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Jolly good time

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>
Who do you reckon inherits the earth?
Highriders, nomads, warlords, AIs, Indians?
>>
>>97825334
400 years of nuclear winter, and then penguins.
>>
>>97825348
Don't think nuclear escalation is on the cards, even for 5th corporate war and subsequent collapse(s).
>>
>>97825353
Then business as usual continues. If Arasaka in NC proves anything a tactical going off in a city center won't even permanently ban you from a city.
>>
>>97825493
you'd think saburo openly going "kill all of night city and american pigs" and deliberately escalating wars would make them do something, but nope.
i always thought that was strange too since they have stuff for to make sure someone stays permanently exiled but nobody who actually is under that comes up in my mind.
>thats easy, saburo has money to bribe/adam smasher
that feels like a copout because not even being a corp gives you total immunity if you anger the cops and people enough

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So what exactly would a evil book look like?
What would be inside of it?

Excluding the obvious crap like
>Evil spells
>How to summon demons

I am thinking about a ideology like what would a book of evil actually say? Like some form of ideology of evil. What would be its premises?
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>>97809762
go up, you baldhead
>>
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>>97797709
I've had this thought in the back of my mind for ages that the core of "evil" is selfishness. You could disagree of course but I think putting yourself ahead of others too much is the root of tons of real-world ills as well as evils in fiction. If you look at Abrahamic faiths or other "right hand path" philosophy (if I'm using that term right) I'd say it mostly aligns with this principle. For bonus points, if you look at real-world Satanists (the meme atheist ones not the weirdo "we literally believe in the Morningstar" ones, IIRC) they ascribe to a philosophy that emphasizes personal growth and power while balancing it with doing no harm and having basic respect for people and other living things. (Don't quote me on this, I don't often look at beliefs like that.)
>>
Traditional games?
>>
>>97823568
your bots like 3 days late bro
>>
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>>97823625
Dude 4chan is like the playground for various idiots to experiment with chat bots.

All of the 4chan bots have like 3 or 5 brain cells at best. It is like chatGPT hobo edition. The google cardboard VR of chatGPT.

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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>>97825405
announcing reports like this is a bannable offense FYI
>>
>>97825424
Suggesting that someone use a site feature is not in fact a bannable offense FYI
>>
>>97823971
2e sandbox guy from the previous thread. Hope this one works out.

Gonna repeat a question I posted in /2eg/ a few threads ago, with no response:
Does anyone have any resources to make specialist wizards more distinct/unique? I know there's stuff in PO: Spells & Magic for it, but the additions aren't especially interesting. Also, iirc, they kick in at level 8 at the earliest.
>>
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>>97825455
you might genuinely be one of the dumbest fucking idiots ive seen here
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>>97825475
This may help https://www.ahazu.com/adnd/netbooks.php

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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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>>97821658
It's just a sci fi transposition of how people really hated elves for being written as super special mary sues in a lot of young adult fiction some time ago.
>>
>>97825233
star trek also has humans outfighting the warrior race and outespionaging the espionage race, as well as imprinting their inherent value upon the literally omnipotent and omniscient race
its actually peak hfy before people even thought up hfy, its probably cause roddenberry was such an idealist
>>
>>97825124
That was a joke, hombre. The guy is good people, this was just a particular sensitive point for him. You can like someone without agreeing with them 100%
>>
>>97823786
Ironically I can recall a bunch of manga/fanfic where magical girls were allied with or part of the military, but none where they are straight up antagonists.
>>
>>97821609
This.
Some HFY is fun, but a lot of it is slop marketed to unimpressive Untermensch irl who just want to feel remarkable.
Same kind of people who watch Andrew Tate video's, buy manosphere subscriptions, and watch "Libtard owned" youtube videos.

>>97821658
The reason why Avatar caused so much seethe is that all well known scifi has humans as either the good guys, or the cool guys. Star Trek, Star Wars, 40k, Gundam, Macross...
Wheras in Avatar, humans are neither good, nor actually very cool dudes. They're evil, they're dicks, and they lose. Which was unfamiliar to audiences and generated decade-long seethe among people who were used to humans winning.

