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Why did elves become so homogenized? How do you fix it?
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>>
>>96454890
Marcille is not exactly an elf either.
>>
>>96454890
>she's designed as a retarded moeblob
This is objectively incorrect. Immature? Yes, but she's no more retarded than Gandalf.
>>
>>96435572
No part of them is otherworldly though, they're just humans+
>>
>>96409925
She ticks every box of generic fantasy elf so I'm not sure why you'd think she doesn't belong there
>>
>>96409829
Critical lack of Deedlit in top picture.

>>96409859
GB2 Reddit.

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Feed me loyalists Edition

Previous thread: >>96446708

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>96465951
Given how complicated 2nd edition was it would be a big job. Though it would be funny to see HH adapted into any other warhammer ruleset.

I for one want to see the AoS and Necromunda versions. The former I think would be funny, and the later might actually be a good skirmish game.
>>
>>96466460
you need a proper video player, try VLC (open source and free)
>>
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How are IW faring this edition? They lost one of the best traits in the game but ignoring status modifiers is a pretty good trait too. They seem like the premier legion for camping 20 tacs on objectives no
>>
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>Brothers! Lords of Night! We are gathered here to practice our synchronized evil laughter. After me: MUHAHAHAHA!
>MUHAHAHAHA!
>MUHAHAHAHA!
>MUHAHAHAHA!
>MUHAHAHAHA!
>>
I want an Artillery battery in my SA - do I go with Basilisks or Medusas?

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Growing up edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>96464650
Ironically fear and loathing came first, then ffg released tcg a few years later, then fear and loathing got updated again to the 8e stuff.
>>
>>96463543
Not as such. You will not become a Rogue Trader through such openly dastardly methods.

It is possible if you have the resources to steal a warrant and basically strongarm/fool/blackmail the respective authority to actually give you a pass.

Naturally, you need to be sufficiently wealthy to have an opportunity yourself.

Also, without a ship, you are not a Rogue Trader, so unless it's some kind of very convenient situation like this >>96463585
I.e. dynasty is so sloppy it barely gives a shit to stop, you it's possible.
Unless you have a good plan, I'd shoot you down.
>>
>>96462516
Actually this is somewhat true too, since the warp does have sympathetic points where entering and exiting is easier than elsewhere.
Though most of these points have already been mapped out in regards to specific subsectors.

So in this manner, you are better off jumping around world X and then travelling to the world Y in realspace within a subsector. Voidships have big engines for a reason.
>>
>>96463543
If you are well-connected and powerful enough to steal a Warrant of Trade by force, you are already powerful enough to simply petition the High Lords of Terra for a Warrant of your own. That said, if you happen to acquire one that isn't in your name in a ruined space hulk or something, there's nothing stopping you from changing your name and pretending to be the last living heir of a dead dynasty or something. Nobody in the Imperium would be able to prove otherwise.
>>
>>96466739
Pretty sure Administratum bureaucrats would be, if motivated enough.
Those men are the RT's worst enemies ever.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96466209
>Up side of this path being tread so much before hand I guess is the benefit of experience from your predecessors.
A well-traveled path that was laid down by people who wanted to make the journey easier for those who came after them.

>Yeah im just trying to think of things that would make good scene potential.
Midna creates some minions to throw into your defenses to test them. Having reached the second realm, Ritsuka was able to enter on her own as well, so she’s off to the side watching.
>>
>>96466324
>A well-traveled path that was laid down by people who wanted to make the journey easier for those who came after them.
Yeah, It does paint quite a contrasting picture to the outside worlds cultivators.


