The DMG refers to eight different types of players. Was it correct?
>>97280550They aren't discrete. One of my players is equal parts Actor/Storyteller/Thinker/Instigator.
>>97280550No. In fact I'm not even saying it's too broad or abstract or whatnot, it's just inaccurate and even harmful to new GMs. As the chad GM in >>97281176 screencap points out, you shouldn't even fucking consider "Watchers" and "Slayers" human and prep for them if you value your time and sanity.
>>97280550>>97281176These categories don't describe players. They describe tools GMs can try to use to engage players, by treating those players in a particular manner.Have you used these? Were they successful for you? If yes to both, then they're accurate insofar as they're helpful to you. If you haven't, then you're just trying to pigeon hole everyone but yourself in a way that's inaccurate and pointless because people are drastically more complex than that. They don't describe people at all. They describe how you can try to interact with other people, if you need some help with such a basic function.
>>97281210Of course. Im not sure what good such a theory would even be at the end of the day.
>>97282075For the most part, people construct them as a way of saying>my preferred mode of roleplay is better than your preferred mode!
Yu-Gi-Oh! General #591"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" EditionPrevious thread: >>97191908Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>97277430Most players don't give a fuck about proxy/OCG/AE cards, HOWEVER the owner will absolutely kick your ass to the curb if he catches you with one during a official tournament, because he can lose his OTS status over it. It's only allowed in HOTU tournaments, but then again HOTU tournaments have all sorts of weird rules, my lgs has its custom banlist and also lets you use a card from the official banlist ie you can run pot of greed or apollousa in your deck.
>>97280716>my lgs has its custom banlist and also lets you use a card from the official banlist ie you can run pot of greed or apollousa in your deck.Shock Master Onomat Ryzeal
>>97278993UN-ignoring the elephant in the room; the field spell deals lethal amounts of burn damage. I've had some oxygen thieves say that it's just like a regular OTK build, but you can block battle damage pretty trivially as long as your opponent isn't on a gimmick build like Mikanko, Yubel, or heaven forbid Ritual Relinquished. You can't block effect damage, or at least not reliably with fucking anything in the current meta short of One Day of Peace in Runick (which is to say, not reliably with fucking anything in the current meta). It also doesn't take a hell of a lot to pivot it into being an FTK build instead.A single card should not be able to repeatedly burn your opponent for over half their starting LP at the start of every single turn. If it only happened during your own standby phase? Sure, the archetype's theme is Judgement and you're punishing your opponent for their opulent playstyles when it only happens during your own standby phase.. But it does it every. single. turn. It's just not right.
>>97244651>>97245405>>97245434Definitely these. Having grown up with KidsWB, you kinda felt they were often marketing toward a more "urban" market, with the presentation and the commercials as well. As for YGO itself, you had millennium items that were bling, dramatic dudes with crazy hair, hot female side characters, and general shounen shit. It should not be surprising at all that blacks got really into YGO, more so than Pokémon. Sonic X too. It's like how Latino kids were the ones wearing DBZ T-shirts to school.
>>97282196Anyway, I haven't played YGO in 20 years. If I want to collect graded copies of some old favorites, should I stick with English or should I try for the original Japanese versions of the cards? Not thinking of it as an investment, but just collecting and aesthetics. Think the God cards, Five-Headed Dragon, those kinds of things. I have a handful of Pokémon cards for the same reason, and they're all Japanese versions, so I'm wondering if it'd be best to stick with that.
Helstorm Fireworks Edition(Happy New Year, men of the Empire)>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zipComment too long. Click here to view the full text.
>>97268692There's no reason to have shield and choppa boys without bows, it gives you some nice range options. I'd consider putting the 10 orcs with bows into the two units, so it's 2 of 25 each. I'd try shuffle some units around to make your general a Black Orc, and swap the big boss for a wizard of some description. Not being able to dispel, even at 1000p, feels fucking awful, and magic missiles are particularly good against the smaller units that show up more often at that points value.>>97274077>TQFinish painting my orcs army, start work on my ogres. Oh, and run a campaign using the Mighty Empires tiles I've had sat in a cupboard for the better part of a decade and a half.
