Anybody on /tg/ collect Gunpla? I'm trying to get playtester impressions on a homebrew wargame I'm working on, and the handful of people I have testing it aren't providing meaningful feedback fast enough. Homebrew wargames thread too, I suppose.
>>97835792Fair concern, but less relevant than you'd think. It's functionally a line-of-sight game with the exception of a couple of exceptionally low ranged weapons. On top of that, I've got provisions for floorgame play built in. It should be noted that this game is specifically for 1/144 scale, so about ~12mm, so the scaling issues aren't so pronounced. Line of sight is true line of sight from a unit's head, and the posing serves actual mechanical purposes (you need to be able to physically point the muzzle at something to make a valid shot, for example), so in practice the lack of bases works for the game rather than against it. If you can think of any way I could post the rules in the the treat, what with PDFs being banned now, it would probably make more sense.
>>97835827Ah, if it's a case of having funcionally unlimited range because you're relying on los it makes sense. The los starting from the head and posing the weapon sound cool.>any way I could post the rulesMaybe some hosting site, can't really say, been out of the loop.
>>97835555I did for a while. Havent bought any recently though in the last past like 3 years. could dig them out from storage. Took this pic back in college.First thing that comes to mind is the scale of the engagement, due to the size and buying indivigual models, assumedly it would have to be pretty low scal like maybe 2-6 models per side. which seems like a skirmish style game and almost teetering on single entity control rpg. Regardless, could be interesting, always really liked the combat dynamics and factors in play in the Universal Century setting in specific. Minovsky particle interference making balloon decoys, wired drones, and other things more viable. Just wish that more combined arms tactics were involved rather than relying on the big main character mobile suits, some of the coolest scenes involve ship captains executing tactics using various factors including the ships themselves.>>97835728Doesnt seem like it needs to be an issue depending on how its set up, some games like lion rampent just require units to be in a 6 inch circle. Which should cover everything besides really fat ass mobile armors or you are for some reason playing in perfect grade gunpla. You could have different sized unit circles to compensate, 3 inch 6 inch and 9 inch.also, nice quads.
>>97835555Very nice digits.Look for specific issues and prompt for them, for instance with feedback forms.If possible record games and watch the recordings so you can see how they played and how that fits your expectations. Being there to watch will affect things so it isn't ideal, though obviously that depends on your resources.Playtesting is work, so compensate them for doing it. That's more likely to be buying pizza for the group or something than actually paying a wage, but do something to acknowledge their effort.
>>97835853Mediafire maybe?/folder/ntaflv1wf8xq6/No+Zaku>>97835875Funny enough, no circles have been necessary thus far. The thing that usually necessitates that, melee, is instead handled via the physical reach of that unit.
TOOOOOOOT Edition>Previously, in the Mortal Realms>>97828345>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
Add a race of boar people and rename it to age of pigmar
>>97835901>People don't buy books in AoS worldI remember anons discussing some joshn reynolds tweet where he breaks down the royalties he gets from his books and iirc a lot of aos stuff seemed to do great. Soul wars especially, which was already 4 years old or something at the time of the tweet.>no one plays aos video gamesYeah dude I'm sure realms of ruin would've been a smash hit if only it was set in whfI don't even disagree with your larger point but your arguments don't hold water
>>97836007>Yeah dude I'm sure realms of ruin would've been a smash hit if only it was set in whfPeople would buy it out of curiosity and love for WFB world. Fookin' hell, I TOTALLY WOULD.
>97835901Groggy melty yawn, NEXT!!
>>97835997That's Orcs.
Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!Potions? Not even once! Pills are the right way.
What a lovely, on-topic and spot-on thread!
>>97835768Do you know how large and how many pills you'd have to take just to get the benefits of one potion?Tossing down a handful of 22mm pills dry is going to be an unpleasant experience, and still will be even if chased down by a glass of water.While most of a potion is water, it's still easier to just chug a bottle of something over taking that high of a dosage in pill form.
Pills require grinding down and homogeneizing the ingredients, and fiddling with binding agents and presses.A salve can be cooked up in a copper pot, and stored in a boiled gourd.Also, not all medicines are for internal use.
