no acks editionwelcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement >What is the NSR?the NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings*broadly NSR games**have* a gm, a interesting setting, living world*are* rules light, deadly*and focus on* emergent narrative, external interaction and exploration >What is this thread for?this thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* gamePOST ART ALSO, inspiration and for the tg threads Comment too long. Click here to view the full text.
>>96767461speaking as a lurker here, that is somewhat interested in nsr systems but doesnt have much experience i am sure there are more people that lurk the general like this.My personal experience is reading from the first post but skimming over troll posting and all the ACKS arguements.Don't let the general buckle under the weight of the osr puritans, ACKS shilling and they will eventually tire and leave, at least if people stop engaging them
>>96768412>greetings fellow kids >I'm just a regular passerby but my opinion aligns with the troll by sheer coincidence
>>96768412I don't mind random discussions about whatever, I don't think they ruin the thread. But they hide how little connection there is between the actual on topic posts. In the 3 threads we had I had small exchanges about Mothership and Black Sword Hack, and ignored posts for 4 or 5 other systems. It makes sense, no one has to run the things I like running or would like to run, but that comes from having so few actual posters that there's barely any common ground itt.
>>96768445what opinion aligns with the troll? the fact that somebody is deadset to defend ACKS to a crowd that doesn't really care about it arguing with another troll baiting him or anons telling him that they dont care and has provided literally zero interesting discussion about it? did i miss a single interesting post about it? i dont even hate ACKS. i think the classes are the most interesting part of it for me and fill the greatest void i feel with the meaty osr systems. How underdeveloped non human races are and classes in general. I also dont hate the fake feats coming from 3.5 into the rpg scene, but i dont know how well they work in said system.
>>96768536You immediately point to ACKS shilling, bypassing the entire possibility anons actually play it or like it and want to discuss it. You can't even see your own bias its so kneejerk.
Writing General: 'library' editionWelcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.There's a discord for writers herehttps://discord.gg/6AwKHGFThe previous thread can still be found in the archive here>>96042773And finally an archive of /tg/ fiction can be found here:http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)https://2d4chan.org/wiki/Storythread (page missing, wiki still up)Comment too long. Click here to view the full text.
It's been a while since I've written anything so I thought I'd have a go at something quick.>>96644454A thousand thousand halls and all in silence. All filled with books, wall to wall, floor to ceiling. In places even that vast space hadn't been enough to contain them, and they had overflowed; there were tunnels like mine-workings where - seeing that there was plenty of unused area above head height - extra shelves had been added spanning the gap, creating a new ceiling which groaned under the weight of paper so that props had to be wedged under them to stop it all collapsing. In the depths of the stacks there were even passages where - with the overspan unable to bear more weight - new bookcases had been lain flat, and gantries strung over them, so that prospective borrowers had to walk over them or even crawl, where the ceiling had got low enough. The library of the Damascene. In some parts of the world he was called a buddha (not *the* buddha, Siddhartha Gautama, but a walker on the same path), for he had been enlightened, although sources differed on whether by meditation or divine revelation. Further east still, he was referred to as a sage, although only by a tiny sect consisting of less than a hundred people whose ancestors had, at one time, been Manichaeans. How he became part of the Manichaean corpus was unknown even to him, although given that they managed to integrate Jesus Christ into Zoroastrianism and Chinese folk religion, it should hardly have been a surprise. The Damascene may or may not have been spiritually enlightened, but there was one thing he was lacking, and that was knowledge. He just couldn't hold onto it. Maybe it was *because* he was so in touch with the spiritual realm, but every fact he learned about anything relating to... well, reality, which is to say everything to do with anything we would recognise, flowed straight out of him.
>>96768570Which was a shame, because he was immortal, and therefore learned rather a lot. It took him a long time to decide that this was a problem, and even longer to work out a solution. How long exactly was another of those facts that had been lost to him. But eventually, after an unspecified period of time, he built his library, and he built it in such a way that when a slippery fact escaped his mind it was caught and preserved in the pages of a book in the great and strange geometries of his library. What the Damascene was unaware of at first was that his design for his library was a little too good. It was perfect at its appointed task - that is, capturing and storing his wayward memories - but it also began to catch other things too, like a drag net sweeping up porpoises. Any free-floating bit of information was fair game and a great many things that had nothing to do with the Damascene were sucked up by the library's bibliographic vortex. Hence the issue of space. The Damascene had learned enough in his time - knowledge he was now able to consult his library to apply - to be able to bend the laws of physics a bit. In fact the library, while technically real, was not quite as much a part of the world we all know and love as, say, the room you're sitting in right now (if you're sitting outside, go back inside immediately. The outside is no place for a reader, much less one who reads fantasy short stories. It's dangerous out there. There are *allergens*). However, you can only bend the laws of physics so far before they break, and so he'd been forced to resort to simply cramming them in any which way he could.