>>97280416>/40kg/>I wish our characters were hot like WFB's characters>/wfg/>I wish we had uglier characters like 40k so people would stop magical realming our setting.Ironic, innit?
Here's a question for all the loremasters out there: Did the Warhammer World have its own equivalent of not-Romans or the not-Roman empire? I have some ideas for my dudes that would benefit from this question although I'm still going with the idea even if I get a negative answer.
>>97281713Tilea. Also, Ulthuan is Warhammer Atlantis, with a dashing of More's Utopia and lots of Melnibonea, so elves have a ton of Greco-Roman influences, with Dark Elves hewing closer to Sparta/Rome and High Elves being closer to Athens.
>>97281140Law magic empowered by Arianka. Ice = purity and stasis. Realm of the Ice Queen basically states that The Ancient Widow is something to do with Arianka trapped beneath Praag.
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97278801>>97278798>>97278789>>97278784>OP thinks people play games here
>>97280690If I may: the technique is very useful to add tension/pressure. Your anxiety-ridden players do not need any additional tension/pressure.
>>97278784Please learn the difference between linear scenario design and rail roading.
>>97281839Educate us, oh illumined one.
>>97278784>1. time pressure Cool. >including real life clocks lol no don't do gimick shit like this. Its not hard to keep track of time in game in a clear and visually apparent way like a big D6 or anything to note the passing of time. >contentious What's contentious about it? If a player is taking too long tell them they're taking too long and need to make a decision with descriptive notes. >2. The Gming engine This is a bad gameplay style and makes the rest of your 'advice' make more sense. Don't prep railroads or plots. Prep situations and factions for story games. Prep the actual fucking dungeon if its a crawler. Go back and read how an actual session zero is suppose to run, like from the source that idea came from. If you don't know, again, that illuminates your well intentioned but bad advice. >3. muh immersion This is taken are of in any basic post game wrap and prep. Again, have factions and situations not plots. >4. clocks and events Seems fine although the chances of you fucking it up given the first three is strong. You have to have your clocks factions be in relation to player events and reactive rather than prescriptively following your set events. No clear indication you understand that. >5. RPGs are an exercise in solopsism fuck off and then fuck off again. They're an exercise in group gameplay and contextual exploration with emergent story. Its a group activity, not solipsism or any sort of quantum bullshit you're soft advocating for. Comment too long. Click here to view the full text.
Recently I was thinking about alternative combat systems.I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsingSo I started thinking.For example what if the combat somehow involves cups and balls?Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory? What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.Comment too long. Click here to view the full text.
>>97276666Well? Why would I want to use it?
>>97277951Did you mean to reply to a different post?
>>97238257We've used a ball toss mechanic with candyland back in the day. You'd draw a card and count the spaces, then have to consecutively land that many balls in cups. You moved only as far as your successful shots, and drank the number you were short. It worked well for our purposes.I can see a human skill based resolution working in some games, but in others it would be incredibly annoying. That being said, jenga for hit points sounds fun.Give it a shot, OP, and let us know how it goes
>>97238257This reminds me of my tiddlywinks idea, big bowls small bowls, tall ones, armored things have half the top covered, more skill is more tiddlywinks .Good times
>>97281944Did you ever try it?
