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On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?

Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
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>>97264811

Should have made them with two pairs of tits (the long torso could clearly accomodate that) ... would have been waaay cooler.
>>
In my book, any kind of alien can work, so long as their tech level is believable. While the Birrin feel like they've been designed with features that only exist for weirdness' sake, it's the natural way their biological quirkiness is presented in mundane scenarios that make them work. It's when an extremely animalistic-looking species has quirks that feel wholly unsuited for using the technology they have that starts to feel weird. Either the tech needs to feel ergonomic for them, or they need to show visible difficulty using it. Despite all this, it's pretty easy to handwave how an alien can use what it's got if it has tentacles.

The game Endless Space 2 has a lot of atypical aliens, like cephalopods forced onto land (Niris), sentient Amoeba gestalt consciousnesses and tardigrade meteorologists (Kalmat), not even mentioning the ones from other dimensions, though many are the result of meddling from another advanced civilization in their development. They might have a single text box worth of exploration into their culture for you to read as the start of a quest, and a civic project you can enact relating to integrating them into your culture. I think the biggest issue I have is the annoying number of the races (especially the major ones) with very cybernetic looking "default" features, and it makes it feel way too on the nose that they were messed with by the titular Endless. Still, I really hope we get something like Star Control for the franchise at some point to more closely explore all the novel ideas the game presents on the macro level. Been thinking to maybe add some elements from the games to a Stars Without Number campaign.
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>>97269490
>UUUUULLAAAAA
>>
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>>97265502
no. It's already perfect
>>
>>97265180
Yeah I guess you can use 3e stuff if you aren't actually playing GURPS, the books are informative

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97260097
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>>97270163
which one? all of them are in imgchest
>>
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This is what I'm working on right now.
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>>97270963
Ganbare!
>>
>>97270975
>Ganbare
Doumo
>>
>>97270963
what are you working on exactly?
and why are you working on a cyoa so soon in the morning?

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Why are wolves so common in TTRPGs as enemies?
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>>97269790
Wolves are big and scary and they are quite capable of killing and eating a human being. They're real animals so they work in everything from high fantasy to zero fantasy survival games. Being real also means the "lore" is already written for them. You don't need to explain to your players what a wolf is does or looks like.
>>
>>97269790
Creativity deficits stemming from random encounter tables.
>>
Is cool
>>
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>>97269845
And retards will still post here, with absolutely nothing unique to add that the old thread hasn't already said. It has to just be bots now, there's only a few of us real posters left.
>>
>>97269790
>>97269845
So, OP. Why do you need an answer to this question again?

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>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
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The more I look at this thread the more true it seems that the devs and associates have a defense force here nearly at all times for this game.

Part of the reason trench crusade has a bad rep is how obnoxiously defensive the fans can be. No one around where I am even plays it since the drama just outlived the game, and the fans accused anyone with even minor criticisms of the game of being some ultra chud. It is known as the drama game with the worst, most obnoxious players.
Even the devs themselves keep shooting themselves over and over again and getting rid of any goodwill or hype they had by doing the stupidest stuff. The game as a whole fails to really play better than mordheim, albeit mordeheim has a couple of its own issues admittedly that are at least easily fixable.
>>
>>97270866
Not sure if retarded, intellectual dishonest or ignorant of history.
>>
Jewish owned, led and brainwashed business strategy.
If you are white you must only support anti semitic, racist, fascist creators like FlashGitz AKA FASHGitz because they don't hate you and your entire species and yearn for you to be genocided.

/TroonyGoyim/ won't ever learn this because they have terminal estrogen poisoning.
>>
BWAHAHAHAHAHAHAH
Great rugpull lmao
>>
>>97270862
Are you sure you wanted to reply to me? You're refuting points that I haven't said.

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Jabbering Jabberwock Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>97262409
That is my kind of lady
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>>97262409
Thats hot. You are very kind to draw that many hot pictures!
>>
>>97260547
Yeah, still up, doing stuff here and there. Having some fun!
>>
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>>97262213
Would love to hear whatever ideas you have, we've got plenty of spaces to fill in plenty of kingdoms after all.

