What are the best enemies to put up against low-level adventurers?
Kill yourself, spammer.
>>96911912Wouldn't that be too much though?
>>96911964Well according to my ex-DM, it was perfect, right after a CR3 boss without a long rest.
>>96911992That's a sketchy DM mentality to have.
>>96911996Sarcasm aside he did it because he was mad at our party (mainly me) for derailing by doing new player bullshit and 2 players torturing a goblin together making his favorite npc leave the party. The CR5 boss didn't even kill me, I was killed without initiative in an instant lose situation as a "story death."That said shitposting is always acceptable in shit threads
ACPA Edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/>RED free-DLC and extra content:https://rtalsoriangames.com/downloads/Comment too long. Click here to view the full text.
If your body type goes into superhuman territory, or you're a bod 20 borg, can you fit larger popup guns?
>>96910504Borgs can use Quick-Change Mount to replace hands with large guns.
>>96907018Ok, James I’ll bite.I think most reasonable assumption is to see what kind of homebrew people like (since they make it, means they want it in their games) and then which parts of books are praised the most (since they enjoy it, means they want more of it).I’ll admit. Most of the gaping issues are fixed by this point, we got FBCs, we got… hmm furries aren’t my thing, but we did got them, martial arts were greatly expanded, we got a shitload of weapons, vehicles, sometimes drugs, drones, net gear and shit.Man, just thinking about it makes me realise how far we went the DLCs, sure part of the content is whack (it depends but it’s like 40% for me), but hey, it’s free.Compared to the 2020 series, at this point we would’ve had like 5 books about entire continents lore (including space), multiple adventures (I don’t even count them because I dislike the concept of pre-made adventure).
>>96876951>>96901741>>96907507Isn't Mike in his 70's? I assumed he's soft retired and Red was just the last big project he worked on. CDPR wheel him out every so often to ramble on about lore while he leaves R.Tal to his kids.
>>96907018>What are you expecting/hoping for - more premade adventures, more rulebooks or..? I assumed most GMs prefer homebrew adventures.For the love of god, stop with the adventure books. Personally I'd like a rules supplement, something like Xanathar's Guide to Everything or Tasha's Cauldron of Everything. Also does anybody know if the NC45 is just a lorebook or if there's going to be any new rules, items etc
i just don't see why Games Workshop wouldn't give Ikit Claw a cute nerd daughter with an amazon stormvermin BFF. does GW hate diversity or something? i thought this was 2025, we NEED representation!
>OP makes a knowing thread for furshit>furshit posts get deleted>but the thread stays upIf the dude who constantly spams those "what if Beastmen were beastwomen" threads has them axed almost instantly, then this one should go too. >>>/trash/
>>96907777this isn't my first skaven mommy post on /tg/, just the first one to stay up long enough to get traction. praise the great horned rat!
>>96903133Kek, this is pretty hilarious
>>96861273i think in general, gay people hate each other too though. doesn't mean the sexxo is any less bad
>>96860016That's what the Hell-pit Abomination is.
Getting away from game systems and pieces for a moment, how do you prevent a gamestore from becoming a free childcare service, while still remaining open and amicable with the public?The case I go back to are the GW Battle Bunkers. The one in Memphis I was familiar with really sold me on the hobby, walking in and seeing 20+ full art, prepped tables and getting to observe games as a youngster was a wonderful experience, but the sheer amount of unattended children and teens was the given as the reason for the closing of the game room (outside of special events, though I believe they're just gone-gone now, correct me if I'm wrong). When I've returned to the Battle Bunker stores recently, they've been sterile, dark, empty, like you walked into a small town's only munition shop. I can't imagine this facilitating the sale of starter boxes or generating referral traffic, though obviously these larger distributor warehouses don't really care about direct sales too too much.So that brings up your LGS. What staff training, procedures, and store policies can really protect a store from becoming an irresponsible parent drop off, while still protecting these entry-level childhood experiences that attach kids to these hobbies and these open, high quality gaming spaces to responsible players? I don't see many of these these days, they're either holes in the wall with one 4x4 table and two blanchard tables for Magic, or they're really low quality, wide open cheap strip mall joints with rows and rows of folding tables and no quality art pieces, terrain, or table builds. How could this be fixed adequately?
>>96903006How’s the weather in Romania anon?
>>96910460Could always be the PRC, but I think underage NOT smoking is illegal there.
I really like how you can tell which advice in this thread comes from the US and what come from Brittan.
