Which setting has the best version of Egypt?
>>96386860>>96457161A few cool things about Ancient Egypt, specifically, in contrast to other "bronze age" states or the stereotype:- The Nile's overwhelming importance. The terrain of Egypt is not "deserts and oases," it's basically a giant line that creates a 1 dimensional country.- Until 1960, the Nile would regularly flood every single year, slowly washing away any buildings. Bad for archaeologists, but a cool and unique thing you don't see elsewhere.- Egypt was, in fact, not always politically unified, nor was it an ethnic monoculture; the Hyksos (probably Canaanite settlers) took over north Egypt, at the same time the Kushites were pushing up from the south, and probably they formed an alliance to buttfuck them- Chariots. Horses hadn't gotten big enough to ride them to war yet, is my understanding.- They quite often had pet monkeys.- They thought basically every animal was sacred to some god or another. While the Greeks no doubt exaggerated this in some of their accounts, it was a real tendency. Crocodile cults were more common in rural Egypt, though they were found mummified in Thebes and the city the Greeks called Crocodilopolis.
>>96379239Real life
>>96489056>Have you considered Runequest?NTA, but why Runequest?
>>96400886>pay no attention to the roughly 4 to 5 millenia of actual egyptian rule, focus only on the couple decades when interlopers conquered egyptFun fact, greeks ruled longer over Egypt that your precious darkies.
>>96447082Cyber brain implants so that that a copy of themselves can be allowed to be judged by the AI Anubis and found worthy or wanting and given their just reward.
The spicier the better. I'll start to get the ball rolling: MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.Appealing to the normie masses is a necessary evil in order to keep what you love afloat. Even if it comes with the negative baggage of doing so.Generals are good for /tg/.
>>96494326Furries are. Trannies aren't.
>>96487291Splitting off quest to a separate board was a fantastic thing, so at least we still have a board that feels like the good old days
>>96487291>>96487396Both of you are right, those things aren't mutually exclusive.And speaking of people who should board game instead:What I love covid for (other than setting legal framework for home office) is that so many, many people from the three groups I've played in realised they don't really like TTRPGs and are fine playing board games. This way I get the remaining few people still into TTRPGs into a single group and we are having a blast ever since, with full dedication to play and time-table.
>>96493574>I have autism, please understand: The Post
>>96494317>t. didn't play anything at all for a past decadeAnd if we go for being generous:>Plays 1d3 games over 5 years with his old time buddies, living in their bubble
Itt we help each other find a system that fits given setting.I'm looking for something fitting Blue Archive lore. Expectation:>combat-focused>handles gunfights well>has cover system>hitzones unwelcome>crits should do extra damage, but no additional effects>can handle vehicles, combat robots, artillery>can handle big bosses>allows for some gun autism>no magicOne guy suggestes using Cyberpunk 2020, but I think it's a bad idea.
>>96489027>Bleak, somber, deadly and sad/osrg/, they have plenty of that.
>>96489098In my deja vu there was no conclusion.
>>96489020Savage Worlds has a SF splat that allows for space opera, and Flash Gordon has a dedicated splat for the adventurer edition.Sixty Mile Sky does space opera with mechs, but it is less swashbuckling and more Conan in terms of grit.And the standbys of Traveller, Rogue Trader, and Stars Without Number.
>>96418965What system(s) would work for a game based on Gravity Falls, Amphibia, and/or The Owl House?
>>96495012Beyond the Supernatural
Are there any factions within the imperium inspired by Slavic/Balkan people?
>>96494712t. ChangFor the non gooks in the thread behold, a rifle that keyholes at 5 fucking metershttps://www.youtube.com/shorts/ROrHH5xnU18
>>96494604Do Ethereals just sit around siphoning funds from public work projects so they can send their kids to go study on a Craftworld?
>>96494629>The Chinese can't even build a functioning rifle dude
>>96494406That's just russia, they are schizo. Non-retarded slavs don't think that.
>>96494406>all slavs are RussianMutt education at it's finest
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:BEFORE REQUESTING OR SHARING: Read the FAQ at>pastebin.com/gYewAL56It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>96495096A lot of that stuff is still on the Trove wayback machine and the Ultimate Trove torrents if it helps you not have to wait!
>>96495135Thanks. I´ll see if I can get the torrent stuff to work this time, otherwise I must prove my patience.
>>96494187>frostgraveAs much as I could find...GF/d/GnL4r8
>>96495096>>96495135Sadly, I am not that patient..../d/DV3eUA
>>96495096/o-s-rchive for everything C&C including Zygag.>>96493499/essence20Support the curators.
Previous Thread >>>>96341983The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.Popular Choices for Games:>Mutants & MastermindsCurrently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.>Marvel TSR/ FASERIPClassic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.>Masks (PbtA)Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.Comment too long. Click here to view the full text.
>>96441201Pubes status on your favorite and/or current capes character?
>>96487161Naturally doesn't grow them because they are an alien/ normal bush
>>96441989Why wouldn't it be relevant?
