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Dueking Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
I just want a 1v1 tempo oriented card game that wasn't designed for a core market of primarily 5 years olds or 50 year old lesbians
>>
>>96772085
Oh and, key factor here, I need to be able to play it with physical cardboard, maybe even at an LGS near me. No digital games. No pokemon or lorcana or offshoots.
>>
>>96772085
>>96772091
Define tempo
>>
>>96772085
Have you tried Gundam yet? Quite fun.
>>
Why the fuck is Gundam so hard to buy? Bandai hate money?

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Queen of Swords Edition

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)


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My group (level 5, including a druid and ranger) just found a magic staff. It has a "twin" complementary staff as well. The one they found was made by a druid who became a wizard, the other one is made by a wizard who became a druid. They taught each other and made the staffs and paired them.

They are supposed to give the staff to a mage patron, but they might not do that now.

My current rules for the staff are:
Staff, weapon, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
Spells. The staff has 10 charges. It regains 1d6+4 charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.
A druid (primal spellcaster?) can use the staff to cast a wizard spell from the list below by (1) expending an druid spell slot of the same level as the spell to be cast, and (2) expending a number of charges equal to the level of the spell to be cast. It uses the druid's spell save DC.
>Magic Missile
>Knock
>Fireball
>Dimension Door
>Telekinesis
>Chain Lightning
>Prismatic Spray

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>>96754966
No he's a wife guy and his wife would be mad at him for leering at another woman
>>
>>96772062
It's a worst case scenario: powerful and boring.

You should delve deeper into the people (druid and wizard) who made the staves. Obviously they had to have had their own specialties, why aren't these aspects reflected by the staves? What exactly brought these two people to collaborate?

What if the druid and evoker were pyromaniacs? The druid showed the wizard how to summon a flaming familiar who could attack, and the wizard showed the druid to to avoid harming his allies with how own spells.
What about letting the player get access to a specific subclass feature they normally wouldn't be able to without multiclassing? Not permanently, but they could expend a spell slot (as a free action) to gain access to the feature for an hour.
>>
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The idea just came to me to make a tabaxi named "The Lion" and narrate everything I do and say in third person.
How obnoxious would this be?
>>
>>96772294
The Boulder sees no problem referring to oneself in the third person

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Previous thread
>>96745548

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Billhooks: Fantasia, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics, Xenos Rampant...
...and anything else that doesn't necessarily have a dedicated thread.


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>>96771183
I'm not sure if it's my favorite, compared to some of my malifaux crews, but I did enjoy painting them a lot more then I thought I would. And I'm rather proud I didn't butcher these infinity minis.
My all time favorite is probably my Ronin peasants buntai that I painted up in 15mm.
>>
>>96771501
Show the buntai and name the maker. I'm moving from 28-32mm to 10-15mm and as a continental it's tough to find something affordable. Sengoku-wise there's the new Heiho box from WGA but everybody complains about the spears so the quest keep going.
>>
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>>96772171
It's more HWG but I sometimes post HWG related stuff here instead due to the community being better.
They are by SMOL miniatures on MMF. You may be able to get them printed by MMFs printing services though.
It was a small game size, just to demo it basically so it's not many guys.
>>
Halo flashpoint is tempting me
>>
>>96771204
I actually really like these sculpts. Like they were carved out of wood with nothing but a very sharp whittling knife. Soulful, for sore lack of a better term

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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Firstly making a point that I am not the archive YouTube guy.

>>96771942
>And some kind of WBL overhaul or replacement would have value
Having a user cost metric like PF2e's playtest Resonance mechanic remains my own preference, lets you separate the gamist utility from the economic value.

>I personally like the idea of systems of innate enhancement bonuses on the character, which do not stack with those of items
I've considered doing this to monsters complete with slot correspondence so that using their body-parts in crafting is straightforward and stealing their raw numbers with shapeshifting is more limited.

>Too many newbie GMs don't seem to get that they're disproportionately fucking over martials by having like one +2 sword as the only magic item in a level 10 group.
This issue can be assisted by factoring out CR for common conditionals.

