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Creepy Spiders Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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>>
>>96466583
anon that newspaper is going to be fucking tiny on the printed card, there's no point putting actual words on it if it's not going to be readable anyways. Also, since the card will be printed in multiple languages, it avoids any potential accidental cross-language fuckery.
>>
>>96466587
I'm putting money more on a database error than an actual error of looking at the art and thinking it's somebody else than who's obviously responsible.
>>
>>96466610
>I'm putting money more on a database error than an actual error of looking at the art and thinking it's somebody else than who's obviously responsible.
AKA company puts in minimal effort, takes no precautions, and has no quality control
>>
Anyway here's... Pack filler.
>>
hekin kot

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Mull to three edition

Previous: >>96385998

>News & Reminders
Through the Omenpaths coming out September 23
Alchemy: Edge of Eternities is out
Cori-Steel Cutter is unbanned in Alchemy
New Alchemy rebalances are out
Arena Championship 9 won by Raffaele Mazza (Izzet Cauldron, Italy, he/him)
Arena Anthologies 1 & 2 now available in the store
https://magic.wizards.com/en/news/mtg-arena/announcements-august-25-2025

>Useful Links
https://pastebin.com/QFA0hqaA

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>>
You can literally go into the previous thread and see his posts about selling the account and how it's really true this time, not even two weeks ago. Sad to see.
>>
Its either play mobile mtg or farm beans what do you expect the shithole thurdie dumbass to do besides shitpost and suck cock at the glory holio
>>
Dirty ass bean eating fucking nigger monkey fuck you
>>
is there an easy way to filter for cards with X in their cost?
if there is one I can't find t
>>
>>96466630
https://scryfall.com/search?q=m%3A%7BX%7D&unique=cards&as=grid&order=name
Add "f:format" to that, where format is the name of the format you're looking at.

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Choose Your Side Edition

>Previous Thread
>>96437893
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96465703
What happens if they get eaten by a Specter?
>>
Which are the best non-generic backgrounds (no Allies, Resources etc.)?
>>
>>96466303

Ancestor/Dream and Totem. No clue otherwise, you are asking a broad question and i'm not one of those world of darkness nerds that rest on a mountain of game line series. I guess disappointments too if bloodlines 2 is any indication.
>>
>>96466303
The best non-generic ones are splat specific. Examples: Fairy Blood, Touch, Generation, Avatar, Eidolon, etc.
None of it will matter unless you're that splat or an infernalist about to fuck your whole life up.
>>
>>96466303
Eminence? Though it's basically only for Demons and/or their Thralls/Servants

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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Spent forever on this face, any tips on painting female faces?
>>
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Back shot
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Want to do a project. Who should I use as the base for a chaos terminator lord that isn't Abaddon on the far right?
He's just there for scale
>>
>>96466357
how about a regular terminator or even better a chaos terminator
you get 5 on the same box so you can always make a chosen retinue from the rest of them
>>
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>>96466594
I made the termi squad out of a bunch of recast abby's. You can see them behind the chosen.
I should really take a picture of everything

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I feel like making something, ideally something OSR-adjacent. This is kind of an open-ended question: what RPG supplement or other cool thing does /tg/ want to see? Think something you'd pay between $3 and $5 for.

I've got some game design and writing experience. I can handle graphic design and illustration (and sound too, if relevant). I just want some input on what you think might be cool. Trying to decide what to put a little time into.
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>>
>>96464475
I have lots of ideas. Mostly I wanted to see what /tg/ might think was cool. It's less about having ideas at all and more about trying to see what other people might be interested in. I figured about 3/4 of it would be insults and jokes, which seems about right, but sometimes people give interesting feedback.
>>96464598
Coming up with "an idea" is the easiest part of the process. I literally have hundreds of ideas, I'm not trying to source "ideas" as much as figure out what other people think might work. That other anon who recommended somehting from Sumerian or Aztec culture, for example.
>>96464610
Why is OSR the sewer? I guess I'm not tied to that idea specifically, my thought was that it would be good to make supplementary material because OSR stuff tends to be more system-agnostic, and I thought that might get a better response.
>>
>>96463772
Sell for $3 EACH completely un-playtested OSR variant classes
>>
>>96464610
The way normal people use the term "OSR" and the way /osrg/ uses it is not the same.

