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Previously: >>96807579

▶ Thread Task: Autumn! Falling leaves, bright colours, falling temperatures, syrupy pumpkin coffees.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W


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>>
>>96837241
Don't let him drag the thread off topic. Just report and hide.
>>
>>96837254
He brings up the qualityfags every chance he gets, knowing full well they'll respond, because he enjoys the arguments.
>>
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>>96837527
Now that's some titty armor. Neat
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Good morrow sloppers

>>96836373
Kino, welcome back assuming that's you

>>96836653
Thanks bro you too, love your Trek gens

>>96837527
Very very very nice dude

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade Gygaxian D&D, its various modern clones, and content created specifically for use with this. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade (74-83) — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread, feel free to check them out for answers:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>96837061
>A ot of RPGs are cargo cult games written by people who don't even know that their games are incomplete
Someone pointed this out in /nsrg/ recently:
https://archive.4plebs.org/tg/thread/96803352/#96805019
Very interesting read on the difference between design vs replication.
>>
>>96836930
>I can't find anything missing
Ah, yes, no, gotcha. Dungeon Under the Keep is complete. It's BlackWyvern's Cellar Below the Guide House that is missing information on its third level.

I mix them up because I've combined those two, as well as Dyson's Screams from Jedder's Hole, into a huge ten-level dungeon under the Keep.

>>96837061
>A lot of RPGs are cargo cult games written by people who don't even know that their games are incomplete
Wise words. Would go well in the n00b guides.
>>
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>>96815749
Has anyone here tried running any skirmish matches with any OSR? I don't mean like mass combat. I mean small scale like party vs party. It sounds like something me and my friend would enjoy but I can't really envision a costing method to use. I'd probably be happy rolling 5 guys against 5 and a dungeon to battle in. But a little balance and stretching my noggin' wouldn't hurt either.
>>96815985
Whitehack has cool rules for player deaths and ghosts that I wish to use one day. That cover art however, is atrocious.
>>
>>96836275
I can't tell if I'm supposed to be posting here or not.
Every time I come back here it gets worse. The first time I came here I got a very helpful signpost to Ben Milton's stuff and then when I came back here again everything that wasn't some specific printing of B/X was being slammed while a flamewar raged on about said specific B/X printings.
This applies to /tg/ on a whole too.
>>
>>96837593
>Has anyone here tried running any skirmish matches with any OSR?

Inspired by Dave Arneson I ran player party versus player controlled Dungeon monsters with fog of war.
The guy running the dungeon will just swarm the party.

I also had 5 attack a house and 5 defend it, rainbow six siege style.
It works fine.
I used B/X rules then but I would have used AD&D 1E for surprise, segments and weapon speed now.
Characters split up to cover more space so the side based initiative isn't a detriment.

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I'm Conveeeeeeeeeeeeeeeerting edition

>Previous Heresy: >>96818935

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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Remembermancer image of an Iron Warriors veteran legionary instructing an Inductii Circa. M31 (colourized)
>>
>>96837485
>Remembermancer image of a GW Heresy Iron Warriors veteran legionary instructing a FW Heresy legionary. Circa. M31 (colourized)
FTFY
>>
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Champion Garmund of The Fangs of The Emperor is battle ready and awaiting basing. (Ignore the growing pile of assassins)
>>
>>96837485
There were no remebrancers left when the inductii were created, especially in the Iron Warriors
>>
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>‘Does something disquiet you, Mal?’ asks Fulgrim from where he walks beside the equerry.

>The III Legion zone is quiet but not silent. Sounds reach from the distance. Even in empty passages there are shouts that rise and then cut off. There are rustles that become the rattle of servo-carts carrying ammunition. The murmurs of vox-horns fade into laughter.

>‘No, lord,’ says Maloghurst. But he can feel fingers touching his back under his armour, just over the healed wound that has twisted his frame. It happens sometimes – ghost sensations caused by nerve damage – but this time the fingers feel real, soft and warm on his scars. ‘Just the old wound,’ he says.

