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Oops, All Saturnine! Edition

Previous thread:>>96586138

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>
>>96606305
But the lines are so prominent, though. How can a thin couple of paint coats and some varnish even that out?
>>
>>96605765
You sure can.
Can I interest you in 6 tribunes?
Or 3 greater demons?
Or my favourite, 10 paragon legion champions with jumppacks and meltabombs + 1 legion chaplain with jumppack and then you attach them to a 10 man praetorian command squad with a master of descent from the primary detachment.
>>
>>96606090
'REMIUM 'RODUCT 'OVE, 'EST 'INIATURES 'N THA 'HOLE WORLD!
This has been an issue since they released the mechicum AT knights. They haven't changed since then
But the first image is a mold slip not a print line issue you would think they would replace THAT
>>
>>96605765
Behold!
>>
>>96603839
>>96603962

For me, Vet Breachers are probably how I'd introduce 4 lascutters to a Spartan by having them all Clown Car into a Rhino and having it just yeet them out in a fairly good radius.
Although there's nothing wrong with doing that with something AV14 yourself.

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Trading Rogues edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>96603868
I read that DH2 is the only system of the three that doesn't use actual money. I'm not sure how I feel about that. What do you think DH2 does well?
>>
>>96603868
Expanding on that, 1e has entire pages of tables for your character to buy advances from and going outside that requires them to either spec into an alternate career rank that has it or ask to buy it (usually at an inflated price). 2e has an aptitude system where anybody can buy anything (except for psychic stuff unless if you have the psyker aptitude), it is just a matter if how expensive it is. I personally like the way 2e does character building since it allows far more variety even if everybody picks the same homeworld and background due to the role they can select in character gen.
>>
>>96603894
Correct,

Dh2 has Influence
You get a number requisitions and you have to roll under your influence so it works like other stats

DH1 has money, careers have various incomes and every item has a price

In my eyes DH2 rules contain the needed fixes (tho I happen to be playing with 100+ pages of houserules) but DH1 jank has its charm too
>>
>>96603954
Not that anon but I'll play Devil's Advocate and say the chargen freedom, to me, is a downside. I don't really like the modularity that second edition offers, and I find it more flavorful for a character to fit a specific niche. I also don't like how less dangerous second edition is than first edition. New acolytes are meant to be bumbling fucking retards, in my opinion. That said, neither edition is perfect.
>>
Can anyone recommend some reading on the beatification process? Obviously going supersaiyan and incinerating a daemon counts, but there's also saints like Rybel Gorth, who kept a hundred minds safe in the warp. Who makes the final decision? That sort of thing. I'm thinking of having a player find out he was declared a Saint without realising it.

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RETVRN Edition

>Previous Thread
>>96590318
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>96606064
It was poorly handled in general, with a couple of especially weird project managers.

https://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf

>Most of the sources spoken to for this piece identified the same problematic CCP manager, who had little vision for what the finished game would look like.

>“Not once could he answer any question about moment-to-moment gameplay or areas of focus,” says one source. “Instead, he preferred to deliver buzzword-laden rambles… It was not uncommon for him to communicate in onomatopoeia.

>"I once saw him looking over the shoulder of a programmer at some bit of User Interface the poor guy had hacked together. He straightened up, put fingers to lips and said, ‘No, this isn't it at all. Make it more... psssshhhh’ He hissed on his fucking fingertips, like the air coming out of a bicycle tire, and then just walked away.”
>>
>>96606629
>>"I once saw him looking over the shoulder of a programmer at some bit of User Interface the poor guy had hacked together. He straightened up, put fingers to lips and said, ‘No, this isn't it at all. Make it more... psssshhhh’ He hissed on his fucking fingertips, like the air coming out of a bicycle tire, and then just walked away.”
Truly a modern da Vinci.
>>
>>96606629
>identified the same problematic CCP manager
A name would be nice.
>>
>>96606629
oh that's where this is from! friend in my group has been using
>Make it more... psssshhhh
as a meme for years now and i was always slightly confused
>>
>>96603644
What is everyone's experience with running WoD one-shots?
As in, self-contained scenarios that can be played entirely in a single, few hours long session or 2 sessions at most, preferably with some of the players being new to the game. Can be with premade characters, but doesn't have to.

I'm asking because based on my experience I feel like most WoD games are really designed with a longer campaign play in mind, where you can really get into your character shoes, experience them struggling with their unnatural existence and everyday life in it, explore their place within whatever power struggles and intrigues they're entangled in etc.
I'm just kinda having a hard time coming up with scenarios that are short, self-contained things you can just quickly jump in and out of in this setting that would feel satisfying, unless it;s with PCs that were already estabilished in former games. But maybe it's just a me issue, so I wanted to ask whether you ran those, how did they looked like, what they were about, whether they were good and what are your general thoughts on the matter. Getting a regular group for a campaign can sometimes be tricky after all.

