[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: Queen of Swords.jpg (810 KB, 1104x1920)
810 KB
810 KB JPG
Queen of Swords Edition

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)


Comment too long. Click here to view the full text.
160 replies and 38 images omitted. Click here to view.
>>
>>96766689
>>96768715
Also, considering Pact of the Blade is not the most optimized of the options (albeit being very decent), you might want to do the rest of the build carefully. Like how you'll deal with ranged targets if not taking Eldritch Blast, for example, in which case the pact does allow bonding with a ranged magic weapon even if it does not create ranged weapons as it does melee ones - although that is the case for 2024 only as the 2014 blade invocations did allow for ranged weapon creation.
>>
File: file.png (987 KB, 1078x564)
987 KB
987 KB PNG
>>96763890
Thank you!

Here's my DMNPC. Making it as unintrusive as possible, I only introduced him after they got the Sea Ghost and wound up being enlisted as privateers for Keoland. He's the quartermaster assigned to them from Seaton, who will generally stay back on the ship while they're running dungeons.

I might make him a history buff so he can give a short vignette on what's generally known about a dungeon before they run it. I did it with Khundrukhar from the Yawning Portal.
>>
>>96768763
I could just reflavor eldritch blast as like shooting slime bullets or something at them.

>>96768715
I might go that way with warlock and rogue, right now I'm playing something similar, I'm aiming for 7 levels Rogue Swashbuckler and the rest warlock as I'm playing a pirate succubus who's been stuck in the mortal plane for too many years via planar binding most of her energies have weened out of them, so they are now trying to figure out what the hell to do now that killing and taking souls is... bland.
>>
File: 44n0uzmyrvf61.png (520 KB, 858x1155)
520 KB
520 KB PNG
>>96768288
How has Cunning Strike been for people playing in the 2024 Rules? Got some good use out of it or has it been going relatively unused at your table?
>>
Why do Kobolds look like furries in 5e? In 3e they were little lizard guys.

How would you do a fishing minigame in tabletop?

No, seriously. Have you ever tried to put in a mini game into your tabletop game where it's just mostly there for the players to engage and relax in whenever they feel like it? I'm not sure if there's a way to do this, and I'm wondering if this is a strange artifact of tabletop being inferior to video games, or if I'm just not clever enough to think of it.
16 replies and 1 image omitted. Click here to view.
>>
>>96764488
if you have an entire party of fishermen I could imagine making notes on each area about what fish (or other things in the water, probably meaner than fish) could be fished up, mixing together both real fish and ones you made up for extra worldbuilding
>>
>>96764488
If my players want to fish, I'll make fish tables for the setting. Then a skill check for casting the rod, then I'll roll on the fish table. Then, an opposed series of grapples against the fish to reel it in.
>>
>>96769259
And so the important thing you're wasting time on is-- combat I presume?

>player wants his character to attack
Cool, roll a d20 and add modifier
>Player 'I rolled low/medium/high'
Cool, you fail/succeed. Roll damage

That's why I said what I said. If you can't even be arsed to do anything besides rote
>roll, add, you win/lost
on something as simple as fishing during 'downtime' (btw this is a shitty, video-gamey way to parse portions of a TRPG game that attributes value to some and less to others when really the whole should be taken together as one instead of cut scene to scene) then why would you do anything more than that during the portion of the game that is literally just that mechanically.

If Fighter wants to roll some low pressure dice and engage in the world and environment and maybe some character building chance and you're meeting it with an attitude that it's wasting time and here's the bare minimum mechanics- you're cooked.
>>
>>96769329
>And so the important thing you're wasting time on is-- combat I presume?
It's generally plot
>>
>>96769358
Alright, well I'm done scolding you anyways.