>‘Ah yes,’ says Fulgrim. The primarch nods, understanding. There is something both vital and cadaverous about his face. New jewels glitter on his armour and dot his cheeks like crystallised tears. His hair falls in a perfect wave of ivory. But the edge of the primarch’s red cloak is frayed, and there are stains on his armour, tiny flecks of what might be dried blood.

>‘You know, Fabius might be able to do something for you. He is quite remarkable. His works are wonders.’

>‘I am fine, lord,’ says Maloghurst.

>‘Just so, Mal,’ says Fulgrim. ‘Just so. You are the epitome of devoted duty, ever able, uncomplaining despite the weight on you. My brother is fortunate indeed to have you at his side.’

>‘Flattery, lord.’


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Confess
It's ok, your players won't know it's you. We're all anon here.

How often do you fudge? Why? Do you regret it?
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>>96837316
I'd say you did right. Ultimately there nothing changed result-wise besides some minor resource spending, she would've gone down, rolled a death save that didn't matter, then the next person would kill the monsters and the cleric/druid/bard would bring her back up with a 1st level slot. The only thing not fudging there would accomplish is robbing the player of their cool moment and take away one tiny resource.
>>
>>96837316
I think as a "veteran" player I'd be disappointed to find out the DM fudged for me to semi-script an outcome like that, but pulling punches on new people to help them experience the cool parts of TTRPGs is probably good. You did right imo
>>
Anyone who makes a blanket statement like "it's never okay to fudge and if you do you're a bad GM" is almost certainly a nogames tourist, or is themselves an abysmally shit GM.

That aside, I think fudging on occasion is fine for the sake of pacing. Things like having an enemy die when they're at 1 or 2 HP left after an attack, or letting players pass a check outside of combat if they're "close enough". Same goes for if a player is attempting something particularly cool or interesting in combat/a crisis situation. Of course, I also just let players DO things without having to roll at all a lot of the time (if they're not under duress), especially if it's something their character is supposed to be good at or knowledgeable in
>>
>>96836154
It's not okay, fudging is cheating and takes all fun out of the game.
>>
>lots of arguments in favor of fudging when the enemy is down to 1 HP
Why? That enemy still has some luck left and doesn't have a scratch on him. Hit points are not meat points.

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Previous thread: >>96735244

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: Is Reach important or is it all about how you use it?
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>>
>>96836962
Sounds reasonable enough.
>>96836996
They can't block and it doesn't benefit dodge, so it's still more vulnerable to ranged attacks than a blade and board fighter.
>>
>>96837046
Yeah but money is ultimately a fairly low bar to clear, especially since polearms are dirt cheap to begin with. Going by LT, a fullsized halberd is only 150 dollars; so you're only spending 750 on the thing. It's even less money if you go with a dueling halberd instead.
>>
>>96837085
Remember that +2 to parry comes from using the balanced hafted weapon with the Staff skill. So you will also need Weapon Adaptation perk to use Polearm weapons with Staff skill.
If you want to take attack with Polearm skill and then switch to Staff to defend, you will also need the Form Mastery perk for a specific weapon. A nice side benefit is that it also works as Reach Mastery, as changing reach with Staff skill is free action.
Then there's the -4 default from Polearm to Staff, so to actually enjoy better parries you need to buy it up.
>>
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I take it back. I don't want Xing La gone bros.
Everyone on the first page is trying hard to be badass, meanwhile this goofball is just having a good time.
>>
>>96837500
Sure, but if you're taking advantage of this; you probably have that in mind and already building your character around getting those perks or just straight up buying some staff skill

