[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: lyndon-1.jpg (12 KB, 475x267)
12 KB
12 KB JPG
I'm drawn to the 18th and early 19th centuries, a time of dramatic change: the Age of Enlightenment, the Age of Exploration and Discovery, Revolutions, and the dawn of the Industrial Revolution.
But how different would an RPG set in this era need to be? What would be the typical campaign? Grand Expedition? Court of Daggers? Revolution? Piracy? Secret Societies? Swashbuckling?

File: 1750216988407551.png (1.68 MB, 1452x2048)
1.68 MB
1.68 MB PNG
Karapurry Edition.

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
https://youtu.be/26Fqm9pMMeo

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5

Comment too long. Click here to view the full text.
218 replies and 44 images omitted. Click here to view.
>>
>>96462997
>>96463391
>>96464328
I was about to post them, the 3 lists look very soulful.
>>
>>96462997
>beast hunter
>>96463391
>koga
so no matter what, a jap wins?
>>
>>96466797
T-the perfidious Nippon!
>>
File: DfGjz9V.mp4 (564 KB, 540x404)
564 KB
564 KB MP4
Which is better if I want to let loose with a TAG and just have him do everything, Vanilla PanO or Kestrel?

Kestrel seems like it just has a lot of good tools for supporting a TAG and you can do cheeky shit like linking that tac aware pathfinder with a Tik to get 13 orders potentially, but then vanilla has the Cutter which seems like THE tag for just going absolutely rambo with, and also lets me take the most cream of the crop when it comes to support units and cheap order fodder
>>
>>96469525
I think a sectorial would be useful if you can create a fireteam with a TAG and a support engineer. More order efficiency is also useful.
>but then vanilla has the Cutter
You could also wait for Varuna to get N5 rules and play the Cutter there.

File: Anti-bully Ranger.jpg (81 KB, 1280x720)
81 KB
81 KB JPG
Why are they always the weakest class? Why do designers hate them so much?
>Have you tried not playing DND?
It's not just DND.
117 replies and 12 images omitted. Click here to view.
>>
An idea I just had would be to distinguish fighter/ranger/barbarian with how they handle wildlife and people.
Rangers are specialized in hunting wildlife and monsters, think like the Witcher. As they grow stronger they become more and more specialized in this, learning more about monsters and how to efficiently fight them. They know how to take advantage of monster behavior, have special tools they can use to counter them, and can navigate their home environments more easily. Essentially all monsters and wildlife are their favored enemy.
Fighters are the opposite, focused on fighting intelligent, usually humanoid entities. They will learn military tactics, how to deal with different weapons, how to pierce armor, how to feint, disarm, and more.
Barbarians, since they don't focus on any knowledge in particular, just raw strength, are fairly good against both monsters and humans, but they are not as powerful as either rangers or fighters in their niche.
>>
>>96469560
>they are probably most known for being able to have a pet so you have the beastmaster fantasy which is awkwardly inserted at best but makes sense for the survivalist to have that
Honestly this concept should just be it's own class rather than be tacked on to the Jack-of-all-trades class
>>
>>96469560
>and then the having some nature magic, which just seems wrong
I think part of it is that it's trying to draw on how Aaragorn used some special herbs to heal Frodo, but the simplest way to represent that mechanically in a fair way was just to give Ranger access to a bit of healing magic. And then while doing that, they just decided to toss on some other fitting spells in the process, until you get to the end point where Ranger is seen as at least a partial spellcaster.

It's weird, but it's also something that's just naturally evolved into part of the identity. And it's also part that meshes well with the idea of a beastmaster ranger, since nature magic helps to make an animal companion more robust or justify why a Ranger can easily revive or find a new pet.

And yeah, a lot of people assume Rangers are meant to be the best at archery, where if anything they got more bonuses to dual-wielding. But with them also being survivalists and hunters, it makes sense that people expect a bow.
But it does just end up being a pretty messy mashup because there are so many different ideas of what makes a Ranger a Ranger, and in what quantities.