File: 1759489311423445.png (3.02 MB, 1800x2329)
3.02 MB
3.02 MB PNG
Previous thread: >>96669987

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: Is Reach important or is it all about how you use it?
192 replies and 36 images omitted. Click here to view.
>>
>>96768172
This. It's stupid and just makes certain weapons completely worthless until you have superhuman strength.
The ‡ would only make sense on tools or other clumsy, improvised weapons. No one would wield a weapon that took an entire second to re-grip after every swing.
>>
>>96769037
t. has never played Dark Souls
>>
My attempt at running a combat simulation resulted in an erroneous round by round report. Instead I had to duel the AI to make it understand at ST13 Thr is 1d, not 1d-1. We're making progress. It seems to take all available sources onlines (checked GURPS Lite as a final try to find out the real official value) so must be careful in the future about inconsistencies in values and/or rules.
>>
>>96769350
>expecting an LLM to understand numbers
>>
>>96769037
Most of the weapons that have that issue are in fact weaponised tools, or highly specialised. The maul is basically the mallet/sledgehammer used by medieval soldiers to assemble defences like stakes driven into the ground, which was sometimes used as a weapon. The greataxe is explicitly stated in Low-Tech to be a ridiculous heavy-metal fantasy style axe which would require superhuman strength to use effectively (e.g. Brainbiter from the comic Slaine). The scythe seems to be more like a weaponised version of the agricultural implement with the blade mounted perpendicular to the shaft (often seen wielded by necromancers and skeletons in fantasy art) than a warscythe with the blade mounted in line with the shaft (which I guess would be a duelling bill). The Gada is mostly a ceremonial weapon.
The tetsubo and warhammer are actual weapons, but awkward ones in real life, used mostly by well armoured fighters who wanted to take down opponents in armour and who could afford to take a moment to recover after a strike because normal weapons would bounce off them. Note also that the tetsubo can be used with two-handed sword skill without readying after a swing (but with reduced damage). 'Full-size' polearms are absolutely massive (12-15' long) and would realistically be difficult to control on a swing. This is why they were mostly used to thrust and smaller versions were popular.
The longaxe is just inexcusable though. It should absolutely not require a ready. I don't know what the writer was thinking there.
There should really be a war-club too. You can kind of simulate one with a jo or quarterstaff or by playing weird tricks with wooden-bladed weapons, but it should really just be a big version of the knobbed club which works with two-handed axe/mace and doesn't suck like the maul.

File: JITE 1.jpg (5.65 MB, 1600x9806)
5.65 MB
5.65 MB JPG
Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Suspicious Edition
Previous Thread: >>96722253
98 replies and 39 images omitted. Click here to view.
>>
>>96769161
yea what's up
>>
>>96769266
well since you kinda forced me into asking, do you want to erp
>>
>>96769294
no
>>
>>96769294
*tastes the food*
*enjoys it*
>>
So, looking at the update, I could use some input on some changes before I finalize them.
-Raging River is gone, I guess in place of that I'll take Beast 1, since the claws and fangs were already in the image and this would make them more usable. I also considered Absolute Resonance, but the more I thought about it, the less I thought it fits).
-Personal Perk changes didn't break anything for me, so I can keep them as is, with a small caveat:
-Demi-Idolon is now Awakened stuff, and there is one free pick, so with one perk spent on this, I'd get two of those. Because of the fluff, I want to keep Alien, so that unshackles me from origin there. So I was thinking of keeping Awakened Bulletproof (although, with it being usable on normal skills, Freakish might be good too, but it might overlap too much with athleticism) and getting Stalwart Radiant for the second one (it sounds great for a tank focused on protecting his friends).
-Items. Alien doesn't deprive you of freebies anymore, so I'd get the Object of Affliction. I'm thinking either of making it a charm, he kept from the Haunted Home Visit, or a hospital visitor pass. But that still leaves me with one more item pick, since we get more of those now. No idea really what to pick with that. Hideout? Become the rugby team captain. A moped? Janitor's Keys? Something else?
-Another thing the Alien doesn't block anymore, is the option to take a second drawback. Maybe picking one now would feel cheap, but maybe it could be fun. Like Death Mark developing now, likely much to Ai's dismay since she still doesn't have one. Or Under an Evil Star, to throw in some supernatural origin to Ran's violent tendencies (and maybe work as a writefag hook to help me stop frauding)? Or Overconfidence as a way to highlight the conflicting dual nature?

