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File: Da FAQ 2025-03-21.jpg (9 KB, 193x249)
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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Requesting PF2e Myth-Speaker 3: Titanbane
>>
Whats the archive that has stargrave stuff?
>>
>>96649852
Looks like the Star Trek curated got nuked, does anyone have the 2nd Edition ST Adventures 2d20 stuff from Modiphius?
>>
Any one got Mythic GME 2e or the magazines? Pretty sure it wasnt in any solorpg I could find but I only loosely went over the archive, thanks.
>>
>>96660629
Look again

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96660356
so apparently its huge, the few(8 zip files) i came across alone take up 40 gigs
>>
>>96660494
That's it? I thought there'd be more. My fucking Blood Bowl collection takes up a few hundred GB.
>>
>>96660356
same
>>
>>96649314
neat
>>
>>96660531
nah the person I came across was only able to upload a few of them.

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Artifacts and Evocations Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96659655
Logistics also implies that you can deliver the infinite resources to where they're needed, which is a taller order than just having unlimited resources. Also, the Dragon-Blooded know this, as it's how Lookshy's Karal Linwei managed to devastate the Realm's forces in Thorns with comparatively minimal force.

It's not going to be a cut and dried fight. Not even close. They'll still have more forces than you, which means that they can send both standard forces and headhunter operations after the Solars with Wyld Shaping. If they lose, they take a hit, but if you lose, you'll have to comb Creation for a new Wyld Shaper.
>>
>>96659978
>it's how Lookshy's Karal Linwei managed to devastate the Realm's forces in Thorns with comparatively minimal force.
Sounds cool and interesting, may I know more?
>>
>>96658309
>I'll never like 3e art. 90% is so shit.
What's so bad about it, and what's the 10% you like?
>>
>>96660458
It's in her entry in Scroll of Exalts, but it's not a very lengthy discussion. It's mentioned in passing that she took her elements (in a military sense) and priority targeted supply lines.
>>
>>96658889
Except the Wyld literally mutates you and makes you go crazy like the warp if you spend too much time in it. And you need to deal with an infinite amount of Raksha.

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Rise! Rise! Awake from thy slumber and walk this earth once more! Revival of the Old Thread.

We talk about monster girls and build a setting for them. We can all post pics and images and art of Monster Girl Encyclopedia monster girls and talk about them, but bear in mind this is not KCs MGE canon to the letter. Seriously lads, a lot of people have their ideas and they aren't all the same, we can all agree to disagree. (Just remember to have fun!)

Warhammer Fantasy roleplay homebrew link:
>https://docs.google.com/document/d/1-khJ4fE5v2MyrumyZoauEJ4VIucMO-kP1MGHNVtaDkc/edit

Dungeon World Monster Classes.
>https://docs.google.com/document/d/1tnxUNkYKWeDtVtyPk8sYAiTsfwBwcNeC1DKg_0GTb8U/edit?usp=sharing

Genesys Monstergirl races:
>https://docs.google.com/document/d/166447sk679VFybDfLoNwilCfYmtHZbCt3626u6BWPG0/edit

Monster Girl Adventures:
>https://docs.google.com/document/d/1M6DO3eO7T1pxFK7eoGT2QvEy2kZAW0MIQLnjhYZsVXg/edit?usp=sharing

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>>
>>96652877
Neat idea. Is there a system that works well for it?
>>
>>96652877
That is pretty cool.
>>
>>96654441
>>96655531
Thank you. That had been one of my choices for monster girl ally in that CYOA >>96568661.
>>
>>96652877
>>96657412
Other monster girls to pick possibly include the living armor and fey queen Titania.
Would be a decent set of stats for survival while also being fun to live with in such a world.
>>
>>96659715
Dryad, nereid and sandworm are also very intriguing.