That's probably why you see people saying that the Ranger class is a failure, because to some people just playing a Rogue with expertise in survival or a Fighter with a wilderness background is what they really want from the concept.
>>
>>96463404
it literally is, it is D&D 3.5 but with some names swapped out
>>
>>96468836
>>96468866

The smart thing is to detach pet/companion/hireling features from the classes. You can then create various companions that synergize with various classes while also having them be independent for calculating encounter balance. 4 PC each with a companion (8 entities) is easier to create an encounter for compare to trying to balance 4 PC with classes than might or might not have companions.

Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96393394


Comment too long. Click here to view the full text.
286 replies and 36 images omitted. Click here to view.
>>
>>96469752
Ok in that case
>Room dimensions: 40'x50'. a treasure chest hangs 10' south of the north wall on a 5' chain, 15’ above the ground. The floor beneath the chest is dotted with a grid of slim holes. 20’ to the south, a large metal block hangs from another chain of similar length. Removing the chest or its contents causes the metal block (a counterweight) to drop, lowering portcullises over each door to trap treasure thieves. Lowering the chest causes spikes to eject from the holes, dealing 1d6 damage to anyone standing over them.
>>
>>96469752
>culture war shit
*definition war shit
which is more autistic, especially since the people who don't like the OP definition could, you know, make a thread for their systems of choice instead
>>
>>96469677
The ways of the 2efag are inscrutable. However, Anon is right: it is known that they shit settings everywhere. No reason to think they'd spare the basement.
>>
>>96466330
>>96469807
Trap makes perfect sense to me. As a player, I'd try to solve it by switching the treasure in the chest for stones or the like.
>>
>>96469629
>Are you capable of understanding jokes?
Yeah except the wasp in the jam is that everyone knows you're not joking.
See https://archive.4plebs.org/tg/thread/93133530/#93135615
>Over a year ago the guy that posted his campaign gave a screenshot of the set up for it
>Retarded abbo-oids immediately shift gears from 'Shill, shill, shilly-shilly-chilly-willy' to 'Wow, I guess they're giving shills fake screenshots now'
Maybe you meant it as a joke, in which case, fair enough anon.
But you have to acknowledge that there's some subhuman that insists on shitting these threads up who actually believes the things you're joking about and people are sick to their back teeth of dealing with his bullshit.

File: maxresdefault.jpg (197 KB, 1280x720)
197 KB
197 KB JPG
Dead thread, dead franchise edition

Previous: >>96331600

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


Comment too long. Click here to view the full text.
271 replies and 78 images omitted. Click here to view.
>>
>>96470053
>I wonder if it goes back to which Nationality of Zhell mostly settled which worlds.
It was kinda like that for Dune and it's entirely believable various nation/groups sort of did their own small colonization projects separately. Not to mention the near-human species which are probably radical evolution from the base humans (whether developed naturally or artificially).
>>
>>96469113
>moisture farming allowed locals to make profit domestically
Was that just because there was local need for water?
>>
>>96470129
pretty much, yeah.
>>
Does anybody here run or play in games using the old d20 Saga Edition rule set? I'm struggling to figure out what the exact effect of a particular talent is:
>Believer Intuition
>As a Reaction, when an opponent successfully attacks you, make a Use the Force check and compare the result to your opponent's attack roll. If the check equals or exceeds the result of the attack roll, you can add your Charisma modifier to your Reflex Defense.
As far as I can tell, this applies all the time. If you're asleep, it applies. Awake, applies. Surprised, applies. Flat-footed, applies. Flying a ship, applies. As long as you can take a reaction and aren't prevented from doing so, you can use this if you are successfully attacked.
The catch is, reactions apply after the effect so as written the ability only activates after you've been hit anyway? Or is it only when an opponent successfully attacks, not successfully hits?

It also doesn't say how long it lasts after it activates. Is this just really shitty wording and it's meant to be like the Deflect ability in the same system?
>>
>>96470053
There's also Ghorman which is French.

Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

Comment too long. Click here to view the full text.
>>
Imagine playing this SEXUAL activity alone.

lol. That's it, not even an lmao
>>
>>96469366
Are you gonna cry now?
>>
>>96469822
m-muh-MAYBE
*shits and cums
>>
How's you game sessions going, Anon

File: Screenshot 2025-08-13.jpg (738 KB, 1859x692)
738 KB
738 KB JPG
First time posting on here, so excuse the clumsy nature of this thread.