/osrg/ says that AD&D 2e is not OSR, for example, whereas the current hottest two games in DTRPG's "OSR" category are Ashes Without Number (Fallout version of the other *WN games, which are a bespoke d20 variation) and Mythic Bastionland (a derivate of Into the Odd); itch.io's top two are some Portuguese-language game called Mestres do Escuro (which, not speaking Portuguese, I don't understand, but doesn't appear to be a OD&D/B/X/AD&D 1e derivative), followed by a bunch of spells for a not-released system where the spell design uses "elements borrowed from both Cairn [and Draw Steel]".

>>96463898
A dungeon or other adventure that is well-designed and playable out of the box (or a series thereof, like a bunch of 5-10 room dungeons). One thing I've toyed with as a design principle is having two versions: one the sort of long, rich, deep text that's completely unusable at the table, and a second the "machine code" version that's usable as a quick reference at the table. OSR supplements have really hammered out how to do the latter as the only thing, but people do pay good money for the former as bathroom reading/fantasizing. There's some old Paizo quote about the majority of people who buy their adventure paths never playing them and just reading, and it's clear from the way (say) Curse of Strahd is laid out that Wizards is laboring under the same idea.

>>96466050
Based.
>>
I like floating islands and also subterranean worlds. And Pirates. Robots are good too.
>>
>>96465197
OSR isn't a sewer, the /osrg/ is.

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Previous thread: >>96346915

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What is your opinion on the art in GURPS books?
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>>
>>96464567
>so in theory at least you could have an ethical image-generating pipeline where all the money goes to the prompter.
Oh thank goodness, because that's my main concern with AI: I really want to make sure people get paid for typing a sentence into Plagarismbot9000.

Fuck off, preferably kill yourself too but I'll take just not having to see your shit-tier opinions ever again.
>>
>>96462767
I find the art in gurps books to be pretty vestigal, with a few exceptions. At its most useful it can show an idea which is hard to convey with words, like the old lying down, crouching, kneeling, standing diagram. In most cases the art in gurps books is just weird looking and doesn’t illustrate anything useful.

I’d like to see more art for GURPS setting books, though. Including a picture for transhuman space robots or specific sci fi guns would be useful compared to the usual fare of a page describing psychic powers next to a picture of a guy with his eyes closed and fingers on his temples.
>>
>>96464905
Maybe it's because I've been a GURPS enjoyer since age 12, but I never thought the art looked that weird. Some of it sure, but not most of it.
>>
>>96464188
>>96464291
Also:
>no Acute Hearing unless your character has extra ears
>but you can take Acute Hearing and Ultrasound Hearing with extra pair of ears
As hit zones are a non-issue, tails, horns and those weird head-wings on head don't even need to be handled.
>>
>>96464567
You're in denial about it still looking like shit and you want to get paid for prompting.

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What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
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>>
Shadowrun's combat always has me going back the game despite the rules bloat each edition suffers. I think for a cyberpunk-genre system it beats Cyberpunk because Initiative Passes makes a character that it faster actually faster.

Cyberpunk RED is more accessible though due to simpler dice mechanics. Yet, really if you wanted to play David Martinez from the Edgerunners anime Shadowrun is better at simulating his Sandevistan(Wired Reflexs in SR)
>>
>>96466498
its bait dumbass
>>
>>96466429
>>96466496
I should also note that GURPS time to kill is pretty low, and large combats will generally make use of Mook rules, meaning that a lot of those combatants will resolve their turns very quickly and be taken out of the fight after one good hit.
>>
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>>96466498
>using tired old memes from 1d4chan
>>
>>96466207
i remember one time we ripped through 40-50 goblins in WFRP, and it took us only about an hour. no special rules for fighting a pack, just the regular ones. imagine any other somewhat serious system doing that.

>it's simplistic
it's literally the same stuff they use in Mordheim minis

for me, it's the unquestionable GOAT. the dedicated autism-corral class (spellcasters), where they can have fun with complexity without bogging down the rest of the game, is like the cherry on top

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You know the drill, post you terrain collection, WIP terrain, or terrain inspiration!!!!
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>>
>>96463725
Are the walls plastic or prints? If plastic, sauce?
>>
>>96465818
Same question but for the opposite reason, that looks real exploitable for alien insectoid terrain.
>>
>>96465818
Its not flat at all.
>>
>>96466075
A shame, so I have to keep buying the overpriced amazon stuff.
>>
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>>96465260
On the other hand, sticking the caps of baby formula bottles together to make scifi containers worked pretty fine.
I added a bit of sand inside, for the weight, and used epoxy glue to make sure the two caps stuck together solidly.