File: coolest elf thread.png (611 KB, 816x811)
611 KB
611 KB PNG
The coolest elf thread for cool elfthusiasts.
Any system, setting, art or homebrew welcome (especially white collar related).
34 replies and 12 images omitted. Click here to view.
>>
File: $_57.jpg (113 KB, 933x933)
113 KB
113 KB JPG
3e had really good rules and models and art, elves will never see this much dominance ever again
>>
>>96766888
NTA, but how is that relevant? I don't have to be an artist to think you're pathetic for pretending to be something you aren't. You're nothing more than the artistic equivalent of a cross-dresser going to a bar to trick straight men into dancing/fucking them.
>>
File: 1466806966714.jpg (521 KB, 2054x1646)
521 KB
521 KB JPG
>>96769242
There haven't been board-assigned mods in over a decade.
>>
>>
>>96767626
You can quite easily tell if you're not a blind moron and the fact that you think they're identical is one of reasons you need to fuck off.

File: Da FAQ 2025-03-21.jpg (9 KB, 193x249)
9 KB
9 KB JPG
It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


Comment too long. Click here to view the full text.
296 replies and 61 images omitted. Click here to view.
>>
>>96769154
/d/GpDIOO
>>
>>96769177
That Hypermall version is the free version. Didnt request it, just noticed.
>>
>>96765354
>>
Looking for any of the Lenharrow group of books please:
-Lenharrow Player's Guide Enhanced Edition
-Lenharrow Referee's Guide Enhanced Edition
-Lenharrow Creatures Guide Enhanced Edition
-Lenharrow Character's Companion
-Lenharrow Encounters Guide with "The Frigid Halls"
Thanks in advance!
>>
File: 511679.png (1.21 MB, 900x1165)
1.21 MB
1.21 MB PNG
Humbly requesting Space Pulp by Garnett Elliot

File: black book of niggers.jpg (156 KB, 545x726)
156 KB
156 KB JPG
Does anyone still play Shadowrun? I always liked the "what if cyberpunk had fantasy races/magic" setting so it's pretty sad that the franchise is so dead.
187 replies and 25 images omitted. Click here to view.
>>
File: 1698330287481347.jpg (156 KB, 1280x1280)
156 KB
156 KB JPG
>>96762382
Holy sheeeit, took me hours to find 1/10th of those. Much appreciated anon.
>>
>>96682484

For anyone else curious, here's my even more incomplete set of Earthdawn folders. I have not played Earthdawn in four and a half years, and some of it I actually own physically.

https://mega.nz/folder/mlZTRDDL#6riu8qv4uwS-MThg1SN2BA

>>96765017
The last, if only because you can always build them up now you've a foot in the door and swapping favours is always fun. Janitors and bouncers and clerks are great contacts.

>>96765135
You're quite welcome. And here's a mirror of the Ancient Files I found.
http://danvolodar.ru/ancientfiles/

If you click the Eye of Horus down the bottom and scroll to the bottom of that link, the one titled 'one last little peek' you'll see what that freelancer was originally planning for the pre-embezzlement Dawn of the Artifacts series. It's very barebones but it's kind of interesting.
>>
>>96765017
In my experience a contact is worthless unless it can directly facilitate a shadowrun. And I don't mean get you the shadowrun in the first place. I mean give you extra opportunities for runs you've already signed up for. Generally speaking, a man on the inside is the bare minimum for a shootless run.

So by that virtue, fixers are extremely overrated. You will obviously go on runs no matter what, that's the whole fucking game. I'm also not a big fan of other dedicated shopping contacts.