>>96900083Not that I'm advocating for kids running amok in stores, but there's a real problem with fresh blood not coming into the hobby anymore. Some (reasonably) blame it on prices, but fewer kids being able/willing to spend time at stores within the wider wargaming community must have a part in it too
>>96900083Have the staff curse like sailors. Parents won't leave their kids there.
I know MERP had the best illustrations but what is the most lore-accurate Tolkien TTRPG? Some games make up bullshit especially regarding the magic system.BTW, post some old school Tolkien illustrations
>>96904983>Dwarves just Hobbits with beards>Balrogs as horned Christian devils>Ents as literal treesThe first three, I get. But could you elaborate on these?How are most Tolkien-inspired games doing Dwarves wrong?I mean, sure, the Balrog in LOTR isn't described in tons of details, but imagining them as horned devils doesn't seem too far-fetched?Aren't Ents described by someone on Saruman's side as looking like a forest that walks?
>>96908504>How are most Tolkien-inspired games doing Dwarves wrong?Dwarves were not ever described as being aggressive drunkard Scots for one thing, nor were they just short people with beards. They were hardy, strong, stubborn, but honourable people, designed to survive through the harsh times of the First Age. D&D first began the trend of Dwarves being axe-wielding morons, but the LotR films really cemented them as this slapstick idiot viking midget trope.>I mean, sure, the Balrog in LOTR isn't described in tons of details, but imagining them as horned devils doesn't seem too far-fetched?It's too Christian to think of them like that. Tolkien's pretty much only inclusion of his faith was having a single primary God in Eru Iluvatar, but the bulk of divine interaction in Arda was the Valar, which were much closer to a pagan pantheon style of deities than anything Christian, precisely because Tolkien was going for a native British mythology to fill the gap that Arthurian legend (polluted by French and Christian ideologies) awkwardly perched in. It's then fairly obvious to see that Balrogs would be less like Christian demons or devils in aesthetic, and more like fire giants of Norse mythology, since it's clear Tolkien used a lot of Norse mythology already. Less horned goat and more enemies of Asgard.>Aren't Ents described by someone on Saruman's side as looking like a forest that walks?That's the Huorns. They were what looked like a moving forest, because they were literally trees that could move. Ents (name derived from Ettin) were always described more as giant humanoids, similar to trolls, but with some traits that resembled trees (Treebeard, for example, had smooth brown arms, a beard that had some slight mossy and twiggy qualities, big feet with seven toes each, and what was likely clothing made of green and grey bark but potentially was his torso skin, though I lean more towards clothes, his arms were bare and not bark-like, neither were his feet).
>>96908867>(polluted by French and Christian ideologies)Stopped reading right there. You know that Tolkien was an outspoken Catholic, right?
>>96905120The Dunedain as depicted in the Last Alliance are pretty book accurate. They're mostly armored in mail, with wings on their helmets.
>>96910275>Stopped reading right there.Then you stopped reading after I said "Tolkien's pretty much only inclusion of his faith was having a single primary God in Eru Iluvatar", which then renders your question pointless and dishonest. Tolkien did NOT equate his faith with his wider purpose of creating a true English myth. Which is why he never jumped the shark like his friend CS Lewis did when he included a talking lion version of Jesus, for example.
Sup /tg/. I come here tonight to present you with The Realm of Yolmi.I first learned about this book years ago while reading the Critonomicon thread on one of the arhives, from this post >>24433917.>I hate to break this to you, OP but this is not the true RPG hunt.>The true all consuming RPG hunt, is the hunt for an intact copy of Realm of Yolmi. This fabled book has gained near legendary status as one of the strangest RPGs ever written. As far as I know, there are no scans. When it came out in 1977, the book had a very small circulation and seeing as it was printed literally on printer paper and bound with plastic rings it should come as no small surprise that very few copies have survived. I chalked it up as a neat little oddity, set an ebay alert, and forgot about it. Just last year a seller with an intact copy posted a listing there, then I shat bricks as I remembered what the hell I was looking at. I managed to be the lucky soul to buy it from him, and then I proceeded to be a piece of shit as I procrastinated fixing my printer and scanning it.Today I finally took 30 minutes to finally troubleshoot my printer, and then spent the next few hours in between handing out candy digitizing this old tome. Did a page check of the PDF and found pages I was missing, also finding out that the book skips page 32 due to a typo, going straight from page 31 to page 33. Regardless, here is the complete work as a searchable PDF for your amusement and bewilderment. The text may not be entirely accurate due to OCR errors. I'll mirror it on the Internet Archive shortly.https://files.catbox.moe/nlvjpv.pdfHappy Halloween, /tg/.
