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Looting Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96912188
Shamefur dispray.
>>
>>96911458
Where did Tezzeret come in?
>>
>>96912165
Color identity is the gayest shit ever.
>>
>>96912231
He's Sami's employer, sending him to get the Endstone so he can find whatever cosmic power owns it and figure out if he should kill it or kowtow to it.
>>
>>96912165
>actually despite my commander being RU I identify as a mono black player
2026 prediction

Internet artist/tumblr funnyman Johnathan "Bogleech" Wocjik finally sort of made available for public purchase the (used to be)-edgy pokémon TRPG Mortasheen, first announced as coming out in a few weeks back in 2011, has finally temporarily released to the public - PDF and physical copies are being sold on itch 'til the 14th. Anyone else looked at the game? First impressions?
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>>96910165
I'm not saying to buy his SJW slop. I'm saying you *can* buy it, not that you ought to, you illiterate faggot. I'm simply pointing out he HAS finished something as evidenced by the fact that said finished something is available for purchase.
>>
>>96909939
Even though it was finished, saying someone “can’t finish a damn thing” is absolutely a valid criticism if the project is almost a decade an a half past its intended release. Especially when the product is literally a PDF. The only valid excuse for a delay that long is if he had been physically prevented from working on it.
>>
>>96909592
Is this like Pokethulhu but not fun?
>>
>>96910223
Is Pokethulhu fun?
>>
>>96909692
IIRC the original reason why the game got delayed was some issues with the original publisher. He then put the project on the back-burner and it languished for years without progress. It's not like he hasn't done anything in that time: he has an ongoing webcomic-thing and has published multiple books, so it seems he just lost interest on the project and stopped working on it until recently.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to early Dungeons & Dragons - less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about. We'll be happy to help you get started on this playstyle.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/80674659/#80722465

>Previous thread:
>>96901707


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>>96909609
what does A being also bad have to do with B being bad? what's the logic behind this?
also the paper clearly states Cairn rules were a work-in-progress testing thing
>>
>>96911802
none of those are important thing and none of these are broken beyond repair like the systems are in THAT one game are
>don't want to go to lvl 20? just don't
>don't like the gold table? nigga just write an extra 0
>monster XP? again you have been taught about division operation
>>
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>a mere couple dozens of spam posts over multiple hours
I'm not seeing the results we're *fish*ing here for
get to work you worms, you rest when we tell you to rest
>>
>>96909954
Which of the two guides should I read first?
>>
>>96912143
neither
they are poorly written, contain little actual advice, and are mostly anon's personal bias he is trying to force on others
just read through the rulebook of your choosing and google whatever question you have
>but what rulebook should I start with
google it, there is more than plenty of this on the net

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>GM runs an encounter specifically designed to curbstomp the players

Is there a right and wrong way to do this or is this inherently a bad idea? I can understand having monsters outside of the PCs' weight class destroying them, but when an encounter is specifically designed to make the PCs look like a chump?
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>>96906192
Deck of Many Things result compels a powerful entity to take personal interest in destroying you.
The assassin used the background church resources to, rather than prepare to strike at the party, devoted them to killing one pc.
On the other side of it, the assassin was relatively ill prepared to fight the party on the other side when they finally fought.
Not difficult, and everything was by the book.
>>
>>96905320
>So the assassin counter-built for all the things the PC could do?
No, it was a straight up gank.
Misdirected with hired hands (one was a succubus), sneak attack with the best poison money could get him.
>How does the assassin know what he can do?
The party had prior dealings with the temple, and had already fought with them. The party was a known, understood quality.
>Do the players have any way to find out about this and prepare for it?
You mean did? They would have to follow a line of inquiry, and the assassin themselves had not made an appearance, while being unknown except to the highest authorities.
I had planned for the assassin to attack the party and be well armed for it, but instead prepared to gank the pc. When the party finally fought him, it was really one sided. The assassin straight up ran for it, and was fought again later when the party captured the head priest and took him to the duke.
Worked pretty well in the end; the party enjoyed having a real nemesis to focus on.
>>
>>96903441
I basically ignored the rest of the thread so possibly the same idea has been given.

There are two major aspects of ttrpg. The RP and the G.