Unless the GM has told you that the campaign will revolve around a specific megacorpo or against a specific gang, you want to cast a wide net of 1/1s in as many major organizations as you can. And there's not much harm in doubling up because 1/1s can get burned easily when you put them to use.
>>
That's it, I'm going to do it, I'm going to replay Shadowrun Hong Kong
>>
>>96681978
>Not to worry, CGL's shaping up to sabotage their other cash cow game Battletech, too. The playtests for their new edition and the oversimplified vehicles in the last kickstarter (only announced after the payments were locked) are smoke on the horizon. A new edition is one thing, but oversimplifying the spirit out of the game in order to cater to a 'modern audience' that would rather be playing something else at the expense of the people that actually like it in the first place? I really hope they'll take community feedback and not just from the yesmen they put behind closed doors after the demo-team coup. Hell, Randall seems increasingly more interested in making what Bryn likes, and Bryn isn't a BattleTech fan by choice but exposed to it by birth, seemingly more interested in 40K and other rules-light systems. What faith does it inspire when the people who make the game seem tired of playing the game they make?
I feel like CGL could mangle BattleTech into an unrecognisable mess and BT grogs would still grumble and buy it all anyway

File: Emprah.jpg (14 KB, 182x187)
14 KB
14 KB JPG
Now that all his scientific achievements got stolen, what the fuck is even the point of this guy?

Apparently his only special ability is making himself look taller?
173 replies and 22 images omitted. Click here to view.
>>
>>96766300
That's because there's no narrative to diminish their relevance.
>>
>>96762646
>it's okay if everything else is corrupt, but when it's the church I'll use it as ammunition to push my own personal fedora agenda
understood, subhuman
>>
>>96739247
>dur hurr the Emperor is a bad guy actually and his Imperium was an inherently shit idea.
But that's correct on both counts?
>>
>>96769293
NTA, but it's true though.

One thing that I hate the most about the church are the self-imposed "holy" men that turn out the vilest of sinners.
It's worse when the corrupt try to claim themselves holy, don't you see?
>>
>>96769327
In other words, you don't mind corruption when it plays to your own agenda. Understood.

To start what makes a player, DM, or PC good in the first place?

How can one improve making a character, playing their character, and DMing a campaign?

Were there any examples of really good players/DMs you knew?
14 replies and 1 image omitted. Click here to view.
>>
>>96765141
>Second, ask your DM and/or PCs what people are wanting in the campaign.
Building on this, fucking THINK about what you want in a campaign and VERBALIZE it. I keep asking my players what they want, get no answer, and then they leave because the campaign wasn't what they wanted.
>>
There is only one correct answer. Show up to the game on time, on schedule, on a regular basis. This applies to both players and gms. Nothing tears a group down faster than attending only when you feel like it, or when its convenient to you.

It pauses some/all of the plot, it keeps things from flowing smoothly, it forces time spent to catch people up or fill them in on details, and it shows disrespect toward everyone else's time and energy when they show up in good faith and (You) do not.

I get it, real life happens. But flaking out is worse than never joining the group at all.
>>
>>96761413
>how to improve
You can start with killing yourself over starting a false thread that you don't plan to engage with in any way, just filling the catalog
>n-no, this is real
Nigger please. At least change the fucking format.
>>
File: 1760399671997354.gif (1.15 MB, 270x252)
1.15 MB
1.15 MB GIF
Make recaps after each session with what happened, preferably on a map so you can summarize what happened last week or the week before last if you miss a session.
Don't plan too far ahead, instead, use breaks between session to set up scenarios like this: https://www.latorra.org/2012/05/15/a-16-hp-dragon/ with custom maps, tokens, and mechanics BASED ON what has happened in the campaign so far. This allows you to utilize your creativity over time to keep the campaign interesting and makes the world feel alive.
Get good at a whiteboarding program like Excalidraw if you're doing remote gaming because it'll be the best DM screen you ever had.
Get good at an image editing program such as Krita, Photoshop, Gimp, or even 3D programs like Blender to make Maps/Materials you can print out(3D printing as well) and give to players. A "here there be dragons"-style map gives the party a great foundation for thinking about where to go and what locations have what without being too prescriptive and giving players a physical ring you resin printed and painted instead of just describing it can take the campaign to a whole new level.
Speed-paints and contrast paints are very useful for getting models to a tabletop standard in a fraction of the time acrylics will take you. Dry-brushing can also be great for speedpainting as well for results that can look up to the level of acrylics if the model doesn't have too many fine, irregular details.
When voice acting characters, practice by listening to movies or plays and parroting the character, then write down five or ten lines that character would say and try to replicate the voice with those lines. Additionally, hydrate an hour before the campaign and warm up your voice like a singer would.
Don't worry about making original voices for everyone. just keep a bag of verbal ticks like slurring or Mhhmming in different tones after speaking to throw in and it'll distinguish the character.

