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>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

>Errata Pages:

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>>97869704
If you message Wisdom000 on the Cybersmily discord, he might just share it with you.

Have you run IU before? Reading the rules now and trying to decide to run it or just 2020 with some house rules. Thinking about running some parts of IU and some of clon01's 2020 ideas
>>
>>97863094
>(someone tell James that opposed rolls arent ideal)
I've played on a system that relies on opposed rolls, and it was amazing. Key to making that work was that there are different degrees of success, which indirectly is there in Autofire vs dodge scenario already.

For those interested, the setting in question is Praedor and it's been a wonderful engine. The setting itself is bleh, but has cool art.
Just played a 5+ year campaign on a custom scifi mod for the setting. Good times.
>>
What happens to Netrunners if the location they're on gets a blackout? Do they automatically get booted out or they're stuck there until it gets back up to jack out?
>>
>>97870685
They're sent to the Shadow Realm.
>>
>>97870685
they die.

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Need A Light? Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s [Embed]

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

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>>
>>97869909
>>97870009
Feels like its best to start with the four as he said. The first two games can be represented as factions easily. >>97870443
GOLIATH ONLINE. Though it makes sense given they want to match the factions a bit on release in some way. Queen, Goliath, Stalker.
>>
>>97869909
As others mentioned, warcraft 3. The 4 factions fit well and can easily branch into subsections if needed.
>>
>>97870443
Siege Tank is in the first post-release wave, at least.
>>
So... might have done a silly cos im too hyped for the game but I ordered 3rd party alt sculpts of the heroes to swap around each game... I got 3 alt kerrigans, 2 alt artanis and 1 alt zeratul coming. Couldn't find a good alt raynor. Found an alt nova but it felt too basic as an alt sculpt and nova doesn't have an actual model yet either.
>>
>>97869909
>Release
Warcraft 3 Quarter
>Expanded waves
Naga (+ Murlocs)
Blood Elves
Draenei
Dark Iron Dwarves
Amani Trolls
>Mercenary Armies
Ogres
Vrykul
Ethereals

Since I can't find a Lancer thread at the moment, I'll start one I guess.

I've recently gotten very into mecha, but the exact flavor I'm looking for seems to be somewhat limited. I'm looking for a good system to play with some friends, and so far, Lancer and Beam Saber see to be the only two that standout to me. Lancer seems pretty cut-and-dry simple to get into without being too crunchy, but I've heard it lacks on the roleplaying aspect, which confuses me, and is typically my favorite part of TTRPGs.

I suppose I'd just like to know the following:
- How does Lancer's system negatively impact the RP portion of the game? Isn't that more or less completely affected by the players themselves and/or myself as the GM?
- For those with experience with both systems, would you recommend Lancer or Beam Saber? Or are there any other mech-based systems you'd recommend?

For context, my players and I have mainly only played 5e (I've been a forever DM for about 5 years). I personally love complex mechanics, but my players not so much.
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>>97870527
>what part of adversarial DMing is not ultimately not adversarial DMing
>>
>>97870595
Oh, I see. You can't grasp abstract concepts and think that adversarial GMing means the GM is actually against the players, rather than a style of play that promotes conflict and challenge in order to create a better experience at the table. Forget I asked.
>>
>>97870617
>ask a=b question
>get called out
>uses her abstraction capacity to strawman people instead of for self reflection that leads to self improvement

I did not answer your question because you phrased it using violent language
>>
>>97870637
Nice deflection. Intellectualize being wrong more please.
>>
>>97870657
how fucking stupid can you be to tell a non arguement that it is wrong

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97865675
>Warmachine, except more sci-fi
>But it was Sci-fi already
>The design language and silhouettes are similar enough that the average buyer can't really tell the difference
>Everything that isn't just warmachine looks like an infinity model, but made with chewing gum
Golly gosh, I wonder why it never took off!
>>
>>97865752

Honestly, I'd prefer it if they'd look at MonPoc.
>>
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Huh.

Sprucon does seem like an interesting new event but the ticket prices put me off
>>
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>another fucking week into April and the wargames Atlantic Damned still aren’t released.
>’we promise guys here’s everything coming out by the end of March’

Holy shit is there a company with a more messed up schedule than WGA. They stopped doing preorders under some bullshit reason that basically amounted to ‘we can’t release stuff when we promise’
>>
>>97870689
WGA is the random pretty high quality but surprisingly jank mini box/STL collection company for me.
They clearly want to do everything at the same time without the resources to pull off such an insane release schedule.