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Ghoul Stars
>Region of space inhabited by scary monsters
>They're scarier and more monstrous than all the other scary monsters (just take our word for it)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

The harrowing
>Imperium is invaded by monsters from another dimension that is scary and incomprehensible (but also it isn't the warp)
>They're scary and incomprehensible (so basically Chaos but Chaosier)
>No you can't see it, we're never going to show you, and it's never gonna be in the games

What is the point of this?
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>>97257861
why are you wasting your "talent" being a faggot on 4chan?
>>
>>97262172
Isn't the Tyrant star from the core Dark Heresy Rulebook?
If so, that lore was written by the core GW office at the time, not FFG, since GW made the core rule book for DH and nothing else.
>>
>>97255841
I dunno, ask /40kg/
>>
>>97256804
That's almost lame and gay enough to be an official GW reveal
>>
>>97262172
>it's whatever you want and no we won't give you any answers ever
This is objectively the right approach. The Horus Heresy was infinitely cooler when it had basically zero details and I filled it in with my imagination. Then get dub write some novels and fucked it all up.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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>>97261825
>Not really. Poland and Germany are like brothers.

anon gave up trying mid post

Also fuck new captacha, makes me not wanna post if i have to jump through this retarded hoop
>>
>>97268486
They ARE like brothers. They had a lot of exploratory midnight sex when they were younger, and now that they're grown talking is awkward.
>>
>>97268486
>makes me not wanna post
That's the point of it, get rid of people and replace them with 4chan pass bots and idf hired indians.
Racist white guys aren't supposed to have an online lace to talk to each other, not even about their hobbies.
>>
>>97259369
No need to bulk him up, give him a sword for the parry and get him in there, that way you can still cast as a bonus (you can cast in combat)
I think dark souls are cooler so go with them, you're not getting any mutants? Should consider them.
>>
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Who was in the right?
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>>97264605
In almost every civ, if you build tall and build your economy aggressively enough you can out science and out military everyone else with the sheer weight of the almighty dollar (energy credit).
Morgan is no different.
But he's weak to early aggression, as are almost every faction that is focused on this.
>>
>>97221448
Lal, Miriam, Roze & Domai.
Cyborg is neutral I guess.
The pirate is evil.
The rest are degrees of abominable evil.
>>
>>97267364
I find my drone population outstripping my bases ability to provide for them about midgame.
>>
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>>97221448
Life is about living not worrying about ideology.
>>
>>97270143
I've always wondered what vault he was from.

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97246919
>How do I keep track of the characters?
The same way you'd remember the characters names in your own games? With your brain.
>>
>>97260367
>What's the difference between fucking a woman and watching porn?
about 50 bucks if you're mom is in town.
>>
>>97250703
>It's "watch us perform" ahead of anything else.

I would be perfectly fine with that if they ditched D&D instead of houseruling it to shit in order to chase the HiGly drAMatiC feel of a more dramatic system. They even made their own storyshitter game FFS, then dropped it to die because using it was not as lucrative.

But no, let's keep milking the cash cow, fucking hypocrites
>>
>>97264331
>you're mom
you cant make this shit up
>>
>>97262422
>>97262440
same person btw

Any of you guys ever play this? What's it like? I happened to be looking for a game to run something like ghostbusters in, though I was looking at stuff like hunter the reckoning, and stumbled across this today.
>>
>>97261804
Ive played a one shot of spooktacular, which is an IP free version of the game. Enjoyed it quite a bit, it was a lot of fun. It's a very light weight game.
>>
>>97261804
It's fun, it's simple, suitable for adults and kids.

First edition was slightly better. Not all that many real differences mechanically, added a little encumbrance rule rather than just can carry five items or whatever it was, made a rule for making weird science stuff, added a sort of wound/injury rule. They also got rid of the character and equipment cards because they cost too muc--because they were "childish". Making a character in first edition takes seconds, and a few more seconds in second. Its dice pool system is the progenitor of the d6 or D6 system like used in WEG Star Wars.