>>97821566
Personally I really enjoy the "Humans are Aliens" variant spin.
Less about being OP, more just about being fucking weird. Different, in their own way
I wrote a bit of fiction a while back about how humans are weird, because unlike every other sensible creature that lives on planets, Humans live on floating cities in space, that are entirely open to vacuum, and get by on environmental suits and body mods.

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>Hey guys check out my SORLOCKADIN!

So how come DND during 2000s-2010s was all about roleplaying but now it's all SORLOCKADIN this and SORLOCKADIN that?
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>>97794820
dindy
>>
>>97792049
>So how come DND during 2000s-2010s was all about roleplaying
hahahaha holy shit if you seriously believe that you either never actually played during that era or were extremely sheltered from the overall player community. The buildfaggotry of today utterly pales in comparison to the autistic bullshit of that era
>>
>>97820780
That anon didn't play during that time, he simply reads /tg/ greentexts from that time about le epic wacky hijinx (that didn't actually happen) and thinks that that is what every game was like.
>>
>>97820780
You know how strong a level 20 sorlockadin is?
>>
>>97825224
NTA, but it's absolutely nothing compared to the atrocities of a well-run 3.5 Druid 20, let alone the utter horseshit of Initiate of Mystra Incantatrixes being fully operational spellcasters with all-day buffstacks under an AMF they don't care about or the insanity that ensues with Dweomerkeeper shutting off GP and XP components on accident.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
All Roads Lead to Slurs Edition
Previous Thread: >>97798306
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>>97824322
It's too late. Another 100 years for your lack of commitment. And if your patchnotes are wrong, 1000000 years.
>>
>>97824337
brother DxD has given me an eternity in Naraka.
>>
>>97822993
>it'd be kinda weird if the last one is the first to be posted, right?
Not really no.

How's Nekomaru going to handle Kisui's brand of leadership where he wants to do everything himself?
>>
>>97824770
Nekomaru's gonna be really confused if Kisui makes a weird call, but he wants to make whatever Kisui wants work. He's fine with following orders, even if he thinks they're dumb, and he's not really gonna put up much of a fuss, but if the plan falls apart in some way he'll just go on autopilot. Nekomaru has a "fine, you're the boss" mentality in this situation, I guess. If for whatever reason Kisui puts the scroll in danger, or Kisui clearly can't make it through something Nekomaru could easily clear (like running over a small body of water or something), Nekomaru will step in just at the last moment, snatch it and clear the obstacle. Is he gonna get an earful from Kisui for it? Absolutely, but he's made peace with this, and Nekomaru will just give the scroll back when the team's back in a safe position.

Given that I've offered to write that part myself, what WOULD Kisui plan?
>>
>>97824322
>plus if I'm gonna do it it'll take a bit to write some patch notes
Those would be useful for returning characters and premade characters. But they would be difficult to make if you didn't keep track of the whole process.

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Easter Approaching Edition

>Previously, in the Mortal Realms
>>97815444

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97821394
How might you go about converting this guy for other factions? I can see him making for a very good Nurgle or Tzeentch conversion, but I'm less certain about making him into a Wight King.
>>
>>97825450
>this is what marinefags think of themselves
>>
>>97825485
yeah, whole lotta excuses for having the most generic taste imaginable
>>
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>>97821394
>>
>>97825527
>>97825470

30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97825214
All dark angels give me the ick to be honest.
>>
>>97825237
As they should. No idea why they thought it'd be a good idea to combine the worst traits of the jews and the homos in one faction.
>>
>>97825270
What could you possibly mean by this
>>
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>>97824445
LIGMA BAAAAAAALLS
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>>97825379
KINOOOOOOO
For real though, how would you tweak things? I enjoy the HH 2.0 rules and haven't played with 3.0 yet, but the LI rules bore me to tears because of how morale is handled.
Like, how many marines should I put on a base? Should I abstract the number? How should a command squad work? Should we work with 1 inch = 1cm or is that too truncated?
I've seen some people say use 40k Armageddon rules but I have no experience with that.
etc

Do you use lens and other tools to paint your minis? I've seen tons of your work in these threads and the mind boggles

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
>>
You lazy motherfuckers really let the old thread expire and even hours later didn't create a new one. I mean I like creating the pics but still.
>>
>what game from your collection would you say are you the best at?
Going by BG Stats, Imperial Struggle. My ADHD-ridden brother gets his ass spanked every single time. But that's more his ADHD than me being good, so Brass and Power Grid are two others where my win rate is 2+ times higher than the expected win rate for the player count.