>Midna creates some minions to throw into your defenses to test them. Having reached the second realm, Ritsuka was able to enter on her own as well, so she’s off to the side watching.
I can see the midna thing but Im not sure if Ritsuka would be able to. She's body focused I'm not sure how she could admittedly. Though I do want to have a scene with her and venti talking about her own cultivation and its techniques and her thoughts about being immortal now. Ventis not growing alone after all. Midna and ritsuka probably have just as many thoughts and experiences on there own development.
>>
>>96466380
>Yeah, It does paint quite a contrasting picture to the outside worlds cultivators.
It’s a big part of why Hyrule is able to grow. The Triune Scriptures may be slower to cultivate, but average cultivators in Hyrule can grow much more easily, so while Hyrule doesn’t have more geniuses they do have unusually strong average cultivators.

>I can see the midna thing but Im not sure if Ritsuka would be able to. She's body focused I'm not sure how she could admittedly.
I was thinking of the idea that when you reach the second realm you could start to affect the world with your will, so if you allowed it she might be able to just will herself in.

>Though I do want to have a scene with her and venti talking about her own cultivation and its techniques and her thoughts about being immortal now.
Sounds fun.
>>
>>96466464
>I was thinking of the idea that when you reach the second realm you could start to affect the world with your will, so if you allowed it she might be able to just will herself in.
Ah fair enough. I don't want there to be that much overlap between paths. Though a little bits okay for wriggle room like that.


>Sounds fun.
Yeah, Ritsukas a genius proper. And she can grow incredibly fast but how she reacts to that growth and the changes by my thinking. Is still entirely normal if that makes sense. Perhaps even a bit less ready for it given the speed in which she reached it. I was thinking of venti actually listening and trying to help her with some of the spiritual aspects of god body eventually given he's more used to that eventually.
>>
>>96466567
>Yeah, Ritsukas a genius proper. And she can grow incredibly fast but how she reacts to that growth and the changes by my thinking. Is still entirely normal if that makes sense. Perhaps even a bit less ready for it given the speed in which she reached it.
The idea that progressing through the second realm would mean leaving your humanity behind applies to her just as much as it will you.

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Karapurry Edition.

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
https://youtu.be/26Fqm9pMMeo

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5

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>>96462997
That chinese orange Yaopu pangguling over there messes with the whole pciture. CB should release Japanese Baggage remotes.
>>
>>96464328
Or just paint up a set in Jap colors.
>>
>>96462595
Probably depends on how easy/difficult it is to translate a sculpt into unicool or siocast. The two materials behave differently.
>>
>>96462997
>>96463391
>>96464328
I was about to post them, the 3 lists look very soulful.
>>
>>96462997
>beast hunter
>>96463391
>koga
so no matter what, a jap wins?

I don't play 40k and I don't have any of the books, but I have ONCE AGAIN heard some people talking about how powerful the space marines are, compared to normal people, and I had a sudden thought I need rules knowledge to disambiguate.

If a unit with 1 surviving standard guardsman charges a unit with 1 surviving standard marine what are the dice rolls that determine the results of that one charge? Assuming the luckiest rolls possible, is it possible for that guardsman to kill that marine?

If it isn't possible to do the 1-turn kill, what are the rolls the marine will make in retaliation, and what are the odds that the guardsman survives those to get another try against the marine?

(I'm not sure if "standard marine" and "standard guardsman" make sense - if you're playing a specific codex, will there be rules that make *every* marine non-standard, or is there a type of marine that every chapter gets? And same for the guardsman. If there's no "standard," then I guess I'm thinking of a Cadian charging an Ultramarine, just for being the two poster-boy codexes)
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>>
I consider ALL space marines and psykers Xenos and posit that they MUST FUCKING GO.

