Pigheaded Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ>third party sources for making trenchers:Comment too long. Click here to view the full text.
>>97820513Finally played my first game 900D 8G on my very sloppy modular trenchesNaval raiders sadly lost against the sultanate but I did completely fuck up my infiltrate deployments.One of my basic legionaires managed to pin a brazen bull for the entire game in melee, even downing him at one point after being downed and getting up and back in the fight again
>>97821612Can I shit talk factory fortress for being a shitty company?
>>97841679Going to have a problem doing that with their dumbass licensing and their love of social drama.
>>97843967May I see that Brazen Bull, Anon?Is it the Kaitech one?
>>97834281Kinda like Heretic Legion's warwolf and anti-tank cannon comp
Riot edition.This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.TQ: How long do your campaigns last? Could be a couple sessions, could be a couple years.> Last Thread: >>97634595Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orComment too long. Click here to view the full text.
What system and materials should I use for a pulpy jungle girl campaign?
>>97843927Pulp? Savage Worlds.
>>97831160What systems are they running with? GURPS? FATE? OVA? Tricube Tales/Tactics?>>97814239This is impressive, another one for the collection. My only recommendation is to make the oracle's subcategories distinguishable from the main categories.
/bgg/ Board Games GeneralPrevious thread: >>97771950Pastebin:https://pastebin.com/h8Tz2ze8*NEWISH* survey results:https://pastebin.com/scAkFdTv>what's your favorite abstract game?>what game from your collection would you say are you the best at?>dice or fixed values for combat resolution?
>>97843919hahahaha I hate fantasy flight
>>97825383Just found a rare game expansion I’ve been looking for about 4 years. God it feels good bros
>>97844801Which one is it?
>>97844907Dragon Dildos: Unicorns and Satyrs expansion
>>97825383About to play Root for the 1st time with five players,what should I expect?Everyone else have only ever played catan & monopoly
Why did domain level play fall out of style?
>>97844331Relax already. Paying attention to a troll is just what he wants.Instead, look at >>97843371Or >>97843963The easiest way to make someone trying the sell ACKS be revealed for what they are is just explaining how bad the game actually is. The guys selling it will do the job showing how bad the community is.
AND HE'S OFF BY ONE AFTER WAITING SO LONG HAHAHAHAHAHAHA
>>97843371Were these domain threads or /osrg/ threads? As someone who's run ACKS domain stuff for a good bit I genuinely can't square it with my own experiences so I'd like to read through them myself.
>>97844694I'm pretty sure they were fantasy threads in his own mind because as >>97843963 shows his "dissections" of the "flaws" of ACKS are based on a laughable innumeracy and lack of grasp of the rules which he hopes that other anons will just take at face value.
>>97845234As usual those guys just lie about whatever troons have decided is bad because it doesn't push The Message
Way of the Samurai Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
The cultivation continues.
>>97839190Kek, that's the best one yet!
>>97841008The Rajput Emissary>Recrooted for his intense hatred of the British>Currently Cultivation-maxxing>Billions must revolt>Tulwar charge balanced primarily by his Epigean squishinessPut him below the Rejected Degenerate
>>97841008Lemurian Merchant:One left and one up from Agent>Lives solely on powdered alchemical artifacts and adrenaline>*Snnnrrrrrtt*>"I CAN SEE YOUR FUTURE! YOU BUY WHAT I'M SELLING!"Description might use some work. This was originally a Jeb! image.
>>97845117"It's a buffalo market">is literally a buffalo market>deep camel laden with alchemical artifacts for sell in higher layers*shorts ur future* "heh, as speculated"
>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.>Resources for RED:https://datapool2045.net/>RED has free DLC and extra content, including character sheets:https://rtalsoriangames.com/downloadable-content/>RED Easy Mode is available for FREE:https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode>Errata Pages:Comment too long. Click here to view the full text.
I've been thinking; Is martial arts really "OP", or do people simply ignore Autofire/Heavy weapons too much? The point of the X2 skills is that they do dominate over regular combat skills, that's why they cost more XP.
>>97842810the problem with martial arts is you lose out on all weapon traits and effects. no excellent quality smart fists out there. on the plus side it can't be disarmed, and costs wise the investment is probably similar. I think it's strong but not OP. heavy weapons are still kinda meh because you can throw grenades with athletics. only worth investing in if you know you're playing a mercenary level campaign with lots of nasty big boys
>>97842810Autofire can be made semi reliable with heavy investment but its always a gamble due to having to succeed over the DV for your increased multiplier. It also makes critical fishing pretty much null and completly removes tarot cards if you use those rules.I never use autofire against my players because I have shit luck. I'd rather use reliable builds.