>>96441201What do you do when you’re stuck on what on creating characters and/or powers for your supers that aren’t just thinly-veiled copies of existing supers like Gambit, etc.? And are there any random generators that you use or would recommend beyond the one below?>https://chaosgachaweb.onrender.com
>>96441201How do you feel about redeeming villains, and what are some of the best ways to do this/examples? I like the idea of villains trying to be better for love, like when Emma crushes on Cyclops.
What's your favorite game of all time? Any genre, any type
>>96495031D&D 3.5e, although I hate the community.It's the version I've grown comfortable with and the one I taught to the 3 friends that bother to even play "D&D".My only real complaint is the fact that high levels are a hassle, and it's unfortunate because my group really likes epic play. I've been experimenting with a few homebrew rules here and there with mixed results thus far.The only saving grace is that they all prefer martials of the "weaboo"/wuxia variety, so having to manage a full spellcaster PC from breaking the campaign is a rarity.
>>96495031Would fuck bottom right's thoraxussy.
/tg/, I'm designing a campaign for my group.The campaign consists from three acts. As a whole, they cover levels from 1 to 20.What happens in the first act is immaterial for this thread.In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest. Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
>>96494869a lot of old modules were just like that.I've run some one shots that requiered a preventive "there's gonna be a big weird ask near the start, please play along because there's cool stuff after that". I think that meta stuff is fine in a one shot with a clear cut off time and everyone knows they have to pick and chose when to go wacko. In a campaign you get one big condition at the start, like "I'm running satanic mob intrigue in magical 1930's Kansasm, make OSE characters". Everything after that has to come naturally out of play. I believe OP could in theory make most of his plan work, There's a reasson why campaign modules exist, it can be done. I think the details are cliche and bad and will end badly, but ruining campaigns is part of the hobby.
>>96495088are your players being nice to you and saying yes to whatever to keep you happy or have they given up on playing a game where they have control over their lives?>I know them well enough and can manipulate themsure you can, Light Yagami. It's not at all that they are being nice and making an effort for you, you're just a master manipulator.
>>96495188>a lot of old modules were just like that.Who the fuck uses modules?No, seriously. Who uses that stuff? I never understood it as a business model or even an idea. Like why the hell would you not just write a "scenario, ready to serve", but, more importantly, why would anyone want to run something like that? Why would you remove the only interesting part of being a GM from yourself?I'm in this hobby since mid-90s. And I just don't get the sort of mindset it takes to grab a module, not to mention those psychos that do nothing, but modules. At this point, a GM might be literally replaced by a voice syntesizer. Not even AI to run, just someone to read the script aloud.>I've run some one shots tOne-shots are a different breed, because everyone present knows this is for here and now and there will be no continuation, but also no alternatives than what's prepared. This does enforce following through with events, simply because there is literally nothng beyond a pre-planned game that is already happening. Said that, this also means it can legitimately wrap up earlier, because players might still decide to do something the one-shot wasn't prepared for or actively refuse to follow, as their decision. Which concludes the one-shot and is an option.> I believe OP could in theory make most of his plan workI believe OP never in his life run anything prior, but read a bunch of trashy novels. Not even modules, just fantasy literature as such.
>>96495227you don't run modules like a robot, you take parts you like and see how much you can use or maybe you take out parts for other uses. There's a limit to a single person's creativity, both in quantity and variety, so you suplement with other people that did cool stuff you like. Just like an orchesta plays Mozart, a jazz band plays standards, paintors replicate famous paintings. You learn from other people, steal things, maybe suplement part of the work someone did better than you so you have a better space to add your own stuff or a set up you wouldn't have though about.
>>96495270You realise that at this point, you might just run your own thing... right?Hence my confusion why people keep trying to use those things.Sure, I understand them as a business model - fleece random idiots that have no clue - but that doesn't mean they are viable for any use.You'd think that people would figure out decades ago. And yet here we are
Whirlwind editionPrevious thread: >>96484125>Legacies: https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)Comment too long. Click here to view the full text.
>>96495105>>96495067You can do it with a vet tactical squad sergeant though, might not be very good but it makes him look ded hard
>>96495178>combi-gravs and heavy flamersA man of taste
>>96495095Yeah I thought about it
Since Demolisher cannons are so good in HH3, how viable is to spam Vindicators?
>>96495314Very. They're tied with Kratos for the best uses of your armor slots
>Previous thread:>>96387312>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>96495172I know I'm a minority here but I don't mind armies being same-y. I would actually prefer all unit profiles being built based on the universal and public unit calculator so the differences between armies were based on thematic archetypes created by using specific abilities. That would make creating custom armies so much easier as well. Guess I will simply download all 3.4.4 army books and keep playing with 3.4.1 rules since me and my friends are happy with the game as it is and we don't play at LGS anyway.
>>96495211Ehh, a lot of things are still up for change and the core rules will stay the same. I also liked how you actually had units with no special rules on their profile, but the OPR team decided to listen to the people who complained about the lack of flavour and now it seems like every unit has to have at least one special rule. Really dumb if you ask me.
