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"Tools of the Trade" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97210766
>Thread Question: Do you prefer inherent magic or something more ritualistic, requiring equipment, words, or similar?
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>>97223491
>Psychic powers are impossible, laws of physics
That is quite literally the point of their existence in the CYOA. Psychic powers in the CYOA are Mind > Matter which is why they caused a wide disruption in the world, society has psychics as the forefront of humanity, and other strange phenomena that can only be controlled by them. The human mind violated conventional physics by imposing thoughts and will on the world, this is why you can have a fire that is cold as sub-zero ice happen with Psychic powers

It also because of this that super science is dominant in the CYOA world because psychics allow for new studies and inventions that could not traditionally come about.

Additionally the CYOA is fictional science.
>>
>>97223788
This assumes that they had access to their powers in their infancy which is completely false. The majority of those stories has character awakening and/or training their abilities once their cognizant and have proper guidance.
>>
>>97223778
am I crazy or is the point system completely fucked up here? the boons give more karma instead of taking it while the drawbacks take karma, so you end up with a giant surplus of positive karma just by taking all boons and none of the drawbacks.
>>
>>97223911
You're supposed to do it the other way around, it's obvious for anyone with a single brain cell
>>
>>97223848
>>97223864
Whatever makes you seethe for no reason at all is fine by me. You're clearly not here to engage in CYOA discussion anyway.

>>97223841
I know its better. Had a lot of fun making Contacts and Candidates for my VTM CYOA.

>I'd probably put in like ten pre-made characters to fill out the world, then not give you any choice of who is your antagonist. Just have it be like 'all of these exist in your world, but one of these will come into conflict with you and be come your nemesis!'.
This could work and has not been done before as far as I know. But if that is random, then why not roll and have it clarified then and there? The premise is the same, except its not clarified before you enter the world.

Also, on top of that, you can be a straight up villain or anti-villain if you want, in which case, your nemesis has to be a superhero (naturally).

>>97223875
>strawmanning
Not what I said, but I guess that doesn't matter anymore? Clearly I must have rustled some jimmies. But thanks for the art tho

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
I mean Anon is right, narratively the setting is still pinned to a few dozen assholes, most of which have the same last names as the last set of a few dozen assholes.
>>
Where should I post my mercs in ATB to enjoy the full Clan Invasion experience?
>>
>>97223721
Twycross.
>>
>>97223721
>>97223752
Twycross or Hog territory
>>
>>97223721
A wise man would go to the rimward border and get free pickings of all the contracts while fools go to die on the clan front

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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>>97222785
>The planet has some abandoned Imperial, local, or naturally occurring structures and tunnel networks worth exploring
>Parts of the planet are haunted
>Many inhabitants all have an unusual combination of skin, hair, and eye color
>No extra religious quirks beyond what was already rolled
>The planet has one or more organizations that have “hydra” in their name, but for once are not at all related to the Alpha Legion
>The inhabitants of the planet build statues everywhere
>The planet is prosperous by Imperial standards and living conditions are as good as can be expected given the nature of the planet
>The planet’s rulers are actually good at their jobs
>The military leadership is hampered by nepotism and blue blood officers (even by Imperial standards)
>The planet was once a Rogue Trader colony

It looks like our space hulk survivors have actually done a pretty good job surviving on their new world
>>
Rolled 17, 23, 40, 12, 29, 49 = 170 (6d100)

>>97222882
rolling for defenses for Ovler 266, the post apoc feudal world we did basic rolls for last month
>>
Rolled 10, 1, 2, 5, 8, 2, 6, 4, 6, 10, 5, 8, 10, 6, 3, 1, 8, 1, 3, 2, 10 = 111 (21d10)

>>97222892
enforcers, militia, standing army, private armies, mercs
>>
>>97222921
>enforcers - size: large, quality: poor/medium
>militia - size: medium, quality: medium
>standing army - size: massive, quality: medium/high
>private army - size: medium, quality: poor/medium
>mercenaries - size: small, quality: medium