Chaos cannonfodder minis are a dime a dozen on MMF these days though so I don't see the point in yet another range

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Previous thread
>>97834601

Our party: wizard Shal Bal (recently turned swole AND thicc thanks to a Ring of 3 Wishes), cleric Tarl Desanea (just a nice guy) and Ren O' The Blade (he smoulders with generic rage) have cleaned out Sokol Keep, and have made some headway investigating the death of Shal's mentor Ranthor of Cormyr. But all is not as it seems...

https://www.youtube.com/watch?v=v301ns_xyS8
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Can our heroes figure out the plots and schemes surrounding them?

Find out tomorrow!
>>
When do we get /tg/ Quest Club?
>>
You fucking moron, ain't nobody reading a book from 10,000 JPGs. Stop spamming.
>>
>>97870114
Fuck you, these threads are my kinda cozy

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Petty Edition

>Previous
>>97840176
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>VtM to VtR fan translation guide

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>>97869453
>taking a hunter's gun
Sigh...cold iron it is
>>
>>97866722
>If you wanted a more folklore-ish take on Werewolf there's always Forsaken
WtF is diet Apocalypse. You're still primarily defined by being spirit warriors whose way of life is defined by a prehistoric mythology. If someone wanted folklore wolves, avoid WoD.
>>
>>97870600
I'd argue that most of the lore of Forsaken (in 2e at least) instead focuses on who you want to hunt. The Uratha are monsters who explicitly hunt other monsters. The reason they do it is as relevant as you choose to make it in your games. You can have shamans tell the stories of Pangea, the Pure can proselytise. The only thing that matters is that you hunt those monsters. It's the main thing each Lodge focuses on. Hunting other Werewolves, hunting Ridden, Slashers etc.

That's not to say that WtF is a perfect representation of the pop-culture werewolf, but it does absolutely have a solid commitment to focussing on the werewolf as a pack hunter, an alpha-predator that is a heat-seeking missile of fangs and claws that will not stop until it gets its kill.
>>
>>97869453
Call it a Milkling and then display my dominance by pulling out a tax sheet
>>
>>97870600
>>97870620
Pretty much my idea, it's more about the hunt and your biological (I guess?) need to hunt every now and then which is closer to werewolf folklore than being shamanistic spirit warriors. It's still a WoD IP, so yeah there's background lore and you're still kind of a not-druid because Werewolf will still have to be reminiscent of Werewolf (the Apocalypse). If you wanted real folklore werewolves, you probably wouldn't play them as PCs anyway. There's Monster of the Week and Urban Shadows too, but those are more like WoD-lite than folklore, same with Curseborne.

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Loyal Steed edition

Previous >>97821019

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97869908
The Hawkmon into Garudamon line is awkwardly common now that I'm looking at it. The previous Fortitude holder had the same line and Hawkmon was the Fortitude searcher for that deck.
>>
do these new cards do anything for phoenixmon besides maybe the hawkmon rookie?
>>
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>>97870362
>>
>>97870590
This was kind of hard to understand, so tell me if i got something wrong.
So if marsmon with piercing for example attacks a digimon and uses its when attacking to battle another, the digimon it attacked gives security checks but the one it battled with the effect dosent?
>>
>>97870654
Yeah since piercing doesn't process until just before the attack ends.

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Writing General: 'psychopomps' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>97133758

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>
Im currently trying to lay down some foundations for the aesthetics of a city/nation. I already have several different cities in this one book and I want this one naturally to feel different in its own right, but I'm having trouble choosing the right direction to go in. Anyone available for some back and forth?
>>
Background: You endured a traumatic event as your annus was violated in prison: your annus is bleeding out, is destroid completely, you almost die from the blood loss and you have to endure a 24 hour surgery without anesthesia to rebuild your rectum.

Story: Then, about a month after being returned to population, the unthinkable happens, youre cornered by jamal and assraped, you can feel the sutured inside your annus unraveling as your asshole is ripped apart by jammal's BBC, so while he's ass raping you, you have one simple request, to avoid the horrors of trying to rebuild the annus destroyed even further, you ask jammal if he will kill you on the spot

He starts slamming your head against the wall in locomotion with the increasingly fast thrusts as jamal gets closer to climax. You die right as he explodes inside what used to be your anus, and feel yourself ascending into heaven
>>
>>97860671
Decide on the available material for buildings (potentially something nearby), then add some superstitions that warp their buildings into weird shapes (aka ghosts can only walk on straight lines, gods can only enter households via open yards) plus a landscape that defines how the city is structured (rivers, hills, cliffs).
>>
>>97866961
I already have ideas of that sort anon, I mean moreso going indepth and picking and nailing down a direction with everything.
For example for your available material point, the leader of the city is God-figure thats also the religious pinnacle of the citizens. She has pyrokinesis powers and steel tempered by her flames has [[special properties]] and such.
Im just finding it difficult to not go into a sort of "industrial" aesthetic when it comes to a nation so thematically linked to fire, cleansing, etc
>>
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Riot edition.

This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

TQ: How long do your campaigns last? Could be a couple sessions, could be a couple years.