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Now that the dust has settled, did Horus Heresy ruin 40k?
The emperor's fall and the battle of terra were mysterious and ominous before but horus turned it into soap opera bullshit
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>>
>>96659786
>HH revealed way too much, and reduced the mythology to crappy soap drama, and increased the demand for almost all Primarchs to appear in 40k, no matter how obviously dead they are (which was all but unthinkable before).
The same can be said for any piece of lore before an arbitrarily decided time point. 2nd to 4th edition pulled back the incomprehensible warrior monk mystique. The Imperium went from fluff blurbs to being actually explained. There exists no mechanism that birthed the Horus Heresy that hadn't done the same for earlier lore additions.
>>
>>96659566
Exactly this
It's always tyrranids, necrons or chaos. There's never anything else because GW doesn't have models for anything else. Idk wht this mystery that 40kids jerk off about is because even before the HH books the stock 40k antagonists were getting stale.
>>
>>96660278
Yeah that's always strange to me because they have an entire bestiary to pull from rogue trader and the rpgs but for some reason they always make the baddies the factions that have armies. Which is understandable from a business standpoint, but man does it get tiring
>>
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>>96659792
>It wasn't because it wasn't fucking detailed.
Anon, stupid is stupid no matter if you explain it in one sentence or 150,000 words. People like you complain about the 150,000 word version when we already knew the traitor Primarchs were pussy faggots and the Emperor was a dumbfuck couldn't understand their hurt feelings or tard wrangle them enough to keep them in line. The worst you can blame the HH series for is filler. There's around 50 books of filler in a 64 book series.
>You would know if you actually read the codexes from the time instead of watching YT videos and readings Wikis.
It's always funny when a franchise tertiary throws an accusation like this out, blindly projecting his own failings on others, completely clueless that we already knew the full lore of why all the traitors turned by 2001 thanks to Index Astartes.
>>
>>96660560
NTA but I despise how people who have suffered through the HH series will lord it over people who only read the index astartes articles and maybe a few novels by spouting random (usually retarded) trivia. For example: "DID YOU KNOW PERTURABO WAS PLAYING WARHAMMER 40K IN ANGEL EXTERMINATUS?"

like, yeah, iron warriors primarch playing a miniatures wargame, big whoop. Not to mention the retardation of "ANY MINIATURE WARGAME MUST BE WARHAMMER," that just makes you sound like a hobby secondary who isn't aware other wargames exist and have existed since long before warhammer.

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Thread #001 Autumnal Equinox Edition
Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>96590318
Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

let me know if I should add anything to the op post yall. And welcome back to oldfags and newfags alike!
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>>
>>96659477
How's the wife?
>>
>>96660523
Now now. The antlers were a bonus. It’s still twent gangrel ears of varying sorts.
>>
>>96660555
Alas, I shall just have to bear the weight of your disappointment. It'll be a difficult cross to bear, but what is unlife without a hurdle to overcome, non?
>>
>>96660599
Did Mr. Cornucopia ask for antlers?

But fine, we'll be in contact for delivery.
>>
>>96660663
‘Tis merely a gesture of good will! How often does one find gangrel antlers afterall? These are irish elk by the looks of it. Maybe moose. Guy had a very weird “beast” form honestly. His ears will be sent as well, have no concern.

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Welcome to the very first Adventurer Conqueror King System General, a long-awaited thread finally dedicated to discussing ACKS, games being run in it, its supplements and any relevant systems with a focus on domain play and domain play rules.

>Macris's website and a place to get the books
https://autarch.co/adventurer-conqueror-king/

>ACKS 1e SRD
https://tkurtbond.github.io/ACKS/acks_srd.html

>ACKS 2e
Search the sharethread >>96595802 or get the beta rules off scribd

>Etiquette
We're interested in talking about games here, not about dramafagging or the history of reddit or snarking over ecelebs and other public figures. Please keep discussion of that sort contained to other threads.

>Thread Question

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>>
Was going to have the Ottermans as the crumbling empire in my next game. Anyone know of any resources for how they practised religion back in the day. Did they still do the 5 prayers a day. Bells rung when it was supposed to happen?
>>
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>>96659206
>the Ottermans
>>
>>96616533
Ah. A prophet.
>>
>>96659391
I will not be apologising for the typo.

Another question. Importing goods only takes time doesn't cost extra? I feel like there should be a fee or something.
>>
>>96659206
To my, admittedly limited, knowledge, the Ottoman Empire at the time of its collapse was Sunni Islamic, but essentially let each province govern itself, and collapsed along ethno-nationalistic lines that also lumped greeks, turks, and christians into seperate categories. Ao in practical terms for running your game, yes, and you have historical precedent for regional variation along ethnic and religious lines.