>dice or fixed values for combat resolution?
Most dice resolution sucks shit through a straw, yes even in otherwise good games, very quickly turning them into snakes and ladders. Dice should either have marginal impact or there should be some serious luck mitigation mechanics. Most times when people cope that these mechanics exist, the mitigation mechanics are the marginal part, not the core dice luck aspect.

On the other hand, fixed value combat is much harder to design, especially in a way that's not boring. I can name the number of good games with such combat on 2 fingers. They are Dune and Kemet.

>>97825407
In our defense, we are slobs.

Why do my genasis never get any love? I feel like these guys are made to be tumblr tier OC bullshit that would at least get me something cool in 5e.
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>>97640055
You can use Gemini, Claude, or Grok, if you prefer.
>>
>>97638600
>1. Nobody cares about elementals
Elementals are so shockingly conceptually vacuous it's kinda crazy. There's just... nothing there lol. A fire elemental is just made of fire. Motivations? Goals? Life cycle? It's made of fire, what more do you need to know?

Just make them Pokemon.
>>
>>97813886
Sorry, was banned for 3 days

Well, he started off 1st level with some Greyhawk stuff I cooked up, eventually segued into Return to the Temple of Elemental Evil (horrible campaign btw), went through that and ended at it at level 13, we played 5 more adventures and they retired that character at 17th level in 3.x, which is pretty respectable. One of the few characters I ever saw personally retire instead of getting killed in action. I remember he took Hellfire Warlock as a prc but I modified it slightly. 3.x didn't need a lot of homebrewing iirc. I'd have to break out my actual notes for more details. I remember writing down his character level progress, which he changed a bit as we played ofc. That campaign lasted seven years but he went from 1 to 17 in a little over 3 years. Great player and he's become an excellent DM. His pacing is superb. He gathered some great magic items in that game and didn't recovered an Orb of Dragon kind (Black). He is, to date, the only character to ever recover one of those. I should dig out those notes. I think you guys would appreciate them.
>>
>>97820249
>Sorry, was banned for 3 days
Hate when that happens.
>>
>>97814522
>Fish
What about other aquatic scents like flowers from lily pads, the ocean air, etc.?

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>they didn't add alternate activation
>again
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>>97822786
Don't care. Blizz needs to stay out of MY hobby
>>
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>>97804525
Damn it must be very much alive then :) such a good game and all
>>
>>97823672
Sopranos is also a dead show
>>
>>97813806
The actual best 40k game.
>>
>>97825122
that isn't Gladius

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Alright, it's a slow monday and i'm bored as shit, so it's Changeling: the Lost time.

What's your best True Fae you've ever made/seen in a campaign you've been in? Or at least memorable/fucked enough lol
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>>97811111
I don't know but look at those digits!
>>
>>97803972
>when you play Cyberpunk 2020 but it's secretly Changeling The Lost with the corporate war being a conflict between the Gentry
>the Blackwall is the Hedge
>>
How whimsical can CtL get? The theme of changelings being afraid of returning keepers grinds down a bit too much for me, and it's worked into so many aspects of the setting it makes me question if it's possible to get away from that. I just wanna be a fairy, man.
>>
>>97820204
The Keepers never have to show back up, man. You can have an entire story about Courtly intrigue, or mapping the local hedge, becoming local 'superheroes' that protect your neck of the woods from hobgoblins and such.

>No one throws a fête like Pale Peony, the current Queen of Spring, but March the Mad Hare has designs on snagging the Antler Crown and becoming the Jackalope King. He wants the PCs to help embarrass her through a series of supposedly harmless faux pas to soften up her position so he can challenge her for the Crown at the next Spring Ball. He promises them cushy positions and titles of power once his decidedly more hedonistic court takes over. Do the PCs help? Do they curry favor with Pale Peony and rat out the rabbit? Or do they play both sides off each other and try to come out on top themselves?