>>96772011
>How does this not just turn into either plagiarism or incompatibility with 3.5e to the point that I might as well just rewrite existing 3.5e options?
Rewriting the bad options is a massive part of how you raise the floor, as preventing bad experiences is a large part of how you move the average towards satisfying ones.
>>
>>96772011
If you want a more dramatic redesign (like my point buy thing without combat XP, built around my own setting, and a bunch of my own janky ideas, yadda yadda) - you could certainly do that if you have ideas. Bigger job though. I've been building my funky d20 game for a year and a half now. It's taken longer than I expected, but I can't work on it full time.

And your ideas seem to be largely about trying to make stuff that 3.5 fans might want, and perhaps also PF1 fans - but frankly there aren't a lot of those left who are active, and I think 3.5 is older now than AD&D was when its first retro clones started popping up in the 2000s, even if you exclude Hackmaster. So, while you might get some 3.x fans who pick up your stuff, you're going to need to develop your own fanbase as well if you want sales. So if you want to have more people enthusiastic about 20 year old 3.5 content, you'll need to accept that a bunch of your customers weren't playing it 20 years ago, and they'll be finding out about it through you. In which case, "X But Better" to people who didn't experience X, can be sold as a new thing.

(I'm not a marketing expert, but I do have a 2 year business diploma, and did take marketing classes).
>>
>>96772108
Noted.

> PF2e's playtest Resonance mechanic
I didn't play the PF2 Playtest, but I did give it a skim when it was happening. How did that work?

> I've considered doing this to monsters complete with slot correspondence so that using their body-parts in crafting is straightforward and stealing their raw numbers with shapeshifting is more limited.
Interesting idea.

> This issue can be assisted by factoring out CR for common conditionals.
What, like rewriting all the monsters to have lower to-hit and damage and remove their DR? Yeah, I guess. But the newbie DM isn't going to do that either.

>>96772108
>Rewriting the bad options is a massive part of how you raise the floor, as preventing bad experiences is a large part of how you move the average towards satisfying ones.
Exactly, my man. Exactly. You're not trying to move the needle on how the better optimized players are playing, but reduce how much the newbies and unoptimized players fuck themselves over by taking trash they don't realize is trash, that more experienced players would look at, throw up in their mouth a little, and then skip. Plus, "if it ain't broke, don't fix it" will reduce the workload.
>>
>>96772146
>Plus, "if it ain't broke, don't fix it" will reduce the workload.
Well, some things are hard to tell if they are broken or not, since it is more a design decision.
The most obvious and egregious example is Power Attack. It allows to turn BAB into damage, which specifically wasn't a case in AD&D. Warriors just slapped people in the face and were expected to always deal the respectable consistent damage in the party. You had attack bonus and damage as kinda separate tracks.
And then 3.5 designers also added True Strike. And multiple ways to enhance PA damage. And ways to get around PA attack penalty. In a system that already didn't have very tight attack-defense system. Meaning that PA influence became incredibly oversized on the stage.

Was it really a good thing?
>>
>>96772146
>I didn't play the PF2 Playtest, but I did give it a skim when it was happening. How did that work?
At a quick search, it seems the original version was level+Charisma points for items you can use including consumables, with an unmodified check for attempting more escalating with each used while "dry". Obviously, pegging to a "lowest common demoninator" of WBL then re-scaling as desired like changing the common power-of-two exponent would go smoothly for conversion (though fractional exponents would probably need a lookup table to be sure), but I'd actually be interested in trying to use it as groundwork for OGL-compliant Meldshaper analogues.

>What, like rewriting all the monsters to have lower to-hit and damage and remove their DR?
More hard metrics to the "adjust for circumstances" advice to tell the newbie DM how much harder it's expected to be when you don't have the tools to shut off or bypass a given monster's "gimmicks" by actually explaining their consequences somewhere among the statblock. Incidentally, the lack of hangliders in the DMG to implement the example of orcs dropping rocks from them bothers me.