>>97844941I am literally playing in a game right now where the NPC wheels for our exec just dropped a 36 damage autofire on an ACPA and gave the emperor his new clothes. When the dice are right it will completely turn an engagement around. It keeps people praying and puts heads behind cover.
>>97844996Don't recall the vanilla mooks having autofire, but I suppose execs could receive valuable henchmen as "loot".
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
https://github.com/PrincesOfDarknessMod/Exalted/tree/main Anyone still interested in devving a CK3 exalted mod? Also some of my friends (new to the setting and system) want do to a short exalted campaign/oneshot, is there any foundry modules/books that anyone can recommend and should I run it with 3e or Essence?
>>97844370I respect the hustle, but personally I feel Exalted belongs in Dominions
>>97844370Not an official one but they do have one.https://foundryvtt.com/packages/exaltedthird
>>97844928 I mean like a premade adventure that pathfinder has, or do you have assets from a previous campaign that you ran on foundry that you can share with me?
>>97845201Oh no, I don't have any foundry assets myself. I've run things exclusively through IRC then later discord.IMO roll20 has the best dice RNG, in that it feels like its truly "random". The discord bot has some periods where it rolls high and rolls low, that's subjective tho. Objectively I can say the code for the IRC exalted bot I used a while back did actually roll high, low, or in the middle based on RNG, like selecting a pattern then remaining there for a few rolls. At least that's what my player who is a coder told me.
The /btg/ is dead! Long live the /btg/!Wolverine editionPrevious Thread: >>97834481================================>BattleTech Introductory Guide & PDFshttps://battletech.com/qsr/>Rookie Guideshttps://tinyurl com/ydtr589ehttps://pastebin.com/HZvGKuGxhttps://files.catbox.moe/l1gjfi.jpgComment too long. Click here to view the full text.
>>97844981fedrats get shat on enough by the writers tbf
>>97844940Historical
>>97844510Been working on some Arkab Legion guys for the past month.The only mech missing is a jenner still getting old paint stripped from it.
>>97844818The PNT-9R has 13 heatsinks, which is more than enough. The -10K also has 13, which mostly enough. From the Jihad on the -10K2 has DHS, which keeps it heat neutral.Now if you had complained about its movement profile I might have understood.
>>97844981The context wouldn't apply to anyone else, the 'mech in question is Wolfhound.
Ever been called out for your shitty worldbuilding?
>>97835894>where is the vatican>where are the elves 'n shieetDid you instruct your AI to act autistic?
>>97791782No. In fact, I've been frequently complemented about it providing an interesting and gripping environment.Only time I've ever been 'called out' is one time in a Wormverse ttrpg where the players had a hypersonic jet craft that was secretly a biomechanical creature with the personality of a golden retriever.The player that jumped up and dubbed it the "vore plane, vore plane" also had slept with most of that table at one point, and was a profoundly manipulative, mentally unhealthy woman.
>>97839506>vore plane!Unless they're getting gooned out in the guts of it, they probably shouldn't be saying that
>>97791782Okay let me try this, I've never done this. Literally just going off the cuff:>Step 1: Your KinkPsycho yandere loli elf demigod mages that go into heat like cats and have arranged incest marriages>Step 2: Your Political PowerfantasyTheocratic Turbofascist Magocracy>Step 3: Esoteric Magic SystemWillingly possessed by spectral eldritch monstrosities that they have to share their minds and bodies with allowing manifesting of powers at cost of going schizo, get stronger by eating each others eldritch things after defeating them, might suddenly lose control and mutate into giant monsters.>Step 4: Characters (Optional)Rip-offs of all of my favorite anime girls with names changed and outfits swapped. Add elf ears where necessary.How did I do? Would you play my setting /tg/?
>>97791782No, because I've never run a game in any of my settings because they're too undercooked and would require a lot of homebrew in most systems. I just use official campaign settings instead.I will say I don't inject my fetishes into my setting too much, but that's mainly because I'm a footfag and it's hard to write that into a non-visual medium without it being insanely obvious, be that in worldbuilding or in rules (I could think of a few rules related to barefootedness but they'd be annoying and so niche to that including them would be more trouble than they're worth). I guess you could consider me including kemonomimi in my setting as "fetishistic" but while that was certainly a motivating factor, I also just needed more races to diversify and fill out the setting since I'm very picky about playable races and which I want to include in my setting.I also try not to insert obvious political shit into my setting or games in general but the whole genre was originally built around ostensibly roughly medieval/renaissance/early modern societies that were, suffice it to say, far from friendly hugbox liberal democracies, and that suits me just fine.