Changelings, I think, also make for prime crossover material if that's your thing. Vampires make a good dark mirror to to them. Both groups feed off humans, after a fashion, and are concerned with politicking and maintaining a stable territory. It's one of the reasons I made them the second main splat in my Lost Vegas setting.
>>
>>97820204
Extremely.
Gentry are for the ST to use as he sees fit. Their plots can range from stuff like stealing every 3rd teacup in a village and taking a bite out of every pie to total galactic annihilation of everything that has and will ever exist.

If you want whimsy, just do it. Goblins and huntsmen exist as low and mid tier oponents. Or focus on tge byzantine nature of the courts where everyone will stab everyone else in the back over who gets the first dance with the spring queen but will fight to the last together simultaniously if the gentry ever come.

For whimsy i personaly wiuld focus on the well meaning but missguided plots of the bridge-burners. Their mission (for example, to prevent Gentry from noticing mortals and mortals stumbling into Hedgegates) can lead to a lot of low-stakes but high drama meltdowns like tryibg to stoo them from stopping the production of a theater play that portrays fae as positive or them trying to get the city to demolish an old villa on the edge of town where wild Hedgegates often form and many freshly escaped changelings exit on their flight from arcadia. You wouldn't stop tge city from replacing that dreamy old chateu with a beatiful parking lot, now would you?
Or just fuck with normies in fun ways. Nothing reprehensile about taking down the local mafia with unseen means or replacing all of a meth dealers meth with candy.
Or bully werewolves by throwing rocks from the moon at them. Or break into a vampires haven to draw penises on their faces during daysleep

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What campaigns have you made and how long did it take to flesh it out?
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>>97822521
>What are you struggling with?
I think it's mostly me wanting to improvise a lot of stuff since when I do prepare most of the stuff I write before hand ends up being really irrelevant.
>>
>>97822550
Ah, you're not alone in that, many people here and outside struggle with that. You may find good value in changing your approach to prep.
Like you said, if you try to zoom in and prepare something specific you risk not using it or having to quantum ogre it. YMMV as different groups deal with hooks and agency in different ways, of course.
What I find to be really effective in situations where you have to be ready to come up with stuff on the fly is having a more vague prep done, and work on the details when the time comes.
You want to have them explore an area, write down just the main players, their agenda and personality. Add creatures, split them into factions. Give a basic framework of how they interact with each other, and maybe a few notable happenings that can come up if someone asks or does something.
The PCs enter a valley, there's orcs there. You know that the orcs raid caravans, so that's a possible random encounter. The PCs want to look into it, you know that elves have been trying to trade, but their leader is ill tempered, so there's also a patrol of angry elves around, and maybe they blame the PCs if they loot the wrong thing or act in some aggressive way. Stuff like that.
You can come up with stuff because you know what the premise is and how the world would react, but you didn't write down anything specific.
>>
>>97822308
I usually just start with a single dumb idea and then expand on it. Like for my current game, I wanted to do a fairy tale storybook adventure. So right away, I decided all the sentient beings are talking cartoon animal people. Then I was like, what if all terrain, plants, and animals were made of candy / desserts? The rest of it pretty much wrote itself from there
>>
>>97822264
No time. Prep is noob trap.
>>
Been playing one shots lately, because of schedules conflicting and because I like trying new systems out to find the good ones to base a campaign around.
I tried several methods.

An Only War campaign that was mainly a series of combat encounters linked by a war movie plot that was just the ongoing conflict. One small starting operation against insurgents and then a longer conflict with Orks, that got sidelined after we couldn't manage to get together to play anymore. It's always there ready to continue if we want. Prep wasn't that deep, after I put together a few operation maps to give context during mission briefings. I probably spent more time cropping enemy stat profiles in a nice little sheet I could print out than getting sessions together.

L5R was the next big thing. I put together the basic premise, named a bunch of NPCs and gave them personality, ambitions and all that stuff, most of them aren't even statted beyond "generic+1" . I put together a small conspiracy plot in case the PCs needed a nudge, but they soon went in another direction and I rolled with that. Prep work gave me all I needed, I just had to come up with the details. I had another subplot ready just in case, and it's turning out to be the main plot in the current second campaign arc that we just started.

