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30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97824969
I meant how do you receive them? Is it linked to your purchases or is it random-ish
>>
>>97829989
bifocals

or just a pair of reading glasses
>>
>>97829404
>not doing a power lance phalanx
>>
>>97830350
That very much WAS a consideration. But I went with axes because it felt more appropriate for NL, who seem more the "brutish" type to me. (also the mechanical reasons given).
>>
>>97829989
Hold the model in the palm of your hand, go in sideways, don't (DON'T) overload your brush. I prefer to use contrast these days for eyes, with regular acrylics as the highlight.

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Best CYOA wuxia just dropped the new chapter, Asian, Xanxia/Wuxia thread.
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>>97828309
The current stuff is done by fans to fill the gaps until he can find a proper artist. I don't like it either, but like you said it can be turned off.
>>
>>97828298
Traditional games?
>>
>>97828356
Have you made a single post discussing them?
>>
>>97828298
Played through it all. Now I'm just eager for more.
>>
>>97828302
Why bother? AI does it better, AND it makes luddies melt down.

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97814065
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>>
>>97830150
needs to explode.
>>
>>97830830
he posted the RAKE MURDER KILL DESTROY THE CYOA & Rake Love CYOA yesterday on imgchest
>>
>>97830876
>going against the natural state of the world
Retard
>>
>>97830971
30% inspired by Discworld, 70% independently discovered ideas, 0% experience ever playing dnd
>>
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>>97830876
ok but... who asked?

What's the appeal of evil women?
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>>97815935
The funny part is that was the second time the devs pulled that shit. And the first time they also had the CHF turn hostile against you.
>>
>>97815266
>What's the appeal of evil women?
Lack of morals implies a lack of sexual morals.
>>
>>97815266
>What's the appeal of evil women?
Since all women are evil by nature, you're actually just asking what the appeal of women is. And since you *have* to ask about something that straight men intrinsically understand, that clearly implies that OP must be a gay faggot.

Proof once again that OP is a fag.
>>
>>97827879
It's a flawed attempt to harness those men's potency in their own favor. A delusion that if there's a monster in the room, the best place to be is clinging to his side.
It ties in to women's taming fantasies, and the thought that if she can win over a monstrous man as her protector she must be uniquely valuable.
Obviously in practice it doesn't always work out.
>>97827955
Both genders are invested in the aesthetic trappings of the other. Men appreciate violence in ritualized and symbolic forms (sport, vidya, tabletop gaming :^) , but often have a practical awareness of the costs of a genuinely violent life. Women, more insulated from violence, are simultaneously titillated, tantalized and threatened by it, in an odd way admiring men's capability for it. They fear it and treasure it and measure our manhood by it. It perhaps doesn't help that a lot of the violence women actually face is sexual, and it's a short leap from there to sexualizing violence itself.
You see the situation somewhat inverted with beauty. Men treasure beauty and wax poetic about it, while women often seem to hold an odd contempt for the entire concept. From their perspective, beauty is not a natural thing, but effort and jealousy and long hours spent in front of the mirror.
>>
>>97815723
so basically you want a man

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Previous thread: >>97680129

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your least favorite disadvantage for a player to take?
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>>
>>97828866
Isn't that for 3rd ed?
>>
>>97828906
See >>97828582
>>
>>97826738
Obsession (Public Transport) would be more fitting.
>>
>>97828360
There were a few 3e or maybe even 2e ones I remember looking through years ago. I found them to be pretty subpar.
>>
>>97827868
>Ye olde zerkers had shields and defended themselves
Classical berserkers were probably just dudes who psyched themselves up enough to do shit the average person thought was crazy, which helped intimidate enemies. It's probably not the same as GURPS Berserk, which is a lot more like a tard spergout.

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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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>>
https://www.reddit.com/r/Pathfinder2e/comments/1sbiv99/i_extensively_playtested_the_daredevil_its_an/
Some comprehensive pushback against the daredevil as a class, in contrast to this "the daredevil is a completly amazing martial controller!" post:
https://www.reddit.com/r/Pathfinder2e/comments/1s3dgxi/mathfinders_after_action_report_daredevil_and/
>>
>>97829712
I do know someone who played a warlock in d&d 4e and wants to play one in pathfinder 2e. I don't think your post about people liking warlock applies to him.
>>
>>97830736
Obviously this talks about the 5e version, my 4e knowledge is unfortunately quite limited. But I wouldn't think there are that many people like your friend, who have memories mainly about the previous variants and think it was 2e needs or should have. There's so many 5eWarlock fans because the fantasy of "Unholy Powers At A Dirt Cheap Price" meshes well with the absolute glutted hog that is the Warlock chassis.