>>96768583This was far from the only, or indeed the worst problem with the library. The ever-present danger of shelf collapses, book avalanches and the like was a mere trifle compared to the existential threat of actually trying to read a book. Without precautions, at least, although even with precautions you were still taking your life in your hands. More than your life, perhaps. The library hoovered up any stray piece of information, but that wasn't limited to ordinary - for want of a better word - free-floating facts. Sure, the full stats for the 1978 Minneapolis softball league were in there, and the secret recipe for McDonalds mayo, and the admissions Lavrenti Beria had made about his blackmail of many western politicians before his execution (don't ask, but if you know who Lavrenti Beria is you can probably guess what he was blackmailing them about). But if you opened a book at random you were equally likely to get the stray thoughts of an eldritch being older than space and time, whose very name could unhinge the human mind. Or, the plans for a machine that hasn't been built yet and can't be built in our reality *unless* you bring the plans with you when you leave and then... well, then you find out why the very idea of the machine had been excised from that other reality and cast into the void. Or the echoes of your future self warning you not to open the book you're going to open later but also, somehow, carrying the shadow of the contents of that book back with it until you have to find the book just to warn your past self not to send the warning back...Suffice to say, the Damascene does not permit casual visitors to his library. Only scholars who have proven themselves to be as dedicated to the pursuit of knowledge as he is are even considered, and of those only a handful have ever passed his rigorous safety training.
>>96768598For the ambitious researcher there are many hidden treasures hidden amongst the stacks. The lost drafts of Shakespeare's final play, the original notes Fermat jotted down once he ran out of space in the margin, the Rosetta stone for Linear A (which is in fact a papyrus written by an Egyptian trader by way of Cyprus). And treasure in the more literal sense, like the log books for the Spanish treasure fleet lost in the great storm of 1717, or the train timetables that list the route for the train that carried the Amber Room away from Konigsberg in 1945. Not that any researcher worthy of the Damascene's exacting standards is interested in anything so crass. The Library of the Damascene would be considered one of the great wonders of the world if more than a handful of people knew it existed. But don't make the mistake of thinking it's the only arcane library. There are stranger beings than the Damascene in the endless halls of our multidimensional reality, and many of them have their own archives. The Damascene is unique only in that he occasionally allows more mortals access to his collection. And perhaps the most dangerous aspect of his library is that it has details of the others. How do you think I learned about them if their masters don't permit mortals? That's right; maybe I was a little careless, wandered a little too far through the stacks. Or maybe I wanted to find that catalogue that didn't belong even in the esoteric spaces of the Damascene's little pocket of reality.
>>96768607Imagine what wonders the others contain. Or rather, don't. We humans have a fairly tenuous grip on sanity already, in the grand scheme of things. There are books out there...No. Don't even think about it, not even to warn others. Because there are some libraries out there where you don't have to go looking for a book. The book will find you. No, better not even to think about it...In trying not to think about it, I thought about what I wasn't supposed to think about. Which is a mouthful, but you get the idea. And now there's a book on the table in front of me. I didn't put it there, but a leather-bound book there is. And although I know that I should close my eyes, turn my back, and try my very best to forget that it's there, at the same time...Knowledge has a weight to it. You think that library shelves creak and groan because of the mere mass of paper? No, knowledge has its own substance, and its own gravity. It draws you in, and the more knowledge there is the harder the pull. I can feel it already.Maybe if I just looked at the cover. Just to see what it's about. Surely that couldn’t hurt...
Work in Progress, Taco Tuesday Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>96765530I actually have your (unpainted) model saved in my inspo folder, i think we both did a conversion of him into a chaplain at the same time
>>96767802Seeing your quick progress on such a cool model motivated me to stop procrastinating.
>You seem distracted, lieutenant, is something wrong?Also, I straightened the spears under heat but they bent back again after a while. Now with primer and paint, there is nothing that could be done right?
