[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

The /btg/ is dead! Long live the /btg/!

Magnificent Panther Edition

Previous Thread: >>97807516

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg


Comment too long. Click here to view the full text.
60 replies and 19 images omitted. Click here to view.
>>
>>97823990
Beatings and bushido, mainly
>still punching bags?
Dracs have good warriors, good industry, but abysmal leadership and iffy mechs
>>
File: Dragons Fury.jpg (73 KB, 1000x894)
73 KB
73 KB JPG
>>97821918
>>97822005
We honour the Dragon by fighting for its goals within the borders of the Republic! Death to Stone, glory to Katana Tormark and the TRUE Coordinator, Emi Kurita!
>>
File: 1567873645340.gif (2.06 MB, 624x335)
2.06 MB
2.06 MB GIF
>>97823990
While you were partying at the academy, he studied the battlemech.
>>
>>97824048
Dude is HOT
>>
>>97824036
>A Dark Age enjoyer
Aaaah, a man of culture, I see.

File: dcc.jpg (197 KB, 450x675)
197 KB
197 KB JPG
Do you prefer a ton of detail fleshing out an adventure module, or do you prefer only the most note worthy and explicit features required to run the adventure? there's two competing schools of thought on how one creates more work for the DM than the other. However they might be overlooking the effort that goes into summing and paraphrasing down a lot of fluff into actionable material to execute at the table, and how flexible the canvas is to do whatever it is you wish with the more straightforward template.
15 replies and 3 images omitted. Click here to view.
>>
>>97816409
>book How to Write Adventure Modules That Don't Suck
I can't believe advice in that book is
>make three paths a player can choose
>the first path has an old man who sends you back
>the second path is a dead end
>third path is correct
holy cow
>>
>>97815190
>Start with AD&D DMG.
nah, start with the ACKS Judge's Journal. It will actually teach you how to run a game rather than how to piss off your players because they were having too much fun.
>>
>>97823922
I love ACKS but I think the DMG is still a fundamental and priceless tome that should be studied.
>>
>97815190
>97823922
>97824030
These guys are trolls. Really nasty ones too. Ignore them.
>>
>97824039
Not trolling at all, ACKS is a good game, and the 1e DMG is required reading regardless of system used.

File: 1000015878.jpg (845 KB, 1080x1585)
845 KB
845 KB JPG
Seriously, what is it?
5 replies and 2 images omitted. Click here to view.
>>
>>97823564
one of four people that I wish would accidentally dox themselves
>>
>>97822226
A redditor who spams his commissions here and is mod protected with his full username censored, try typing his username "pucke℮21" on /tg/ and the post gets blocked
>>
>>97823771
>pucke℮21
>>
>>97823607
Who are the others?
>>
>>97824042
2. the guy on /tv/ who posts the b*skin r*berts threads

3. /osrg/'s fishfag

4. [Redacted]

File: 1728490837775591.jpg (92 KB, 1280x720)
92 KB
92 KB JPG
He was in his prime during the 1920s.
14 replies omitted. Click here to view.
>>
>>97822762
>BJJ/MMA retard having one of his usual shitfits about how traditional martial arts don't work, hoping they can convince more people into go practice advanced homosexuality in his gym instead
>>
>>97822953
The guys right, though. There are thousands of cops and soldiers that train other troops in hand to hand combat and riot tactics, but no one would consider them legendary masters. They're just dudes who can kinda fight better than the average dude.
It is stupid when MMA nutriders claim every trad martial artist was a fraud, but it is equally dumb that trad ma enthusiasts get outraged at any suggestion that their heroes were decent fighters, as opposed to unstoppable crawling machines.

TQ; A martial arts master would be a great pc in CoC.
>>
>>97822953
Ip Man famously got his ass kicked so hard, twice, that he stopped telling people he was a martial artist.

China has thousands of fake masters leading massive cult-like kung fu organizations who make McDojo tough guys look like world class killing machines. If they ever get conceited enough to believe the lies they tell their students about how powerful they are, they usually end up in an exhibition match with some low tier wannabe pro fighter and then they get their shit rocked so hard that the Chinese government has to step in and run a demoralization campaign against the fighter for daring to expose some retarded fraud who is otherwise good for tourism and PR.
>>
>>97819486
>He was in his prime during the 1920s.
Try playing Feng Shui instead. There are still horrifying monstrosities to fight.
>>
>>97822953
Imagine being a tcmcuck in 2026

File: splintercomics1.jpg (465 KB, 659x1000)
465 KB
465 KB JPG
Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