I've been pretty unsatisfied with how bare bones and downright vacant the Elemental Planes are in traditional Dungeons and Dragons. So I started writing my own additions, which has slowly ballooned out into a much bigger project. Adding not only new locations, but also biomes, creatures, cultures, and ways of life.

In short, aside from showing off what I have so far, I need help. I've pretty much exhausted my pool of knowledge and inspiration and I'm far from done. So I'm throwing my net into this ocean hoping to get new perspectives and ideas that I wouldn't have on my own. I don't just want to make something up just for the hell of it, I want to make something that feels cohesive and plausible given the fantastical elements. Math, Science, History, Obscure Mechanics, One Off Ideas - I want it all.

If any of this sounds interesting, please take a look. Over 40k works split over the Planes of Fire, Air, and Water.
https://docs.google.com/spreadsheets/d/1HqK-6In4kTF6I0n2vgdNhe6YlUiezjFKpkFyNQWaFYw/edit?usp=sharing

You can contact me on Discord: loregenesis
106 replies and 27 images omitted. Click here to view.
>>
File: 3e1784_6557194.jpg (624 KB, 1280x1920)
624 KB
624 KB JPG
>>96455066
Finally home, here are a couple.
Different environments that aren't always fantastical, but do just enough to get the juices flowing.
>>
>>96461903
>>96461903
>>
File: fire_banishment.png (1.9 MB, 1024x1024)
1.9 MB
1.9 MB PNG
>>96455066
Here.
>>
File: fire_map.png (2.26 MB, 1301x1300)
2.26 MB
2.26 MB PNG
>>
>>96455323
>Yeah, not really sure what this is all about but bot or autist, I don’t really care.
As long as the questions are interesting, I’ll see about answering them.
Best of luck with that OP. His questions rarely are.

Just to chip in and not be too negative though >>96372820
Inuit culture is obviously the primary thing to look at in terms of people who live on ice floes like that. Obviously that places a large emphasis on hunting for sustenance, since there really isn't any greenery. Which in turn lends itself to a lot of Inuit beliefs about animals. They have some rituals regarding the proper treatment of an animal's remains so their souls depart peacefully, for instance.
Also notable is that igloos are surprisingly really, really good at keeping people warm. Way better than you'd think.

Based on the writeup in the OP, I think that sort of culture fits well with the idea of 'beauty is survival' you wrote. The people that took up this sort of lifestyle on the fringes could even be a sort of extreme of that philosophy, where compared to the artisans who live in more tropical waters, they've chosen a harsher struggle for survival.
Because polar regions have whales, narwhals, and walruses, that could also make it a tempting resource for materials. Bones, horns, and ivory could end up in high demand. A pristine white pelt of a polar bear is also probably a rarity.
Auroras are also probably something people might travel just to see, and then attempt to replicate in their own pieces.

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96245830

Question of the Thread:
Do you prefer mech melee weapons or bare hand brawling?


Comment too long. Click here to view the full text.
115 replies and 51 images omitted. Click here to view.
>>
File: 1630769033878.jpg (95 KB, 1080x1080)
95 KB
95 KB JPG
>>96462324
I've seen players play scared before, even without mechanical implementation, but that was in games that really leaned into the horror elements and tropes. Whereas with mecha games (or Werewolf like that other game I was in), the assumption is often that your character is a hot-blooded badass, ready to go teeth-first against bigger and meaner mechs and monsters. So when you introduce a horror scene, it can be hard for players to square that previous concept with the requirements of the scene.

>>96462336
I confess, I haven't checked the server in a while, but have you managed to do any more Mekton games or try playtesting some of your game's potential rules?
>>
File: 002.jpg (148 KB, 1920x1080)
148 KB
148 KB JPG
>>96459491
So that's what these creatures are for?
>>
File: Spoiler Image (743 KB, 1609x972)
743 KB
743 KB JPG
>>96467646
Those creatures are called Mother Courage. They're Night Shift units that deploy to acquire fallen cyborgs for recycling. The pic I posted is of a mech called Toothy, which is designed as a combat medic unit to recover wounded soldiers and keep them alive until they can be brought to proper treatment. The issue is that Toothy can also power itself using its patients' bioelectricity, and for some their programming has gone a bit off, making them rogue monsters that hunt down people to power itself.