Total altered human genocide NOW!!!!
>>
>>96462570
>regular guardsman put against a person literally designed for close combat
Lol. Yeah, they can roll the marine over on the tabletop.
In the fluff, regular guardsman with regular guardsman equipment has zero chance without equivalent plot armor.
>>
>>96462851
>I don't have any of the books
then why the fuck are you here idiot? What does it matter to you?
>>
>>96466621
An elite guardsman (Lucifer Black) with a power sword scored a scratch on Alpharius in Legion during a 1v1. Died shortly afterward, but it proves the principle that a normal human, properly trained and equipped, can certainly go toe to toe with Astartes if they can even wound a Primarch.
Commissar Cain has won sword duels with Chaos marines. Catachans have slaughtered Khorne berserkers in close combat ambushes. Ogryns have pulled the arms off of terminators and beaten them to death with their own limbs.
>>
>>96466680
That's not a regular guardsman, which don't have power swords.
Though it's 100% bullshit against a Primarch 1v1, no discuss.

Regular humans do have a better chance against space marines even in duels, where they can primarily outwit them or take advantage of their insanity.
Or catch them in ambushes. That's plausible, but never guaranteed.

Ogryns tearing off terminator limbs is also bullshit though, termie suit is just too hard. Realistic option would be to tear their weapons out of their hands, like a thunder hammer, and/or use appropriately heavy thing to bash on their head, which with Ogryn strengh would be sufficient.

WARCRY LIVES! Edition

Previous thread
>>96312229

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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>>96463214
>>96463571
Anon, NTA, but what are some good sources for Epic STLs/minis? I'm particularly interested in Tyranids, Iron Warriors, or Ordo Xenos. Is there a sculptor like Forest Dragon for Warmaster that has a large offering in a similar style like that?
>>
How are the Nu Chorfs? I used to love them, solid line, disposable fouler hobgobs, put every single egg in the Bull Centaur basket. Are the new sorcerer guys good or just worse lineman? I fucking hate the new aesthetic they have though, glad I have a 3d printed old school team
>>
>>96464397
Epic is easily found everywhere, even on thingiverse you can find some very good epic minis.
>>
>>96457002

This the "simplification" of Star Player access has been the absolute worst idea they had in 2020 edition and it needs to go back to carefully curated lists of who will play for what. So what if that requires a lot of reading, casual players don't fucking use Star Players anyway.
Hakflem needs to go back to being Skaven and Underworld only. Cindy Piewhistle needs to be Halfling only. Gnomes should NOT be able to hire Halfling Star players full stop.
It needs to be fixing, and the longer it's left like this the harder the job is going to be to do.
Like, I would sooner they keep Wildly Innaccurate. Keep the defacto removal of Stat Increases from the game. Keep everyone's Passing stat being 1 less across the board in almost all cases than the previous edition.
If they fix any one thing, NOTHING would be better that going back to the properly curated Star Player access lists.
>>
>>96465729

The new guys are fairly pointless. It's amazing how dirty they did the Sneaky Stabbas though. Overpriced, with shitty skills, no Dirty Player and no basic access to Sneaky Git. A skill LITERALLY NAMED AFTER THEM.

Incredible.

But you can still build them the old way, and it'll still work. Sure you lost Tackle on your linedwarfs, but Ironhard skin basically means they're never going to get fouled, are largely immune to chainsaws, don't need to worry about Mighty Blow or some random stadium or weather roll or a wizard with a lightning bolt.
It probably won't FEEL like it comes up all that much, but it's probably going to effect the opponents planning more than you'll realise.

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Previously on /slop/: >>96444948

▶ Thread Task: Roll Will save. Someone's fucking with your mind!

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
bing.com/images/create/
designer.microsoft.com/image-creator
huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
huggingface.co/spaces/black-forest-labs/FLUX.1-dev
fluxpro.art/
replicate.com/black-forest-labs/flux-dev
huggingface.co/spaces/multimodalart/stable-cascade
huggingface.co/spaces/google/sdxl

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>>
>>
>>96465971
>>
>>96465971
>>96466698
ups forgot comment text. wanted to say neat look like the sin city style
>>
>>96465728
Nice, really nice
>>
>>96465840
Oh look, it's Morbin' Time