>>97835841>In this setting all potions have to be an enema hahaha that would be crazy hahaha
Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainment (TTRPGs, videogames, comics, animation, even miniature wargames). How comes it remains a relatively rare style to find in board games, an industry that operates almost entirely in the form of independent creators and small studios? How comes it still carries associations of being an art-style of games "for kids"? It was so strange when pic related came out seeing people "warning" others that even tho "it looks like a game for kids, it's actually quite difficult and heavy".
>>97829021>ask normie>get slop for normie>made Pikachu FaceWhat is wrong with you? Also, you're most likely a pretentious faggot who only pretends not to like normie slop. Here's a test for a connoisseur, depressive plot in an abstract wrapper, unfortunately the ending is shit because fucking Gainax can't make a normal ending even if their lives depend on it. Well, at least the episodic stories are good and complete.
>>97829118>my dick joke in the year of our lord and saviour 2026Kek anon, can't get mad at you.
>>97828297To be fair UNO and Monopoly are not what I'd call "hobbyist games". They're incredibly mainstream popular products that essentially exist in their own bubble and respond to completely different markets and pressures, Hasbro would never consider publishing something like Sweet Lands because it caters to a completely different demographic than their games. Easily re-skinnable hobbyist games would be things like, idk, Love Letter I guess, tho that's a pretty simple game and it has technically gotten its fair share of licensed re-skins, none based on anime AFAIK.
>>97826974>Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainmentI think one contributing factor to why this is so is because anime is just entertaining so naturally people want a slice of the anime pie to try and mimic it's aesthetics to get sales and support. But maybe one reason it isn't very common in board games is due to not wanting to be go with what is more popular and try to stand out as anime might be too mainstream now?Just guessing.
>>97827637Even Transformers tackled that stuff when the studio censors allowed it to. Showing the violence in the form of giant robots blowing up allows you to get away with themes for younger audiences that would be frowned on if you depicted soldiers realistically killing each other, like in LotGH.
Tree 2 Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97833019>>97833073>>97834268And on a similar note: No matter what kind of dragon it is, you never ever, ever, ever, EVER refer to a dragon’s hoard as “junk”, especially while they’re in earshot.Dragons are very proud of their hoards and are very sensitive about it.
>>97835179some of the things im considering>buff heal to 24 values (playing 14)>death saves are con saves>exhaustion lvl each time go to 0 hp>getting damaged while unconscious isnt auto death save fail, but allows con save like for concentration (10 or half damage whichever is higher), however it's a auto hit in melee (but not auto crit)basically im trying to make hitting downed players a more natural thing for mobs to do while being less overwhelmingly punishing, and giving player's some counterplay, and also get rid of the stupidity of healing a player at 0 being more efficient than healing them before they go to 0
>>97835127I use death's door mechanic and it's so much better I don't think I'm ever gonna run 5e without it. tl;dr your failed death saves remain until you complete a long rest (and even then you can make healing slower by each long rest healing 1 death save), at 0 HP you have disadvantage on attacks and ability checks but remain conscious, you roll death save when dropping to 0 and whenever taking damage at 0, nat 1 does nothing special, nat 20 heals you to 1 (thus removing the disadvantage temporarily). Effects that stabilize instead heal from 0 to 1 HP. I happen to run permadeath right now, but if I didn't I guess revive spells would have no material component (or cost less) but remove failed death saves. Also, each source of save bonuses only adds no more than +1 to death saves and death save bonuses can't exceed +5.
>>97835887what about DC casters, do they get a debuff while 0hp? and do you still roll normal death saves every turn?
>>97835959>what about DC casters, do they get a debuff while 0hp?No, I semi-intentionally omitted it but I guess it would be easy enough to have all saves against effects from them while at 0 HP be rolled with advantage. Speaking of extra exceptions I use, the disadvantage from being at 0 HP doesn't disqualify from sneak attacks.Anyhow, you could probably even drop the whole debuff at 0 hp thing anyway, as the genuine threat of dying makes the players prefer to avoid the state anyway. >and do you still roll normal death saves every turn?Nope. Again, it could be an interesting optional rule though to make them avoid staying at 0 HP. But it would clash with some of the magic items I've introduced, which interact with the death's door state (being at 0 HP), for example giving extra AC at death's door or flipping the debuff, so that staying at 0 HP actually gives you advantage on attacks.
Now that the dust has settled, is it the D&D killer it was hyped up to be?
>>97828410What actually makes it different from typical D&D fare? I've heard a lot of good things, but seeing yet another d20 fantasy game made my eyes glaze over.