The process itself is depicted on picrel, it's spoilered because this is a blue board.
>>
File: 1567385930325.jpg (162 KB, 1024x683)
162 KB
162 KB JPG
>>96467672
That's pretty metal not gonna lie.

I've been obsessed with the idea of mecha werewolf. Something like Gundam Barbatos meets Eva but eating other humans absorbs them into it's biological components and preserves their personality
>>
File: D0Z7vvbUYAEXMIF.jpg (181 KB, 900x641)
181 KB
181 KB JPG
>>96467522
You're spot on. I should have clarified I was talking about mecha pilot badasses. I've run and played in horror games where yes, roleplaying being afraid -- and running away -- are part of the fun. But for more action-oriented games, you kinda need some sort of "horror factor" rules. I mean, how many D&D players have ever RPed their low-level characters as being afraid of undead skeletons? At least the first time they encounter any. They should be scared, logically, but.

As for the game and its testing, I'm getting to the point where I need people to playtest it. However, I think I should learn how to put people under NDA, because I'm paranoid about people swiping it. I haven't run any Mekton games lately, but I do want to. Scheduling on the server has proved very hard, sigh!

File: cosmererpg.jpg (383 KB, 2048x1152)
383 KB
383 KB JPG
The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
197 replies and 36 images omitted. Click here to view.
>>
My friend is really into the books and got all the RPG stuff as early as possible. Personally I think the art in the book looks like the absolute blandest slop imaginable, all of the worst aspects of modern DnD, just completely dead and soulless. Also every time I have been around him listening to the books, which is quite a lot, they sound like YA novels, and I just really don't care for it. But I don't wanna make him sad, so I'm gonna play the game and actually take it seriously, since he usually does the same for me, besides that I think playing a game where I am not interested at all in the setting could make me a better roleplayer
>>
>>96468688
Well at least you know you'll be miserable going in.
>>
>>96468688
Luckily for you, prose of the source material and art in the handbook is in the top 5 things that almost never matter when you're actually playing a game, because those are usually substituted with whatever the GM comes up with or has on hand. Have you found anything of interest in the mechanics?
>>
>>96468688
The audiodrama versions of the books definitely save them for me. I don't think I could get through the fucking thousand page books or whatever if I was reading it and having to lug it around by hand.
>>
Do you have to have some le quirky mental illness or can you just play a normal character.

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

Comment too long. Click here to view the full text.
47 replies and 22 images omitted. Click here to view.
>>
File: PXL_20250904_0422029382.jpg (236 KB, 1500x2266)
236 KB
236 KB JPG
Just need the arms and shoulder pads for this guy, not sure if i want to add a chest emblem or something.
>>
>>96464779
The jump pack shield is too big and would turn him off course
>>
File: IMG_20250903_213101.jpg (2.3 MB, 1931x2369)
2.3 MB
2.3 MB JPG
Matted and various smaller details finished.
>>
File: 1726132971032782.png (968 KB, 1582x890)
968 KB
968 KB PNG
I need to paint about 1000 18mm miniatures like pic related but printed smaller
I have an airbrush and I hope to paint the eyes by touching the eyes gently with black ink but idk if I can a paintbrush that fine
What would you do?
>>
>>96470318
Give 'em a wash and call it a day.

File: Jump Chain OP img.png (21 KB, 510x574)
21 KB
21 KB PNG
>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


Comment too long. Click here to view the full text.
119 replies and 24 images omitted. Click here to view.
>>
>>96469945
>HeroBBS
>Origin: Active Hero, F, 18 -100 900

>Perks: Magician, Exchange BBS, Sage of the Forest -600 300
>Items: Magical Map, Magic Box -100, Magical Index -200. -300 0

I am absolutely not hero material, in any way, shape, or form. I still somehow got summoned to be a hero. Thankfully the hero summoning didn't break my connection with my apartment, so I was able to immediately freak out and vanish back to safety, before lucking into discovering my BBS connection and managing to beg someone else to solve things.