Between L5R arcs I GMd a cyberpunk 2020 campaign. It was supposed to be a sort of open table limited to our group but it soon became a regular campaign after a few players became unavailable. City map was done with google maps, a few factions with objectives and again a bunch of NPCs. We did keep the option to have the players change PCs between sessions, turned out pretty useful in some cases, like when the party had to interact with a zeppelin hijack from three different locations.

Next thing I'm going to prep is Exalted, still have to think how to tackle that because I want to study the system first and boy, is there a lot to read. Then maybe a classic fantasy using GURPS.

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97824985
Elitist gamechud!
>>
>>97824404
Stop responding to such lazy bait. At least make them work a little.
>>
>>97824985
Uhm actually reading systems is really consumist so no you should not do anything you say and also you are being a chud when you tell people to read because tg cant read so stop being worldbuilderphobic
>>
>>97824423
Dont worry about the actual dice before deciding how you want results to behave and people to act. Randomizers are just randomizers, so the form they take or the method doesnt matter until you have the vibe decided.

For instance, if you want to encourage players taking risks, make a blackjack-style mechanic and add whatever randomizer you think will work best for you. If you want something which makes more average results, use something that creates a bell curve. Et cetera

Also try to think about what mechanics you want to see, and what randomizers help you make that run smoothly. For example, a wargame im working on uses d12s because of how i wanted to do morale rolls (roll over [half the number of models the unit lost] plus [number of models lost this round] to avoid losing a model). I could use all sorts of dice or tweak the mechanic, but a d12 works well enough for it
>>
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>>97825022
most dice nerds 1) don't play games and 2) don't have a nuanced viewpoint like you do. good job anon

>>97824423
i would argue that doing exotic dice resolution mechanics ( which is generally anything other than muh d20 and muh big british pile of d6s) adds complexity that you can put in a more interesting part of your game. Using a classic dice resolution mechanic also will increase your player base. This depends on what kind of game you are making too - boardgamers are more open to alternate dice than wargamers or roleplaying gamers.

early in 13th age's release cycle someone asked Rob Heinz at a convention or AmA or something ' did you ever consider using something other than d20?' and his response was ' why?' and it was a correct response - he did several innovative things with the d20 that some cutting edge game like tom abbadon's icon use.

i think two dice + x is bad for RPGs and good for wargames. warmahordes used 2d6+x and you could boost a roll to 3d6+x for a mana. RPGs thrive on randomness.

>>97825061
right wingers did not start getting called chuds until we found out what was going on in the brooklyn tunnels many years before we found out how real that meme is.

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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>>97813540
Massively underrated setting imo
>>
>>97824206
it's not even "science" fantasy, it has the concept of spaceships going to other planets but it's all magic, as the name implies, and space doesn't work like real space but like a fantasy realm
>>
>>97805210
>>97805231
>>97805281
You faggots need to go away and stay away.
>>
>>97805205
>Blackmoor
A bit generic, but it's from like 1970 so that's forgivable. Charming but not a great setting overall.
>Greyhawk
The other OG. Don't know a ton about it but from what I've seen it seems pretty cool, a lot more '80s Sword and Sorcery' than a lot of the other D&D settings and a lot of modern fantasy fiction in general, which is nice
>Conan universe
I wasn't even aware this was an official D&D setting. Kino, though.
>Forgotten Realms
Easily my favorite and the one I'm most familiar with, but not without flaws. Probably the most fleshed out. It's the most popular for multiple reasons, even if half of those reasons are "Ed Greenwood is excessively horny"
>Spelljammer
Basically a meta-setting that was literally intended to tie all the universes together. Therefore, not particularly unique in its own right, but neat concept.
>Dark Sun
Pretty cool and underrated, I like the concept, but don't find it interesting enough to invest any particular attention in it.
>Planescape
Similar to Spelljammer. Most of the things it brought to D&D as a whole are no longer unique due to them being shared across most of the other settings.

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>>97805205
What about Ravenloft?


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