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You do make your level 1 characters have appropriate backgrounds for their level right anon?
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>>96815088
I'm that DM and I'd happily take a party of Eric Steele's. It's easier to play around.
Sparkle the tabaxi on the other hand is irredeemable and likely so is the player.
>>
>>96836770
Sounds utterly boring and like a complete cop out. Basically just your own avatar.
>>
Oh hey another thread that proves that OSRspegs are a blight on the hobby.
>>
>>96817863
>you then ban normal guy stuff from others. Now the fighter can't even hide behind a barn cause that's a stealth check.
No anon. You're getting all mixed up.
You don't even roll for most stuff, your DM auto passes unless there is a plausible chance of failure.
Thief's are retarded because they use % for seemingly no reason, and at low levels the % is so low it's annoying for players to play and it's annoying for DM's to adjudicate the other classes fairly when they try "regular thief stuff".
>I can do this so you can't do this
Is modern design and thinking.
>>
No, I write 14 page backstories about how he's slain dragons and taken goddesses as lovers and then I get pissed when the DM says that the goblin's crit kills me outright

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Watching pokemon with Ashlizzle edition

Previous: >>96704038

>News & Reminders
2026 sets revealed at MagicCon Atlanta: Lorwyn Eclipsed, Secrets of Strixhaven, Marvel Super Heroes, The Hobbit, Reality Fracture, Star Trek
Creator showdown tournament won by Ashlizzlle
Arena Direct: Modern Horizons 3 October 17-20; chance to win two Japanese Modern Horizons 3 Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-october-13-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Now that the dust has settled, what's our verdict on pick-2 draft?
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>>
>>96834272
The second ability doesnt specify what kind of counters so +1/1 counters i guess?
>>
Hear me out
Bring ante to Arena.
That's it.
>>
This game is rigged and now I feel taking it personally is just correct. I Have an amazing deck but my draws are always shit while my opponents topdeck the most amazing stuff!
>>
>>96835212
>2. Dies to sheoldred's edict, nowhere to run, momentum breaker, thoughtseize
you run cartouche of solidarity to dodge edicts.

All the shit you're saying applies 10x to Historic which is a more powerful format than Pioneer and you can still win with it. I'm not saying "This deck is unbeatable", but saying "oh dude thoughtseize exists!" is just totally irrelevant when thoughtseize is also in historic. So yes it looks like the real answer is "the pioneer meta is stale with lack of tournaments to netdeck"
>>
>>96837630
oh right sheoldreds is nontoken. mine is based on an old Modern version of the deck that features gingerbrute and optimistic scavenger as 1 drops which also provides edict protection. Unconditional board wipes are far more problematic but people are often greedy and refuse to run them, and if you're going first you can often kill them turn 3 or 4 before they use them anyways

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I thought the "pushback" against female custodes sent a message?
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>>96803234
So glad i don't play this shit anymore.
>>
>>96803234
By the time GW does it, the rest of the world will be past that particular cultural zeitgeist simply because catch-up by executives is always a few years behind. So they will also have to do a backtrack and temporarily raise prices to counter the sales hiccup. The prices obviously won't go back down.
>>
>Five minutes after female marines become canon.
>>
>>96818848
I know you're probably trolling, but for just one example, Hermann Goerring was a transvestite.
>>
>>96803234
Cool
More reason to not pay for gwslop

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>Previous thread:
>>96804587

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd,
HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>
Anyone have scans of all the Warcrow stuff?
>>
Was Death Fields not an actual wargame until this year or something? I'm just skimming through plastic proxies and it seemed like the flavor text for Wargames Atlantic's miniatures had a decent premise at least.
>>
>>96837568
Yes, it was just a loose grouping of sci fi military miniatures until two months ago when they made the rule set.
>>
>>96837568
The rules stuff they put out sucks major butthole
>>
>>96837603
>>96837592
I see. That's a pity.

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/k/ Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96698459

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favourite firearm in any of paizo games?
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>>
>>96830183
I've always pictured tiger style as nanto seiken from fotn, anything else just seems too convoluted.
>>
>>96830183
dont get worried about trying to link stances to real world martial arts styles. Just use the mechanics, fuck the descriptions. Make them what you want them to be.