Trench Raiding With The Lads Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97279996He means for americans. A lot of folks in europe already got their books before christmas but the US got fucked by shipping delays
>>97280019oh unlucky for them, for me it was like a christmas gift i ordered a year in advance and forgot about
What's the recommended battlekit pieces to grab from the New Antioch and Trench Pilgrom lists for a Iron Sultanate house of wisdom list? My plan is to grab Satchel Charge from the NA list and give it to my shotgun sapper for a one-.time big boom but i can't really find a good pick for the TP item. My initial was to grab Blessed Icon for my sniper alchemist but either New Recruit is bugged or Iron Sultanate can't use Blessed Icons even though i can't find any reference for that in the rulebook. My list: Jabirean Alchemist [140 Ducats]: Chemistry & Alchemy [25 Ducats], Sniper Rifle [35 Ducats], Cloak of Alamut [25 Ducats]Jabirean Alchemist [148 Ducats]: Secrets of Takwin [20 Ducats], Halberd-Gun [20 Ducats], Alchemist Armour [50 Ducats], Alchemical Ammunition [3 Ducats]Fāris [93 Ducats]: Halberd-Gun [20 Ducats], Standard Armour [15 Ducats], Alchemical Ammunition [3 Ducats]Lion of Jabir [60 Ducats]Lion of Jabir [60 Ducats]Sultanate Sapper [91 Ducats]: Shotgun [10 Ducats], Trench Club [3 Ducats], Trench Shield [10 Ducats], Satchel Charge [15 Ducats], Mountaineer Kit [3 Ducats]Takwin Homunculus [108 Ducats]: Massive Size [30 Ducats], Human Hands [10 Ducats], Terrifying Appearance [10 Ducats], Startling Speed [10 Ducats], 2x Sword/Axe [4 Ducats]
>>97256201The edgyness is "american edgyness"They can show you 50 minis of disemboweled bodies but you'll have like only 2 with tits, and no women is eviceratedSo it kinda reads as "trying too hard to be edgy"Kingdome Death Monster kinda does a similar thing, but with an anime styleI would actually kill someone for an actuall, horrorporn game that isn't afraid of showing women getting impaled (when you have no problem impaling men)
>>97270790God bless you filespreaderYou made me feel like I'm in 2002's internet again, for a brief moment2 seconds of a moment to be exact (Because I downloaded the files at 300MB/sec)
The /btg/ is dead! Long live the /btg/!Tex Talks editionhttps://www.youtube.com/watch?v=38cHV-lZCXIPrevious Thread: >>97267187================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97282178>SLDF 18 month Special Military Operation to conquer the Periphery takes 20 yearsbased Tex reference
Thread failed its save overnight huh Edition▶Previous thread:>>97021561▶News:Reminder that next box is Sisters vs Raptors:https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Rules Scanshttps://gofile.io/d/AinK04▶Boxed Set Rules Scanshttps://gofile.io/d/NWRByw (deprecated)Comment too long. Click here to view the full text.
>>97278166happy new years as well."proxy" i mean deathwatch models and correct equipment does not sound like proxy to me.
>>97278381Thanks anon>>97278438True, proxy may have been the wrong word. I guess kitbash would have been better because fuck buying two $70+ boxes
I totally forgot they repackaged the warhammer heros as a death guard kill team. Is that the only option for them? the old regular box of plague marines and a poxwalker box options gone?
>>97280794Yes poxwalker are no longer.
>>97280794Surely you can make a death guard team that matches the heroes out of the plague marine box
There's a board devoted to tabletop games where 99.9% of the users have never played a single session of a game in their lives.
>>97275940the only people getting called nogames are people who make these threads, and only those that shit up the board would take offense.so if the shoe fits..
>>97273328I've never played. I started building and painting little guys in April. If anyone in Tokyo wants to play LR, DR, SAGA let me know. I've been mostly building dark age miniatures.
>>97275950I'd take a dozen 2hu autists constantly trying to talk about games from the perspective of someone who actually plays regularly than the shit we've got now where schizoids will throw a shitfit if you dare question why they only exclusively make vague, retarded threads.
>>97273328i played a game of snakes and ladders once
>>97273680Behind me? Oh its a mirror, you were looking at a reflection of yourself while talking
Christmas edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97276969>>97277026>>97277501Could do what community edition did and say "when you draw this card, put it on the timeline for next year" so you have time to bring out your most valuable survivors.
2026 KDM predictions: >Poots is gonna surprise us and say Bee + Weaver is out for pre-printing in January/February>SG completed same time>Both ship before gencon around July along with some other minor thing (Preacher, Dead armor, promos of death, etc)>CoD delayed til 2027>Instead another expansion will be released around end of year (mosquito or first hero most likely)
I will buy recasts of monsters in order to have multiple palette swaps for higher levels.Also because spidicules is a spindly fuck and I need to practice ways to magnetize or convert his ass into something more wieldable for play.