Comment too long. Click here to view the full text.
53 replies and 17 images omitted. Click here to view.
>>
>>97813594
im just here to make fun of this pathetic thread and the clowns in it
>>
File: rigged bots.png (2.13 MB, 1805x739)
2.13 MB
2.13 MB PNG
>make brand new brawl deck focused on drawing to trigger my coomander
>first match is this guy i never matched before dropping that card i extremely rarely see
>goes on to play ygo
this game is not beating the rigged/bots allegations
>>
>forcing kona/omniggers and graveyard kikes to kneel and surrender as I rope and emote over their destroyed, dishonest decks, holding full control before the final deathblow damage hits
that's right you putrid trannies, bow before honest gameplay
>>
>>97823935
What?
>>
>>97823949
I guess what im trying to say is every dose of hrt males me better at the game, i havent lost once since i started. The downside is it gives me really bad gas and i fart so hard i precum a little.

File: 0260326234711.jpg (219 KB, 978x695)
219 KB
219 KB JPG
Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

Comment too long. Click here to view the full text.
107 replies and 14 images omitted. Click here to view.
>>
>>97823878
Mass creation of cute femboy vampires (most likely by flesh crafting whatever victims are most convenient).
>>
>>97823878
have 6 more civil wars till only the elite is left!
>>
>>97823878
>launch attacks on cam and anarch domains literally everywhere
>cause so much vampire death the antediluvians wake up
>when Gehenna gets going, say "we told you so" to your enemies
>smugly enjoy your moral victory as the world ends
>>
>>97823878
fleshcraft more orphan into dresses?
>>
>>97823878
Battle royale until only one is left.

File: 1774980562661117.jpg (7 KB, 225x225)
7 KB
7 KB JPG
Pigheaded Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

Comment too long. Click here to view the full text.
12 replies and 2 images omitted. Click here to view.
>>
>>97821407
He's still seething at being called out T_T
>>
every alive game needs a schizo, glad we have ours already
>>
>>97822207
Hard disagree.

I dont need to explain this, but you need a playerbase to play a game, not 5 people from different corners of the world saying "this game is cool" and then not playing it and going back to Warhammer because noone is even playing the game.

You have lots of games that just come out and then the creator moves on, noone plays those games. This thread belongs on /awg/ with the rest of the games noone plays but simply acknowledge exists, yet dont play. I thought the thing that made TC stand out was that it was actually trying to do things that clawed out of that mire, now youre arguing that it should be there.
>>
>>97822461
>I dont need to explain this
I accept your concession.
>>
>>97820513
>How do we repair public perception of Trench Crusade?
Like all good enduring wargames, we chase out the lefties

File: ice.png (1.47 MB, 1411x981)
1.47 MB
1.47 MB PNG
I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
221 replies and 12 images omitted. Click here to view.
>>
File: Sensible_Chuckle.gif (992 KB, 250x250)
992 KB
992 KB GIF
>>97803734
>>
File: file.png (30 KB, 925x331)
30 KB
30 KB PNG
>>97822592
I think your time is better served arguing with that retard who doesn't think RPGs are games.
>>
>>97823064
Nice inspect element rajesh. kek
>>
>>97822479
This is completely nonviable for so many reasons. It takes time and mental effort to learn how to play a game, and about three times that amount of both to learn how to GM it. Unless you're pirating everything you play or are exclusively playing obscure free RPGs like Risus, almost every system you can play costs money, as well. Only the kind of autist who actually cares about this hobby to spend time on a board like this are actually going to be doing things like consistently seeking out different RPGs, buying them, learning them and then trying to find people willing to play them, and all of that is much harder than convincing people to go play a new video game or something with a lot less mental effort involved instead. Playing a campaign is often the only way to get people to stay invested in an RPG in the first place without immediately dipping out, because playing a campaign maximizes the amount of time spent actually playing as opposed to all the other bullshit that learning to play an RPG entails.
>>
>>97822479
>There is nothing worse than newfags getting brand loyalty before even trying 3 different games.
The biggest company tumors in the community actively want brand loyalty. They want players who pay a steep buy-in price and then feel obligated to stick with the game for as long as possible. And then, keep them corralled in by releasing new books and adventures and promises of new cool things that keep them playing, or even just hoping to play someday, that stops them from buying or just thinking about playing any other games.

File: 1773061984222090s.jpg (11 KB, 193x250)
11 KB
11 KB JPG
Previous thread: >>97680129

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your least favorite disadvantage for a player to take?
237 replies and 29 images omitted. Click here to view.
>>
>>97823062
Doesn’t the Elder Thing/Deep One (whatever its called) in the races book have IT (Homogenous)? It might be an option in Power Ups, if not.
>>
Is there a pyramid article with rules for cities and stuff like that?
Or did I imagine it?
>>
>>97823423
City Management (in Pyramid vol. 3 iss. 54)
See also the book City Stats.
>>
>>97821736
Uh... source? source for your claim please? do you have a source to back that up?
>>
>>97823062
Well my concern there is what concept is berserk meant to represent? If the idea is someone absolutely seeing red and trying to wail on the object or objects of their frustration with the intensity and temporary focus of an angry child, wouldn't all-out-attack be entirely reasonable?