I guess despite their (relatively) high quality of life, and (relatively) competent leaders, the inhabitants still feel the need to defend their selves against something (feudal worlds almost always end up with large armies due to how the dice are set up)

A while back an anon proposed that this planet had several human and xenos civilizations on it, some of whom are unaware of each other due to the sheer size of the planet, but I guess some of them are in fact in contact with each other. Or maybe most/all of these civilizations have internal warring factions
>>
Rolled 5, 1, 1, 3, 1 = 11 (5d5)

>>97220254

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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>97223567
>gaslight
>>
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>>97223670
>>
>>97223592
>It wasn't impersonation.
You are a fucking liar. I don't spam the same image over and over again the way he was doing, presumably because it was the one prompt of mine that he had. When I arrived in the thread later I even challenged him to post more of "my" gens and he couldn't. The trolling was filled with spelling mistakes that I never make and regardless the whole thing was very obviously screaming "I am the villain", because whoever it was was too stupid to be subtle about it.

This is exactly what I mean when I call you liars and gaslighters. Because that's exactly what you are. When you're not circlejerking and posting low quality gens you're pulling shit like this. Has it ever occurred to you maybe that's why there's blowback?
>>
>>97223642
I don't come from /v/, liar.

>>97223701
There are multiple people who call you out, liar.

>>97223723
That's precisely what you do, yes.
>>
Uh oh melty.

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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>97221701
>p-pwease read my redditslop about some random disposable world you have no reason to care about, with generic allusions to precursors and ruins and shit, where the downfall was caused by a corny allegory for politics I dislike!!
No ;) dilate
>>
>>97220563
>I always like having the moon be damaged and falling apart.
I like it having it show signs of former inhabitation, maybe ruined cities or even abandoned terraforming projects.
>>
>>97221457
Even if that was true there's no reason that the setting you create yourself needs to follow corporate mandates, so what's your point?
>>
>>97219278
>Post-Apocalyptic Fantasy?
Points of Light, my beloved.
>>
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>>97220563
>I always like having the moon be damaged and falling apart.
Devil Dogs!

>>97219278
I would include mechs, orbital stations, ninja brigades, pirates sailing aircraft carriers, necromancer kings, and ofc dinosaurs.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97221178
Indeed, this degree of nuance is one of the major reasons why DTR is such a resounding success, while aforementioned BTP, which plays at nuance by never really committing to anything (i.e. many beasts say they exist to teach humanity lessons through nightmares, but in practice this is mostly just an excuse to justify their innately harmful existences) as a means of trying to cover up how incredibly shallow it actually is, sucks its own ass so hard it turns inside out.
>>
>>97221178
>>97221242

Yet another point of nuance.

Even in the best-case scenario of Renegades fighting some super-duper evil conspiracy, there are still so many innocent dupes and catspaws in the way. Let us take Standing 3 Corvalis Chemicals, for example, a stereotypically evil chemical company.

Most of the people working there are simply wage slaves. They may be dimly aware that they are working for some "evil" corporation, but then, what huge corporations are not? Do these people really deserve to die when a bunch of Renegades storm a conspiracy Node with grenades, Storm Caller, and other devastating AoE attacks?

This is precisely the point of Deep Dive's Kindly Ones, a Standing 7 conspiracy. They are dedicated to taking down the rest of the Web of Pain. Some are moderates, and some even try to eliminate evil conspiracies peacefully. The rest of the Kindly Ones are extremists who absolutely do not care about collateral damage, and think nothing of blowing up Nodes and everyone inside them.
>>
>>97220998
>>97221065
Interesting write up anons, thank you. I'll probably still play oWoD but I'll be checking out Deviant on the side for some content Since I'm perma ST
>>
>>97221483
Deviant is CofD sadly...
>>
>>97221143
Does it have any alternative to the whole touchstone system? Because to me it feels a bit limiting that the only possible motivations you're allowed to have in the game is hating some specific guy, and "protecting your friends".

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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>>
>>97209288
That's a 'no I don't know' then.
>>
>>97214615
>If you are playing character made specific for the ongoing campaign, you are a vidya fag
Way to go, champ!
>>
>>97214176
>I play coldsteel every game no matter what
lol okay tough guy
>>
>>97215694
If all you want to do is follow the quest marker then yes, you should play video games.
>>
>>97189813
Pathfinder.