I'm gonna have to reveal the nature of the reality virus and my own bad/good luck powers which make me incapable of acting in public to convince people, but it'll be fine afterwards. Plus the reveal of my Archive Magic and magic internet is gonna get the attention of the BBS's Admins, who are gonna borrow my magic knowledge to do a really big upgrade to the BBS to add music, image, AND video support! I'm gonna get to be a VTuber to a bunch of isekai'd people now~
>>
If a jumper's only form of harem management is Scathach training him to be a harem protagonist and harem management skills from Wisdom of the Haunting Ground how big of a harem could he likely manage before pursuing more serious harem perks?
>>
File: 1298759190484.jpg (98 KB, 1024x900)
98 KB
98 KB JPG
>>96462194

The secret world
Drop-in

300cp - The Buzzing
000cp - The Truth Is Out There
000cp - My Neighbor Bigfoot
100cp - “Reap what you sow”
200cp - Smiling Magus
300cp - Anima
300cp - Of Another Age
100cp - Way of the Fist

300cp - Agartha

Comment too long. Click here to view the full text.
>>
>>96470010
The one thing Scathach is definitely an idiot about is her own emotions. If Scathach has taught you how to run a harem, you are probably worse off than if you went into it blind.
>>
>>96470320
Honestly she might just offer lessons on kidnapping women when asked for harem building teachings.

File: Dangerheart.png (1.02 MB, 562x686)
1.02 MB
1.02 MB PNG
Has anyone played Daggerheart yet? What's it like? Any fun?
1 reply omitted. Click here to view.
>>
>>96469835
>played it because one of our friends (who is a Critical Role fanboy) bought it
>he's thinking about reselling it
lmao it writes itself
>>
>>96469835
>It was mid.
Do you care to expand your critique?
>>
>>96470079
He offered it to me. I said no and asked him why? His response was "Im not sure about it. I was expecting other thing. It feels like it needs something else."

>>96470090
It doesnt innovate very much; its more focused in the narrative, improv and interaction between characters than in other aspects (making them just "and thats it"); the Fear and Hope is overused and after a bit loses the "uuuuh" effect; extra stepes just for the sake of complicate simple things; terms and mechanics very open to interpretation that leads to confusion and debates; the combat is slow; and the players have more power than the enemies (by mechanic and not very good balance of the classes) so the risks are low.
It gives me the feel of an easy role game for acting players that want to be the center of attention 80% of the time and "yes DMs".
>>
>>96470252
>"Im not sure about it. I was expecting other thing. It feels like it needs something else."
He should try not playing d+d
>>
>>96469800
I've run a mix of voice and text oneshots, and currently running a text campaign. I'm enjoying it way more than being stuck in eternal 5e hell, and it's going to be a handy tool to get people to step outside of 5e because if they weren't going to do it of their own accord they're highly likely the type that, even if they're not CR fans, they know the name and would try it because of it. It's not as big a shake up to the expected D&D as they tried to make it seem like before release and whatever, fine.

The books consistently harps on about players having to be awake and proactive and contribute to the game instead of having the DM do 99% of it. The physical cards are nice for when I run tables for teens and kid in OOSH, I already make my own cards for them but the core set came with one already. The main hurdle I'm coming across is people always trying to find a mechanical outcome for a thing instead of playing for the story, this also happens when I take an action as a monster and only make narrative/environmental changes instead of rolling to attack a PC, it's been fun working on that and seeing things click into place for new players.

tl;dr more flexible than 5e and faster to run, shame CR shot it in the head and went back to 5e lol

Why did they fumble making a good licensed AtLA TTRPGame? The setting was perfect for it.
200 replies and 17 images omitted. Click here to view.
>>
File: images (1).png (6 KB, 177x284)
6 KB
6 KB PNG
>>96468765
first time?
>>
>>96468546
Starting at "metalbending police" and working out really would explain a lot, if that's the case. After all, Toph as the police chief is one of the least sensible things that happened during the time between series. Toph has all the needed skills, but an entirely bad temperament for it. Her deciding to start a metalbending police team happens entirely without given explanation for how she came to that decision, and it's very hard to imagine how it happened. It's not like her arc in AtLA particularly directs her towards this, even if matters of trust and care do get better for her.
>>
>>96412723
>Zuko and his uncle
Wake up sleepy head, wrong show, people are talking about The Dragon Prince.
>>
>>96469226
Pretty much. It's very much a case where it feels like they worked backwards to justify it.
It'd be easier to buy that Toph was the one who started Pro-Bending inspired from her time at Earth Rumble.
>>
>>96443887
I don't no if your 907 is enough to bend her with your cock.