File: Firebat.png (6.57 MB, 3836x2156)
6.57 MB
6.57 MB PNG
Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

Comment too long. Click here to view the full text.
9 replies and 4 images omitted. Click here to view.
>>
>TQ
Tychus of course
>>
>>97822613
A Cerebrate as a big piece of terrain would be fucking awesome.
>>
>>97822316
>>97822374
Thirded.
>>
>>97822484
>duke
Duke would be fucking awesome. If I remember he also uses a Siege Tank in SC1 so there's a way of having him be a model without having to make a Battlecruiser model.
>>
File: Moebius.png (412 KB, 444x1171)
412 KB
412 KB PNG
Moebius Corps appear to have inconsistent colors from game to game but they seem to wear yellow and black most of the time? Would this be correct?
I'd love to do a Moebius Corps force.

File: girl.jpg (1.36 MB, 2275x3075)
1.36 MB
1.36 MB JPG
Prostitution is the oldest profession. It has always existed and it will always exist. The presence of prostitutes and brothels is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated prostitution into your game?
96 replies and 20 images omitted. Click here to view.
>>
>>97821273
Wrong it's flintknapper.
>>
>>97811889
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/r8mkru/character_commission_art_done_by_bella_bergolts/
https://desuarchive.org/_/search/image/wrKbSYJF0EBRxWPvY93wkQ/
>61 times
>>
>>97821406
I think it is "Rapist"
>>
>My filters obliterate half the thread
Puckeefag is having a meltdown again isn't he?
>>
>>97811889
>Taking a shit is the oldest activity. The presence of toilets is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated taking a huge dump into your game?

File: 1774050138439889.png (1.3 MB, 1300x731)
1.3 MB
1.3 MB PNG
Thread 455: Good Night Sweet Prince

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83U
Divinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9b

Comment too long. Click here to view the full text.
143 replies and 52 images omitted. Click here to view.
>>
>>97820472
Because the actual meta players who cared about the long term health of the game made up only a small fraction of the community and Bushi recognized that early on. Most people who enjoyed the game were casual players who didn’t want to use brainpower to play card games and just wanted to play with shiny cardboard while LARPing the anime. These were also the kinds of players who were more likely to build and collect multiple decks/clans, rather than focus on competitive play. As a result, the game leaned toward simplicity and a heavy reliance on luck, which was further reinforced by the introduction of the Overtrigger even though many players hated it. This approach also explains decisions like best of 1 tournaments with no prizing and the lack of a playtest team, which led to some really shitty and unbalanced metas. It was also part of why the game went through two poorly received reboots. That formula worked for a while, but once more popular IP card games like One Piece and Digimon entered the TCG scene, many of those casual players moved on to other games. In that sense, the game’s earlier success wasn’t necessarily built on a strong competitive foundation, which raises the argument that it may not have truly deserved a place among the top 5 TCGs and today, it’s sitting outside the top 10, where it arguably belongs.
>>
>>97778881
Does that mean Impauldio was always a girl? Was Magnolia always a girl?
>>
>>97790483
To each their own I guess, I really like that style though. So I'm happy
>>
>>97822696
Vanguard getting proper best of 3 rules after fifteen years and not just 3v3s would be great and could be what some of the recent hits were for, unless it really was only just to avoid games dragging on after hitting some of the fastest decks
>>
>>97823828
Magnolia is a man in canon

File: 384510748.jpg (234 KB, 1210x425)
234 KB
234 KB JPG
What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
143 replies and 48 images omitted. Click here to view.
>>
>>97703878
well?
>>
>>97708119
what are the criteria for good?
>>
>>97814990
>what are the criteria for good?
BTA, but how about races that are good either add something to the setting and/or would be interesting to play?
>>
>>97819041
Beast-folk are always cool.
>>
>>97733226
>all these fantasy amateurs creating fake ass "original" races
he even stole bretons from elder scrolls

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
7 replies and 2 images omitted. Click here to view.
>>
>>97818983
Working on a crunchy tactics martial arts system. Combat uses a independent tick based declare/resolve mechanic where the tick cost is how long before it resolves rather than a cooldown after.

Having a weapon changes the tick cost of attacks. Previously different weapon size had different costs with small weapons (like daggers) having 0 change. I am considering a universal "if weapon, cost +1" mechanic which will be cleaner but will lose "realism" for lack of a better word.