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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>>97212242
Deluxe was better in Will Dress though.
>>
>>97203196
>6'0 vs 5'11
>>
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Anons help me. I want to start watching Vanguard. Where do I start? I see there's a reboot of the original but with way fewer episodes.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>
where's the starfinder 2e PDF
>>
>>97222635
>>97223267
Cool, thanks. I just finished reading the player core, and was thinking about which adventure path to run for my group, and was hoping early 2e like Abomination Vault was still cool, but now I just feel bad lol.
>>
>>97223649
By default, PF2e is just made for the Modern Audience(TM). You aren't going to find anything "cool" or Made For Gamers anywhere. There was a pretty clear shift in how Paizo wanted the Pathfinder brand to be known as, and it definitely started before 1e finished production.
And realistically, 1e or 2e, you always want to fine-tune the APs. You aren't going to get 6 books released in one year without the entire thing being upheld by jank. If you feel like you want to sex up the NPCs or excise the WOKE out of social encounter, it is all up to you. It is bullshit you have to, but I'm not going to pretend you wouldn't be doing similar work if Paizo was still the crew that made you skin alive drow and wear their bodies as disguises to enter the Not-Underdark.

Related note: I would avoid the early 2e APs up to and maybe including Abomination Vaults. They were still trying to figure out how 2e meta really works and they all have some hideously balanced encounters and multiple premises that just immediately stop being relevant for pretty boring adventures.
>>
>>97223264
It sounds similar to ablative armor and shield plating except it's not tempHP and blocks hits that are just above your AC.
https://2e.aonprd.com/Equipment.aspx?ID=1102
https://2e.aonprd.com/Equipment.aspx?ID=1103

It's a neat idea, doesn't break itself on crits. What kind of other items could go into its slot? Is this just a must have or is there competition?
>>
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>>97223748
>What kind of other items could go into its slot? Is this just a must have or is there competition?
Mechs are built out of parts and parts have "Slots". Slots are basically weapons slots which represent both Bulk and Hands necessary to wield. A one handed sword uses one slot, a two handed rifle uses two slots and a two handed heavy gatling gun uses 3 slots. You're basically using up one weapon slot (usually out of 5-6, with 2 of them being your two hands) as a shield instead of having an additional weapon (and you'll want to have weapon variety because there are no classes, and ammunition costs money)
There are normal shields too and mechs have Shield Block and Quick Draw from the get-go, but you'll mostly want to spend your reaction with other much more useful things
The idea is that repairing the shield is less expensive than repairing the mech's HP, so it's a good option if the player doesn't have any interesting weapons left to pick and wants something to up their survivability without sacrificing action economy. I could also make variants that have more HP but cover less AC, or have more hardness but less HP.

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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>>97222151
Anon if cultural dominance is the marker for being an elven civilisation then ancient greece is that by a long mile.
>>
>>97222151
What game?
>>
>>9722371
Mythras (Mythic Constantinople)
Seriously though, Byzantium =/= Elves
>>
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favorite faux depiction of the ERE and its glorious Capital?
I love the City of the Robur empire in the first two Siege books.
>>
>>97223738
>Not Anglo
>Everyone speaks our language
>Everyone wears our clothes
>Fallen empires

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97222145
True. I mentioned it because it was the first 'manaless' system that came to mind.
>>97222175
The spellcasting speed is about right, as well as the piecemeal nature of spells, but wizards doesn't seem limited by FP/EP and learning individual spells seems very easy, children learned Wingardium Leviosa in a single class.
>>
>>97222175
>>97222185
Also Wizards can cast spells without wand, it's just easier to do so.
Under standard magic system, I guess wands could be several levels of gadget Magery. Having it increases skill levels with all spells by a large margin, so even dabblers can cast spells but to do so without it a wizard needs to study the spell a lot.
I guess it could explain why not even very talented mages like Dumbledore and Voldemort bothers with wandless magic.
>>
>>97222185
>>97222192
Frankly, your biggest problem is that Harry Potter is absolute garbage.
>>
About to start a GURPS ACTION campaign
are there any articles from the pyramids that are a must read for this sort of game?
>>
>>97222451
Reminds me of trying to adapt other magic systems like the Nasuverse’s. The main problem is that the system isn’t coherent in itself and you aren’t given the info properly.