For the Game part, the goal is mostly to provide challenges that can be overcome by using the mechanics of the game intelligently and creatively. Designing an unwinnable encounter does very little, or possibly even negatively impacts, the quality of gameplay. Defining "win" is important here. Because most unwinnable encounters are actually impossible to lose (and therefore, not a challenge and not part of the game side of an RPG) since the DM will step in and roll the "cinematic" that explains why it's just a story piece.

The RP part of RPG is where I think this type of thing has value. It can be an introduction of a major NPC, it can be a motivating factor, it can help build atmosphere etc etc. But in these cases, plot armor is effectively essential. You as DM should basically make it so that player choice might affect *some* of the outcome, the outcome should always be mostly fixed and mostly aimed at continuity of a majority of the party and thus the story. "Scripted" deaths should probably even be agreed upon with the player before doing it.
I can see a very niche case wherein a TPK could be a fitting end to the campaign, but man... Probably work on some great epilogue and make sure the party knows it's fine when it happens by telegraphing something like "it's a suicide mission" etc.

Long story short. It has very little gameplay value to purposefully design curbstomps and trying to put them in front of your party. Talk to your players about lethality in the world before starting the campaign, and explain explicitly (as natives of the world would understand) what kind of stuff is going to get you killed with little hope of escape. Don't spring it on them or try to put it in front of them on purpose unless it serves an RP purpose.
>>
>>96903441
I might be boring but I usually simply say something like "you realise that this enemy is beyond everything you have ever faced since now" and then make it clear that their objective is something else like surviving, escaping or stall the enemy enough.

If it's something that I have already decided the player won't have any agency in it I simply don't give them agency in it and just describe the events. My players generally trust me to only do that is there is a big narrative reason that is going to have a payoff later (the before mentioned example where they get taken a slaves to kick off an under dark campaign). And even in these situations if they get some good ideas about things to do that would alter the situation I don't dismiss them outright.
>>
>>96912229
The rp part is where the entire situation lay.
If the players take on more than they can chew, or something bigger and nastier takes interest in the party due to circumstances in the game, it is entirely valid.
I ran a Dark Heresy game where the acolytes purposefully started a feud with the biggest hive gang in the hive, hoping to draw them out as proof of their heresy.
What they got was about 500 guns pointed at them, and no respite since the gang had everyone in the area in their pocket. Even the local priest turned them away.
What happened was a running gun battle with the party desperately fleeing thru hab tunnels and sump pipes trying to get to the upper hive. 2 of the 5 made it.

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Six More Vodka Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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If product availability is an issue why not use proxies?
Seems like a reoccurring complaint said on here
>>
>>96911857
Technically it's not allowed and anybody caught using proxies would be ostricized in the local community. Nobody will ever trade with you again, if you get a reputation for using proxies.
I still do it with the games that I respect less though. Like I wouldn't do it with my main game.
>>
>>96904503
This is honestly one of the most insane "shot ourselves in the foot" things I've ever seen in a card game ever and I experienced the MetaZoo saga
>>
>New TCG comes out
>Already features cheap bandaid mechanisms like mulligan and/or sideboards, usually both

How come editors get so little confidence about their games?
>>
>>96912097
>Sideboards! That terrible braindead scam bandaid in plain sight! WA LAO AIIIEEEE
Please explain your preferred TCG and why it's superior.

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What’s the coolest magic system in a game you’ve ever come across
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Redpill me on Ars Magica. Is the rule book alone enough or do you need supplements?
>>
>>96904528
The rule book is enough because it's maybe the epitome of "GM bought this, imagined playing, didn't play" games. Easily 98% of people you hear praising it have never run a game in it, to the point wher emost of them can't even explain what a campaign is supposed to be about or what might happen in it. They just sperg over various aspects of the rules.
>>
Lex Occultum
>>
>>96904528
This is one of those games.
>>
That one game

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>Previous thread:
>>96837162

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd,
HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>96911436
okay, that's funny as hell

>>96909973
I tapped out the last couple years. Losing multiple pets, a very close relative, my house (briefly), and the sudden appearance of a toddler in my life has kinda put a damper on my santa activities. I'll be back in a few years.
>>96911328
Email Santa-anon. He usually puts the information in an image near the OP of the thread, usually with Johnny involved. They tend to close signups in late October so people have time to get shit assembled.
>>
>>96909973
Was thinking about it, but still haven't painted up last year's gift and money's a bit tight now too
>>
>>96911436
Literally bought one of these myself yesterday lel

I got big into buying Hot Wheels because of Gaslands, now though it has to be something really special because I'm not going to paint the 200 cars I have
>>
>>96912157
>I'm not going to paint the 200 cars I have
But have you finished painting your Bones?
>>
>>96912157
>bought 200 cars
>hasn't done anything with them
Grim.

