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Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97220881
>>97220993
Oh I would never do this for a normal game. It's a one shot, the ten corruption a and insanity is irrelevant when the limit is 100, it's just supposed to tick up slightly and maybe put the players on edge. Same with WP, they're pre made characters and the players didn't invest any amount of XP.
>>
>>97220243
The only thing that matters is: did your players have fun?
>>
>>97221430
If it's for a oneshot than why not have a big cuhrazy greater daemon fight? Also that's nice that the corruption didn't really matter and all, but you still did that test completely wrong.
>>
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How often do the Dark Eldar of Commorragh have children? I imagine its hard to form families given their culture is what it is.
>>
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Do the Skitarii have any martial arts? What if they developed some?

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
There isn't any sword over 1d6 damage with finesse?
>>
>>97221760
Rapier
>>
>>97221784
But rapier is gay.
>>
>>97221784
If anon comes back and says a rapier isn't a sword, don't bother replying to the retard.
>>
>>97221800
finesse is gay anyway

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Alright, if NOT 5e, what should be babby's first tabletop in 2025+1?
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>>
>>97221187
>oh god I've never knelt to a megacorp like you before daddy hasbro fuck yeah I'm defending you so hard right now
>>
>>97221283
>homosexual projecting his fetishes on strangers
>>
>>97219177
NTA but this is honestly how I feel about DnD (5e exclusively): it's too complex to be a simple game and too simple to be a complex game. With some of the rules it feels like they want to be a proper wargame, and with other things they really lean into the "storytelling first" philosophy.
>>
>>97221795
Translation:
>I am highly contrarian and dislike the idea of agreeing with a majority of people, so I will seek out something to dislike even if I'm contradicting myself.
>>
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https://www.thepopverse.com/gaming-critical-role-ttrpg-board-and-beyond-dungeons-dragons-iraq-reddit

Critical Role and Reddit single-handedly sparked an entire country's interest in RPGs. They had never had any exposure to tabletop before seeing Critical Role.

Can you say the same?
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>>
>>97211104
For how much hate they get here, we can all agree on that.
>>
>>97207272
Colorful girl sexy
>>
>>97201179
>unironically he is too good of a DM to do something this retarded.
He will do things you think is retarded because he is a good gm, and you are not.
>>
>>97199446
More people got into D&D because of Stranger Things and the covid lockdown than because of Shitical Role. The overwhelming majority of their fans don't play a single fucking thing, but buy shit anyways, reinforcing and lengthening a dark age where brainless consumerism drives profits more than genuine engagement, and the damage that has done will be felt for another decade or more if things don't change soon.
>>
>>97200453
An edgelord manlet whose crush is dating a 6ft+ guy who is way more ripped than him.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97217115
>a fucking artificial model of the Root
Oh, they're definitely using the sixth true magic as a final powerup here. Probably unlocked through Olga Marie master love or some shit like that.
It would even fit with the idea of the sixth true magic bringing 'happiness to all', given it would be used to save literally all life in the universe.
>>
>>97217115
I'm eagerly looking forward to all the FGO fanfics having to add a tag that they were made prior to this reveal
>>
>>97216444
She looks like she pissed herself.
>>
We stan foid jumpers here bros.
>>
>>97216715
A Pokémon undergoes more deviant genetic expression between evolutions than all but the most extreme cases of gender dimorphism witnessed in humans. We've been on this path since the very beginning.

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>
Making a goofy chess game, basically you're just doing puzzles for points with a streak multiplier like on a regular site, but for every three you get right in a row it lets you pick a single use card that can change the rules for one puzzle. If you use one it'll let you cook and try to beat the puzzle "under par" for multiplicative bonuses. I wanted to make chess Balatro but I only vaguely know what Balatro is. Kinda hard making the cards balanced and fun, but I did have a cool tactic with a "knights get pawn attacks" one, and my own minimum viable engine used the "Whoops! All knights!" one against me, so I think this could be neat with some more features.
>>
>>97219567
Sounds fun.
>>
http://www.shogi.net/shogi-l/Archive/1999/Nfeb07-06.txt
>>
>>97185201
>remember every single day of their lives.
damn, that's insane
>>
>>97179046
>>97214376
I love forearm hair, Anna Maja Kazarian had awesome arms but then some idiot commented on it on Youtube and she waxed and hasn't had anything since. Are there any other hairy chesstresses?