It's not something I'd probably make a long campaign of, though that is where the second edition was headed, but for a short campaign it's fun and it's never out stayed its welcome. It's easy to learn and as I said works with kids and adults. The only warning I'd give is that it's supposed to light entertainment and it's a bit less fun if you play it completely straight but don't got for slapstick. If you and the players don't take it seriously that's worse I'd say than taking a more serious game and playing that for laughs.
>>
>>97261804
I played a Ghostbusters game, but for the life of me can't remember if it was the official rpg or some custom thing my friend made. Our characters were Ghostbusters franchisees for the city we actually live in. My character was a small time con man who didn't believe in ghosts and joined up because he thought it was just a way to scam credulous rubes. Finding new ways to rationalize the increasing levels of ghost activity was fun.
>>
>>97261804
It's like this:
https://youtu.be/0tdyU_gW6WE?si=klJXx926eEFb5YKX

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97268107
Popsicle stick to set the alignment plane and a pair of tweezers for fine adjustment will do the job. 3x2 independent joints that can be aligned one at a time is a hell of a lot easier than four joints that all have to be aligned at once.
>>
>>97268107
Goddamn, even holding the miniature it would almost make more sense to scan it and print it as a whole.

Too bad (for me, good for CB) Infinity is basically either not existent or extremely well gatekept as far as scans go.
>>
>>97264487
>whats the army with the bigger boobs?
Tohaa (Gorgos Pilot, Sukeuls, Igao)

>>97268342
Scans are even more niche than 3D printing proxies, and there aren't too many of those for Infinity.
>>
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>>97268297
>Popsicle stick to set the alignment plane and a pair of tweezers for fine adjustment will do the job.
If we're talking each of 3 pairs and not each side, it's actually a great idea.

I have pocket money to spend.
Who are the surviving toy soldier manufacturers still in operation on this fair isle?
From Carlton to Broxtowe, Ashfield to Rushcliffe, show me some production houses still limping on.
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>>97270872
Your post was one of the classic thought terminators currently rendering the chan unusable, rendered in one of the classic forms, anon.

That's a good list.
Have you bought from any yourself, and do you have any recommendations or condemnations based on those experiences?

I tend to grab a couple of models or a pack from Black Scorpion every Salute, they are well sculpted and properly proportioned and tend to be very nice and crisply cast.

I have some stuff from Black Sun as well, their 54mm Hawk Knight, I think, and some steampunk top hat clockwork power fist guy.
Similarly good quality. Their shop looks less and less active every time I check on it.
>>
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>>97270896
>Have you bought from any yourself
I think the only ones I've bought from are (all in 28mm too):
>Makashi's Tea House and Space Vixens From Mars (some not!Star Trek metals)
>Northstar Figures (Oathmark heavy human plastic and metal preorders)
>Perry Miniatures (plastic Agincourt Knights)
>Victrix Miniatures (plastic Norman Infantry)
>Wargames Atlantic (lots of stuff from them)
WGA is actually American, but to get around tariffs if you order from outside America they cast and ship from a British factory they opened.
>Warlord Games (plastic and metal Euro Wars of Religion)
I recommend all of them, but be warned that Warlord Game sculpts can be hit-or-miss and some of the older Victrix are a mix of multipart and multipart monopose (but they seem to be getting better with recent kits on avoiding monopose elements)
>>
>>97270927
Is it WGA that does the regular polls for the next new kits?
Landschnekt ogres etc.?
I was planning on picking those ogres up until I saw the Desperate Dan-ass faces, way too cartoonish for my tastes. I wish more places just made ogres big ugly men, instead of bizarro caricatures.

I wish more websites would post fucking scales or sizes of their models too
>sold with a 25mm base
>base not picture to use as reference
or even better
>x model in photograph is for scale only
>x model is from their own line, impossible to accurately judge scale from
Fucking why.
>>
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>>97270941
>Is it WGA that does the regular polls for the next new kits?
>Landschnekt ogres etc.?
Yeah, that's them.

>Desperate Dan-ass faces, way too cartoonish for my tastes
If you're not opposed to a bit of 3d printing, they have plate armour version of the ogres that are compatible with the plastic model kit. You get full face covering helmets which might mitigate your issue
>>
>>97270983
Those do look pretty good.
I don't tend to use printed pieces out of some sort of grog contrarian feeling, but if those landed in my lap I'd be pretty happy with them.

I guess it's the unstoppable march into the future, but a high proportion of the links I clicked in >>97270872 have stores that are mostly or entirely 3D prints, STLs, or the only images of the models are of renders.
Undeniably better than
>here's a table of product codes, email me to possibly receive the catalogue PDF of grainy photos of one thick coat example models
I guess.