Is this a level of crunch worth giving up if I cant balance it correctly anyway?
>>
File: cyberpunk soldier.jpg (157 KB, 798x798)
157 KB
157 KB JPG
>>97818983
>So what are you working on?
A homebrew setting that I can EASILY explain to players who literally showed up to the table that very night (so I can run this at conventions). The rules I have already blatantly stolen from a published setting (and will credit them as much).

It's basically cyberpunk, but instead of being street criminals, the players are mercenaries who can get into military conflicts that may involve tanks, airstrikes, and artillery (but of course much lower powered conflicts and heists as well). Inspirations include GI JOE and the Metal Gear Solid series.

I need something I can fit onto one page of a handout I can literally just hand to a new player who bumbles up to my table at a convention and is looking for a near-future game that resembles cyberpunk.

The fastest one-paragraph explanation I can think of is something like "The world is a dystopian shithole where the gap between the rich and the poor is a fucking Grand Canyon but it's become so divided and balkanized that law enforcement is only for those with money - everybody else is subject to the laws of the Wild West. That's where you come in, and you get paid for it."
>>
>>97820239
I work in education and have to design shit like this all the time, maybe I can give you a little advice:
> You put a pic into your post because it allows you to convey information. Put a pic on your handout as well, along with the text.
> Your one-paragraph explanation is solid. That really puts me in the mood to get to playing, it creates a clear moral and material conflict, it creates my place in your world, and it leaves plenty of opportunity to have a few quick thoughts of how I want to position myself in this lore, what kind of character I would like to play. As I said it really gets me going.
> Structure this document for use at the table, don't plan it to be something they read once and then keep all the info in mind when playing. They will forget and have to read it again, making everyone choose between disrupting play or ignoring the handout. Make it a sort of mini wiki / reference sheet, not the first page of a book. Well structured headlines/sections, precise information that doesn't have to be perfectly clear (you are at the table and can explain things to them) but has to be dense with information, and preferably nonambiguous.
If you really want to go apeshit with this, include a small blank writing space with a question about their character in which they need to use the lore information you provided. Brains don't recall information and don't fill it with meaning unless they are forced to use it.
>>
>>97818983
What worldbuilding??
>>
File: 1590989229107.jpg (271 KB, 1200x741)
271 KB
271 KB JPG
Idea/Worldbuilding:
Players are robots trapped in a ancient Rome style megacity. They are immortal and can only "die die" if there core is destoryed AFTER they lost all there limps and moduls.
System:
D6 for everything and everyone. All items or extra abilities are put onto carts with written rules for easy access.
The abilities like the classic intelligence and strength are kept vague to allow for role-playing and ensure true coolness.
If the player wants to lift something superheavy or add his spin on the lore he DM give him the chance to roll for it.
Progress so far:
Character creator and basic bodyparts are done.
Every playerrobot is made of a head, two arms, a generator, a hull/skin and a pair of legs/wheels.
Have my problems to come up with "halftrack" rules or how to deal with more then 2 arms but its a problem for future me and my playtesters friends.
Hacking and alot of programs are also done.
From firewall to maleware should everything be covered. Got a neat mindcontrol system too.
Becouse of said minecrontrol system and my love for cave of qud and Cataclysm: Dark Days Ahead i could not manage to not include PSI in it. Its less about the robots are psikic but more that a human psiker finds a likeing in them and help them out by borrowing them some powers.
That is also currently my bigges writers block. How to balance the gain of psi powers. A thing i most likley can work out soonish.


Comment too long. Click here to view the full text.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Comment too long. Click here to view the full text.
198 replies and 60 images omitted. Click here to view.
>>
File: asari sith darth usir.png (846 KB, 534x825)
846 KB
846 KB PNG
>>97823777
>>97823779
That looks a lot like an Asari
>>
File: Page #144.jpg (776 KB, 3373x3077)
776 KB
776 KB JPG
Dryden Vos was also originally an alien.
>>
File: Page #145.jpg (1.2 MB, 3373x3077)
1.2 MB
1.2 MB JPG
>>97823827
>>
File: Page #146.jpg (1.36 MB, 3373x3077)
1.36 MB
1.36 MB JPG
>>97823832
Almost a Lasat at one point.
>>
>>97822499
Idk about lore but design wise I like EC Henrys past using reworked McQuarrie concepts like the original Millenium Falcon/Corellian Corvette, it's very prototypical sci-fi like how Episode I looks more like 1920s Golden Age sci fi and it's Episode II and III that slowly morph the style into classic SW worn down pseudo-realisitc sci-fi


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.