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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>
>>97219645
>If you aren't into worldbuilding, you belong to 40k general
... half of which is world-building discussion.
But how could you know, if you never been there and never played any games, you dumb fuck.
>>
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>>97219469
>Here is my dumbest take on the subject, now shower me with (You)s
Indeed, top quality thread it is
>>
>>97219487
I means nothing.
It's an argument starter about a total non-issue.
>>
>>97220563
>I always like having the moon be damaged and falling apart.
How do you feel about no moon at all? When I've searched online for what other people think of the idea, it was often met with genuine confusion as to why anyone would do that. Some thought it was fine. I was really surprised by a lot of people's gut reaction being quite negative.

As for why, I just want the nights in my games to be really fucking dark. That, and it fits with the MO of a lot of the rest of the world, including its ecology.

Also what the fuck is this new captcha, jesus fucking christ.
>>
>>97221736
You're a salty fucking thing, aren't you? The generals recycle the same damn content; the same discussions constantly repeated for years on end. So much so, I wonder if there's a human voice save for the jannies running a business ad. Not that you would admit it, if you even could.

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I got thinking recently, and I feel like a big problem with games where the main appeal is the vibe/feel of the setting rather than unique mechanics/crunch isn't the idea of an artistically driven game in and of itself. The problem, IMO at least, is more that A: a lot these games aren't just narrative-before-mechanics, the mechanics are a complete afterthought, and B: they're all aping the exact same vibe. If we only had 1 or 2 games attempting to capture the "grimdark" vibe it wouldn't be so bad but it feels like everything is going for variations of the exact same aesthetic/narrative flavour. At least Turnip28 had some degree of whimsy in the actual fluff, but with Trench Crusade, Mork Borg and a billion other "the artstyle is Streaking Grime" settings I personally am feeling grimdark fatigue.
I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
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>>97219773
Style is easier to crank out than substance so once a thing gets popular enough the bandwagonsers and various grifts that want to make money easily swarm to it until its so wrung out and dry no one can derive any satisfaction from it anymore. Its fashion. This cycle isn't as complete as it used to be, basically via consumable immediacy and products-as-culture if a brand or style reaches enough critical mass there will always be enough dipshits who like it to continue buying. Grimdark is on its way out, there's probably going to be a resurgence of hopepunk or some other similarly retarded thing.
Don't worry about it too much. Make what you love, put it forward as best you can.
>>
>>97220097
>I intend to
LOL
>>
>>97219773
I agree, art direction is everything, no one wants to play with a world that is visualized to look dull and ugly
>>
Everyone's trying to do grimdark because it's popular. The market exists and wants it, so everyone's jostling for first place. You can make a game with any other look but it's untested grounds.
>>
>>97219773
>they're all aping the exact same vibe
That's because you're looking at things that are all descended from the same source because it's far and away the most popular game in that niche.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>97212919
Thank you very much for SotC <3
>>
>>97221405
Seconding, with all digital bonuses.
>>
>>97219985
>Cleaning methods aren’t shared for safety reasons
This is a lie. It doesn't even make sense.
They aren't shared so cleaners can continue to feel important.
>>
>>97221735
Incorrect. It's so the storefronts don't CHANGE their marking methods to make it more difficult to find and remove. Paizo is -especially-notorious for doing this.
(Please note in spite of my personal knowledge of the process that I am NOT one of the public cleaners. I only clean my own PDFs for personal use.)
>>
>>97221779
What nonsense. They already know people can remove the marks. It makes little difference to them if one person can do it or a thousand, because it only needs to be done once to each file.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>
>>97221113
it has ten bodies at a time
anon literally just go look it up
it's in ghosts and demons and games of divinity
>>
Gold Faction Sidereal manipulating a bunch of Outcaste Terrestrial women into becoming my own person harem
>>
>>97221171
Bronze Faction Sidereal casting Terrestrial women out of Realm society to manipulate Gold Faction Sidereal into supporting the Bronze Faction.
>>
>>97220043
That's just neco arc.
>>
>>97221467
She'd need eye lasers for that.