File: 1756545067741498.jpg (99 KB, 640x645)
99 KB
99 KB JPG
Dare you enter the wizard's tower?
59 replies and 10 images omitted. Click here to view.
>>
>>96453011
You can see where they sawed into his skull to remove the brain
>>
>>96463284
I don't think it's a warping of signals as much as it is the loss of a system through which to interpret them. The same fundamental conflicts are at play, concerning society, ethics, nature, time, suffering, human essence etc., but we no longer have a way to frame it. So people cling to the first thing that offers some ideas-structure, whether that is liberal idpol obsession and democracy-jerking, or altright ideas of stagnation or whatever. It would be religion, but most now grow up with no connection to or knowledge of it besides your weirdo mlm aunt and your frigid grannie who rants about satan in vidya, and to acquaint oneself with it requires a level of effort and erudition, where others are not only immediately accessible but forced onto you and rewarded socially. But those others are not constructed to serve that purpose, but are basically accidental, or economic or for some direct material or political purpose, and so always lead to severe contradictions for those who would offer themselves to them.
>>
>>96455190
One of many limp-wristed cartoonists propped up by imgur, reddit and whatever else.

I almost have trouble believing these kinds of "artists" become organically popular but I remember how stupid millenials were in their teens and twenties, and how easily they gobbled up everything on social media, no matter how insipid.
>>
>>96463284
The CIA is too busy trying to spread dissent and support for the US in Greenland to force-feminize people.
>>
>>96455190
Lions have the ability to work together.

File: Dark Sun.jpg (3.77 MB, 5595x4385)
3.77 MB
3.77 MB JPG
gib ideas for a Dark Sun campaign please. I think I'm going to do a really sandboxy war campaign between Raam and the bandit kingdoms in the north over an elemental nexus but I dunno how to start it.
10 replies and 7 images omitted. Click here to view.
>>
>>96462617
So play it.
>>96463174
>Can't
Crybaby says wha? Buy the books. Run a game. There absolutely are not any badwrongfun police to stop you.
>>
>>96463489
>are not any badwrongfun police to stop you.
I'm not so sure anon WoTC might hire some Pinkertons to come over to his house and rough him up.
>>
>>96460844
You can always try the old adventures in dark sun if you feel like it. And slavery is never just a one time thing under the burning glare of the dark sun. As long as the sorcerer kings rule there city's nobody is truly free even if they do not live in bondage.

The sorcerer kings love to run near constant slave raids in there own city's whenever they have a new idea pop into there heads and it needs tons of free labor to complete. New, bigger, grander temples to themselves and there own egos need to come from somewhere after all. So why not from the broken bodies and souls of massive temporary work forces you can whip into line from your own citizens. You can after all be dragged into and dumped out of slavery many times in your life. As soon as yu are done with whatever pet project your sorcerer king wanted done he will most likely just have you dumped back onto the streets where he does not need to feed, water, or keep you caged anymore.

Afterall the lifeless sands of the endless wastes are more than enough to keep you trapped behind his city's walls and under his control.
>>
>>96460146
We've been running a Palladium Fantasy Dark Sun campaign for awhile now, and it's pretty fun setting. Our DM has gone above and beyond and basically has a little compendium of each city state with hooks, so we're focusing on creating a little roving trade caravan/mercenary group. Raam is full of all sorts of conspiracies and strife between revolutionaries, infighting between guilds and nobles, and secret police. Our start was as slaves in the Draj arena that won our freedom, so that might be a good start for you.
>>
>>96463174
I think it's the slavery and race war themes. I don't hate trannies but I hate that media has been trannied.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.