>>96911804
>>96911809last one
>>96911801>>96911804>>96911809>>96911813Whoa, I feel like it's even rarer to see the 2nd edition. Is this your copy? There's so much soul in these illustrations, even if by today's standards they'd probably be considered amateurish.
>>96911823No, from rpgg**k - two of the pics are from an old gamer that wrote a review about his first roleplaying game and died shortly after. RIP.there are more illustration
>>96883422Anon, you glorious, glorious man.
Six More Vodka Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>96911010Which rarity issues, the fact that there are 42 epics in a set of ~290 cards? Probably never. Pull rate of individual epic per box is about the same as magic, when you account for this being a larger than normal set. And the Chinese love to gamble.I just hope they can drive the value into the chase cards to keep decks cheap, which seems to be the goal of most recently launched tcgs.
>>96911369No the issue that some packs are containing uncommons or commons in the rare slot.They said that the overall rares per box are as intended so only single pack buyers are potentially getting screwed but still it's a pretty big issue.
>>96911010>>96911369Set 1 is designed to be huge so that there's room for each play design to breath a littleSet 2 onward are much smaller sets, closer to 200 cards
If product availability is an issue why not use proxies? Seems like a reoccurring complaint said on here
>>96911857Technically it's not allowed and anybody caught using proxies would be ostricized in the local community. Nobody will ever trade with you again, if you get a reputation for using proxies.I still do it with the games that I respect less though. Like I wouldn't do it with my main game.
Angry Fellows Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>96907748it sucks cock
>>96906552Without repeating my previous 'review' of it and the mechanics: Most of my whinge about WanG holds, but it's also managed to annihilate all the equipment variety in exchange for adding in keywords that you pay extra for, make even basic mooks feel like bullet sponges (I think a basic mook takes three lasgun shots to put down? It's been a bit, can't really remember, sorry), make combat feel almost random at times and somehow make psykers even less useful. Oh, and they need an editor desperately. One who is being paid more than minimum wage and has the authority to make actual changes.>>96907748Lightweight, lots of streamlining, no actual character, iffy mechanics, too broad. You don't feel like you're playing a 40k game, you feel like you're playing a reskin of another system.>>96905915They're the white scars but awesome-r. FOR SAIM HANNFOR HONOURFOR SAIM HANNFOR HONOURShort version, they have listened to their farseers once: To abandon the empire before the fall. After that they decided that shit was for little girls and the word of a farseer has slightly less weight than redlining your jetbike - fucking awesome, but what if you can go faster instead? They spend their time getting their cocks out to wave at Ulthwe farseers, picking fights with Necrons who are bothering exodites (or bothering literally nobody because fuck the Necrons) and going F A S T. They're sort of like buddhist biker maniacs, actually. Ascendance through wisdom, speed and violence.Also they seriously can't stop poking Necrons. It was a big thing in.. I'm pretty sure it was one of the ynnari books?
>>96908110Wild Rider, that's the book. The Ynnari wanted something, and one of the potentates of Saim Hann wanted to fuck the Wych that Yvraine had sent as a diplomat, so naturally the potentate immediately signs up the entire craftworld FOR HONOUR and also seggs. But basically they're slightly less civilised white scars. Speed freaks and easily amused.
>>96906518But that wasn't C7, unless I'm completely high? That was Black Industries and FFG.
Are astartes taught diplomacy? They go to so many worlds I wonder if they are taught how to avoid conflict with different human cultures.
Previously: >>96889929▶ Thread Task: Musical instruments. The more novel the instrument the better. ▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4WComment too long. Click here to view the full text.
>>96909858>Is it more complex or am I comparing apples to oranges?Almost thisYou first need a decent/powerfull GPU, then you can think of using it
>Goatposting
>>96911462Maybe, but probably not. Whiners are around those threads since early spring or something, and you can see them appearing regularly just to stir shit and blame it on someone else. My guess is while someone asked for help, and then he got it for you, one of those whiners decided to start some drama, and blame you for it.
>havent touched bing dall-e in months>load it up>worse ui layout than the trash it was>bad ui layout>still can't adjust prompt box size>still no negative prompt box>still tiny prompt box space to type>still have limited space for negative and style and other things before putting prompt thus massively restricted limits STILL>"upgrade" is not that at all.>going to just assume it's going to keep getting worse and not bother using it again until the most basic bare features are there including above mention things.