>>96772248
>Was it really a good thing?
Well, before all that escalation they felt a desperate need to dramatically increase the HP of monsters in the revision, which makes some increase in damage to the rather flat baseline necessary.

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The art looks more "soulfull" or nostalgic than a lot of recent M:tG stuff, but that doesn't tell me if the game itself is good or if there are many players
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>>96769873
>year 3 FaB
That's 2022, and yes they were in a beginner state. FaB didn't hit pace (3 full draft sets per year) until 2024 - year 5.
2022 itself was actually a pretty bad year with a lot of early excitement draining and long stretches of stale draft.
On the other hand, the competitive scene was already fairly well developed by then and that was always FaB's focus. Even now with the better product pipeline the current player numbers aren't mindblowing. Niche games are niche and all that.

To bring it back to Sorcery. No, I don't think the current state is necessarily a doom and gloom scenario. However, it's important to adjust one's expectations.
>>
>>96770301
Nah. It's just the difference in nostalgia I guess.
~2010 was when I was biggest into MtG so that stuff is what I think of when I think old Magic. Looking over it on Scryfall there's actually quite a bit of not great looking digital fantasy art the likes of which were splattered all over D&D at the time.
Looking at SCR's art it probably looks a lot more like early MtG than the 2000s cards I was looking at this weekend in my Cube do.
>>
>>96771200
Is there something wrong with digital art, or is it just the art direction that MtG went in?

To be clear I'm not against digital art; there is a lot of digital art I like.
>>
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MtG still does abstract stuff or unique art but its not as common.
>>
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Island of Blood edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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How do I get my retarded players to grab the McGuffin while robbing some noble dipshit’s house? He hired them to do it so he can collect on insurance, but he really hired them so the curse of the McGuffin passes onto them, It Follows style.
>>
>>96771889
Put it on a grand pedestal or plinth where there are no guards and surrounded by coin and other valuables
>>
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>>96769689
Just finished up some more elves
>>
>>96772258
You seem to have spilled some rosemary on them
>>
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Just got these two bad boys from my lgs, have I wasted 20€?
I also got a bunch of 40k 5th edition codices

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Suspicious Edition
Previous Thread: >>96722253
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>>96771192
I already updated Tomaki, and he doesnt even have access to any of it. Best 3 points for pure fluff Ive ever spent frankly.
>>
>>96762577
>SHSL Soul got cut just as I was building a character around it, replaced with a stupid fanger option
Fuck you, bitch
>>
>>96762332
>>96762577

Updated his ass and I promise I am actually trying to writefag something I swear.
>https://rentry.org/JITE_Swordsman
>>
>>96771511
>fangers weren't content with killing the Limbus run, they decided to kill JITE too
how much more nefarious can they get.
>>
>>96772064
Total Fanger Death MP when

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Should magic be something anyone can learn with a bit of effort or be reserved for special cases?
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>>96766494
>>
>>96766494
if magic is something reserved for special cases it should be treated as a sub-race, not a class
>>
Should puckee be permabanned and doxxed by the mods?
>>
>>96770912
Something can look like magic - hocus pocus and fairy woo woo - and still not be seen as magic. Like Tolkien’s elves. It’s just Art to them. They Enchant others, not themselves. The way a cellphone would enchant a caveman. Gandalf is a wizard to everyone outside of Valinor, including the elves.
>>
>>96771051
In older editions dwarves couldn't be mages

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The coolest elf thread for cool elfthusiasts.
Any system, setting, art or homebrew welcome (especially white collar related).
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>>96769242
There haven't been board-assigned mods in over a decade.
>>
>>
>>96767626
You can quite easily tell if you're not a blind moron and the fact that you think they're identical is one of reasons you need to fuck off.
>>
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night elves deserve to be in a better setting than wow
>>
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what do elves think of volvo?