>>96768342its not that bad they could be really droopy but now you notice it from few angles at mostyou could give her some hairdyer treatment and some overbending but i think its fine as is now
>>96768207I got the itch. The momentum. Keep up your motivation when you have it. >be me with low level greenstuff skills>this can't be too hard. I'll make it look like chaos corruption>burned easily 5-6 hours on fixing the two heads>how noticeable will this be, can I hide it with paint later, will this be a problem later
Previous thread: >>96669987GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: Is Reach important or is it all about how you use it?
Drop ‡ from every weapon. It's a retarded legacy thing.
Oh God, ChatGPT doesn't run fights completely correctly I have to train it. I hope after I train it it will learn and never repeat these mistakes. (miscalculating base swing damage, omitting the +2 damage for Strong attack, and I'm checking the rest there might be more)
>>96768172
>>96768395Is this from an errata to 4e? This changes everything. Means Maul can attack every round vs every other round.
>>96768482>Is this from an errata to 4e?It's a house rule from HTMLfaggot.>This means the maul can attack every round vs. every other round.You may be misinterpreting it.In the vanilla rules:The maul has ST 13‡.If you have at least ST 13 (listed ST), you can wield it in two hands, but it becomes unready after each attack.If you have at least ST 20 (1.5 times listed ST), you can wield it in two hands and it does not become unready after each attack.If you have at least ST 39 (3 times listed ST), you can wield it in one hand and it does not become unready after each attack.With this house rule:The maul has ST 39‡.Comment too long. Click here to view the full text.
Dueking Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>96762305TCGplayer has this at 8¢>3 for a 3/3 is pretty meh>Long Range only matters when it is attacking>Doesn't have ferocity, so it can't attack the turn you play it>Bounces at EOT after he attacks>The little Troll support there is wants your Trolls to be damaged so their attack goes up>This card will never be damaged because of Long Range and self bouncing>Rogue support is a bit better, can make it so he can't be attacked or blocked, but there are much much better optionsReally just out shinned in every way by other cards. Even if there is some kind of tech involving bouncing a card and then discarding it for a cost there are cards like Tiril Dawnrider, Karina of Silvermoon, Knife Throw, and Corki's Ransom which all actually can do things faster.
is Riftbound any good
>>96765678>>96766629It's because they're treating gundam like its in a vacuum and that there's no other TCG's people can playWe don't need to launch with the first entire year of support being dogshit anymore, just play OP, Digimon, or even Riftbound because that set 1 isn't dogshit.We don't have to settle for a shit game because it says gundam on it, especially because Bandai games have shit flavoring anyways
>>96766993I am going to give it one more set to prove to me that they can print good cards that aren't Blue and White and pray my locals aren't just meta slaves.
>>96766898Why don't you go play it and then tell me
The Saga Continues Forever edition>>96690892A thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
Holy shit, after many years I finally found a group. We'll be playing Edge of the Empire, and I need a character.I'm thinking about an antique sith training droid, but I have my doubts regarding the long term fun I'll have with it. Does anyone have experience with playing droids? How do you flesh them out, beyond their primary functions? If the game starts with "You all meet in a cantina", where would you find it?
>>96766194Pick an era, there are so many books it's just best to pick at what timeline you're interested in. Want to see Luke and the gang continue their adventures? Look up the thrawn trilogy. (Generic answer i know but it really is a good primer.)
>>96766555What's the premise for the game?
>>96767335The only things I know so far is that it's taking place after episode VI in the fringes of the former empire, where criminals, warlords, and other elements of the underworld see the opportunity to claim power. We'll be using legends canon.
>>96766555>>96767409The FFG books are also built around the legends canon and give good advice on playing a droid PC. First you must decide: Am I a sentient droid or a non-sentient droid. >A non-sentient droid will follow its programming, they still have personalities but aren't allowed to deviate from what they're told. You're basically playing an asimov robot with a preprogrammed set of beliefs and traits.>A sentient droid is by all intents a person. However they are widely illegal, it is by law that droids must be regularly wiped so they don't become sentient. IG-88 is an example of a sentient droid that hated organics.Obligation is the main way you flesh out your character in Edge of the Empire. It's a mechanic where every session the GM randomly rolls a die to see whose obligation has to come into play this session. Usually it is an element of your backstory: a cartel you betrayed, an addiction you have, an oath you have taken. Obligations can be completed and gained mid campaign, but its important to think about what your droid is dealing with that will define them as a unique character.In my campaign I have two sentient droid PCs. One that is a battle droid who has slowly gone schizo, the other is an escaped drug formulation bot for the Pykes who has taken on the mission of liberating droid kind. Two very different characters despite both being droids working for freedom from their past owners due to the nature of their obligations.Perhaps a sith training bot has an addiction to high stake fights, or your programming is somewhat twisted by sith corruption. Just think on if you're sentient, and what your obligation may be.