>>97832339I don't know about Weird Wizard but do know Demon Lord. Here's some of the differences that improve the game >You gain a level after each adventure.>Max level is 10>Previous two points make for short campaigns so it piss easy to actually finish a complete campaign>Your stat modifier is your ability score minus 10, so a 12 in strength would be a +2 and an 8 would be -2>All trait checks are a flat 10 to pass>Game uses boons and banes mechanic which are situational modifiers. Each boon/bane adds a d6 to your trait check. Boons and banes cancel each other out.>If you roll multiple boons, you take the highest value and add it to your d20 plus trait modifier to beat the TN of 10. Same with banes but you subtract the highest d6 from your roll.>There is no initiative roll. Players act in whatever order they want then enemies unless surprised.>Rounds of combat are broken down in Fast and Slow round. Fast goes first you can move OR take an action, then enemies have their fast round. Then Slow rounds happen where you can move AND take an action. Then enemies get their slow round. You cannot take a Fast and Slow turn in a round, it's one or the other.>All damage is d6 based. >Character builds determine damage not equipment.>Game starts lethal and stays lethal
>>97820448Not really. In a way I think D&D is the best TTRPG for being a filter of the trend chasers and who actually are genuinely in the hobby. Same with Warhammer for wargaming.
>>97820448Nope. Where it does things differently, it's underbaked. Where it mirrors 5e, it's shallow. It feels built by committee from a group of people who liked some ideas but, somehow wanted to make them worse.For example:>I like the idea of a success/fail mechanic that includes a different axis such as advantage/disadvantage. >But rather than make it follow rationally from difficulty and character skill (such as Genesys) let's make the likelihood of good/bad complication be entirely 50/50 and create a needless metacurrency>We like PbtA moves and GM turns>Let's tie GM actions to a random metacurrency>Accessories like reference cards are super popular among hobbyists >Let's design our game so that it's near mandatory to include tokens and cardsIt's also incredibly shallow. Power levels scale wildly and challenges are fairly trivial. If 5e is "high" fantasy, DH is "coked out"
>>97832339Multiclassing is essentially built into the system, and you get 3 major choices to mix and match what ability kits (called Paths) that you want, with no requirements needed choose them.Lvl.1: Novice Path (Skeleton)Lvl 3: Expert Path (Organs)Lvl.7: Master Path (Skin)Best way I can explain them is to image every single subclass in 5e wasn't tied to a specific class and you get to pick 3 subclasses to define your character, while still getting all the benefits those 3 subclass choices have to offer. This can make some wild combinations or something more traditional based on personal preference. Assuming we're just using the core book, Novice Paths are 1 of 4 choices between Fighter/Mage/Priest/Rogue (skeleton), but your Expert Path has a lot of different options that make up the bulk of your character's specialization (Organs), and Master Paths give you the most options out of all, and allow you to lean in on a specialized niche for your character to focus on (Skin).
Fractal edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026>NewsThe Pro Tour and Magic Spotlight Series in 2026:https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97835641No, I don't hate premodern. That's just larper-kike.
>>97835207No, he's not. He's just Nosewater's little dick sucker larper kike trying to make me look bad.
>>97834269>cast a brainstorm>cast a 1 mana 3/3 (4/4 if it's your turn) with flashthis looks really strong
>>97834269
>>97834788>ramp card that requires a sacrificeWoah, weird golgari coloring
What would you guys say is the most important skillset for "smart" characters in TTRPGs?>ability to make/build shit>perceptiveness>knowledge
>>97835075You've only got so many EXP points to work with.
>>97830485Intuition. Comic writers are generally midwits, or worse, and they believe that high IQ is like a magic power level that lets people manifest magic items with the power of their super brains. This is often paired with a warped version of savant syndrome where the fictional super genius can pull complex formulas out of their ass, while at the same time being a moral and ethical trainwreck who doesn't understand human emotions or why their planet exploding laser was a bad thing to build, because they were blinded by the orgasmic thrill of SCIENCE.Real intelligence is being able to understand and intuit new information, ideas, complex concepts with speed and clarity. This can be used for decision making, long-term planning, problem solving, and more.
>>97830485Adaptability.
>>97835723>>97835762Buzzwords. We're looking for objective skills.