We mostly play oWoD Vampire and Hunter

Trench Crusade General - /trench/
Let's Make A Warband Generator Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online, but are split between the website and the discord. They have all been collected here for your convenience:
https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

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>>
What conversions would you guys be cool with before they get too sci-fi/silly? I'm thinking of using spare PanO Knights and Fusiliers for New Antioch and make a Fusilier a Sniper Priest, but would that be too sci-fi?
>>
>>96605607
Most of the vibe-check is paint and silhouette so it depends, you can always cut away or fill all the greebles with milliput
>>
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Ran a guy through a few learning games this afternoon, just some 700p basic matches with Great War.
I took a war wolf with generic heretics, felt bad, swapped deployments after he remade his list and took my usual mammon but without a war wolf.
He took the plague basic variant, then swapped to the variant where you can give zombies guns.
The entire warbands basically getting gas masks for free was quite a rain on my parade. As are the 2 attendants on a machine gun rot knight.
Anyway it was fun and he was happy he managed to beat out the heretics by 100 points in the second game.

Next time we play he’ll be going to 900 8 glory and we will see the horrors unleashed


What’s the deal with the big rulebook 1.0 btw. When are we expecting it?
>>
>>96605607
I think the knight heads and bodies would look okay for new antioch if you took off the antennae, as would the fusilier bodies and legs. The main issue imo is the all the tech lines and lights in the armour not meshing well with the smooth, broad plates that Antioch likes to use, though to be fair the lights can easily get repainted as rivets.
>>
>>96606451
>The entire warbands basically getting gas masks for free was quite a rain on my parade.
Yep normally it balances out as you end up playing multiple unique factions and people over the course of your campaign. But back to back it can hurt.
What were you running in generic heretics that you had enough gas for that to be impactful to your gameplan?

>What’s the deal with the big rulebook 1.0 btw. When are we expecting it?
Soon TM. Rumors say by the end of the year. Nice board anon

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96499456


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>>96600421
I would have wanted to add as well...
>the Indoornesse
but Melan, while being admittedly a very gifted module designer, is a bit of a FOE in that he only gives distances in terms of time and not of space, so it's impossible to say.
>The Caverns of Thracia's Level 3
but as far as I can see there's no indication of how large the Palace Gardens are, nor any explanation of what defines their borders: Cavern walls? Or something more magical, mystical, eldritch, and arcane?
>>
>>96600536
To be fair, Melan *only* does this with the Indoornesse AFAIK, so it porbably has less to do with him being a FOE and more to do with it being a liminal magical space which doesn't obey normal rules of physics (most obvious in the case of the castle within, of course).
>>
>>96600609
Fair enough.
>>
>6. Make a magic item
Blissbringer

This rune-inscribed pacifier is made of bronze, with the part that's supposed to go in someone's mouth covered in soft leather. When a wielder holds it and pronounces the name* of someone within line of sight, that person must make a save vs. spells/WIL/Int or the pacifier zooms out to them and plops itself in their mouth. That person is then unable to speak, drink potions, or do anything else with their mouth for 1d4 turns. Aside from spells that dispel magic, it is possible to remove the pacifier through brute force, but doing this does 2d8 points of damage to the victim as flesh is torn.

* Referee's discretion as to whether nicknames would work; I would rule that nicknames made up on the spot definitely would not, but if it was a long-standing nickname that the person responded to, it probably would.
>>
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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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Down a player since one of our number left for college, but the rest of the gang got together to resume the campaign this week. Lantern year 22.
>>
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I sadly don't really get to play KDM much, but finally got this resin guy painted up for a skirmish warband.
>>
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>>96606605
Ran out of steam a bit near the end, but I think he looks eye catching enough.
>>
>>96606605
>>96606608
that's really good, care to share your method for the armor ? will you coat it in gloss to make it look like porcelain ?
>>
>>96606722
Cheers. White primer, glaze with very diluted pinks, purples etc for the shading, then lots of layered highlights with thinned white. Took a while compared to every other colour.

Some two or three years ago, I saw someone start up a 13th Age 1e living world/West Marches server. The premise of the setting was, essentially, isekai. New PCs would simply appear somewhere in the world; I do not remember if they had their starting gear or were essentially naked.

The twist here was that the isekai process was """""realistic""""" in that there was no guarantee that PCs would appear safely on the ground. The GM had each new PC roll on a comprehensive set of tables to determine whether they appeared in the sky, in the sea, immured in the earth, or, yes, atop terra firma. There were rolls to determine height or depth, and distance from the nearest settlement.