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>le gy is le 2nd hand
Name a more reddit statement
>>
>>97262640
Kek what a sperg, guy's in his early twenties at best and believes he's already got the entire wisdom of the world figured out jfc
>le "systematic level" of a corporate product that is a children's card game
lmao give me a break
>>
>>97269592
There are three guys working at Konami right now.
>One made Ishizu Tear
>One made War rocks
>One made all the other tier 2-3 decks like Karakuri and a lot of the legacy support they get
Konami only cares about the first two for some reason.
>>
>>97270615
Its a magicism not a redditsm
>>
>>97270084
Why expose me, a new player, to something kino only to tell me I can't reasonably play it

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97268345
Not in GURPS, but I have run a campaign that was very similar in concept. Campaign concept was building a globetrotting mercenary company from scratch. Started as just the PCs, and then they recruited as they got more money and took bigger contracts. By the time the campaign ended (due to an unfortunate PSU blowout that fried the drive that had all of my notes/maps/content/statblocks) they had something to the tune of like 25-30 bespoke companions in addition to having come into possession of a small fiefdom.

The way I ran it when the number of NPC recruits menat their party was still in the single digits or lower 2 digits, was they were just always around, both in RP and Combat. I did all the RP for them as i knew the backstories/personalities but made sure to only have them speak up when it seemed like they should and let the PCs(as the officers corps of the company) take the limelight.

In combat however I would let Players choose who they would want to control when they were hired, and from that point on that Player always controlled them in combat, so they would learn their abilities/role and be able to play them faster, although i made sure to keep their statblocks simpler than a proper PC. I would be sure to balance out how many NPCs a player got control of, letting players with better system mastery/faster turn taking take more, as well as just based on who had a particular liking to the NPC. Oftentimes they would choose ones that their PCs would be more likely to be closer with, so it was like they were controlling little clusters of friends as the campaign went on. Players would also make gear + level up choice decisions for the NPCs they controlled (within reason, i.e a pious character wouldnt use some unholy item or their wouldnt be ability choices available that wouldnt make sense with the characters development)

Part 1/2 cost post is getting too long
>>
>>97268523
In reality, you usually bench the others and roll with a rotating set of 10 to 20 as circumstances call. Stat gains are randomized in the series, and not every character is made equal with growths and how RNG favors them. So even if they do level with the party some characters can be bricked and turned into bench warmers, Some were never good to begin with. Other characters are just so good they become indispensable.
>>
>>97268609
Once the company got large enough to feel unwieldy in the average combat, i started implmenting a few way to try and limit how many men they had in a given encounter. Sometimes it was semi-diagetic ways, like in couple times they were in a siege so there were constant encounters, and healing/resource recuperation in the semi-homebrew system i was using requires a good bit of rest time, so they had to form like an A team and a B Team, even a C Team at later point, to keep fresh fighters in rotation, which limited party size naturally. Other times I would just be above board with them when they were choosing contracts to take and just say "You can select X number of companions to bring on this contract because bringing everyone would get obnoxious". Once they had the small fiefdom, this also felt more natural as the excuse was "some people gotta stay behind to run things.

I still occasionally would run encounters with the whole gaggle of NPCs, but usually only some big climactic ones where the players were warned ahead of time the combat would likely take the whole session, if not stretch into a second.

I dont know if any of that helps, if you have some more specific questions about how running that campaign went i could answer them.
>>
>>97268661
I should add. Actually USING all the characters is usually impossible except in later games. There aren't repeatable maps until Awakening I believe, which is the 13th mainline game in the series. So experience ends up being limited and some games have even more characters. The DS remake of the first game has a whopping 80 something characters to use.
>>
>>97266971
Our huge visibly pulsing brains

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Kindly r-ing Burrows and Badgers 2nd edition.

The 1st is up there but the 2nd is elusive.
>>
Is Dolmenwood already available? Thanks
>>
>>97252892
Looking for Aether Nexus, the fantasy mecha rpg
>>
Humbly requesting Arkham Horror RPG - Dreams of Kingsport
>>
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>>97270752
g0F!Le d/FdNqS3


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