What is the general consensus on this?

Is the 2d20 mechanic dogshit? Am I better off using one of the many Fallout homebrews or something like Exodus or Ashes Without Number?
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>>
>>97216764
>The game emulates the fiction it is based on.
>This is bad somehow
>>
>>97216693
That's /k/ word for election tourists, newfag, dating back to 2016.
>>
>>97213869
What the others said already
- Playtests with friends/regulars means you achieve echo chamber effect. The most infamous example is DnD and its retarded armour rules of the earliest editions - it made sense to the ten guys playing together and nobody fucking else, but they tested it between themselves, so it sticked.
- Use point-blank, short, medium and long range penalties (or lack of those), instead of every x feet; if you need to differente guns in this, use the standard
* handguns gain advantage in point and short, but penalty at long
* shotguns and other pellet weapons are equally effective at all ranges, but the effective range is on par with pistols (good fucking luck scoring a kill with a buckshot at 200 yards, but you will hit the deer)
* rifles and other long guns get penalty at point blank range
* scopes add a bonus to mid- and long range and only those
* any weapon modifications could change this penalty/bonus
* aiming action adds a bonus to your shot, regardless of range and weapon used
* aiming action extends effective range of the gun, multiplying the distance ranges, too
* ammo type might affect both ranges and penalties
And since this is pre-written, you don't have to adjust it, because it's just a fixed modifer for that specific gun for the whole fight
All of which gives you far more room to work with, rather than accounting every single X feet as the sole tracker and having to re-calculate penalty every single fucking attack - a computer can do that on a fly, but it slows the shit out of any game of pretend
- The whole "big penalty in point-blank because you have a scope" is purely a vidya balancing. At such range you BOTH have the closeness of the target and the sights still on the gun; the actual issue is having a long rifle at something that's at your face. so if it's not a carbine, you might lack the sheer space to lift the gun

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>>97217128
>The most infamous example is DnD and its retarded armour rules of the earliest editions - it made sense to the ten guys playing together and nobody fucking else, but they tested it between themselves, so it sticked.
That was lifted directly from a naval wargame, stupid.
>>
>>97217084
>Thinking I give a single shit about another boards' memes
>Not knowing about this board's memes and lashing out about it.

You've gone out of your way to look like a fool.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>
>>97167875
Parts of the metaphysics and magic are stolen from the Elder Scrolls, which are themselves stolen from Gnosticism

>>97216103
You need enough of a lexicon and grammar rules to describe environment, abstract ideas, anatomical features, ect. Conlang is the path to madness though, I wish I had listened to this >>97163698
>>
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>>97165346
Based on >>97165495, what about water magic that isn’t just miniature waves or shooting ice spikes at someone? My best idea is ice/water constructs, like golems but made of H2O.
>>
>>97220083
controlling the water in peoples bodies to like explode their blood out of their orifices
>>
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>>97220083
>what about water magic
Ice lenses for laser arrays. Pressure cutters. Steam explosions. Ice bombs. Δp. Ice floor. Ice mirror maze. Sinkholes/quicksand. Aquatic creature command. Mirages to create position offsets for attack/defense. Flooding the area to slow down attackers. Coating the area in a thin layer of water to track movement. Coating the area in a thin layer of water so you can vibrate the surface at different positions to create audio illusions. Skip bombing if we're combining it with projectiles. Multi-arms if we're combining it with weapons. Saturating the air around someone so they can't cool off with evaporative cooling and slowly cook to death for invisible assassinations. Being able to turn any vessel into an assassin's teapot with fluid manipulation. Super hard rain/hail. Acid rain. Blinding fog. Ultrafast rusting. Water jetpack for flight. Ice skates/skiis on ice/water+jet propulsion for high speed ground movement.