Has your party ever had an session where, you know, you just shoot the shit.'The Sea Wyvern's Wake' was basically an extended travel session, even if it did have a lot to do.
>>96759453>>96766420>our characters were fundamentally incompatible with each other.The fuck is this even supposed to mean? Other than some newfag shit it tune of "oh woe me, we didn't have a single, unified goal across the party".This is literally the whole fucking point of playing those games. If you have entire party that's single-minded and driven toward a single goal, you might unironically just play a cRPG.
>>96766583Seems self-explanatory to me>Elf: I fight for my tree>Dwarf: I fight for fuel to burn elf trees>Orc: I fight for strength to defeat dwarves>Human: I fight to get revenge on all orcs because they killed my parents>Halfling: I hate fighting>Gnome: Once I have enough cash I am funding a project to genocide halflings.Unless you're lobotomising your character to get along there's no getting along.
>>96759434I feel like "what does your character do when they have nothing to do?" is an interesting question that more players should explore, but it's not something to fill an entire session with.
>>96759434Way too many. My table tends to just not get shit done and go on tangents and discuss bullshit. It's fucking annoying. I like them but holy shit last session we only had a combat encounter, start to finish, and we didn't even finish the fucming combat encounter. WE SPENT LIKE 5 HOURS ON HALF AN ENCOUNTER.
>>96759434Yes but I find them very annoying. As both a player and GM, I prefer to have at least 1 fight every session, even if it's just a minor scrape.I ran 19 games of Pathfinder 2e for My group back in 2023 and in that time, they only ever had 3 fights. 1 of those barely counts because was just them killing a player who was an asshole that we were kicking out of the group anyway. The others were a single low-level monster and a group of thugs.As a player, I tend to go out of My way to find bad guys to beat up, whether they're in the back alleys of a city or deep in a dungeon.>>96760528>I just want something to happen, eventually, please
I have been trying to make a low-powered Magic cube and would like to include some cards which were originally printed in old frame. Any interesting picks besides the most well-known cards? Looking for cards which are simple (nothing more complicated than french vanilla) and with nice art.>pic related
>>96742352may i present to you the baddest boi in oldschool magic>doesnt die to terror>doesnt die to lightning bolt>doesnt die to swords to plowshares
>>96763543Ban that sick filth.
>>96748262How is she tormented? Cover up that belly.>>96763543Now this is the face of torment.https://scryfall.com/card/dci/76/tormented-soul
>>96742352>>96748262>>96756607>>96756624>>96759288>>96763543Dies the Wrath.
>>96765546So sad
Too Many Traits editionPrevious >>96656449>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96766775He wins in that showdown...right?
>>96766825KWAB
>>96766775mugen on couch surrounded by buff black royal knights.jpeg
>>96747219I think the Dark Animal engine is massively overhyped as a generic purple bottom end. It's only ever really found success with Levia and Anubis. Anubis is a fundamentally broken card, and Levia just has really particular characteristics that make it particularly good with Dark Animal. Biting Crush gives you something to do in case your shitty stack gets outed, and Levia X turns the level 5 you've got sitting on the board into an actual threat.There's a reason why no other top-end has ever found any meta relevance with Dark Animals. The typical scenario with DA is that you move your stack out early and waffle around with little draw-discard effects and psychemons and hope that slows the opponent down a bit. It isn't a strategy that works well with any other top-end.
>>96768125LordKnightmon used it too but that didn't last as long as Levia. And for whatever reason, Biting Crush hasn't actually been seeing play in the top builds anymore.
How would you do a fishing minigame in tabletop?No, seriously. Have you ever tried to put in a mini game into your tabletop game where it's just mostly there for the players to engage and relax in whenever they feel like it? I'm not sure if there's a way to do this, and I'm wondering if this is a strange artifact of tabletop being inferior to video games, or if I'm just not clever enough to think of it.
>>96764710I can see it be done in a fun quick mini-game type of game while other people are doing things. Like say someone spending time crafting weapons, brewing potions, hunting, cooking, etc.
>>96765010If it's just a quirky way to resolve a specific task then maybe. But players aren't characters, so crafting and the like needn't be time consuming for the former just because it is for the latter. And if they're spending time looking through rule books making decisions they might as well do it at home on their own rather than making everyone else find ways to amuse themselves while they wait.