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Calibration Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96466405
"Girls being cunty" and "girl failures" are replacing "girl bosses", making 3e's female empoweredment come as really outdated.
>>
>>96466253
Cooking.
Bitches love a guy who knows how to cook.
>>
>>96466471
It's funny because exalted used to have several good girl failure characters like Lilith.
>>
>>96466512
Depends on how they write her. Either as a battered wife rightfully angry that no-one tried to help, or "uwu im tsuntsun for her hubbie's re-incarnation Uwo"
>>
>>96466551
>>96466512
Just emphasis her need for freedom™*, and you get a romantasy FMC.

*Freedom entails being sent to the kitchen by a "more idealized than a Howard's mc" giga Chad.

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Creator of Shambala edition

Previous >>96365928

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>96464718
>the drasil discord is just one big psychology session for a suicidal troon
Coulve just said the discord is just doing normal discord things.
>>
>>96464531
Because programmers like to pretend programming is a huge hurdle and challenge

they dont realize that even though Indians fucking suck at it, they still do 90% of what they do for much much cheaper.
>>
Alter-S and MMK pair ban when
>>
>>96465251
AI does it for free
>>
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This was a good booster box

What made gnomes so special that they needed to be a core race for so long? they were only introduced shortly after the original races buts still stick around to this day. they are never really popular player races, and don't really fulfill the same fantasy tropes as the other races did
So why stick around as a core and not just be a later supplement?
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>>
>>96459601
>but why keep them around when the rule was long forgotten
Because despite the many retards here who seem to think halflings and gnomes are the same thing, they arent. They occupy their own niche of being a short magical pseudofey with an interest in innovative technology. The details of each race are fucking important to why they still exist and are separate concepts. That you lot of retards cant remember them or keep them straight in your heads doesn't give you an excuse to remove races.

As time has gone on each of these races has been given a specific niche, and expanded lore that makes them very different creatures. Thats why they stick around, they occupy a niche not covered by another race.

>>96460073
>both by having Gnomes not be core
Gnomes werent "core" in 4e because there was limited space in the first PHB and they wanted to include dragonborn and tieflings over the "standard" set of races. Beyond that the concept of the core race is something very stupid in 4e because they were released in the PHB 2, which is considered a core product for 4e alongside the PHB 3 and all DMGs.
>>
>>96459597
But Gnomes are magic Dwarves not magic Halflings
>>
>>96459667
I prefer gnomes to dwarves
>>
>>96461247
they recently got rid of the mixed races as their own thing if that counts
i
>>
>>96460214
gnomes in fantasy don't match really one to one with how we treat them in myth or pop culture
gnomes are just sorta the little dudes you put in your garden, but in dnd they live in caves
in most myth they're pretty interchangeable with elves, but i suppose goblins are too
in pop culture they're interchangeable with snow white dwarves and christmas elves.
frankly gnomes almost seem like they are in dnd for the normie friend who is confused why aren't elves working for santa

Getting anons riled up like it's Monday, welcome to another rocking thread of the Board Games General.

Previous: >>96428867

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
What off meta plays/builds have you seen severely irritate other players?

Are you a scripted openings or wild child type?


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>>96465189
NTA but we get what you are saying. I am spoiled with a group that will play almost everything I put in front of them, everyone is extremely good with picking up all the rules from a single teach and play competitively the first time around.
We still say "hey, I'd like to play X next time". If the stars align they all might even learn the rules beforehand (ok that happened exactly once). But the biggest thing is you avoid someone/you taking a bunch if big boxes with you only to hear naaah anon I'm not in the mood for 'german autobahn autism today'. Plus finding what game to play next is far easier that way
>>
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>>96465312
>>96464173
You're welcome anons.
>>
just printed an organizer for C&C Napoleonics and I can safely say the worst aspect of this game is setting it up
>>
What games never leave your bag? For me it's Innovation and Cockroach Poker, the perfect filler and palette cleansers.
>>
>>96466521
Innovation, Insider, Turncoats, Pax Ren, and my two games.

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"Luv me (AI) slop" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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>>
>>96465946
>week energy
i like this anon, post more please
>>
>>96462577
the bus closer in the image takes up 2 lanes of width. the one further away takes one. if this wasn’t AI the artist would’ve picked that up for sure. There was no reference used for this it was a drawover at best.
>>
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>>96462577
>>
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So, what exactly IS a "Spideruk?"
>>
I think we need more threads.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>96464791
The lunar mate.
>>
>>96466209
>Up side of this path being tread so much before hand I guess is the benefit of experience from your predecessors.
A well-traveled path that was laid down by people who wanted to make the journey easier for those who came after them.