Alright, Tyrant Lvl3 is dead (after a very scary early harvester incantation draw...) and we have our 4th people of the star and our 2nd and 3rd frozen heart. I think we're going to work on polishing their gear grids now, we've got 2 calcified shoulder pads cooking that'll pop right before the level 3 nemesis at 23, going to see if we can get 2 beast knuckles and a set of Lantern armor and dragon slayer for our katar and grand weapon user respectively. Ultimately, we're hoping to finish this campaign this weekend before we have to get to work, so we honestly might say it's a wipe to the king man at 23 to save time since we still don't have pottery (thank God barber burgeoning locked behind that anymore)
>>97281332Any good stl scans? I surprisingly find non on telegramHow's the recasts prices?
OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97279117>why tohaa were shoved into the binThey sold like shit>why (you) want them backBig boobs and OP rules
>>97279291>Big boobs and OP ruleswhat are the chances of this staying there when they get a refresh?
>>97279117>why tohaa were shoved into the binBecause we can't have nice things.>and why (you) want them back (or not)After the nu-Morat shit I have little confidence. I just have to grab Sukeuls/Gorgos somewhere and I'll have the entire lineup anyway.
That feel when I am so disgusted at the state of the West. Can't bring myself to play pank. How are yujing or JSA?
Why are wolves so common in TTRPGs as enemies?
>>97269845Bounties on wolves were relatively common in medieval times because they would prey on sheep. That's why there are no wolves in Britain
https://www.youtube.com/watch?v=oJL-lCzEXgI
https://www.youtube.com/watch?v=Czj7SyPNRtoShould druids revere wolves?
>>97269790Because they hunt in packs, obviously.
>>97282012>fuckee thread transforms into bumpfag threadhow joyous
Dubs and above turn into canon.
Dragonborn are always red and they openly discriminate against other reptile races like lizardfolk and frogfolk
We've been down this road, nothing will ever be as good as the Giantstep.
>Islam is the dominant religion>Anons just want to make rebels against the MuslimsYou people are cowards. Play in the space.
>>97281840>Guy complains>Not about the cat boys and retarded snake girls>Or Werewolf turbo aids>It's thisSorry Ali Dawah. But as Strasser showed, people will find ways to hamstrung your wank. Plus, the Arabs have a bad track record with borders, even with fellow Sunni Moslems.
>>97275358Another big L for lorefags. Males are almost universally shorter than females for every race.
Pathfinder Card Game 3rd WHEN Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97177684/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
>>97277789I guess i'll just flip through both and find out
>>97278037It's the same as its been since 2023 or some might even say after. There's even a foundry trove both are very easy to find. Use the archive.>>97278118Just compare rules for monster creation to see at a glance how different they are statistically.>1E (Adapted from the bestiaries for GM use) https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit?gid=3#gid=3>2E (Building Creatures in the GM Core) https://2e.aonprd.com/Rules.aspx?ID=2874
Whats the best stat array for Witch in Pf1e?
>>97281971Maxed INT, second highest DEX, next CON and WIS. STR and CHA dump stats, if you want to use CHA skills get traits that swap those to INT.
>>97275604Robots suffocating is kinda silly, but real robots do require recharging and are about as vulnerable to heat, cold, radiation even, and even weaker to water unless designed for it.The way they phrased it is unsatisfying, I'll give you that.
Previously on /slop/: >>97241519▶ Thread Task: Moody and gloomy winter pictures.And maybe characters trying to find a comfy warm corner.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:Comment too long. Click here to view the full text.
ugh why won't you just worship the emperor, you're so cringe
>>97281666>>97281786>the duality of 40k posters
>>97281831
>>97281838see yeah nah the talking is just a bit too uncanny for me still
>>97281838It is not my place to question Sister, for I am but a lowly Repentia, but I am ignorant of their tactical value, could you but enlighten me, as the God-Emperor enlightens our souls from the Holy Golden Throne on distant Holy Terra?