>>97835146>Be Krog>Be biggest troll (lit-er-uhl) in land>Be strongest>Be fastest>Be toughest>Eat anyone who messes with me>Last guy me ate calls me a ment-uhl in-the-lid>Dunno what that means>Go catch and eat the smartest men in the land>Remember to ask what in-the-lid and read-tard mean>Apparently mean stupid>Krog mad, eat that guy too>Go on favorite treasure-gathering board>'If all of your goals are most efficiently achieved by violence, then you're intelligent if you're good at violence.'Comment too long. Click here to view the full text.
Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
>>97835404It's funny how people always rag on Mary Sue writing but then there's no problem with species wide Mary Sue writing.
>>97834659now you're just repeating your conclusions while still not providing any meaningful argumentation as to how you've reached themon the assumption that you were aiming to be convincing, you're not having much success so farinstead you sound constipatedtough shit indeed
I've still yet to see any reason as to why I should care about the success of "humanity", as in, the success of this particular arrangement of genes in spreading around.If I lived in the Avatar universe I would push for mass conversion to Na'vi bodies. They are objectively superior to human ones, so why the fuck shouldn't I change over?
>>97835183You just sound like a tool. The kind of person who would mindlessly do the bidding of literal demons as long as they pretended to be human.
>>97835183You keep saying "otherkin" in your posts, are you projecting something?
>I can fix her>she can make me worseWhich way, Terran man?
>>97828918Light spoilers, but even at page 291 we're still on the bug ship, so him focusing doing the 3d background for the scene seems appropriate (all the sketch pages have no background at all).Hopefully it just means a short slowing of progress to get the background done before he speeds up again, but I admit I'm getting PTSD flashbacks to the beginning of the dreaded Shuttle Arc.™
>>97830103I thought he was using AI for the backgrounds? Atleast for the umiak ship. Which I am totally on board with due to the glacial pace of this comic.
Theory:Fireblade's post-combat shakes aren't PTSD or stress related or a whatever% adverse side effect to cyborg brain rewiring use only as prescribed.Instead they are the result of Umiak experimentation and bio-tampering which also resulted in telekinesis, the exact opposite of the power they were hoping to instill (they wanted to make a farseer OR create something loyal to them I think).Fireblade's brain chemistry is part Umiak because they know best how to work with that bio template and the rest of her brain and body behaves erratically when the nerves for telekinesis start pumping bug juice into her brainpan.
>>97813885Spiral was Maiad, not Tabeni.Stillstorm is the other Tabeni.Talon dying because of Stillstorm's orders will give the comic narrative reason to explain Stillstorm's backstory.
>>97833804idk if he's said anything about it but I think Arioch's plan is to use AI for the background of interstitial scenes like the boarding action where the characters are only in a room for one or two pages. While rooms the characters will be in for long stretches (like the bridge of the bug ship, which the characters seem like they'll be on for like 100 pages) he'll 3D model them. Which I think is a sensible decision.
"What the fuck?! 'You guys' let the thread die with no link to the new thread" EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97835624The Spoils
>lgs starts carrying sorcery after a long time of being reluctant to do so as an experiment to gauge interest>wasn't going to get into it into until i could buy from an lgs>gothic starter decks are a $30 markup over tcgplayer pricewhat the fuck man
Triumph of the Will > Force of Will
>>97835624Z/X
>>97829277I'm wondering if spending my money going to OP15 Pre-release tourney is worth it.. 6 booster packs for about $41, so far that price was good last week.. But now every card dropped AT LEAST $5 because they're more widely available.I'm unsure about actually making back the money I spend with those boosters. Though there's prizes for the top 4, I wonder if I could make it there.
Ever been called out for your shitty worldbuilding?
>>97833622Oh yeah what does it call you out on? Extremist views?
>>97791782>tfw my kink is plate tectonic accurate fantasy worldsIt's almost as rare as dragons fucking cars.
>>97833811>Extremist views?Why would any ai assistant care about it?More often than not ai complains about lack descriptions of rape and race genocides when I ask for dark fantasy>Oh yeah what does it call you out on? Sometimes something actually good, sometimes on something retarded like "locations shouldn't have people of interest because gm would feel obligated to use them instead of coming up with something themselves"It's harder to find materials that are structured and written decently enough to feed ai as references. I usually use acks player companion books
>>97791970based.
>>97835894>where is the vatican>where are the elves 'n shieetDid you instruct your AI to act autistic?