Show up on time, ready to play.
>>
File: 1704713906389668.jpg (74 KB, 640x722)
74 KB
74 KB JPG
>>96761413
Do not, please for the love of fucking Cthulhu, do NOT interrupt me when I am mid-sentence trying to describe the fucking room or situation. I am going to describe everything but you gotta give me 5 fucking seconds to do so.

I know this shit is a sign of enthusiasm (I guess), but god damn it's annoying and stressful when players interrupt to ask questions when I am mid-sentence. It also blows my mind that I can be either listening to another player's question or be in the middle of answering a question, when someone else just starts talking (loudly) and asking their question. This shit isn't even /tg/ related, in normal conversations this would also be overwhelmingly rude and weird.

Just fucking show up, try to have fun, contribute, ask questions, laugh when bad stuff happens, roll with it. Don't argue all the goddamn time, and if you do think something is wrong or you deserve a +2 or whatever, then PHRASE IT AS A GODDAMN FUCKING QUESTION INSTEAD OF ARGUING LIKE YOU'RE IN A POLITICAL DEBATE. I'm not here to fuck you in the ass, I'm willing to listen and accomodate, but just be cool about it for fucks sake.

Yavimaya edition

Previous: >>96640813

>News & Reminders
2026 sets revealed at MagicCon Atlanta: Lorwyn Eclipsed, Secrets of Strixhaven, Marvel Super Heroes, The Hobbit, Reality Fracture, Star Trek
Creator showdown tournament won by Ashlizzlle
Arena Direct: Modern Horizons 3 October 17-20; chance to win two Japanese Modern Horizons 3 Play boxes
Through the Omenpaths is out
Arena Anthologies 1 & 2 now available in the store
https://magic.wizards.com/en/news/mtg-arena/announcements-october-6-2025

>Useful Links
https://pastebin.com/QFA0hqaA


Comment too long. Click here to view the full text.
256 replies and 42 images omitted. Click here to view.
>>
>>96768261
It's just boardwipe control + artifact o-rings until they can get out their synthesizers or bays. You can go faster than they can manage, bait out their removal piecemeal on cheap creatures that make themselves wide or tall over time, hate on their bays and synthesizers.
Or you can bait them into tapping out to dump their hand and play an artifact boardwipe like Desist or Season of Gathering.

Really it seems most of the decks people bitch about have a reliance on something that's hard to interact with, and just packing stuff that can interact hoses that deck.
>>
>>96768761
but sister you are playing monoblack tempo which is far more cringe...
>>
>>96768261
Landfall is pretty good for that: synthesizer removal is expensive and sorcery speed, so as long as you have protection in your hand you're good.
I never tried it but something that should work is Doorkeeper Thrull because absolutely everything they do is ETB effects
>>
>>96768972
>...
Cringe expert over here
>>
>>96769160
nail on the head huh sister

File: 1000020671.jpg (229 KB, 933x1200)
229 KB
229 KB JPG
Have you played The Riddle of Steel? Of course you haven't, you only play d&d, space d&d and d&d clones.
The Riddle of Steel is STILL the absolute greatest TTRPG system ever created and you're wasting your time in this hobby every moment you don't play it. There has been several attempts to replicate the majesty of design in this book since its release and all have failed.