Naturally, multitudes upon multitudes of new PCs simply died. No worries, though, because the same player could simply try again with a new character, possibly with the exact same character sheet. It was very goofy in a morbid way.

The GM must have been doing something right, because the server attracted plenty of players. I did not play myself, though.

That is all. It is just a small, silly anecdote.
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>>96599198
You would think, but it does make sense:
- Y/N surviving the fall isn't going to be a character design consideration.
- The character is spirited to a random place rather than character designed for that place. You might be able to glean info on the environment otherwise.
-You can use the same generated character and try again.
The main issue is just...why make them fall if not doing so is a precondition to play on. Just float them down. Can they get buried underground too?
>>
>>96598744
>The GM must have been doing something right, because the server attracted plenty of players
It isn't really hard to attract plenty of people who are desperate for a game online.
>>
https://www.reddit.com/r/rpg/comments/1no8sdt/your_new_pc_spawns_in_the_sky_and_splatters_onto/
>>
>>96605177
wow. What a lazy piece of shit redditor.
>>
>>96605177
>OP doesn't respond to a single commenter on reddit too

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Something clever edition

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

>BT22 Cyber Eden questionnaire

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>>96606379
I don't know. Introducing the chance to brick on a black EX3 rookie from one line and this champion of the other seems like a bad idea.
>>
>>96606379
Niche uses really. Raid Greymon could be used to hit floodgates but BT17 already did that while keeping the rookie's name and already nobody runs that.
Jamming Garurumon might be useful if they ever lose their bullshit option that replays any rookies they launch at security.

I think Date is the best Omni support this set.
>>
>>96606399
I will never understand how digica players think about consistency and bricking. It's irrational in a way I didn't think was possible. You can literally force feed the most brain dead top-tier deck in existence to them, complete with rolling waves of support any other deck would drool over, and they'll go "EW NO WHAT IF PUTTING THIS INCREDIBLE CARD IN MY DECK MADE ME BRICK WITH THESE THREE SHITTY BLACK ROOKIES I PLAY???"
>>
>>96606548
When you get this much support your main concerns shift more towards consistency of effects rather than abundance or even power levels.
>>
>>96606692
Bro the card is raw consistency.

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Work in Progress "H.A.T.E." Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
> Cleaning up the house
> Put off minipainting for half a year
> Feel like priming some up
> Can't find the bag
Real fucking cool
>>
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>>96606327
>>96606258
This one. I fingerlicking love how anon did this cloth.
>>
>>96606339
I feel like anon was trying to do a shimmering cloak with the lighting pattern but it is coloured too flatly. It needs more highlighting and contrasting black, but I do agree that the concept is really good
>>
What's the best way to magnetizing vehicles for transport if they don't use bases? Assuming things like tanks that are mostly flat, shoving rectangular ones at the bottom of the interior?
>>
>>96606770
Put the tank on a decorative base, and then magnetize that.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96605445
Can't say i have seen this on telegram.
>>
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>>96605456
>>96605456
That's a 2003 or earlier model, no wonder 3d printers wouldn't have it.

Like half of the most wanted stuff from forge world is like 1999s material that 3D printers just never got scans of, I have some of the stuff from 1998.

I'm going to sell it soon but, it will be extremely upmarked given the extreme rarity of what i have.

Here's some of the guard stuff from 2003-2000 used in conversions.
>>
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>>96605456
>>96606226
found this in the pack that has been mentioned way too many times lately
>>
>>96606226
What kind of scanners do scanfags use anyway? I have a bunch of armourcast shit in my collection.
>>
>>96606732
google openscan

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n5MILE edition.

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
[YouTube] [Infinity Universe] Studio Update - Gen Con 2025 Seminar

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5

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>>
But the problem I see with "must have 15 guys" approach is how second group is still limited to 5 orders. Since it's mostly also composed of defensive units (like some remote you park at spot and let it scare off people), someone who would activate at last turn to touch objective or be entirely situational, they don't need much orders anyway. In the end, it's still about main group of 10 people.
>>
>>96603788
He explains it in the video, it's because there are like 4 Warcrow products, so it's extremely easy to stock and produce and if people are interested in it they can only buy those, leading to high margins.
>>
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>>96606741
Is the novel out yet?
>>
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some people just look at this guy and say "yeah thats me"
>>96606757
warson.al still says preorder?

Soon™ Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96606617
wargames atlantic is a gay ass faggot company and I spit on it like I spit on GW
>>
>>96606617
Isn't that just Warlords of Erehwoh
>>
>>96606673
>concerns himself with fiddle sticks and farts in the wind
You're easy to push around.
>>
>>96606723
I hear you faggot but I'm still not going to buy your gay shit. Sorry.
>>
>>96606718
That's more fantasy bolt action and not mass battle.