>>96911941It is still DALL-E, there isn't nothing similar to it
God-Blooded Edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
>>96909790Nonexistent!
>>96910599Ah gotcha.
>>96907905Depends on edition.>1eIt depends on your Storyteller's needs for the game. The scale of power used for Allies is almost entirely arbitrary in this edition.>2eThe power of Allies depends on what you're playing, as Allies scale directly to how strong your starting characters are / what splat you're playing. That being said, because you can build a starting character who is a sorcerer as almost any splat, it would be unreasonable not to allow one dot of Allies to get you a sorcerer ally.>3e/EssenceOne dot is a 'very minor supernatural ally', which could be a sorcerer who is just starting out and hasn't learned more than one or two spells yet (and probably doesn't even have five dots in Occult or Intelligence, gasp!), while three dots is 'a supernatural ally at least as powerful as a young terrestrial Exalt', which could be a serious, experienced, and committed sorcerer with somewhere in the region of two dozen spells or more (which is more than a young terrestrial Exalt could start with, but a mortal sorcerer doesn't get Excellencies or the variety of native charms terrestrials would get).>DemakeThey'd be a two dot ally almost always, the exceptions being when they've either done something extreme to break beyond the normal limits of mortals or have near-zero grounding in the occult to the point where it's laborious and risky to cast even basic spells or workings.
>>96909790Depends on edition. 1e has the strongest enlightened mortals (Boost physical attributes only, up to Essence+5, Player's Guide 120), 2e has the most level and consistent presentation (no excellency, but a wide array of thaumaturgy and martial arts to exploit), and 3e has the most variable and ad-hoc version (do whatever you want, Storyteller characters only).That said they've never actually had a dice limit set anywhere like everybody else does, in any edition, and if they got access to an uncapped 'add X dice where X is motes spent' type Excellency then theoretically they can pump as many dice as they have motes into it. Most Storytellers would cap them far below this though, usually based on whatever magic it is that gave them that ability - for example, giving them the Solar dice limit when they've been given power through Power Awarding Prana.
Working on an Abyssal antagonist for an upcoming campaign, and I made some Evocations for her Resplendent Shadow Blade. Was just wondering if anyone felt like looking them over and giving some feedback. https://docs.google.com/document/d/1-49EhyN1oH1xz3MvjhOiZ4P7zCYAoCEsjA_uaPMA-dU/edit?usp=sharing
Crokinole editionThread Theme:https://www.youtube.com/watch?v=g_QtO0Rhp0wPreviously on bgg: >>96876738This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqTQ:Favorite dexterity games?Favorite board game related Canadian?Comment too long. Click here to view the full text.
>>96911248>HT at 5Though obviously the advantage of being the target can wane if you are forced to take office or Coellen and lose cubes you would otherwise be able to commit to flood positions, you should still eventually be able to get the upgrades or bonus tokens needed to force a route completion on keys or actions or to pinch key office majorities. If someone else wins and it has been feeling like coordinated musical chairs with upgrade routes perpetually filled and not completed and you don't get displaced all the time that's probably just a well played game and not really getting targeted. When I get targeted by newbies around the second or third game I find it can be fun to hit a double redeploy to the 2 man completion routes and threaten to cut those off suggesting I'm going for the largest network. It always makes for interesting behaviour and a lot of thinking about the game for them. If their play is hyper focused on you then you can scaffold their learning with your play. If one bought, played, sold then rebought the game then it suggests they really like it and it's better to consider one's own play as a means of instruction over selling it to rebuy it again later, or search for a alternative that does not exist yet. Another way to shake players out of weird play patterns is with the alternative maps. >the artThe customer is always right in matters of taste. I generally quite like it most days, but some days it's low contrast enough to be fresh Teflon to my egg eyes.
>>96911366Yeah. The extra action bonus markers can be used to ensure you're able to do what you need to do when you're getting targeted hard. It'll require even more skill to use them at the right moment, but I've had games where I fought very hard just to be in my last place position, and then in a single turn grab Colleen or keys 2 or 3 times and lock down the win (because I laid out a ton of cubes on previous turns, had upgraded move, and moved them efficiently with the +3 marker).>>96911391>that's probably just a well played gameFair enough.>Another way to shake players out of weird play patterns is with the alternative maps.A good suggestion. Another thing I like to do if I feel I've had too much heat on me, which has the same effect, is to stop trying to win so hard at that point and try weird shit myself. Both amount to my initial suggestion though:>The solution is more Hansa Teutonica, not less.
>>96910748How long does it take?
>>96910830what did he/xhey/jem do?