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Tomb King edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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It's baffling that the Knightly Order AoI is so incredibly shitty when 6E explored exactly the same concept but actually made it fun.
> Orders have a range of positive traits such as being wealthy, blessed or brave
> They also have negative traits like being humble, foreign or undisciplined
> Mix and match to make your own Order

It would be so simple to produce an updated list of these and actually make an AoI that is both fun and tactical.
Also why is the KO the only AoI not to have any unique units or traits? You could just remove the 0-1 limit on Order upgrades in the GA list and the whole AoI becomes redundant.
>>
>>96466094
>educated, scholarly noble who isn't a pussy in a fight
This is the easiest archetype ever, this is what actual nobles were in medieval European /his/
>>
Can humans and beastmen interbreed? Is there any canonical instance of this happening, or is the closest you get when humans produce gave children?
>>
>>96466534
Beastmen are the result of such trysts at times
>>
>>96466534
If it weren't for the explicit mention of "beastwomen" in the Archaon book, I'd think it was the only way Beastmen came into being. But yes, they fuck elf women, they fuck human women, they probably would fuck dwarf women if they could get their shit-soaked ammonia-scented hands on them, and this results in half-beast monstrosity offspring.
>b-but muh biology
Chaos magic nigga

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>your party enters a town
>a kid bumps into you
>you notice he stole a jawbreaker that was in your pocket
How does your character respond?
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>>96466125
>It seems mainly to me that the questions you proposed as more robust alternatives are looking for something other than whatever this twinkie hypothetical is looking for
I mean yeah, the twinkie hypothetical isn't even related to playing games and has never been asked for a game.
Meanwhile the three questions offered actually ask the players of expectations and boundaries they wouldn't want the GM to cross.
>>
>>96466200
I sometimes ask potential interested players a hypothetical question of what their character would do in a particular situation. Usually after we've already long discussed essentials at the table, like boundaries, rules, scheduling, etc. Like if their character see a robbery in progress, or comes across a beggar, or sees someone drop their wallet, small stuff like that. It's a pretty good icebreaker, and actually does help for me. Some of them know exactly how they want to answer and it means I can focus on making sure the rules are upheld. Some are completely new and they get stuck on whether or not they're "answering right", it tells me they may need a bit more prompting than the other players at the table.

Like, by your own admission, you've never had to vet players before, so don't knock it till you've tried it.
>>
>>96466341
>I sometimes ask potential interested players a hypothetical question of what their character would do in a particular situation. Usually after we've already long discussed essentials at the table, like boundaries, rules, scheduling, etc.
This seems pretty useless for trying to weed out people who spaz out then, because all of those normal questions would weed out said behavior while being far more effective at establishing the type of game you're going to run and players you want.
>>
>>96466465
It's been the opposite in my experience, actually. I've dealt with plenty of guys who happily bother by the book and the rules, especially if they get to minmax and curbstomp shit, But when it comes to making choices not contingent upon the roll of the dice, they start worrying about picking the "wrong choice" or the possibility of messing up and get so anal about it. They'll deliberately shoot at monsters that are already engaged in melee with their friends, then deflect any bad feelings directed at them with "it's your fault for getting in my way". They'll treat npcs like crap, then get angry at me for said npcs being cold to them for "being antagonistic".

Found out that same type of person doesn't take to scenarios where there's no explicit right or wrong answer, even when I tell them it's just an icebreaker and that I'm not going to punish them in the game for it. If I tell them their character comes across a beggar asking for a spare copper and ask what they do, some get pissed and say I should letting them roll for perception to make sure they know if the beggar is on the up and up. Doesn't occur to them to just outright ASK if they could do a roll, since I've played with some guys who are more comfortable leaning on their character strengths mechanically rather than play it out theater style and accommodated them with it. Just immediate anger about their lack of "player agency". Same for if they see someone drop their wallet, they'd grab the contents then immediately backtrack it while demanding to roll to determine if it's a "trap", like if the cops will swarm them for it. Specifically to avoid the "wrong" choice.