I made a boxer Swashbuckler with Martial Artist and used the Stumbling Stance as Dempsey Roll
>>
2e/golarion general
is there a specific saga lands country that would fit the vibe like rashemen from d&d the most? so tribalish with lots of witches, animists and druids being the knowledge go-to's, weird dream rituals etc.
>>
Are their any obvious things that you think the undead archetypes/ancestries are missing? Like mummies not having any way to inflict curses in people and instead being based oj unarmed attacks for some reason. I was thinking of running a homebrew game where all the players played undead and wanted to homebrew some.
>>
>>96832605
I guess I'll go down this route
>I made a boxer Swashbuckler with Martial Artist and used the Stumbling Stance as Dempsey Roll
Fucking nice

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is the NSR?
the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
This thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

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>>96829321
Games for your pic's feel?
>thread question
Conflict is necessary, but not necessarily with enemies. Races are always a change of pace for me, and pursuits too.
>>
>>96835860
>Games for your pic's feel?
none that i'm aware of. something like Ace Combat, Black Lagoon, and Michiko & Hatchin rolled into one

more of the guy here: https://bsky.app/profile/dofresh.bsky.social
>>
>>96835546
Assume this is good faith and not bait.

You CAN talk about it here, but it's not necessarily the place where you will get the most or best answers.

If you want to talk about Gygax's AD&D ("1e") played the Gygax way, you might have better luck asking on the real /osrg/ thread, which is very much focused on that style: >>96815749

If you want to talk about AD&D 2e, you might try on the 2e thread that is posing as an /osrg/ thread in a pathetic attempt to hijack it: >>96815556

The second one is also the thread if you want to talk about AD&D 1e but played in the narrativist / railroading / Hickman style, which is what lies at the core of the AD&D 2e game philosophy. However, you're not very likely to get useful answers there because the thread wasn't really created to discuss games, just to troll the real /osrg/.
>>
>>96830719
>Could it be any more obvious that this general was created by that one sperg and while he has his troll version of /osrg/ up he no longer cares about this one?
You lads are always welcome back in the real /osrg/ while he's not there if you want to come hang out.

It's funny really, I remember that you'd get shit for liking something like, say, Shadowdark, but no one ever told you not to talk about it over there. Which means this thread doesn't need to exist and is just a divide & conquer attempt.
>>
>>96837444
>no one ever told you not to talk about it over there
Just because saying it's shit was almost always enough to get people to stop talking about it, unlike 2e, which is an obsession of one particular psychotic individual who's been trying to use it to torment /osrg/ for years at this point.

>Which means this thread doesn't need to exist and is just a divide & conquer attempt.
I disagree. There's definitely multiple games that are off-topic on /osrg/ but deserve a place where they can be discussed. Shadowdark, Mork Borg, Cairn, Knave, Mauritter, and so on. So /nsrg/ does serve a purpose.

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Does it piss anyone else off how people think the Guard is just disposable chaff? They're not the most elite forces the Imperium has but they're hardly cannon fodder, in fact I'd say they're the most elite common infantry of any faction in the setting.