> Last Thread: >>97634595

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or

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>>97862698
How does it handle it?
A problem I have found in a lot of games is that getting someone to 0 hp is the default ends of combat and combat usually does not last enough rounds to justify doing anything else BUT damage. If combat lasts 3 rounds, and maybe 1/3 of your attacks don't connect, its hard to justify another 1/3 of your total actions going towards getting some indivigual target advantage rather than directly furthering your end goal of getting the enemy to 0 hp. (I think if an advantage effects more than just 1 target it can usually be worth it though, like casting light to blind the entire group of goblins)

The two solutions I could see to this is make combat last longer so you arent as strapped for action economy and the results of advantage creation have longer run on effects, or by making combat stunts an axillary action rather than a full action. Things like you deal half damage but you inflict disadvantage to their next attack, or the target number you need to roll is higher, but you get an additional effect. modifying attacks rather than replacing them.
>>
>>97865903
seems pretty rare. wouldnt 5-6 make things feel less barren?
>>
>>97867153
imo 5-6 in unknown regions, but 6 on return voyages to speed things up and account for already scouted land.
>>
>>97863902
So it ends right when it gets interesting. Don't play a vampire, you'd hate it.
>>
I really appreciate how easy it is to make encounters on a fly in OVA. Having to bother with enemy stat blocks too much is my solo RPG achilles heel.

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As the enshittification of the official rules continues unabated, let’s discuss alternative rulesets. Share your experiences and perhaps we can highlight more distinctive features of each.

"ProHammer Classic"
-Best of from 3rd to 7th edition with 5th edition as base.
-reactive fire, reworked wound allocation, classic overwatch, deeper shooting and much more
-rulebook, scenarios, campaign system, ChatGPT powered unit creation tool, TTS Mod
-Use with any Codex from 3rd - 7th edition
https://www.dakkadakka.com/dakkaforum/posts/list/796101.page
https://sites.google.com/view/prohammer40k?usp=sharing

"Custom40k"
-"system powered by German autism"
-rewrite to modernize, streamline and rebalance the classic era (3rd - 7th edition)
-Alternating activation, Model backwards(and forwards) compatibility, huge customization(as in 3.5 chaos codex style customization), armor values for vehicles
-rulebook, codices, campaign system, scenarios and a working points calculator

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>>97869949
Space marines didnt need 2 wounds because 2 wounds only makes them move durrable to small arms fire, which they didnt need. A unit of guardsman kills like 1 space marine in a round of shooting, that is a fair amount of points. Space marines were too vulnerable to anti tank weapons because 40k has no meaningful way of distinguishing a las cannon from a sniper rifle. AP2 pie plate that ID wouldnt care about an extra wound.
>>
why are none of these based on second edition? I want something that leans into unique mechanics either like second edition cards or like command points ( but better )
>>
>>97870563
I think when it came down to it, making a formatted unit entry requires you to type out exactly how you want the thing to look. So whether or not you are specifying where a bunch of data pulls get placed, or just typing out the words, its kinda a wash in the amount of effort. The one thing I wish I had a data structure for is pretty much just the summary table at the back because I have to type all the weapons again manually. Its a cool idea I just never got around to it. For a homebrew project I also would need a better way of interacting with the database, I was playing around with that too. The real trick would be working out a good way to making lists, like, does the option replace one of your exiting items, can you take only one from the list, are things mutually exclusive. That would be the first step to working it out I think.

>typst vs latex
I have heard of typst but its still in infancy, you just cant do what latex can do. Latex has decades of libraries and problem solving for it for weird niche things. But also I just dont know it, so I use latex. I was well into my now decade long homebrew project by the time typst came out, I have custom classes and templates for latex.
>afpub
I think they had a means of using a json to feed templates, but the anon who was in charge of the BRB wasnt interested in it.
>>
>>97866150
0/10.
>>
>>97870655
2nd edition has a battle bible already, google it you will find it.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97870008
>>97870141
Actually, where does it even say that demons and such weren't also bound to not cause trouble? Pg. 101 of 2E's Compass: Yu-shan just says that "one of each kind of animal, plant, and being" was brought to the paths to swear on behalf of its kind to not engage in violence in the paths, with Solars and only Solars being mentioned as an exception to this. Are the baths discussed further somewhere else?
>>
>>97870157
>paths
Well fuck. Baths, rather.
>>
>>97870157
>Are the baths discussed further somewhere else?
No, but gathering one of each kind of first circle demon isn't viable, let alone gathering every second or third circle demon. Even if they just need a second circle demon of each Third Circle Demon, or even one from each Yozi, it's still very unlikely. Gathering the kinds of undead they'd need for protection from the underworld isn't possible because the baths were made centuries ago and the Deathlords are active - they can have a ghost and a spectre but if you're going to tell me that Venus went down into the Labyrinth and started picking up hekatonkhire I'm going to tell you Venus is has been replaced by a Deathlord. Put simply, she gathered one of each kind of being she was able to. There is a big difference between that and one of each kind of being. She doesn't have the means.