>>96495249OPR used to have a unit calculator, right? Do we know the formula used to calculate unit costs?
>>96495283It is still available. However, the point costs for 3.5 are still up in the air because it's still work in progress.
>>96495306>It is still availableNice, where can I find the PDF? The only one I found online is v1.10.
Will it be bad?
>>96462419>how to achieve natty?A decade as a catamite, presumably.
>>964870742 out of 3 of those have been cancelled. They backstab their own in a heartbeat. The third, despite doing much the same things has immunity for obvious reasons.
>>96489866The failed pornstar is trying to crawl back, claiming the bullshit she and her ex did with Kickstarter funds was all him and that he abused her. Shaven head and all.
>>96495197God damn you the thread was almost dead
>>96458890I've never seen critical role but have seen a few shorts of the Brandon guy. A couple have been funny, but he get really old really fast and is a living conduit of cringe. Hes like what reddit wants to be and it's still insufferable after about 4 minutes.
At my wits end with the torrential downpour of baby blue femboy tieflings in my games. To heal the world I made a table to create fucked up tieflings. Roll and let me know what you get. tiefling hate thread otherwise
>>96488019with
>>96482047>>96485298>>96485608divines give me strength for I am a weak man
hey look it's already on page 9 again!ready for yet another inane question bump by the resident spambot?
>>96488019Depends on a few factors, like what other infernal features they have. Lean towards no tails normally though.
Previous thread: >>96346915GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What is your opinion on the art in GURPS books?
>>96494224How rude!>>96494230That does sound pretty dumb, maybe I shouldn't make my fighter be that dumb. I envision him as being dumb, but maybe not "spends 4x more time to do basic tasks" dumb
>>96494245I'd recommend either IQ 9 or IQ 10 with some appropriate mental disadvantages (Hidebound, Incurious, ect) that can represent a character who's not a very thinking sort without being directly mentally handicapped.
>>96494270He's like a natural dumb minion, like bulk & skull from power rangers (a bit of a low IQ reference itself but I can't think of a better example).I'll go for IQ 9 and disadvantages instead of IQ 8.
>>96494050Borderline clinically retarded, IQ around 70-75, mental age 8-10, unable to handle higher education, essentially unable to function fully in modern society without some degree of assistance, but can manage basic household tasks, work at a job if the employer is tolerant of frequent screw-ups, probably has a social worker or probation officer assigned to them, and/or is being exploited by criminals on at least a regular basis, maybe constantly. Can't understand serious abstract concepts, but able to grasp at least a crude version of basic ones like morality, symbols, analogies, etc. Poor at maintaining separation of acceptable public persona and private thoughts. Low impulse control, unlikely to have savings, lives 'hand-to-mouth'. Probably has an extensive history of at least petty crime or dangerous behaviour. Can superficially present themselves as normal or even intelligent but (smart) people will eventually realise there is something wrong.
>>96488850>fuck-you-isaurusThere's no way they named it that on accident, is there?
"+Behemoth" editionPrevious >>96412033>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96494084what eggs? demimera?
>>96494084If it helps there was an event recently with 4 Machine decks in top 16:https://egmanevents.com/digimon-bt22-tournaments/unsung-events-september-online-regionalsIf you feel like fucking around with anything at this point you can use Growl X Engine.
>>96493795>>96493866Arkadimon is in V-Tamer jail supposedly. I'm not sure if it will appear but I hope it does.
>>96494751bt15 demi mera since i heard purple is faster due to constant draw/discard. Still not running ukko because gotta practice what I preach when i wanted that little thing to be kneecapped hard.>>96494871I actually impulse bought machine because how well it looks in this meta.
>>96494047Analman only does it if its played during your turn, so he won't be able to source him when he's played from security
It doesn't matter if it's space opera, cyberpunk, sci-fi, fantasy, contemporary, or whatever. Feel free to throw your own setting into the ring, but make sure to post pictures of your babes and tell us a bit about them. No sloppa, we have standards. Mindless image spam will also lower your scores, as we don't just evaluate appearances, but character as well. The setting must be playable.Mr. Doom will serve as our judge.
>>96478662Really any setting can have the best babes if you put your coomer mind to it and create the characters to inhabit the setting whether it is your own or is a pre-made campaign setting.
>>96492312Most ancient people were pretty damn simple when it came to their wardrobe. Maybe the elites could afford to have multiple outfits for different occasions, but your average woman probably wore the same thing throughout the day and it was probably practical and boring.
>>96478662Dark Sun
>>96494636As long as we're not talking about the poorest of the poor and slaves. Yes people did have a few spare clothes, usually including even nice stuff for special occasions. Most clothes would be things you could layer according to the task at hand and weather.Social classes weren't as binary. You'd have babe material ranging from a wealthy farmers daughters, tradeswomen, to city dwellers, all kinds of nobility, and many more.Way more if we use our fantasy potential to the max.
>>96491823D&D 3.5 Arms and Equipment Guide did, IIRC.