>Yeah im just trying to think of things that would make good scene potential.
Midna creates some minions to throw into your defenses to test them. Having reached the second realm, Ritsuka was able to enter on her own as well, so she’s off to the side watching.
>>
>>96466324
>A well-traveled path that was laid down by people who wanted to make the journey easier for those who came after them.
Yeah, It does paint quite a contrasting picture to the outside worlds cultivators.


>Midna creates some minions to throw into your defenses to test them. Having reached the second realm, Ritsuka was able to enter on her own as well, so she’s off to the side watching.
I can see the midna thing but Im not sure if Ritsuka would be able to. She's body focused I'm not sure how she could admittedly. Though I do want to have a scene with her and venti talking about her own cultivation and its techniques and her thoughts about being immortal now. Ventis not growing alone after all. Midna and ritsuka probably have just as many thoughts and experiences on there own development.
>>
>>96466380
>Yeah, It does paint quite a contrasting picture to the outside worlds cultivators.
It’s a big part of why Hyrule is able to grow. The Triune Scriptures may be slower to cultivate, but average cultivators in Hyrule can grow much more easily, so while Hyrule doesn’t have more geniuses they do have unusually strong average cultivators.

>I can see the midna thing but Im not sure if Ritsuka would be able to. She's body focused I'm not sure how she could admittedly.
I was thinking of the idea that when you reach the second realm you could start to affect the world with your will, so if you allowed it she might be able to just will herself in.

>Though I do want to have a scene with her and venti talking about her own cultivation and its techniques and her thoughts about being immortal now.
Sounds fun.
>>
>>96466464
>I was thinking of the idea that when you reach the second realm you could start to affect the world with your will, so if you allowed it she might be able to just will herself in.
Ah fair enough. I don't want there to be that much overlap between paths. Though a little bits okay for wriggle room like that.


>Sounds fun.
Yeah, Ritsukas a genius proper. And she can grow incredibly fast but how she reacts to that growth and the changes by my thinking. Is still entirely normal if that makes sense. Perhaps even a bit less ready for it given the speed in which she reached it. I was thinking of venti actually listening and trying to help her with some of the spiritual aspects of god body eventually given he's more used to that eventually.

"Finding the fallen" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>96452189
Just finished it tonight after about two months of brief on and off reading every few nights. Very well done!

I like that Wilhelm is characterized so that you can see him eventually kicking the Great War hornet's nest OTL before all of his adventures really sink in. And that was a no-notes perfection representation of how I've imagined Morlocks too.
>>
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>>96452189
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>>96452189
This is insane, and reinforces the (until now, mostly fictitious) goal I had of eventually getting the World book in some printed format.
>>96452189
>Although, I am now in 2eanon's timezone, so perhaps scheduling playtest games will be a bit easier.
I hope moving across country went well, hopefully finding a new gaming group isn't an issue. The time difference wasn't much of an issue, in any case in the last 3~4 weeks I couldn't really do anything on the weekends, this coming one I should be free (emphasis on 'should', half my colleagues decided to quit without notice... ) so if Sundays works still for you we can have a game then.
>>96461600
>Pretty good film.
I remember having a lot of fun watching it, but it was back in theater, on one of my first dates. So, nostalgia may affect the result.
same reason why I still enjoy watching Josie and the Pussycats...
>Their version of Morlocks are what we could consider Neanderthals, or maybe devolved deepfolks. Is there a clear divide?
In my mind, yes, Neanderthals are either very hirsute men with rough features, or actual Neanderthals, Devolved Deepfolks have a very varied outlook within even the same family or across the whole group, from looking ghoulish to bestial (Moreau's).
You could argue that Apemen (and not Neanderthals) are a kind of Devolved Deepfolks, but I would suggest that Apemen have stable features across a bloodline, while Devolved Deepfolks are pretty much always playing the random-extra-organ-or-limb lottery every time they pop a new baby.
>>96399975
Do you mind if we change the name to this, to mirror the US one?
I think, even without the Headdress, that it is still a bit too good. +1 AP over the average is worth more than -1 LP. Would you mind if we removed the Quickshot Colt as well as the Colt itself from the profile, and have it an option along with the Longbow for him to take (Longbow training instead of quickshot?) ?


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