So what are you working on?>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
Current work-in-progress. It's magical girls! d6 dice pool system. Got ideas for an update, but everything is still basically up in the air. https://cvl-industries.itch.io/magia-msa
>>97842517>Inversion RPGHello! as a TTRPG DM, when I'm trying games, I don't really care about art FOR ME.I do care for art for my players. If you provide 4 pregens (with art) and a simple adventure, I'd be happy and try it. If you provide art for mentioned pregens and for the monsters/challenges they will find, it will be awesome.Just give me the simplest most straightforward adventure I can play with a table at my TTRPG club, for lvl 1 players, I don't mind if the Far Farmlands and the Endless City don't have a unique full page spread, I want my players to be able to pick their pregen based on how cool it looks and gauge how dangerous a turtle knight is by looking at hte paper mini I show to them. You're playing meta. You're getting the GM to like your game by the cool things he can show his players; illustrations are not cheap, make use of them not to fill pages but to make them be usable at the table.
>>97845055Right now, I'm creating Daggerheart pregens in a pamphlet mode so I can print them (and give them away at local conventions, with my club IG on the back).I resent that a bit, but they gave me pregens, art, a simple adventure (Sablewood Messagers is a decent introduction adventure) and enough NPCs and encounters (as in "3") that I can get the idea end follow on my own.
I'm thinking doing some light homebrewing in D&D. Using the standard D&D Spellbook, I want to make all spellcasting into a single paradigm of >Must have components to make spell potions, salves, etc. before use on a daily basisSo potionmaking is not optional but the only way for spellcasting to work. Just like regular potions they can be shared between party members, thrown, etc. But in this homebrew using a sling or something is the only way to get range on them that is greater than what strength allows. To make the potions and simplify it for tabletop: Anyone can purchase a Bandolier. Bandoliers carry 4 drachms of any generic reagent. A drachm is enough to make spells for a single levels worth of spell slots. So at level 1, a Wizard's bandolier has enough drachms to brew three cantrips and two 1st Level spells. At Level 2, a Wizard has learned to be more efficient so they can brew three 1st Level spells. At Level 3, they need to buy a new bandolier to have enough drachms of reagent to brew 2nd Level spells. Spells selected would need some kind of fixed rules to help translate them from their schools to specific reagent requirements and amounts. Brewing a potion requires skill checks against Dexterity and Intelligence. Failure requires players to roll against a table, similar to what happens to psykers in 40kRPGs. This can cause anything from weakening the spell to causing it to go off during brewing.Damage to potions can also cause them to either leak harmlessly or go off in whatever is holding them, whether that's a pack or a hand. The idea is just to have something a little harder and mechanical to fit a homebrew setting I'm working out.
>>97845055This is great advice. As soon as Beta 4 is out, or with it's release, I'm going to make those pregens.
Disc 1 Final Boss editionPrevious >>97787403>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97844953>>97844837Oops meant to tahnk you, my bad
>>97843274>>97843060buy 2 and build your deck.
Is this just an out season april fools joke right?In the night they are going to say it would had an errata and they are adding the light claw trait right?They arent going to kill the galaxy tools just like that or did they really made a mistake with ex5?
>>97845121No. They will map almost exactly onto CS Omnimon. Searcher Lunamon Return from trash CoronamonWarp Digivolve if Iliad tamer or MinervamonEoYT DNA and attack
>>97845121FUCK LFNC. Kill all LFNC players. Burn all LFNC cards. Behead whoever designed it. I think CS and especially Hudie has proven that the whole idea was fucked from the start and never should have been made. Be glad they're re-doing the family from the ground up instead of just banishing them from the card game entirely for 20 years like Kadabra in Pokemon (granted that happened for an entirely different reason but that's not the point).
A Midsummer Night's Dream EditionPreviously on /slop/: >>97789009▶ Thread Task: William Shakespeare.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>97845015>furryanon growing a sense of shameMust truly be an Easter miracle!
>>97843020One more thing before I go to bed, a while back, some users in the thread was really enjoying using Google's Gemini to inpaint or extend or render other images as plastic figures. I tried asking Google to extend this image of grumpy Easter Piro down to her two bare feet.
>>97845210And this is what that smartass Gemini gave me.
Now that the dust has settled, is it the D&D killer it was hyped up to be?