Honestly what can't water do?
>>
>>97165495
Diamond armor. Obsidian blades. Obsidian mirror maze. Ruby laser focuses. Golems. The floor is lava. Sandstorms. Quicksand/sinkholes/fissures. Ultrafast erosion/compromising structures. Rapid construction. Tarpits. Hiding and releasing poison in porcelain/ceramic. Sandblasting to tear shit to shreds. Salt in all wounds. Mudslides. Pitfall traps. Floor spikes. Plant manipulation including symbiosis, poison, pheromones, medicine, and parasitism. Toxic gas releases. Extra rock arms. Earthquakes. Sound detection/manipulation/amplification by vibrating or shaping the earth. Nukes, lmao.

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>be me
>just finished playing in a 1 year campaign
>dm tells us he's tired of dming
>offer myself
>ex-dm looks happy to be a player
>im kinda new to dming
>bought all the books and a dm screen
>starts the first session
>made the players use point buy
>ex-dm says that is kinda powergaming and kinda boring
>ok
>unpack my things
>put up my dm screen on the table
>ex-dm asks me why i am using a screen ( he doesn't)
>tells me that's using it kinda seperates the dm and the players. dm are supposed to be a player too technically

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>>97214648
Why would you need to buy a printed one to know what it is? The idea comes up often enough in almost any discussion about tabletop RPGs that even non-players will learn what they are quickly enough, and a decent proportion of pdf downloads (legal or not) come with them.
>>
>>97211997
>>97214648
Yet again, the question was "what is that?" and the reply why "have you ever engaged with the hobby" because screens are not new and not unheard of. We're not talking about who uses them or how not every game has one. Just the fact that they are a common enough thing to know of if you're actually in the hobby. I've run games for a couple decades now and don't use one, but I know what they are and why they exist.
>>
>>97195963
I dont think you finished a 1 year campaign with this manchilde running things. Your story seems like fabrication. The "ex-dm" of your tale is offensively ignorant and would run a horrible game is anyone allowed him to do so.
>>
>>97195963
>decide to DM
>gets backseated
Grow a fucking spine retard, i get it's not an ideal situation but if a friend of mine did thay shit to me i would plainly say to him to fucking relax, enjoy the game and let me make some fucking mistakes so i can learn to properly DM my own way.
>>
>>97195963
>ex-dm says that is kinda powergaming and kinda boring
You should have immediately kicked him from the table and told him he doesn't fit with the types of games you like to run.
Since you didn't you're kind of a faggot and deserved to get on, but now you know to not let some gaylord try to strongarm you into running YOUR game in HIS preferred style.

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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>97221588
You are as original about her as with DK, and just as generous with the amount.
>>
>>97221642
Hardly. She at least changes her style. But I am so very shocked to my core by your criticism, you know very well I hang on your every word & care about your opinion deeply
>>
>>97221672
>>
>>97221672
Oh I know, whatever I could possibly post, your reply will always be something like
"wha-eva, I do what I want. I'm 13 years old and my favourite popsicle flavour is dick"

Now post a reply with a samey picture and we can both stop interacting
>>
>>97221719
You needn't reply for us to stop interacting lol

But here you go, ask requested (I always like giving the people what they want)

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97216174
>Silvers System
George Silver was around in the 16th to 17th century after Longsword had its Heyday. He wrote “The Paradox of defense” dude was a bit of a cunt, hated everything Italian or Spanish and went to great lengths to claim he was a master of all weapons and his method was superior. Then didn’t really Duel a lot of people to back it up, nor taught fencing…

Probably shouldn’t have used the word “System” he did come up with some good comments on timing. But the short of it was what I mentioned about
>time of the Hands being quicker than
>time of the body being quicker than
>time of the foot.
Against multiple attackers, your fighter would be playing for space because distance equals time, working battlefield objects or each opponent infront of each other to get in their way so you have the time to move against the others blow, I think would be the way to go.
Which you could do with tabletop minis but that’s gonna get tricky to do purely in theatre of the mind.