Do yourself and your group a favor and download The Riddle of Steel pdf.
166 replies and 8 images omitted. Click here to view.
>>
>>96769084
>I very strongly disagree with medium shields sucking as well. In the low position they cover you chest to thigh, while your head, your weapon arm and shoulder are uncovered, along with the lower part of your legs
In Vanilla, these are also conveniently easy to bypass. For example, attacking the Lower Leg means you will bypass medium shield coverage 100% of the time. And if it's high, attacking the groin will do the same.

>Armor
You can't use partial armor in vanilla, but also armor is a secondary concern, as someone who attacks you will already want a means of getting through it, and not even plate will stop a guy swinging a dane axe into your shins. Large shields have an easier time with this problem because of their greater coverage, as a shield + plate WILL stop that guy. And Small shields can avoid it altogether because of their block TN.

>Small shields on the other hand are solely block devices, which I'm not a fan of since they might as well not offer AV with how little they leave covered up, with no way to expand the cover
On this end I also disagree. First, Bucklers do not cover the entire arms, just the hands and forearms. Second, all Small shields can fully cover the head in vanilla, which is a very bad place to get hit (You can survive a battle where you get your leg cut off, but not your head), and their TN is enough to make it worth it.

Further, I don't think you really get how shield coverage works on a meta level. Competent opponents will try to avoid it entirely. In Vanilla, this just makes small shields king unless someone is shooting at you (But the ranged combat sucks in vanilla so that's a whole other can of worms) because your opponent will simply target whatever you don't have coverage for.
In Revised, they will do the same, but with sufficient coverage you can sometimes make the opponent choose a target zone that's to your advantage (Like making someone swing for the legs so you can pull off a better Mobile Void).
>>
>>96769229
Increasing the coverage of a small shield wouldn't really change this, it would just make them slightly better in edge cases when they're already one of the best options (Anyone can buy a small shield and carry it around for minimal expenses and weight).
Decreasing the coverage of other shield types would in contrast make medium shields not really change from being kind of sucky, but would probably make large shields borderline pointless.

And, at the end of the day, passive AV is probably the most boring thing about shields. You either find a way around it, or you don't get to hurt the opponent. So I think they're fine as-is, and if there are any changes, they should have more ways to directly interact with the opponent or be interacted with by the opponent instead.
>>
File: partialcoverage.png (79 KB, 427x104)
79 KB
79 KB PNG
>>96769229
>In Vanilla, these are also conveniently easy to bypass. For example, attacking the Lower Leg means you will bypass medium shield coverage 100% of the time. And if it's high, attacking the groin will do the same.
I'm aware, I've been cracking at ideas on solving that.

>First, Bucklers do not cover the entire arms, just the hands and forearms.
Okay, I misread a bit the buckler covers the shield arm shoulder and the hands and forearm of the weapon hand. Since SoS treats the shoulder as part of the arm in the hit locations.

>You can't use partial armor in vanilla, but also armor is a secondary concern
Yes you can. The SoS book explicitly says this. The daxe guy thing is a problem in vanilla, but I've already nixed that in my own homebrewing by stealing my friend's ideas. TOU gone, AP reduces AV instead of giving damage, half SDB, increase armor AV to compensate for no toughness, cap wound level to BS. It's a bit more involved than vanilla, but it solves the Daxe light saber problem. Even in vanilla, a guy with regular toughness and no mail on his feet still needs about 3 BS to level 1 him with a Daxe, 1 BS with a power attack, but that reduces your odds of hitting.