>>96765010>I can see it be done in a fun quick mini-game type of game while other people are doing things.I guess it is not too dissimilar from giving the players encrypted text or some kind of dungeon puzzle.That said, I would argue even that is usually bad idea. It is different game than what we came here to play, and it is not guaranteed the players will enjoy it. It is also hard to calibrate difficulty of these things.So, in my opinion, the negatives overweight the good. Might work okay if you tailor these challenges to your players, but it is not universally good idea.
Why would you want to put a mini game inside a ttgame?Mini games in vidya are specifically designed to increase play time (waste time) to increase value of the game to consumers. Some do it better than others but thats the intention behind mini games. There's no reason to want to pad out play time in a TT game with a mini game considering the rulebook probably already has rules for any kind of thing youd already want to do.
>>96764710When you have adult players with functioning attention spans you don't have to worry as much about keeping everyone constantly stimulated and engaged all at once. It's ok for one or two players to be doing something and another two to not, for some few minutes.
I have been interested in oozes/slimes as of late. They appear as a monster type in D&D, Path/Starfinder, 13th Age, Draw Steel (in the starter adventure and Patreon bonus content), and Daggerheart, among other games.Exotic and high-level ooze monsters include living spells in D&D; teratomorphs in D&D 3.0; astral renders in D&D 4e; blobs of annihilation in D&D 5e; mezlans, immortal ichors, and blights in Pathfinder; riftcreepers and oblivions in Pathfinder 1e; living apocalypses and cerebrexes in Starfinder 1e; and gray goos and plasma oozes in Path/Starfinder 1e. Shoggoths could count as oozes, and they appear as such in Pathfinder 1e.Named ooze antagonists include Juiblex, Ghaunadaur, and Turaglas in D&D; the daelkyr Kyrzin in Eberron; the Voidharrow in D&D 4e; and Vorgozen and the suspiciously named Jubilex in Pathfinder 1e.There are ooze-themed PC options every now and then, such as the oozemaster and slime lord prestige classes in D&D 3.X, the ooze master theme in D&D 4e, the plasmoid species in D&D 5e, the alchemist (oozemaster) and shifter (oozemorph) archetypes in Pathfinder 1e, the Oozemorph archetype in Pathfinder 2e, and the entu colony and selamid races in Starfinder 1e. I observed that an ooze race was popular in third-party Pathfinder 1e material, such as Alluria Publishing's squole and Dreamscarred Press's atstreidi and coreid; I once played alongside someone playing a coreid psionicist at 17th level.The only dedicated ooze-themed adventure I know of is The Slithering in Pathfinder 2e. I believe it was poorly received, as its mechanics were questionable and frustrating: particularly the focus on oozes and incorporeals, whose precision damage immunity is unfun for several classes.While it is common to see demons, devils, dragons, or undead as campaign-wide enemies, it is much rarer to see oozes in such a role. Perhaps intelligent oozes could be portrayed similarly to the Klyntar?What are your favorite portrayals of oozes in tabletop RPGs?
>>96766181>A fun fact is that they have a rather intelligent variant.[desire to know more intensifies]What system, and how intelligent? Also, what, uh… race, I guess, if that makes sense?I mean, how the hell DO you play as a mimic in, I'm assuming, a mixed race party?I can picture pranking the everloving fuck out of the party, but what about the actual adventure?Do they just… lug it around like a regular chest, or does it grow legs?
>>96766445NTA but I know in PF1e they have 10 Int, and are aberrations with an innate belief they will one day become humans. Those which attempt to fo so however find the limitations of their mimicry (objects only) leave them turned into a Thing style jumble of limbs, organs and teeth, an experience that drives them mad with grief and anger, their utterly alien and inhuman nature no longer deniable, resulting in a Failed-Apotheosis Mimic.I once played a mimic PC who didn't really knowehatwas up with the stories about "trying to become human before your time" but decided it was safer to just copy statues and eventually get an amulet of Alter Self.
>>96597710We had a PC over several campaigns who first turned into a slime and then got progressively larger and more dangerous, until she couldn't function as a PC anymore, and now is a existential setting-threat. Good stuff!