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I am making my own medieval fantasy game. These are some of my goals:

>Emphatize slice of life scenes and allow for maximum worthless roleplay
>De-emphasize combat, specifically meaningless combats with 1d6 goblins constantly. Combat is Nice but many combat scenes are there just fillers for the fighters to use their feats. Combat is better when it makes sense to the situation and the plot, gratuitous grinding has tired me forever i think
>Spell hunting. Basically the wizards must get into dungeon-like places to catch more spells. This is a good way to fluff dungeons around them and to drive the party organically into them

The most challenging point is this last one:
>Make normal persons investing skill points into mundane professions balanced against investing them in combat or Magic

Cont.
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>>
What slice of life setting would /tg/ want to live in?
>>
>>96658626
Probably Frieren
>>
>>96658495
Conan's stories are most certainly not low stakes. He is always in mortal peril. The stakes are as high as they can get for him.
>>
>>96660118
Plus,, in the latter half of his life it's always about how the destiny of Aquilonia and his destiny are intertwined, with Pinero and Thoth-Amon and such out to subvert the whole nation.
>>
>>96660118
>>96660245

The Aquilonia ones aren't, but most of Conan stories are not epic, world-spanning quests but rather minor quests and missions in local settings, self-contained, with a minor reward, regional impact. Sure, life is at stake and there are actual dangers.

It's a matter of semantics, really.

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Reminder that goblins are ontologically evil and there is no act or harm against them which is wrong.
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>>
>>96657133
>>96660422
>>96657360
I'll shorten it for all anons present
Goblins have been domesticated.
that's the whole explanation.

next up is gnolls, can we make them into functional members of society or at least something edible?
>>
>>96660451
Eating dog is against my culture, Chang.
>>
>>96660480
>Eating dog
Hyena is actually genetically quite different to dog.
but also, nigga they technically people, and that's your complaint?
>>
>>96660517
My complaint is the necessity to make all monster races into something morally ghey.

Gnolls essentially already have all they need, since they take after African hyenas. I.e. savage cannibal barbarians who who might as well be exterminated for the cultural habits, aggression and mere appearance without much fuss, exactly like the natives.

Goblins at least solidified into something more harmess and negotiable in various incarnations. If it's mostly coombait.
>>
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>>96660545
Sir, you mis-undertand me.
This modest proposal is not to render them on the same level of humans and other upstanding races but to make them useful members of society.
either as labour or supplies.
it's a simply colonial think piece.
but, i must ask you, why do you fear and revile the civilizing of these savage inferiors. a bit of animal husbandry will have them as productive as any other inferior beast race.

To this day, I don't think I've ever seen overland travel covered in a game in a way that doesn't either slow sessions to a crawl, doesn't boil down to handwaving how PCs get somewhere with maybe 1-2 random encounters, or wasn't literally an entire system about wandering out in the wilderness. I'm interested in hearing /tg/'s opinion on what rules they've encountered and how much they liked/hated them, though.
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>>96656207
Yes, because my games challenge player skill through character building, resource management, & tactical combat in which positioning, abilities, weapons, & enemy numbers/traits are all factors. Player luck is challenged to the extent there are checks to determine hit location of most attacks, effectiveness of defense/queue order of action vs reaction, effects that would cause ailments/push the target around, & on a larger scale, luck is tested through the creation of the enemies, objects, terrain, rooms, etc.

There is no player strength, skill, or luck in talking & hoping daddy DM does what you want.

Sitting, talking, listening isn't a challenge for a game, especially when the DM is predisposed to doing something no matter what the players do; any challenges involved are above the supposed game, meta tasks to "play" to the DM's whims, not to a consistent set of challenges with measurable rules. Then, there's the meta challenge of how long you want to sit listening to the same stories about the same gods with different names with the same magic with different words with the same "roll or suck" pass-fail mechanics the DM can fudge for any or no reason, with the same "uhhh there's no story down that path" or "uhhh you bypassed the bandit caravan but five miles into the opposite road you find a bandit caravan nyeh heh heh yeah" with the same ""archetypal"" class systems that don't even account for the world that occupy in spite of there being a supposed emphasis on narrative.
Plenty of people like that, but liking something doesn't make it a game.
Having fun with something doesn't make it a game.

A game is a set of challenges to player skill/luck, not to begging for what would make sense for the world, not for hoping for the gear to make your character usable will fit someone else's plan, & not for the patience to sit for hours on end between small bits of gameplay listening to stories you've already heard, read, watched billions of times.
>>
>>96654636
Then at least stick to a single format, so the automatic filter can hide it away
>>
>>96659823
I'm not OP I'm just calling you what you are for getting pissy over something that's both trivially easy to ignore and ultimately unimportant
>>
>>96658729
lmao TRASH
>>
>>96659823
No, fuck your board and fuck you

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How do you prefer your magic, and how did you design the system for your setting?
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>>
Depends if you are asking about how people in the world manage magic or if you mean a more philosophical worldbuilding level. Spellcasting all stems from deeper metaphysical paradigms ways of understanding and interacting with reality. Mortals don’t "create" magic. They tap into or imitate the true workings of older, deeper forces.
Like electromagnetism is a thing that exists in our world that we then figured out how to use for things; Magic(capital M) is just a thing that is in their world. Mortal Spellcasting (Common Magic)
This is what most morals use. spellcasters use: wizard spells, cleric invocations, sorcerer bloodlines, etc. It’s functional, broad, and flexible—but ultimately *incomplete*. Mortal magic is a diluted synthesis of deeper principles. It mimics higher truths through symbols, gestures, and incantations.