>Further, I don't think you really get how shield coverage works on a meta level. Competent opponents will try to avoid it entirely. In Vanilla, this just makes small shields king unless someone is shooting at you (But the ranged combat sucks in vanilla so that's a whole other can of worms) because your opponent will simply target whatever you don't have coverage for.
I'm aware of that, which is why I want to make shields more mobile and positioning less committal. Because vanilla RAW, you always know exactly what position it's in and what position it will stay in.

I've been mostly unimpressed by revised. It's a lot of bandaid fixes when they really should have torn the system down altogether to rebuild it.
>>
>>96769322
>Yes you can.
You can wear one piece, yes, but it's not any cheaper like you'd claimed.

>I'm aware, I've been cracking at ideas on solving that.
What's there to solve, though?

>The daxe guy thing is a problem in vanilla, but I've already nixed that in my own homebrewing by stealing my friend's ideas. TOU gone, AP reduces AV instead of giving damage, half SDB, increase armor AV to compensate for no toughness, cap wound level to BS
AP reducing AV is... The same as giving damage? None of this solves the "problem" here really, unless you make armor so high it's no longer possible to get through. At which point, you have an entirely different issue.
>Even in vanilla, a guy with regular toughness and no mail on his feet still needs about 3 BS to level 1 him with a Daxe
Shouldn't, no. The Daxe does damage equal to regular toughness. Add in +2 from having average strength, and +1 from hitting with 1 BS, and it's already a Level 3 wound.

But then, Vanilla's real problem were things like masterstrike and not being able to do enough damage with normal weapons, not Dane Axes or other big two-handed weapons hurting too much.

>I'm aware of that, which is why I want to make shields more mobile and positioning less committal

Comment too long. Click here to view the full text.
>>
>itt: TRoS players showing why nobody sane would want to play with them, and thus touch their game

File: name_tent_png(1).png (3.79 MB, 2016x1512)
3.79 MB
3.79 MB PNG
What do you look for when buying dice? Coolness factor, edgyness, functionality? What's the coolest dice you own? The shittiest.
87 replies and 21 images omitted. Click here to view.
>>
>>96769069
Everyone with a nice car and house are laughing as they pay several G for a single outing outfit and you still wonder why you are universally hated.
>>
>>96769002
Philistine
>>
File: 81mr5+eLZfL.jpg (410 KB, 2000x2000)
410 KB
410 KB JPG
No one ever rolled for numbers by using a Ouija Board?
>everyone holds the planchette
>closes eyes
>spin the board
>where the planchette ends up is the number you rolled
Might be cool for crucial rolls. Just re-work pic related a bit.
>>
I will play with any dice, but the sets I purchase lately have all been sharp-edged resin. Usually just a plain color with plain ink. If it's sparkly or textured at all it's very minimal.
Sharp edges so they roll more consistently, but I'm not salt-testing anything. They just feel better to roll to me. I don't like how pretty much all chessex I've had, or all my older, similarly eroded dice take a whole length of the table to come to a stop.
Coolest die I own is just a big wooden d6 with brass pips that I mostly use as a weight or fidget prop.
I have some from a TSR box that are basically just the memory of a die at this point the plastic was so shitty.
>>
>>96757582
Color, style, tactile feel

File: 1758816586955164.jpg (408 KB, 2233x2085)
408 KB
408 KB JPG
>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

Comment too long. Click here to view the full text.
112 replies and 60 images omitted. Click here to view.
>>
>>96762264
>His mother was an Orc shamaness, and his father was a human slave.
Hot
>>
>>96757090

I would categorize that as more old timey sea serpent - related but distinct
>>
File: IMG_20251015_010251.jpg (1.5 MB, 1579x1892)
1.5 MB
1.5 MB JPG
>>96699310
Requesting my orc dude going full revolver ronin, it doesn't have to be historically accurate, you can go cyberpunk or sci-fantasy if you like.
>>
>>96762304
Heh, yeah, that is kinda hot. It's part of the unsolved issues that my friend running the game wanted everyone to have. He wanted everyone to have at least two unsolved issues with their character's backstory to resolve potentially in the game. Mine are getting revenge on the rival Warchief, as well as finding out what happened to my father, as he escaped from the camp before the coup.
>>
>>96755767
There it is. Still WIP, I will do the background tomorrow
>>96762558
Yeah, I know. This was not inspired by the request, it’s just a drawing I did a few days ago. Check the date