Previous Thread: >>96262368

For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>96465762
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://tayruh.github.io/solo/solo-roleplaying-toolkit.html

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>>96599773
It really depends. Usually, especially if you go into harder zones, you will hit a problem somewhere. That's a matter of not being able to have tons of dice in all of your stats.

For example, I once posted a story here about a half-giant whose greatest challenge was that when she lost fights and got captured, it was something next to impossible for her to escape by sneaking. She spent over a week enslaved by especially large greenskins because she had to wait to be rescued, and her story ended when she couldn't escape her capture by cultists and got gradually more and more corrupt. That was a character with a ton of strength and endurance, but that didn't make her immune to getting absolutely overwhelmed by large groups of relatively strong enemies, and then suffering consequences for having a deficiencies in certain areas.

This is how Lewd Attack should generally work, I think. That, eventually, you will find a situation where the dice will not be so favorable to you. This is why a variety of challenges is important, and not just harder fights. Especially in older versions of the game, it wasn't particularly difficult to make a character who could break things because challenges were mostly combat-centric. A caster who can just devastate all of the fights at the start, a character whose dodge rating is so effective they would be exceptionally difficult to damage, etc, and people did those things by accident (or sometimes on purpose, not understanding that this defeats the point to some extent).
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>>96602393
You purposedly went into harder zones at the start if I remember right so it was obvious that she lost a lot of fights. That's not a good point to make regarding how easy is to get stronger if you say "if you just go in hard zones you are not OP" which goe back to the lose on purpose.
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>>96602572
I'm honestly surprised you remember that. Of course, at the time, the idea of how "hard" alternate zones were was vague, and I was going more for themes. In a lot of her adventuring, she could still just strike things down casually due to how immense her strength was, so I don't think she was all that inappropriately rated for it. I intentionally built her to be one hell of a fighter, and that showed up plenty. She just also wasn't super fast, and also could lose out to other extremely strong fighters on occasion.

All that is to say that she was, in some ways, very OP-seeming by the standards by which people play the game, but still had her weaknesses that came up, and that the opportunity to lose wasn't missing, because I was intentionally challenging her.

You don't really "get stronger" all that much in Lewd Attack, unless you are already pretty far into the game and can pull incredible treasures or stat boosts somehow. Your skills refine, which makes rolls easier, but you generally don't have much you can do to change the actual number of dice that you're throwing. If you need to pass a challenge that's hard, and you only have 3 dice to throw on that particular challenge, you need a lot of luck to pass it, and you're very likely not to.
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>>96599773
>an average build
Really gonna depend on what you mean by that. Human generally has max of 5 for stats. Is having a 4 in a primary attack or defense stat considered average? Because I can assure you that having an 8 or 9 attack/defense skill makes the game far more challenging. If you consider only having max stats to be "average", then you might want to reconsider your definition of the term.
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>>96605284
Humans can feel like "hard-mode" with a maximum of 10 for whatever they heavily invest in. They are more consistent with rolls that aren't necessarily their forte. But if you venture out into other areas or fight foes from dangerous missions, they often face enemies throwing 12 attack dice at them.
I'd still say that 10 dice is the average for skills that your character is supposed to be great at.

Yoooo edition

Previous: >>96486846

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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I could use some advice on a few things here, i'm running a D6 campaign, those old west end game guys. Anyways, when i create maps what's a good size? I have trouble getting my players to move beyond 5 ft every fight, EVERY fight, and it doesn't help that even common rifles have 100 on medium range. I'm also trying to do a clone wars starfall, changing up some things, but what's a good replacement for the walker in this era? Because the clone walker is ridiculous and stupid, and not boss worthy.
>>
>>96603398
Here are the costs. From what I saw, people are building the commander at around 150ish, but the operative can go as low as around a 100.
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>>96604160
I'd honestly rather play Saga if I wanted a Star Wars d20.
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>>96605598
The childhood slavery, the jedi telling him 'no family for you!', then losing his mother and then his wife
Also the Sith Lord who corrupted him I guess.
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>>96604160
>but can 5e properly support a SW ttrpg?
No it can't.
If you really need something digestible for DnDrones, play SAGA (but don't if you can help it.)

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96606006Is
in /greatcthulhudreams
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>>96595802
Requesting the Foundry Module for Cosmere RPG: Stormlight Stonewalkers Adventure
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>>96598681
ss oioe35
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Tried this once before and got pretty lucky.
Heres my wannabe collection of anthro/sci-fi/post-apoc faggotry <<<<<<<
Cheers in advance for any help!
>>
The game I was requesting was already here, thanks lad!
>>96596700


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