>produce indie module>send it to a few youtubers who review modules and have a decent reputation for independent thought>hey, I've seen some of this guy's videos and he has never once mentioned being paid>send free copy>get email from his agent quoting a price for a reviewWhy are they all like this?
>>97833283She has none, and thus she deflects.
>>97816639The absolute temerity of a guy with a backlog of doofuses like yourself who think a good video grows on trees expecting to be paid for his work.
>>97830480>diet nazisThis sounds like someone who's strict about dieting rather than you actually mean. Atp, just use chud. It's onions as fuck but it's better.
It's simple. We, uh, make content based on the response that these guys furnished via their agents about wanting to get paid for making content about your content.
>>97835873This isn't about politics though.This is about the absolute size of his gigantic ridiculous man-tits.The reason he said "Diet-Nazi" is because implicitly, he believes that you are not allowed to make fun of fat people.Making fun of fat people however, is universal, because being fat is undesirable, physically unhealthy, and unattractive.And when it comes with a pair of gigantic pendulous man-tits, the hysterical laughter cannot be stopped by moral posturing.
Yu-Gi-Oh! General #601"The new face of Handtraps" EditionPrevious thread: >>97788606Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>97833006I saw this on /biz/
>>97833805Shut the fuck up, faggot. Mai is best girl and one of the better-written characters in the show. She represents what a true competitive duelist has to be to become great. She’s confident, never gives up, and helps her friends and rivals improve so she can improve as well. Nothing wrong in wanting to be better at what you love doing. Some of you fags in this hobby need that kind of character, especially considering how quickly you quit or give up on ygo the moment things become too complicated.Now, Konami seriously needs to announce better Harpie support now that Feather Storm has been banned. I unsleeved my max rarity Harpie deck last week and it felt bad. Full art Harpie support announcement would be amazing.>fanbase (gooners)Yes, she's the hottest too. Fix your ED, fag.
>>97830140Sounds awful desu
>>97833006You should be looking for a gun to put in your mouth and preferably use buckshot because you might miss with how small your brain is.Slabs are a scam to anyone not in the loop of money laundering. Where they throw around bullshit values like "$30,000" for a card that's maybe worth $30 because it's an asset with "no set value". There's absolutely no reason these cards, even in mint or 10 condition, should be worth that much. You'll also noticeMeanwhile rubes like you are used as a sort of cash out to make a final buck off these money laundering tools or someone else trying to get you to hold the bag after they realized they were retarded.You will not make money. The best cons are the cons where they make (you) think you're going to be the scammer but in reality you were played the entire time by a bigger group. Go read any con artist book. You will quickly learn that you are not the guy who will make out good.
>>97835941>You'll also notice [ ]Shit, accidently cut that part.You'll also notice that slabs of the same or similar grade of the exact same card are wildly different in sale price. This should be a red flag to you that what you're buying is a bunch of bullshit.
God Emperor Banishes Horus during Siege of Terra Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
If the Salamanders are the nicest Loyal chapter who is the nicest Traitor chapter? Who causes the least problems when they invade?
>>97834347An invasion is a pretty big problem. Also note that Traitors don't have chapters, they have warbands, which are almost infinitely less organized and usually consist of whoever the hell the man in charge can bludgeon into following him.If I had to make a guess, though, I'd say a very particular type of Word Bearer, one which lands on-planet, conveniently fails to mention his treasonous behavior or attitude toward the Emperor, and basks in the adulation of the local populace that one of the Emperor's Angels has arrived. They will then slowly convert the populace and undermine authorities, or convert the authorities and sacrifice the populace, or whatever the hell they decide to do with a planet. Probably try to fortify it against Imperial forces, likely as a staging point for future actions.All of these possibilities do still count as problems, though. That kind of comes with being invaded.
>>97834347Maybe Alpha Legion? Their usual tactics involve a single squad to infiltrate a planet and then begin a cult. This is only nice in the sense that it's on a much longer scale and starts out much smaller. By the time the cults in full swing though, all hell is breaking loose and all manner of sacrifice and debauchery is being carried out in the name of Chaos.
>>97834347I really like the Lewis gun pan magazine look and wish it was used more for more guns.
>>97832959There's still plenty of space to apply in the next two days! You can find all the info in:https://mega.nz/file/ouBF2LLB#tFmXpsdvKA3M6c_aopuJC8Wj1zu_IIDc_5S6rK_Va5A