>>97820448Nope. Where it does things differently, it's underbaked. Where it mirrors 5e, it's shallow. It feels built by committee from a group of people who liked some ideas but, somehow wanted to make them worse.For example:>I like the idea of a success/fail mechanic that includes a different axis such as advantage/disadvantage. >But rather than make it follow rationally from difficulty and character skill (such as Genesys) let's make the likelihood of good/bad complication be entirely 50/50 and create a needless metacurrency>We like PbtA moves and GM turns>Let's tie GM actions to a random metacurrency>Accessories like reference cards are super popular among hobbyists >Let's design our game so that it's near mandatory to include tokens and cardsIt's also incredibly shallow. Power levels scale wildly and challenges are fairly trivial. If 5e is "high" fantasy, DH is "coked out"
>>97832339Multiclassing is essentially built into the system, and you get 3 major choices to mix and match what ability kits (called Paths) that you want, with no requirements needed choose them.Lvl.1: Novice Path (Skeleton)Lvl 3: Expert Path (Organs)Lvl.7: Master Path (Skin)Best way I can explain them is to image every single subclass in 5e wasn't tied to a specific class and you get to pick 3 subclasses to define your character, while still getting all the benefits those 3 subclass choices have to offer. This can make some wild combinations or something more traditional based on personal preference. Assuming we're just using the core book, Novice Paths are 1 of 4 choices between Fighter/Mage/Priest/Rogue (skeleton), but your Expert Path has a lot of different options that make up the bulk of your character's specialization (Organs), and Master Paths give you the most options out of all, and allow you to lean in on a specialized niche for your character to focus on (Skin).
>>97824951What's your opinion on campaign frames? Their idea to use them to mechanically reinforce the theme of your campaign has been shilled a lot, but it seems the burden is mainly on the GM to come up with the implementation.
>>97820483Fuck off, troll.
>>97824951Hello, I like the DHRPG system. I like the Fear/hope currency, I like the domain cards.And I agree with most that you say.What I can add is that a reasonablegroup f newby players can combat a full battle point worth of enemies being barely scratches. I ran a 25 BP encounter vs 4 players (2 newbies, one that played DnD 3.5 and other that played VtM with katanas and Uzis). They razed the battlefield and I couldn't do much, I barely did 3 or 4 points which were easily cured, and I was not holding back. A good Guardian can soak up basically any damage done with little consequences (I switched to "if reduced to 0, you lose a stress point" and they agreed that it was too easy anyway).
Welcome to TODD!This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.>GamesIncluding but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.>What is this thread NOT for?Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.>Resources2e fan wiki:https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki2e archive:Comment too long. Click here to view the full text.
>>97844717That is not a bad set of ideas. Gives me all a very different feel
>>97844974I like the use of the Alchemist kit as a guideline for Transmuter.
>>97845027Agreed, it's very on brand for the classic idea of a transition. It just feels right.
>>97844217>Here's a post from Geoffrey McKinney where he says he thinks the OSR started with Hackmaster in 2000Ah, cool, so he doesn't agree with the claim that C&C is the first OSR game then?>As a bonus, here's a post from Calithena saying some completely unrelated shitOkay, that's nice. I'm not going to roast you for this too hard since you said it was a bonus, but it also doesn't mean anything.
>>97844697>>97844701Lmao, rekt
>create a system>it's good>but have a huge ego and expect the system to become popular through word of mouth>do 0 PR for the system>do Pikachu face when the system tanksLiterally the story of every new indie system in the last 20 years. What's wrong with people in this industry? Does this industry only attract retards or what? It seems that way because only DND has created an official online service, while the rest believe that Internet is something secondary in the 21st century.
Faggots on here like to act as if knowing how to advertise and build up a community is somehow "gaming the system". It's why they screech and cry about Shadowdark, despite it having two incredibly successful Kickstarters along with a healthy community. It helps that they keep a tight grip on not letting the retards in said community get out of hand with political bullshit, too.And another anon was right, this thread stinks of street-shitters.
>>97840520Shadowdark literally paid a bunch of popular youtubers to promote it, which led to those successful kickstarters, which were then, in turn, promoted by Kickstarter itself.No one denies Shadowdark was successful at shilling itself. Just that it doesn't deserve the success and reputation it got, because it's an extremely below average game.
>>97821411What incentive do I have to seek out your seemingly good system? I think what plagues heartbreaker designers is they don't ever stop to realize their game has zero wow factor, it could NEVER spread by word of mouth. Everyone is just going to keep playing what they're playing and you wont even be a blip on the radar. Your system cannot just be "Good" it has to be revolutionary, it has to answer questions people have either asked or haven't thought to ask yet.
>>97843959The way I see it, games that focus heavily on wow factor (lots of art, fancy layouts, high production quality, etc) end up being terrible games. What makes a game get noticed is being like mork borg. All style, no substance. And there's tons of games on the market now that have this exact problem. They get that word of mouth because they are eye-catching coffee table artbooks pretending to be TTRPGs, and their game design and general playability tend to be god awful, abysmal bullshit. Quite unfortunately, that's what gets youtubers and the scant few RPG journos/critics to promote them. They don't even have to be revolutionary, and in many ways are a drastic step backwards in RPG design. People don't care if it answers questions no one has thought to ask. And they don't care if it's an original or unique idea either. They care if it looks cool, because they were never entertaining the delusion that they'd ever play it anyways, which is the most damning thing that could ever happen to a game.
>>97844669Nobody playing Mork Borg. No wow factor. No incentive.