anxiety
It'll be okay. Don't prep the end, just set up the world a bit and let people explore. Explain those concepts at the beginning. They're going to have very different ideas about what's going on or the point of the activity than you, that's not a problem.
No advice for that game, doubtful you'll get much traction with it here.
>>
>>97235494
I've used Yoon-Suin quite a bit. What about it were you thinking of using specifically?
>Indianess
The Hundred Kingdoms part is very India inspired, but wasn't a part I used at all. Its on the map but wasn't as interesting to anyone so we haven't gone there.
Starting in the Yellow City worked well enough, generating an outsider's quarter with the tables gave me enough to work with and do an intro adventure.
The hex content generation for Lahag was I think, in retrospecct compared to other hexcrawling I've run and read about, too crowded. There's basically an encounter every hex which themes with the jam packed jungle but felt like too much in play.
>fomalhaut
I've only used the Nocturnal Table and liked it quite a bit.
>>
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>>97235546
What about it were you thinking of using specifically? Whole setting will be cool, but at least Yelow city. Use it as a class I city, a journey to which is a separate adventure, a place where you can take a caravan with great profit and where there is the greatest chance of buying/selling a magic item. But the problem is that Fomalhaut as a planet was a lifeless glacier 4,000 years ago until an interstellar Greek civilization arrived there. 3,200-3,800 years ago, it fell in war, after which the inhabitants of Fomalhaut slid into the age of iron and bronze. Meanwhile, Yoon-Suin is simply a fantasy setting, just set not in the Western Middle Ages, but in the Indian/Far Eastern.
>>
>>97235466
Nice ill keep that in mind, thx!

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"For You Know Only a Heap of Broken Images" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97226898
>Thread Question: What's your favorite example of a CYOA playing with format?
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>>97235586
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>>97235591
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>>97235650
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>>97235653

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What kind of fantasy monsters are you into? I like original abominations, standard humanoids/mythological creatures/giant animals are boring to me.
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>>97228517
The Nemean Lion. I like the fact its a huge ass lion with nigh invulnerable skin and is intelligent. Moreso that Grappler Baki has become the baseline of what I consider "mundane" strength in a fantasy setting so pic related would be how I'd imagine the Nemean Lion to be.
>>
>>97228517
The more rooted in folklore or myth the better.
I like Fomorians and hosts of ghostly riders, and evil child-stealing fairies that aren't quite elves and aren't quite goblins.
I like the vengeful dead, and tremendous animals that can speak, because they are touched by ancient powers.
Manifestations of untamed nature and the malice of the ancient dead.
>>
>>97228543
The castles/fortifications must be pretty crazy to adapt in that kind of world
>>
>>97231369
All right, so now that you've admitted non-interactive media can have monsters, you should now understand that just because a thread is asking about monsters, doesn't automatically mean it's about tabletop games.
>>
>>97228517
>giant animals are boring to me.
>Post a giant slug

It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
I'm here to humbly ask for the Imperium Maledictum - Adeptus Mechanicus GM's Guide

and any zombie rpg book is also welcomed
>>
>>97228497
>Bestarium volume 1+2
/d/zmPFu7
>>
Bit of an odd request, but does anyone have anything like a Big Book of Swamp Encounters™ for D&D 5e? Dungeons, adventures, monsters, anything would be appreciated.

Also, Merry Christmas, everyone!
>>
Does anyone have a complete collection of the Witchcraft rpg for this festive season...
>>
>>97227893
I want to start running a trove. I have a fair few rare wargame PDFs I think anons here would be interested in that don't currently seem to have an appropriate trove for them (maybe /hwg/ but probably not). What's the process of setting one up & getting it linked in Da Archive?


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