True Magic
Other beings can go beyond merely casting magic and are more deeply connected to it. Things like the Fae, demons, or gods, don't *do* magic, they just are that way. Each paradigm, or order of creatures, governs a different logic—what magic is, how it works, and what it costs.

Mortals typically borrow bits from many, but true power comes from deep alignment with one. Mastery of a paradigm may unlock exclusive high-level abilities, or change how spells behave entirely for Mages that study them in great detail, but they will also introduce limits inherent to the logic of those paradigms.
>>
>>96617229
magic mishaps
LOTS of magic mishaps
>>
>>96625178
For inputs and outputs.
>>
>>96619854
bump
>>
>>96656133
lmao
NNJXYA

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>
Has anyone else gotten into an autistic argument with an AI over 3.5's rules?
It's so similar to arguing with an especially retarded and stubborn newfag that I've skubbed at it for an hour before remembering that I'm arguing with a pile of numbers.
It's getting way to good at being as retarded as a human.
>>
>>96659925
>an autistic argument with an AI
I'm sorry anon, you might be too retarded for the 3.5 geneal, i suggest asking this question in /r9k/ or, i dunno, /soc/
>>
>>96659593
it's a race from the Underdark Sourcebook.
>>
>>96660041
>too retarded for the 3.5 geneal
>geneal
Anon, you're only demonstrating that there are plenty of anons here just like him.
>>
I've come to realize that 'talking is a free' action rule is not a good rule. I did away with it when my players started constantly coming up withvery intricate action plans mid combat. Now when they want to coordinate in a fight, I literally time them as they speak and they have to decide what to say.
Makes combat feel chaotic and lively. Adds to roleplaying and is a minor equalizer for spell caster vs. martial thing, especially when it comes to those casters that rely on summons.
For example, summon is a full round action with a verbal component, so if you want to cast it two rounds in a row, you got no time to be speaking any instructions to your creatures. Your summons are going to be on auto pilot until you pause spell casting and take the time to give them orders. You want to be able to do complex things quicker without wasting your turn talking? Have to invest into henchmen, squires and other allies with whom you can work out strategy and signals ahead of time.
Anyone else try this?

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There any decent quasi-historical settings besides the likes of the Warhammer one or 7th's Sea's one?
>>
>>96659040
>muh settings
Sure is birthday, with all those fucking tourists
>>
>>96659227
Bump.
>>
>>96659040
I don't know what you mean when you say "quasi-historical" if you are counting Warhammer of all things.
Can you clarify what you think you are asking for?
>>
What the hell is "quasi-historical?"

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Why are there so few rpgs based on modern settings?
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>>
>>96656936
That's a good point. I guess you could just say that everyone has to play some kind of spellcaster class or subclass to use moderate technology, so like at least the Arcane Trickster or Eldritch Knight so they have some basics tech.

I wondered what Mage Hand could be? Maybe like a grappling hook or something?
>>
>>96657116
This, OP just started with false assumptions. Probably just wanted a list like this.
Would Twilight 2000, TMNT, D20 Modern and similar games set in alternate modern times count? Wasn't there also some game about African conflicts?
>>
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>>96655942
I prefer 3e
>>
>>96657116
>Esoterrorists
who wants to play a game where you're just some invincible anonymous hyper-conspiracy that can't lose because even if you die infinitely more humans will take over in your place?
>>
>>96660196
Why are you getting mad about a game that you've obviously never read?

Share your fav artwork of them, talk about how they've been used in your settings, and just post your overall views on them and what you like to see out of them.

Personally, I always love when they're like a home away from home for Adventurers. Grab a bite, warm up by the fireplace with some mead, swap tales with a fellow daredevil risking their life for coin, etc.
Like not merely a building to manage quest paperwork, but a cozy place with it's own culture and ceremony.
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>>
>>96654942
That's actually a pretty cool idea!
I will steal it.
>>
Don't reply to yourself.
>>
>>96651992
>"hey check it, who let the dog out, amirite?"
>>
>>96658690
That's actually a pretty cool idea!
I will steal it.
>>
Don't reply to yourself.


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