>>96911645Games were between 3,5 - 4h. I first tought we could get it sub 3, but as it turns out having some experience and knowing the rules just meant less time there but more time spent listening to the other teams discussions and trying to.counterplay them. Which is both real fun but also drags the game on for a bit more than I'd like.It's kind of a miracle it works so well, the game really seems like it originally was a free for all doam game turned into a team game last minute
Yu-Gi-Oh! General #584"FUCK FLOODGATES t.Konami" EditionPrevious thread: >>96818640Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>96910662Best haircut in the entire series desu.
>>96910792all true btw I was there and i saw the transformer freak have a melty and storm off like an autist lmao I then proceeded to fuck Anon in the ass with a mean Battery Men deckgood times
Seeing this image got me thinking, what would you consider the most complex or difficult gameplay mechanic to understand in YGO? Not just on a casual level but even for someone well versed in the game, since Spell Speed is fairly easy to wrap your head around.
>>96911072>Picrel for funSpell Speed 3 effects (Counter Traps) can only be responded to by other Spell Speed 3 effects, and can be activated during the Damage Step.>Most complex mechanic in generalIt's pretty easily pendulum mechanics since even a lot of more experienced players will just flat-out refuse to learn them.
>>96911072battle step
Archeryhttps://youtube.com/watch?v=DElM46A8gfQI do this in between mtg games.
>>96897262Momo's dodging for others by simply kicking them aside before they even notice danger advancing in their way is really something else. The anime is so-so, the humor is way too fucking meta, but the fight sequences are really well choreographed and drawn. They clearly know where to put their money into.
>>96897262>pic relatedBoth Hollow Earth Expedition and Broken Compass (which shamelessly traced over shots from Mummy for its "art") have rules specifically written to make this thing happen
This is how I play a ki-based monk
>>96904139Bracers of dexterity and strength
I made and played a mounted archer once, back in 3.5 days.It was cool and novel. It was also a mechanical mess, complicated combat, restricted where and how useful I was in a fight, completely consumed my Feats and Skills, wasn't pertinent in a major part of the game (indoors/underground), and ended up with a bad case of 13th Warrior Syndrome.
Previous thread: >>>96796195GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What do you want there to be in the additional 27 pages of the new Basic Set?
>>96911176>>96911341Rock Lee vs Gaara was truly a high water mark for 00s anime. It's a shame the former character peaked with that fight.
>>96905541Future History has a section about determining a society's TL through methods other than raw "what's the most advanced tech available," instead looking at things like rates of energy consumption, degree of urbanization, global per capita income, etc.Anyway, by those methods, modern Earth lands at around TL5 overall, with certain areas (US, Japan, northern Europe, etc.) having High TL and higher Wealth as common traits, just as there are certain areas (rural inland China, parts of Africa, etc.) where Low TL and lower Wealth are common traits.
>>96905941>2 ps5s have the same processing speed as a 2000 super computerHow does one properly represent technology being significantly more powerful, but somehow being able to do far less?
>>96911675Depends on what you mean by far less.If you wanted to play 2025 CoD in 2000 you would have needed to get your hands on one of these super computers. Conversely, our current super computers can do shit the 2000s couldn't even dream of.Current day gamedevs are certainly less skilled than 2000's cutting edge computer scientists, but the same is true today, and they're probably less skilled than 2000's gamedevs too.Perhaps you could represent this by accomplishing things being easier, thus the tools' users' need to be less skilled. If this was a societal trend then advances in Tools could lead to stagnation in Skills, leading to relatively the same outcomes.As much as people like to complain about how bad videogames are today I don't think we're there yet. Yes modern day videogames are bloated beyond belief, but they're also, as a whole, significantly better than 2000's vidya.
>>96911601Forgot screenshot
King of Cups Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
I need an idea for what (non magical) class would best embody a childish or autistic characterexample:a homebody type personality who is not retarded or unintelligent but is ‘simple’ and while fully capable, prefers childish hobbiesMy idea is either a non-flashy swashbuckler or prankster type Rogue who enjoys simple childish pranks and is able to weaponize that spirit just enough to become an adventurer
>>96911593a tardo personality has nothing to do with any of that and anything could apply to such a person.>quiet but competant guy with strange hobbyis not a class.
>>96911593My first thought was rogue because they'd want to take objects of their fixation
>>96900697>What do people here think of them?Fucking sucks, it's retarded since it's a pretty fucking basic thing on every fucking game.>epice destinies starts from level 11FUCK YOU
How great is it?