File: Wizard Apprentice.jpg (1.52 MB, 2459x3500)
1.52 MB
1.52 MB JPG
Should magic be something anyone can learn with a bit of effort or be reserved for special cases?
18 replies and 3 images omitted. Click here to view.
>>
>>96766494
Totally depends on the type of experience/story you're trying to create.
>>
>>96766494
If it’s genetic, why wouldn’t the ruling class be composed largely or entirely of mages?
>>
>>96766511
Oh, hello. You must be new here, and that's fine. But you do need to spend some time actually lurking and learning how the board works before you start trying to enforce your vision of board culture.
Decades of history has proven, beyond a shadow of a doubt, that when asking the board about the various disparate opinions of the its userbase, posting their own opinion changes the thread. It is no longer about your or my opinions, it is only about the OPs. Also, historically, and proven back when the IP counter still existed, the OP usually posts his own opinion after one or two others are posted.
Please respect lurk moar and learn to respect the concept of anonymity.
>>
>>96767236
Then, please, tell us what you find fun in the context of tabletop games and characters who learn magic.
>>
>>96767228
Do you not know what magic is? It’s not glowing blue goo, anon. You may as well call the black blood of the earth (yes fossil fuels) a form of corruptive sorcery.

Magic is psychological. It’s the the mind’s eye butting heads with phenomena.

How do I RP a lawful good Oath of Devotion paladin without being either that guy or a passive cuckold?
27 replies and 5 images omitted. Click here to view.
>>
>>96757928
>Ok, as a servant of Bahamut who is, among other thing, a god of mercy - am I obligated to show mercy to a dishonorable opponent who is only surrendering because they realized it's their only way out?
That's the thing. You don't have to show him mercy as long as you can justify why you're not showing him mercy.
If this guy is a treacherous piece of shit and you know he's not being sincere, you are perfectly justified in killing him immediately.
>>
>>96762432
Just because a character is LG doesn't mean that they are a slave to the law.
>If this guy is a treacherous piece of shit and you know he's not being sincere, you are perfectly justified in killing him immediately.
There's a lot of nuance to this theoretical situation, such as opportunity to provide another means of justice or rules of engagement, but I can largely see this as a possible decision by a LG character.
>>
>>96762432
>That's the thing. You don't have to show him mercy as long as you can justify why you're not showing him mercy.
What I meant is what is a paladin supposed to do with people who try to abuse the fact he is bound to an oath?
>example
>find evil necromancer we're looking for
>offer guarantee of fair and civilized trial if he surrenders
>"Hahahaha I don't care I'm going to crush you like a bug"
>end up beating him
>ready to finish him off
>"Wait! You're a paladin of Bahamut you have to show me mercy!"
Obviously you're required to spare an honorable opponent who you know is no threat if they surrender, but there's obviously many gray areas. What if it's just not feasible to lug around a prisoner and you can't let him go because he may become a threat again?
What if the rest of the party really wants to kill off an enemy who asks for mercy? Is it enough to just protest and if everybody disagrees you just demand it to be quick instead of torturous?
>>
>>96762625
>"Wait! You're a paladin of Bahamut you have to show me mercy!"
It's what you do to a tyrant who demands a 'fair trial'. You tell him 'the people will be your judge' and hack his head off after the cheering crowd proclaims his guilt.
>>
>OP
Alright, alright.
What is an LG paladin supposed to do if a party member uses animate dead? Logic dictates I'm supposed to stop that, but that's kind of being an asshole to the player wanting to play a necromancer. What makes necromancy inherently evil anyway?


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.