As shown, if it was just the fantasy or specific mechanics people like, they have options. But none hits *everything at once* like 5e Warlock does.
>>
Speaking of warlock, any pointers for my very WIP brew? I feel I'm happy with the chassis now, still needs a ton of feats. https://scribe.pf2.tools/v/WHmHfolp
>>
>>97830912
>"Intelligence or Other" would be faster to write out and leave you a bit of wiggle room in case you want to do something else like CON casting
>I don't quite get the lore of From Within and From Without schemes. I kind of get why From Within has Medicine training, but Without having Deception is strange since it isn't like you are draining other people magic or power. It would probably be better to just give the whole class scaling Occultism training and word the lore clearer.
>The lack of a Patron or enough lore to justify having/not having one is concerning, given the point of Warlocks in D&D.
>I'm personally not a fan of Eldritch Gambit or Strained as an idea. I get that it presses them closer to Oracle and properly adds the Power At A Price idea normal Warlocks are missing, but essentially them all being Wild Magic Mages, down to even summoning an additional foe, reaaalllly makes them risky to actually have. If we are shitting on Daredevil for being worse at every role it's trying to be, I can't see anyone being impressed with a whole class that is detrimental (even if the odds of such aren't high). This might be better as a feat, something to opt-in over a core part of the class.
>Also you likely outscale such a monster anyway by the time you could roll it so it is just annoying fodder that could fuck up a turn.
>Why does Eldritch Ward gives me a random hardness shield?? If you want random damage reduction, keep it simple stupid and make a reaction.
>Eldritch Shell is WAAAY too poachable.
>It does have the Commander & Kineticist compatibility issue, as Eldritch Blasts are not spells or weapon attacks.
>It's currently lacking some real field presence. Having to wait until Eldritch Barrier to be able to make anything that doesn't just disappear instantly means you lack impact in a battle.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>
>>97823199
That was some of the little sticky tape that came with the new screen.
>>
>>97823664
my brother in christ I'm pretty certain I see a godamn joint in that 'tape' like it's an insect's knee
>>
Anyone here used Victoria miniatures stls before? How'd you like them? how'd you like their minis? I was thinking of picking up some but figured i'd see what people thought of them first.
>>
>>97819906
Telegram nuking a massive chunk of their entire user base, only the Russian bots remain
>>
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>>97794092
Warmachine atm

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Pendragon Thread!

What's the deal with 6E?
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>>
>>97827668
>Also, Female Knights have been a thing since 1e ffs
Don't care. Femnoids are inferior. Ladyknights are gay and so are shitlibs like you for putting them in your games.
>>
I'd sooner have ladyknights over kniggas in my games, to be honest.
>>
>>97829677
Black knights are a thing in Arthurian legends, anon, such as Sir Moriaen and Sir Feirefiz (who, admittedly, is half-black)
>>
>>97830959
True to Britain, as many British historians are saying. Regale me with how many knights were absolute fairies who took Moorish cock up the ass.
>>
>>97827759
>Femnoids are inferior.
On average, maybe. To you specifically, definitely not.

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Reject all AI from TTRPGS!
If a player uses AI to make a character portrait of their PC - BOOT THEM FROM THE GAME!
If a player uses AI to make a character biography - BOOT THEM FROM THE GAME!
If a GM uses AI to write an adventure for a session - QUIT THE GAME!
If a GM uses AI to generate a picture of where the PCs are - QUIT THE GAME!
If a GM uses AI to generate a battle map - QUIT THE GAME!
REJECT AI FROM TTRPG!
REJECT AI FROM TTRPG!
REJECT AI FROM TTRPG!
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>>97830946
What do you think
>he still used ai
means, if not that an artificial intelligence was being employed?
>>
>>97831017
why do you think that makes the under the hood process relevant?
>>
>>97818057
>If a GM uses AI to write an adventure for a session - QUIT THE GAME!
Some of us are broke and can't afford to commission a real artist. It's harmeless.
>>
>>97831037
no it's not, it harms his feelings
>>
>>97831037
You have to commission your creativity? You can't write your own adventure?

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Post your favorite mundane monsters or stories of players underestimating them because they are just big animals. Giant crabs are always fun
>High AC and okay HP, not easy to knock down
>Show up in groups, so they can't usually be awful struck
>Only appear in very specific types of locations, so they are very telegraphed
>Deal massive damage, especially if they hit both attacks

Every time crabs show up, it's a good (or at least memorable) time.
>>
>>97831046
And it's always fun to attack their weak point for massive damage.
>>
>>97831061
Even better since you know they are based on actual Japanese history.

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Anyone in this godforsaken board playing in groups where power creep is not a factor? For example one person giving preconstructed decks to all other players at the table, or playing with self-made jumpstart or Wizard's Tower decks etc.
>>
>>97830123
Drafting, my dude. I love both booster and cube draft, but I get it's not everyone's cup of tea.
I made a gauntlet of pauper decks some years back, tried to get a spread of archetypes and roughly equal power level. I didn't get the play out of them that I hoped for, but that's due to moving to a tiny town. The couple of times I've played them have been a lot of fun.
>>
>>97830123
That is basically what cubes are for.
One thing I did was basically repackage the some Jumpstart packs since those are pretty easy to slap together for quick kitchen table games.
>>
>>97830164
got links for the pauper decks?