>>96767160I would've thought something like life-sized dolls, ball-in-socket mannequins, and so on.Is it a Thing-type? It is. Can you "carve" a likeness of a human into it? You sure can.Failure of imagination on their part, a successful limitation bypass on yours. Nice job anon.Also, what's it like playing a mimic anyway? How did it go about it's day, I mean?I'm struggling to imagine anything that *isn't* a many-legged trunk with yawning maw like in the pic above.I'm used to the idea of mimics being ambush hunters, sitting in one spot until some hapless fool falls for their camouflage.…that doesn't sound thrilling when it's your PC and it's not a timeskip style of playing that feels akin to fishing.
>>96766445The system is D&D and there were two variants>larger, less intelligent and more aggressive>smaller, more intelligent and even capable of speachIIRC the larger ones were more common.There are several very good mimic videos on Youtube, specially by MrRhexx, AJ Pickett and Jorphdan.While I did not think of mimics as a playable race, there certainly are possibilities to homebrew one or just play one as is with the DMs approval.Canonically mimics can't imitate living beings, which is a very cool creative hook both for creativity and for roleplaying.Their transformation is more biological than magical in that their amorphous skin changes texture, excretes pigments and liquids and shapes itself around the 'muscles' of the creature so as to look like an object.I have an NPC mimic in the back of my mind, one of the smarter types that found a Cauldron of Plenty wondrous item and grew in size and power over the ages, eventually needing much more food than the item could produce, but by then other means of nourishment were sought, like raising large fungal farms to provide enough calories.>it became one of the big players, dealing with politics, power and fortunes among the most powerful beings in the Multiverse>currently residing in the plane of Ysgard where people get resurrected the next day if fallen, in a huge arena where willing epic creatures such as PCs who have been level 20 for a while try their best against each other in a battle royale that happens a few times per century when the arena manifests there>epic arena extraordinarily alters the battlefield every round, like scenario and objectsComment too long. Click here to view the full text.
DAMN the Salubri look like THAT? Edition>Previous Thread>>96753768>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>96768484just offering a solution
>>96767919True, we need more Lasombra glazing.
>>96768402We should argue about how Giovanni doesn't make any sense if you go by WtO rules
>>96768562Vampire magic type of shit I assume. Bloodlines makes it seem like they can just make zombies and other undead things without a soul, Night Road seems to say that for an actual soul they need fetters. I would assume that more or less goes along with how Wraith is but even Wraith and Wraith media is a bit inconsistent I think
>>96768562It's why big bad Charon stuck a finger up Auggie's ass a couple decades back. Stupid as shit that the Giovanni's necromancy poses any sort of threat to either side
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https://youtu.be/iRQc7aDDc8kGod I fucking hope the upcoming UB sets fail just as hard, if not harder.
>>96768530They will, but they'll keep trying to force them anyways.
>>96764527>Edicts
>>96768560moved to the gamechanger list next b&r for not being wholesome enough
>>96768579>Farewells
>the mysterious founder of Wargames Atlantic, Hudson Adams, was actually Wargames Factory and Defiance Games owner Tony Reidy this whole timehttps://wargamesatlantic.com/blogs/news/a-note-from-the-founder-of-wargames-atlanticWhat a tweest!I mean it's not uncommon, Archon Studios for example is the same people behind the failed Prodos Games
>>96767777Kickstarter only cares enough to1: get paidThat's it. That's the end of the list.
>>96767777>kickstarterthe campaign is not run on kickstarter (maybe for exactly that reason, but i have no real clue about their regulations), but its not run by "Hudson Adams" personally, but by Wargames Atlantic in conjunction with Miniwargaming. So even if Tony personally would be banned from creating a new Kickstarter, his company might not be banned.
>>96764121Inflation, nigga.He's refunding way less in constant value.
>>96757654As long as the kits are nice and contain bits I want he can sacrifice infants to Satan by eating them alive for all I care. Simple as.
>>96757654I'm trying to imagine giving a shit but it's fucking hard. Any of you out there able to tell my why this matters in literally any way?
What do you look for when buying dice? Coolness factor, edgyness, functionality? What's the coolest dice you own? The shittiest.
>>96764175they look great
>>96763287Idk depending on the army you play having dice that roll the 3/4 side consistently over the 2/5 side would be really good. I think I have a couple bricks of 2/5 weighted Chessex dice that I use for Orks that make me pull off statistically improbable amounts of 5+ shots and invulns/fnps. And at the numbers I roll them it'd only take me a month or so to get 1000 rolls.
>>96762258300 buys me a new handgun, like 20 bux is the most I have ever paid for a dice set
>>96762201>Artisan diceThe guy who runs it is a cunt btw who literally desecrates human remains to make bone dice.
>>96768513Who cares about dead people