Trench edition

Previous Heresy: >>96747573

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>96767845 #
Finished another 5 despoilers, finished building another 5 ashen circle, and starting on the bases for said despoilers
>>
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>>96771904
>only 2 tac squads
>3 (!) footslogging termie squads
>no Rewards of Treachery
>no deep strikes
I am befuddled
>>
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>>96771930
>I am befuddled
Exactly as planned.

Non-meme reasoning - I'm short of land raiders and spartans, and figured that any significant anti-TEQ threats will hopefully be dealt with by my saboteur and headhunters. Don't really care for deep striking, although I have some javelins and sky-hunters in the works for later additions to the list. I've never really liked taking rewards of treachery units, but that's just a matter of personal taste.
>>
How would one model a black shield army of cones turned automata? I was thinking spare mech limbs and stuff, and same one head, printed ad nausium painted the exact same way.
>>
>>96770747
I'm pretty sure I've read every piece of AL fiction put out by BL and he's not in any of it other than the mention in Head of the Hydra like you said. There's multiple characters that originate in the FW black books for the various legions rather than the HH series, Dynat isn't special in that regard.

The Saga Continues Forever edition

>>96690892

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96735511
>TQ: Tell me about your GAMES.
Playing FFG swRPG, a (slow) campaign.
We're in the mid-late Imp era, currently doing some underworld stuff.
But we appear to have a Rebel contact, and pretty much all our PCs do not like the Empire (anymore)
>>
>>96769747
life does that to you
>>
>>96735511
Going through a zombie thing with my group. Kind of wish i knew about starfall before hand so i could have used it but a zombie walker might have been too weird. Also trying to plan some underworld stuff for them later. Something something jabba and black sun i guess.
>>
>>96772077
>Something something jabba and black sun i guess.
Rival small-timer cartel (actually a front for a CorpSec bioresearch firm) hires them to run spice into Hutt space (it's something they grew in a vat and want to field test).
They come across slavers, and get to liberate some Twi'leks/Arkanians/Zeltrons/Cathar and save them from a horrible life in the Pleasure Domes of Nar Shaddaa.

Yeah OK not very creative, I know.
>>
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Play Legion. It's a lot of fun

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If you can't describe your character without mentioning their race/class, you're not playing a character.

And that's okay, but it's good to be aware of
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>>96767412
an angry little shit with massive insecurity issues over his shitty prosthetic arm
>>
>>96771986
>No-one said that, you mongoloid
OP did and then doubled down. And now you're tripling down.
>>
>>96771995
>physical characteristic
Not a character, sweaty
>>
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>>96771912
I see, for me my process can produce wildly different but satisfactory results from my initial idea. For instance, Pic related was my initial inspiration for a character in a Lancer campaign and went through several iterations before ending up as the final result below.
She started out as a fairly generic female pilot who, due to material shortages, had the legs of her mech replaced with tank treads. I began to develop her background more as a "gray towner" and, using setting notes as an influence, thought that it would make her a bit more wild, mystical or atavistic in nature. I later dropped the tread leg thing and leaned more into her mysticism. Traits of previous iterations did carry on over though. She ended up being a mix of Alyx Vance and The Oracle of Delphi though more introverted bordering on socially awkward.

Name: Mina Kano
Callsign: Stray
Mech name: Polecat
Backstory: A 2nd Gen Colonist. Born the old fashioned way in a Graytown. Shortly after reports of gray settlements and towns being demolished by unknown attackers began filtering into Evergreen, Mina Kano walked in wearing her characteristic face paint. What drove her into the cockpit is anyone's guess. What is known is that she is a committed pilot who takes to her tasks with what others describe as a religious passion. She paints her mech with animistic features and esoteric symbols whose meaning are known only by the more atavistic natives of Evergreen.
Her character portrait was Marie Locke from Brigador.

I do sometimes stick with single ideas like you and then let the character grow as the campaign progresses. I recently played a Savage World game where I played a pilot named Benny "two sticks" with his only distinct feature starting out was that he always wore a bomber jacket. He later grew into a character that liked to play at being a hot shot pilot but that was to cover the fact that he was also a massive coward on par with Shaggy from Scooby-Doo.
>>
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>>96771945
>Let me try (Human Ranger
Stopped reading. You already failed.