>>97830164
>>97830618
cubes are just fine, I prefer to sit down and play right away tho
>>
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I have been experimenting with Wizard's Tower, and it's great in that you just sit down and start playing, minimal prep. The draft aspect is still there thorough the entirety of the game with the face-up cards. However this format has a flaw where 2 cards per turn floods your hand. On the other hand, if it's only 1 card per turn, things stall fast.

Battlebox seems kinda unfun and Jumpstart requires physical cleanup after game ends which is meh.
>>
>>97830630
No I don't have them anywhere online, but they were basically the meta some years ago tweaked a little bit for balance and cost.If you want to do something similar I'd recommend just making a meta you liked (or think you'd like).

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Is 40k a narrative or setting
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>>
>>97829407
It is a setting before it's a narrative. As its popularity has exploded GW will be incentivized to tell more canon/official narratives, but at its tabletop roots it will always come down to being a vehicle for your, the player's, adventures, whether that's through the wargame, the various RPG's, fanfic and quests, or what have you.
>>
>>97829407
40k is a multimedia toy commercial.
>>
>>97830102
Just to clarify, I'm not denying cape comics' issue with being incapable of escaping decades-old status quo and just retreading the same ground ad infinitum. I'm saying it's completely coherent to criticise that in comic books (a non-interactive narrative medium), while still saying it's fine for wargaming fluff (something which exists first and foremost to give flavour to an interactive game) to remain largely static. Two standards for two things which do different things for different reasons, like
>>
>>97829407
It's a miserable little pile of secrets.
>>
>>97829407
Interesting way to look at it.

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Thread 455: Good Night Sweet Prince

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83U
Divinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9b

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>Akina birthday is today
Doom bros is not looking good for you
>>
>>97830361
We're going to witness levels of miracle man not thought possible since Chrono vs Kanzaki
>>
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>>97830361
>>
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>>97830361
What does she do?

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>new tcg is the biggest funded tabletop kickstarter at $15+ mil and growing
Will it succeed?
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>>
>>97827886
Sunk cost is a myth, all it really comes down to is if a new thing is good or not.
>>
>>97830549
You're retarded. If someone has an MTG group and spent money on MTG cards, they will naturally be disinclined to buy a new product with no guarantee that they'll have a group to play it with. For them to cross over they'll have to find the game not only as good as MTG but significantly better in many ways. If the game was just AS good as MTG, why buy it when you already bought MTG?
>>
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>>97830165
>throwing money in the trash is not something you would do.
Lol, lmao
>>
>>97826573
Why the fuck would you pledge to kiclstart a TCG?
>>
>>97830549
>I just spent 300 dollars on all this PRODUCT
>...on second thought, I don't feel obligated to play it or otherwise get my money's worth out of it lol

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>new Terra Hypnagogica chapter is out
>starts with Klaus finding out that Necrium can apparently subvert and infect machinery, subverting robots Mephitior once used called the Hammers
>Ingrid and the Obzan are exploring more vastoplanes, which they've since confirmed to be a type of "proto-plane"; still in their early formation due to the action of organic elements similar to the earliest days of Udraiken - the more primitive their state, the greater and purer the concentration of Fluxium present in them. Obzan further speculate on encountering a "proto-Fluxium", a primitive state of Fluxium with more pure and pristine qualities compared to Udraiken & Orepirrus
>the group gets confident enough to start exploring planes even beyond the vastoplanes
>their first excursion to one of these lands Ingrid in the middle of an endless dark wasteland, featuring only mountainous monoliths and nothing else - no Necrium or Fluxium present at all, not even miniscule amounts of Fluxium
>Ingrid suddenly gets jumped by something with an immense and overwhelming Necrium presence (based on its appearance, it's either an infected Hammer from Klaus's timeline or whatever was infecting them) and it hits her in the face with this
>Ingrid survives (barely) and manages to either destroy or drive it away after a minutes-long exchange
>chapter ends with Noelle & her companion confirming the weirder looks for some of the more peaceful creatures in Udraiken (and possibly the other Planes) is due to Necrium/Viralborgian influence

The biggest things I can take from this jumpwise are a technology-corruption perk for the Necrium background, MASSIVELY raising prices for the Traveler background, maybe a portal generation perk to traverse vastoplanes for piquol sorcerers and maybe a drawback based on going too far beyond the known planes/vastoplanes. Also Ingrid upscale but that's obvious.
>>
I'm gonna use a perk sharing perk to share that perk from Powerwash Simulator that makes people autistic
>>
>>97793396
If an update is in the cards, I would be grateful if you added the option to keep the devils chosen for Contractual Obligations as Followers post-jump. People bringing out random devils to basically use as a Stand is my favorite part of CSM combat, and I'm not really interested in the autocontract part of the perk, even if it is probably more exploitable. For similar reasons, if you have enough interest to change their items, I think a "subordinate concept" group Follower option for Devils would be really cool, similar to how War has Tank and Gun.
>>
>>97785487
>Why is there so much suffering in my nihilism-Hell-boobs kino?
Suffering. Agony, even.
>>
>>97829168
Build! Huzzah!
Wasn't expecting to see one for this.
What kind of wings you go for?


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