I don't have as much patience for that kind of player nowadays, so I just recommend they go to a different table if they get that neurotic about it and insist by the book because they implicitly don't trust me as a DM. Trying to do things optimally or bothering by the book is fine, it's just not how I enjoy running games nowadays.
>>
I've dealt with many players across many games, and none of the ones who could handle a 1 on 1 talk about gaming were the type to then get filtered by a very simple hypothetical.
All the twinkie question serves to do is to make the GM seem kinda weird.

>Be me.
>Skitarii Vanguard Alpha Psi-77, IIIrd legion forge world Frevexia.
>After sufferings heavy losses in the Pariah Nexus campaign.
>The somewhat eccentric new arch magos of our fleet (the old having been killed during the war) has decided we need a vacation for some reason.
>Marshal Juronious has told me they think they're mad, but orders are orders.
>So that's why my squad on some paradise world somewhere in the eastern fringe guarding our arch magos as they suck down oil margaritas.
>A couple troops not on guard duty have taken to enjoying themselves here, but my hunter clade are on guard duty, honestly on oil margarita doesn't sound too bad right now.

Previous Thread: https://suptg.thisisnotatrueending.com/archive/2025/95328135/
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>>
>>96454980
>>96463287
>>96463479
>Be Captain Laskar
>Ordering all guns to fire on the hive ship
>Directing Helltalons and Helldrakes to combat what are essentially nid boarding parties
>The Tau ship marked as Pe'quod is firing all its railcannons into it
>Their Admiral must really hate that ship in particular
>Then the Mechanicus plow into the vessel sending chunks all over that the Tau and ourself obliterate
>I would give a sigh of relief but we have to do some maneuvering around
>The mechanicus are trying to pin us between them and the Tau
>Not happening
>Order helldrakes to target their bridge
>Some of them will certainly die but helldrakes are easy enough to come by
>We have helltalons after all and the warp is very mutation happy

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>>96462082
>>96461738
>>96461958
>Be Apothecary Corvek Nuln
>With me linked up with Morvi I learn of the Alpha Legions plan
>Morvi agrees to it sending Heartseeker to go deal with it
>Tells me to go back to help the 98th and my Apothecary serfs
>Begin to run back at speed killing any genestealer life form that comes my way with chainsword and plasma
>Eventually reconnect
>Genestealers and their cultists are reducing in numbers especially with the more veteran 98th returning
>Spot a couple Tau prisoners
>Have to inspect them later
>Disassemble a genestealer that gets close
>Link up with the Pimp Master himself
"Good news is the non tainted slaves have been sectioned off, I was hoping to deal with the genestealer cults discreetly by sending them to be incinerated but seems the arrival of their 'gods' riled them up. Regardless glad to see you lot safe"

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>>96463745
>>96463698
>>96463479
>>96463287
>be former Word Bearer Champion "libri insulsus"
>actually be Alpharius
>and that wasn't so bad actually
>I don't know where that ork ship came from or why it's translating mechanicus codes but hey a win is a win
>watch as the smaller chunks of the white hive ship rain down on the planet
>werid how the nids arnt going haywire yet
>or the cult either if pdf chatter is to be believed
>if anything they seem to be getting more aggressive
>and why was ir just one hive ship I mean it was big but reports from agripina says admiral spire killed bigger and that one had back up too
>wait a minute
>the awnser hits me like a blood raven drop pod

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>>
what the hell is this thread even supposed to be other than chat GPT slop
>>
>>96463698
>>96466393
>Be Captain Laskar
>As I'm ordering my crew to maneuver the vox starts blaring
>Apparently that Hive ship was containing a swarm lord who would call forth more nid fleets to its position
>Spot it falling from Space towards Happy Ending
>We've got what we came for and what we got in return was a small genestealer cult on board
>Xuul has also arrived having gotten in through a hanger bay mostly only really used by him when returning from flying in space
>I don't want to stay here any longer
>I'm sure Lord Morvi would agree we've got everything up here and Heartseeker and his flock haven't been deployed
>Get on vox to Morvi
"My Lord permission to flee the sector, we've got potentially multiple hive fleets coming in. We have our new slaves and Xuul has confirmed his return to the vessel. What do we gain from dealing with the swarm Lord?"
>Morvi is quiet and I can hear his growls