Touchdown Edition

▶Previous thread
>>96644894

▶Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶News: Announcing Warhammer Quest: Darkwater
https://www.warhammer-community.com/en-gb/articles/b7qzhmxz/announcing-warhammer-quest-darkwater/

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V


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>>96768418
Delves get a bad rap for being so dominant but they're a lot more flexible than welves. Like the woodies repeat the same game plan every game and they're so good at it you can't force them into any alternate play patterns.

Delves get some degree of differentiation with their 4 blitzers they're going to war on different turns according to playstyle and assassins / witches mix up how the turns unfold
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>>96768900
That's nice but nobody plays them in exciting or flexible ways, they buy their 4 blitzers and maybe they buy a witch or a runner and then their team is complete! The fucking conversation for development is over the moment an AG4 team gets 4 blitzer pieces, because that's what 90% of coaches will build for.
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>>96768835
>human linemen
>bad
you even get a free orc for the line of scrimmage, what's not to love?
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What models am I suppose to use for Giant Rats in Mordheim?
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>>96771874
browse etsy

Welcome to the 4Chan /g/ usenet group Thread! Now appearing on /tg/.

>What is /usenet/?
Open protocols still exist and are what the internet was built on (http, irc, rss, ftp, etc). Not owned by corpos, not under govt control, and are accessible to anyone with an internet connection. They simply exist to be built upon and enjoyed by all.

Join and discuss such topics as usenet, or topics like TTRPGS, WH40K, and STUFF.

>WTF IS USENET
Literally it means the Users Network. It’s an open protocol for posting and reading messages, organized by newsgroups. It's entirely decentralized, no single server, impossible to take down.

Today it is split between, binaries and text. The binaries part is what it’s known for today: piracy. The text part is forgotten and abandoned (except for that one guy in alt.tv...), until now.

>WHY POST ON USENET
Its open protocol, you can use any client you want or build you own. No costs, no subscriptions, no money. You can sign up through your ISP or burner email address. Then you just need to install a client.


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>>96767249
>>96768854
What about rec.games.frp.dnd? Is that still around?
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>>96765405
>what the internet was built on (http, irc, rss, ftp, etc).

RSS isn't even part of IPS. HTTP, IRC, and FTP are all application layer. Like RSS they are often useful in the WWW but they are not what the Internet was built on.

>>96769535
Last time I checked which was a long time ago, it was a worse cesspool than <chan you don't like>. There was nothing of any value at all.
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>>96768839
they tend to not use text-only services
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>>96769535
it both still exists and is still slightly active from people who aren't us
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>>96765405
This is so cool

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You ever wonder why there's so much 'church bad' stuff? Like you'd think that given how fantasy deities demonstrably exist and do indeed grant supernatural powers, there would be less basic-ass iconoclasm.
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>>96772133
I mean as a trend it gained popularity later on in the existence of TTRPGs though right?
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>>96771009
He colluded with foreign agents to undermine stability of his own nation.
I guess if you're American born this century you may be excused for thingking such behavior is "normal" and sensible, but for vast majority of recorded history it would be considered high treason, an offense worthy of death penalty.
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>>96772186
What if that foreign nation is our closest ally and aircraft carrier?
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>>96756108
Theres a litrpg series called "He who fights with monsters" where the protag gets pulled out of his wrld and sent to a magic world and the Gods of that worl are absolutely not distant. They actually show up in the town square at times. Its actually freaking hilarious because the guy is an atheist and is like..."well, that's atheism shot to hell. bloody gods" Worth reading or listening to
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>>96772186
What?

1.the queen has a lover as an english first minister. And ties to the Spanish monarchy.


All fo his actions are agains Buckingham and the queen. Bothbof which are not alligned with the interest of the country.

2. I am not a yank


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