And crunchy depending on how many things you wanna work into it.
>>
>>97197145
Bag building iniative.

You got different poker chips. Let's say red for party, blue for enemy, green for extra (third party involved, active environmental hazard, etc).
Toss in a chip for each member of either side. Draw one, a member from that side acts (up to the party who goes if red, GM decides who goes if blue, and what happens if green).

Players can manipulate what goes into the bag via skills (improved iniative style skill? Get an extra red chip in the bag), narrative elements (got the drop on some of them, so only half the amount of blue chips for first draw).

After all chips are drawn. Replenish the bag removing chips for defeated characters, adding chips for new arrivals, and adding more chips for a growing environmental effect (fire spreading, boat sinking faster, etc).

Done. No need for math. Stats fresh from start to end. Easily cobbled together from shit laying around in most people's homes.
>>
>>97220564
I think Bolt action uses an initiative system like that. Chips also help track who has gone, as well (placing the chip in front of them).
I like it, doesn't have the "back and forth" of the initiative idea I had but is sure a hell of a lot easier to manage.
>>97220320
Oh, I see what you mean. I've sort of solved the distance problem for my game. In my system I use a series of "range and reach" bands. In order there's Volley range (very abstract, maximum range), Bow-range, Javelin-range. Then, if close enough you enter spear-reach, sword-reach, and dagger-reach. Some weapons (like large two-handed swords) can fight at "spear reach" and some spears (like pikes) are treated as having a reach advantage.

Unless stated otherwise, closing to engagement in a fight results in the two combatants closing to the longest reach. Changing reach requires some amount of success.

One system I think does it well is Song of Swords. You might already know about it, but in the event you don't, players declare an orientation (aggressive, cautious, defensive) allowing for a choice of maneuvers and determining initiative order (when both players choose the same orientation, a roll off occurs that includes weapon reach and "adroitness" [wits+dexterity or something]). What's interesting about it is that each fight gets to do "two things" per bout and the player with "initiative" switches between who won the roll-off.
>>
I'm also thinking about action declaration, as well. As it stands there are several ways for "maneuvers" (beyond "strike" or "parry") to be resolved.
1. Player A vs Player B. Player A declares a maneuver and rolls against a static defense. Outcome depends on roll. (5E and similar derivatives)
2. Player A vs Player B. Player A rolls to attack, player B rolls to defend and a successful attack may also allow for additional "special effects" (such as choosing the hit location, bypassing armor, disarming an opponent, etc) (e.g. Mythras)
3. Player A and Player B declare an offensive "maneuver" and defensive "maneuver" respectively. Result of the maneuver is based on the opposed roll (e.g. Song of Swords)
4. Player A rolls against a static defense (similar to 5E) but also may perform "mighty deeds" based on the result of that die (specifically DCC).

Lots of folks like Mythras for all of the choices, but I find it leads to a lot of analysis paralysis. Same as any system that includes a long list of maneuvers. Mighty deeds is sort of elegant in that if you roll the mighty deed die high enough you get to do the cool thing. Very cinematic.

I wonder if there's some middle ground where you can take a roll-off system (offensive roll vs defensive roll), allow the players to narrate what they *intend to do* without referring to some list of maneuvers, compare the different successes (I'm a big fan of roll and compare successes) and, based on the number of bonus successes you roll, have a way to determine the effect of the outcome.
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>>97221155
You're missing the potential for double blind declarations.


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