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97223408
This one is big, has lot of detail and comes with mirror and stuff. It's outlier. Most aren't that expensive.
>>
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test model before going all in going alright so far
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>>97223065
as I read it, bro said kits with 70 parts or so, kinda implying that he'd be needing the aformentioned implements to paint them individually. If that's not the case my bad for having shit reading comprehension.
>gunpla
that much subassembly seems a lot even for gunpla. the only thing I could think of that goes that far is maybe a super over the top warship model

>>97223297
>what's an excessive amount
for normal size minis, anything more than 2 pieces, maybe 3 at most. most times I just leave off the head, if anything.
>armiger painted in like 20 pieces
seems a bit much to me; though, I haven't painted any knights yet, honestly. Just glancing at armigers, I'd probably just do the weapons and leg + shoulder armor separately for maybe 6 pieces + the main mf.
>>
>>97223297
>>97223785
What's even the point of sub assembly if you're planning on doing highlights and not making it look like a toy?
>>
>>97223799
Sub-assembly is overall preferred when you have multiple pieces that are otherwise hard to reach and/or movable.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97217677
If magic exists,and it's a natural phenomena, it should be common, spellcasting should be rare because it will be restricted by those in power having access to the knowledge. Spellcasting should take more time based on complexity and power of the formulae, any physical activity consumes energy based on intensity but training should mitigate the effects for a time. Ignoring your limits should be dangerous and magical, the corruption of self be it physically, mentally or spiritually. Now you have crazy magicians, deformed magicians or weir magicians caused by power hungry, not so clever or people skilled on hindsight.
>>
If you want magic as a combat resource then fireballs etc are going to lose any sense of mystery pretty quickly.
If you make casting times a lot longer then you can have magic as a background feature where the scenario is to stop or enable a ritual that opens a portal, summons or bnishes a demon... similar to Call of Cthulhu.
If you drop the hermetic casting approach and have magic being gifted by infernal powers you also get a lot more flavour.
>>
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>>97217677
>I hate it when something written by someone else decades ago did not perfectly conform to what I want it to be in every way!!
>Things should only be what I want them to be!!!!
>>
>>97217677
>>97217788
Could be worse, at least it's not Sabrina/Bewitched/I Dream of Jeannie shit where there is no limits or rules, anything goes no matter how stupid because we don't need to have rules.
>>
>>97217677
Magic should fit whatever setting and story it exists in. That's the only "should" there is in regards to magic. Trying to declare any take on magic as a one-size-fits-all solution all fantasy should adhere to is dumb as fuck.

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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pOrc superiority.
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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
143 replies and 27 images omitted. Click here to view.
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>>97221949
it might be a bit 'cheap', yeah. on the other hand, if it results in a complete and functional scenario then I'm willing to forgive it. (at least as long as they're relatively uncommon novelties)

>>97221974
that was my impression of that one too, it's a cool idea but needed (and could support) more fleshing out to really do it justice. definitely a cool setting for something.
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>>97221965
I read his based on Alice in Wonderland earlier. It is barely functional stuff that nods at the theme. I guess you could play it but I don't know why you would.
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>>97221693
Things were so much better when Lepus was in charge. The Program spends too little on crazy ex-military psycho bastards. Time to make some NRO Section Delta little dark age edits.
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>>97221949
Someone did standard issue king in yellow scenario: soviet edition.
Like every kiy scenario you've ever read, but with Agentov and Handlerski instead of pig americans.
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>>97201029
If they're DnDfags you can just run Last Things Last
Just make sure to add some simple puzzles (or even nuzzles) to give them something to do besides follow clue A to clue B (common scenario problem! Many Such Cases!) since by itself way too simplistic even for Stereotypes.


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