>Be Lord Morvi

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Which game is currently in a worse state?
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>>96466285
Magic, but mostly because Warhammer hasn't undergone Fortniteification and started ramming licensed crossovers into the setting at the expense of its own brand identity.
>>
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Magic. How is this even a question?
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>>96466285
Magic by a huge margin.
>>
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>>96466285
GW is still making Warhammer models.
WotC isn't making Magic the Gathering IP cards anymore.
>>
40k. Magic has fun formats and draft is consistently good. 40k, meanwhile, has always been dogshit.

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Tear Throat Edition

>Previous thread:
https://archive.4plebs.org/tg/thread/93579002

>Official Website:
https://massifpress.com/lancer

>Mediafire (Books and LCPs)
https://www.mediafire.com/folder/0txhhkaj3y7vg/Lancer

>Retrograde Minis
https://retrogrademinis.com/
https://mega.nz/folder/aMslAKxI#UNjxW7xB2RMqbLZqCWqpUg


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>>
If there's one thing I love about lancer, it's that whenever the fag-sorry, fans, try to force it on to /tg/, whether it be through Stealth generals, parasytising other threads, or just openly like this one, they get called out by the board in general and shat on until their driven off again.
>>
>>96466406
MechWarrior. Play 2nd edition, it's the best and integrates we with the wargame. Just be warned, mech combat is not something an unarmoured pc wants to be around.
>>
>>96466406
Embryo Machine.
>>
where would one be able to find a link to the SecComm server? as entertaining as it is to look at pnet screeching, sometimes its better to be able to talk about different viewpoints without trannies crying for you to get banned
>>
>>96466421
I wasn't aware there were so frequently lancer stealth generals that it was a problem. I just show up when there is a normal general.

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"Luv me (AI) slop" Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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>>96462577
>>
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So, what exactly IS a "Spideruk?"
>>
I think we need more threads.
>>
>>96465362
Easiest 3 day ban vacay is always calling out kikes of the coast and shekel sucking Nosewater, most likely because most of the mods here are also kikes. But you would think that a company who employs and is run by kikes would also understand that even in this Balduvian axe-forging forum there are some Phyrexiakike sleeper agents who get roused from their slumber when the enemy (us) evoke their unholy names before the altar of Magic the Gathering.
>>
>>96466517
A baby Garruk spider

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James is gonna freak edition

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes

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>>
>>96465734
Oh my stores haven't been running tournaments for like 3 years now, just the odd prerelease. But people do play EDH, twice a week even.
>>
>>96462297
It's fun, shame there's no fucking players here though
>>
TC playing the new ashes meanie on stream today (pve mode for anons with no friends)
>https://youtu.be/u_gxm8hxzhw
>>
any ff tcg player, what deck you playing?
>>
>>96465734
As an ex-competitive Modern fag until MH2, its because they spend 0 time fixing their competitive formats, hell its happening right now in standard

Modern keeps getting some fucking retarded Universes beyond or pushed card that just stays center stage in the format for over a year before correction. I get wanting people to use new cards and such, but it's so ridiculously strong or forced that it warps the entire meta game around the one ring or some other BS that its unfun.

In standard, there's Vivi thats turned the format into Izzet or rogue decks only. And because they don't want to ban more cards again after JUST banning 7 IN A ROTATING FORMAT, its going to stick for another 3+ months.

People just quit and play other card games because before when Wizards got careless, they had no choice but to wait. But now there's great card games you can play as an alternative, and you just don't go back because being excited for a new set every 3 weeks just isn't possible if you have a life.


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