>>
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>>96912135
How did your last rpg session go? What happened in it to prompt you to make this thread? Be detailed and specific.
>>
>>96912135
would
>>
>>96912135
I don't play with retarded brainrotted zoomers like (you), so no.

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8 days since the last thread died Edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96907482
Thanks for the advice, I'll try it solo on TTS then. is it worth keeping an eye on the secondhand market or am I better off just buying directly from KDM?
>>
>>96903929
>An elder
don't survivors retired after only like 8 hunts or something? and they turn into fully grown adults in 1 lantern year, are lantern years super long or do survivors aged at an accelerated rate?
>>
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>>96907611
>is it worth keeping an eye on the secondhand market or am I better off just buying directly from KDM?
Depends on what's available to you in your area and how good of a deal it is
>>
>>96859712
Isn't there a hunt/settlement event that just says "start over unless you have guide post"? Swear I got that before.
>>
>gce came in
>dung beetle came in
>dragon king on its way (got it for a steal)
>lion knight coming in (its was so cheap nib I had to)
I love painting these minis, the style and aesthetic are perfect for me, but will only get ones with game content. What's your must-have expansion recommendation?

i just don't see why Games Workshop wouldn't give Ikit Claw a cute nerd daughter with an amazon stormvermin BFF. does GW hate diversity or something? i thought this was 2025, we NEED representation!
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>>96907777

this isn't my first skaven mommy post on /tg/, just the first one to stay up long enough to get traction. praise the great horned rat!
>>
>>96903133
Kek, this is pretty hilarious
>>
>>96861273

i think in general, gay people hate each other too though. doesn't mean the sexxo is any less bad
>>
>>96860016

That's what the Hell-pit Abomination is.
>>
>>96907756
A lovely idea, but i imagine skavens as a sub faction. Or at least have an excuse to insert a fat ogryn rat with a chain gun or a club.

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anyone got a copy of girl frame ive been looking for one for a while
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>>96910540
ummm... chuddy... it's browx personx. Be better.
>>
>>96860528
>and then produce something so glaringly fucking male brained? /m/ shit is THE most masculine genre of anime
because they don't exist for themselves, they exist for the perception that other have of their perception of masculinity and they absolutely need to take that perception down
this is why they're the perfect weapon of the globohomo, they're the perfect army of completely brainwashed zealots that you don't even have to pay
>>
so, anybody actually got a copy?
>>
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>imagine playing literal foid game

fb net/ovshrldbtybm5hse
>>
>>96912175
thanks my negro, i will think about you while fapping

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Instead of orcs. Rabbits.
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>>96903191
MODS
>>
>>96847318
How dare you slander the boss.
>>
>>96904828
>Didn't Orogs use to be half-ogre orcs?

Yep, what they are changes per edition but funnily enough they were half-ogre's for 2 editions
>>
>>96871749
o
>>
And they breed like rabbits

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Battlefleet Gothic edition

Previous thread:
>>96850764

Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ
Are there any /gwsg/-related projects you hope to finish before the year is out?
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>>96911335
>>96911526
LMAO you're chatting shit based on 10-15 year old information, boomer scum. There is no Specialist Games or Forgeworld. They are called Specialist Design Studio. Their counterpart that does 40K/AoS is the "Main Studio".

No they did not get "their own machine" you wretched dunce. SDS shoots their plastics through the same facility all GW's stuff is shot through, the same facility that is constantly tapped out and failing to meet overall kit demand. GW does not and cannot spin up new plastics injection plants at will, ya turd-mouthed idiot.

a) they are not a subsidiary, and b) by your own retarded logic GW would be unable to poach "Forgeworld" employees for 40K if "Forgeworld" was a totally separate entity.