Now, I know what you're thinking. "How can Guardsmen be as elite as Aspect Warriors/Crisis Suits/Ork Nobs?" But that's not the average soldier of those factions. A Guardsmen isn't going to be fighting 1 to 1 versus an Aspect Warrior or a Crisis Suit or an Ork Nob, they're going to be fighting Guardians, Firewarriors, and Boyz instead, the common chaff of those factions. Likewise with all the other factions as well.
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>>
>>96837340
>Er... no?
I suggest you read the 3e codex, pg. 58 to 60. The Imperials reached the Tau core worlds until the resistance became too much and the reinforcements they were promised had not yet arrived. Then Kryptman ordered everyone back (to fight the Tyranids) and a hasty peace was negotiated.
>>
>>96835886
I'm sure some guard look like that. there's a million different IG regiments (literally) and no two are alike
>>
>>96837352
>Are modern militaries crippled by Army, Navy and Air Force being separate branches and even within the Army having different regiments working together, rather than each regiment having everything they might ever need?
Modern military branches cooperate and use combined arm doctrines, attaching companies to fighting forces to mix and match into a complete detachment that is prepared for most eventualities. The Imperium's military does not. Guilliman designed it that way on purpose to make sure that if an Armored Regiment goes traitor, it won't have any infantry support because all the infantry are in the infantry regiments somewhere else. It also won't have air support, or orbital support of course.
>Vast majority of rebellions are not Chaos related.
Guilliman didn't give a shit about secular rebellions. Read the fucking lore nogames.
>>
>>96837488
>Modern military branches cooperate and use combined arm doctrines
As does the Imperial Guard. Imperial Guard codex contains units from infantry, artillery and armoured regiments, abhuman regiments, Officio Prefectum, Tempestus Scions, Adeptus Mechanicus, Imperial Navy, Adeptus Astra Telepathica, etc. all operating together. Regiments from different worlds are trained using the same manual to ensure that even if regiments come from different cultures, there's a unified framework that allows them to work together as a single army. What the separation ensures is that because they all have to cooperate, rarely does one person have full command of everything necessary to wage war (on the Imperium). Instead of one lord commanding all the ships, land forces and logistics necessary, there would need to be a larger conspiracy among several members all commanding a portion of that force.
>Guilliman didn't give a shit about secular rebellions.
Which would be weird considering during the Heresy, on top of all the Chaos corrupted forces, there were large numbers of opportunistic individuals seizing the moment to carve a small empire of their own across the galaxy. Rogue traders and lords in command of regions of space with armies loyal to them before the Imperium.
>Read the fucking lore nogames.
Strong words for someone who doesn't know basic codex lore.
>>
>>96834842
I don't know. I don't think about 40k lore, ever since the primaris situation. If GW doesn't respect or care about its own setting, how could I?

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>96837496
Please no. We don't need to make Lunars more one-note than they already are.
>>
>>96837463
>>96837496

Usually when I think of lunars it is from the full moon point of view rather than Changing Moons or No Moon pretty much never pop up on reflecting the competence of the lunars other than being able to shapeshift. It's weird, but every time lunars are talked about it's usually in a combat situation. No one really talks about a lunar being able to deceive heaven by subsuming the fate of another. Which they could do in 2e, but too much effort when you can kill better.
>>
>>96837422
>Like the one poster calling Conan a lunar can work. It annoys me because i'd rather give that to solars.
Caste book dawn outright copied the frost giant daughter for Yurgen origins.

And despite technically sharing the "anti civilization" theme of Howard's works, it is only surface level.
Lunars are anachoprimitivists, compared to Howard's "stop being two faced opportunist snakes".

Lunars actually have more in common with the degenerate savages that Kull and Conan fight.
>>
>>96837547
>Lunars are anachoprimitivists
In 1e.
>>
>>96837552
They never really stopped, see 2e Ma-Ha-Suchi.
Even when 3e and Essence tried to move away from it, there's still shades of primitism in their writing.

Rolled 3 (1d6)

Welcome to Bonkville
Population: (You)
>>
File: bait max.gif (3.06 MB, 500x207)
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>bonkville
>>
>>96834424
>3
Yeah, okay. Maybe don't hit me with your purse next time.

File: 40k Voidships.png (1.48 MB, 1599x624)
1.48 MB
1.48 MB PNG
Voidships Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>96808279
>I've been blocking indians, retards, political stuff and 40ktards that just bicker about female space marines and other retarded stuff.
This is the healthy way to live and enjoy the hobby.
>>96824817
Praise his mustache.
>>96833498
>Faithful Fred
Second for FF
>>
>>96803516
Let people who aren't retarded worry about it.
>>
Rogue Trader here. What do you lot feel like is the safe spot percentage of mutants/xenos I can have working on my ship before it becomes a problem? Of course, Navigators don't count.
>>
What are some interesting side objectives for a space hulk "dungeon crawl"? Doing a one shot for it, and I'd like some ideas for optional things players can do to get resources for the mission, or restore cohesion. I haven't played either space hulk or deathwing so I don't really know what those games have as options
>>
>>96837525
One. Not one percent, one as in singular. Not excluding the Navigator.


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