You put on an absolute showcase of Dunning Kruger excellence, though, grandpa dumbfuck.
>>
>>96912068
Why are you so angry?
>>
>>96912118
Because people who confidently spout wrong information based on a misapprehension of their own level of intelligence/capacity for logic are the worst, and should be shot in the stomach with cannonfire.
>>
>>96912068

>t. my uncle worked at GW, speaking out of the ass without any proofs

>Bitching about semantic name
I'll type SG, because it's shorter. You retard can bitching all day all you want.

How come when AT got a big release all SG mysteriously got a huge content drought? Similarly when AI got their big releases the same thing happen. Oh wow unlike you i'm not speaking out of my ass. Meanwhile 40k/AoS unaffected. Oh wow they totally didn't get "their own machine"
>>
>>96912159
Ironically I now understand. Go on.

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Halloween Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>
>>96908641
>>96871557
>the Burnout.
Actually, just let him be a conspiracy theorist and invite his player to metagame wildly. His 'value' to his handlers is that he's already read in on all the conspiracy shit, but if he ever tells anyone he looks like a loon.
Bonus points for not using commonly-known spooky shit, or playing unconventional conspiracies or cryptids.
>>
>>96908122
I'd probably have some really vague allusions to it, disappearances and the like, weird scrawls of some weirdly shaped thing that seemed very hastily made, etc. The players would have to avoid learning too much whilst also still trying to find a way to get rid of or entrap it.
>>
Finally finished reading the copy of Noctuary and Spectral Link I picked up last year. Ligotti is always dense but I was really sucked in with the final story The Small People.
I pictured them as these little mini fig people or those wooden modeling dolls but flesh but no apparently they're disgusting veiny creeps. Still, a pretty interesting concept if you just look at it surface level.
These entirely unexplainable creatures that mimic humanity and are constantly moving 'Small Country' around leaving areas no human can approach due to an inexplicable distaste for anything to do with them.
>>
Some inspirado

https://www.youtube.com/watch?v=hngCkJpreGw
https://www.youtube.com/watch?v=v6fl2NejDc0
https://www.youtube.com/watch?v=HwqMouXpwKY
https://www.youtube.com/watch?v=Akh3_JGlkvA
https://www.youtube.com/watch?v=3VXD2B9YrYY
https://www.youtube.com/watch?v=RvzPGsKgcEo
https://www.youtube.com/watch?v=XJD2fGLbgxc
https://www.youtube.com/watch?v=n712d9Mfy6Y
https://www.youtube.com/watch?v=y8NlK7uPK58
https://www.youtube.com/watch?v=nAiyatg9E4s
https://www.youtube.com/watch?v=6Oj_O718yCo
https://www.youtube.com/watch?v=pIkmi3N8RLs
https://www.youtube.com/watch?v=lXZ6GFM1WSg

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>>
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I woke up this morning with the anomalous desire to run a deep sea horror game. I'm picturing a mini-sandbox in Mothership so I can use some tweaked rules from the Dive fan game. Picturing a near-ish future setting on an Earth devastated by some sort of climate catastrophe that's rendered the surface a corrosive/poisonous hell, forcing what remains of humanity underwater (to brush up against horrors created by man's arrogance and unleashed by the melting of the polar glaciers). Variable depths (abyssal, hadal) will require the players to take on mercenary missions from a variety of factions and upgrade their submersible. Anybody else run anything underwater?

I'm trying to make a campaign where the party is taking a sea route around the east coast from Alethkar to the Reshi Isles (pic related), and I'm trying to come up with stuff to fill in the gaps of travel time and the different visited locations. Give me some ideas for things to throw at the party.

Also general CosmereRPG thread
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>>
>>96903252
It doesn't kill them, it just burns as it repels them, and powdered silver can be used as an emergency treatment for contact with a shade..
>>
>>96903549
It does kill them, it just isn't shown in the short story because they're sentient enough to avoid accidentally coming into contact with a large enough amount, and no one has the material or desire to try to take one down specifically
>>
>>96753014
What’s your opinion on the whole deal with the Shards in the Cosmere? And what Shard(s) do you want to learn more about first? I’d love to know more about the more intellectual-based Shards like Invention and Reason.
>>
>>96905326
I like em. Cool way to have a pantheon of gods that all function under different rules, love the separation between the power and the person weildind it, the Intents all being personal attributes, and the hybridizations
>>
>>96896757
And don’t forget the resonance abilities specifically. Like how Windrunners can let others use their armor.


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