As an example, how would she have grabbed a Getimian before they were even made, when we roll the baths through into 3e?
>>
>>97870605
>Put simply, she gathered one of each kind of being she was able to. There is a big difference
Well, the kinds of beings she could gather are also the kinds of beings that might feasibly get into the baths, so...if undead and raksha and such weren't included - which they may have, not sure I agree with how difficult it would've been to gather one example of each for someone with Venus' resources - it's hardly a huge problem.

>As an example, how would she have grabbed a Getimian before they were even made, when we roll the baths through into 3e?
Mixing lore from two different editions like that seems kind of pointless to me, to be honest. Sorry if I've just missed it, but I don't remember those baths being mentioned in Yu-Shan's description in Charting Fate's Course.
>>
>>97870639
>Mixing lore from two different editions like that seems kind of pointless to me, to be honest.
There are no mechanics involved, so switching between editions doesn't seem like the kind of thing that should be a problem? I could point at any number of sorcerous outputs if you like. Literally any novel creation of sorcery, artifice, or bio-engineering, and there's a strong case to be made that almost any output of Imbue Amalgam (as one example) would be a novel creation and thus mistletoe to the baths.

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I was around 11 years ago for the launch of 5e and the sentiment was extremely positive. It was praised for how much control it game DMs over the game. It was seen as a fantastic recovery from 4e moving away from mechanical crunch to focus on the roleplaying. 11 years later and you see the exact opposite sentiment. If you go sleuthing for discussions when it released you will see what I mean, it was positively received and people were singing its strengths. Now when you go look at 5e discussion you find people burning its strengths at the stake like a witch. People complaining about how hard it is on DMs, lacking in concise rulings for things, a lack of crunch they crave. I'm curious why the pendulum swung the other way. The few reasons I come up with are as follows.
-the RPG space has welcomed a lot more people into the hobby and the newcomers dislike it
-people playing the game for a decade have come around to it and settled on things they dislike
-the game isn't appreciated for what it's always been good at and people are playing it differently than how it was meant to be played
-the people who have always disliked it are more vocal now and are gaining influence in the RPG space
There's a lot of angles to discuss this and come around to understanding it. I'm curious what is the most likely answer to the changing sentiment. My best guess is that since 5e had come out, a lot of other systems have launched, a rising tide raises all boats so to speak, and a lot of newcomers have tried out other systems and now consider some other system their defacto best system, and have since begun to compare 5th edition unfavorably to what they prefer best.
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>>97867282
On my side, I should have written here
>rather play 4e than 5e
Welcome to the retard club anon, I guess
>>
>>97869231
>However, even if it did outsell other RPGs at the time it would have been clear to WotC that it was not popular among their most dedicated and vocal consumer base
This is such a cope. Wotc wouldn't have have given a rats' ass if they found more buyers of a different demographic.
The truth is that the cope numbers are for the very early period, the head of D&D was fired every December or so, those retarded videos were a PR disaster, and PF1e did great until they decided that their business models was shovelware instead of a "distillation" of 3e plus adventure paths.
>>
>>97869725
I think you are both right... in a way. PF2e feels less padded and "solves" certain gaming situations differently. PF2e combat math also works from day 1 - they managed to have a threadmill that worked instead of what happened with 4e monsters. They way they link critis to level is quite interesting. PF2e has also a rarity system that should be stolen even by OSR players - but applied differently of course.

However, both games have a "videogamey" feel in their approach to HP, or with 4e minions that break immersion in the same way thugs of a super high level are added to be a threat in an high level PF2e adventure.

3e/PF1e has a special freedom in design space that needs a bit to be properly organized but each choice feels real in-universe in a way games that came after cannot do.
>>
>>97870276
Video games are when you're allowed to use any monster in the manual? Isn't that more freedom, not less?
>>
>>97870365
I feel you are attempting a strawman here, clumsily, while just showing your utter incompetence.
Am I right?

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I've noticed that significant percentages communities that form around pieces of tabletop media (wargames/TTRPGs) that aren't the most popular "faces" of their respective mediums tend to develop a bad hybridization of a hipster/superiority complex.

>examples:
Just about every wargaming community that is around what aren't the Warhammers.
Nearly most TTRPGs that aren't DnD or Pathfinder.

What really causes this sort of thing to happen so much among autists?
What are the current biggest offending communities of this sort of thing?
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>>97870099
>anyone disagreeing with me just proves I'm right
You still haven't done much to even describe the behaviour, never mind that it's common.
>>
>>97870185
>anyone disagreeing with me just proves I'm right
Not everyone.
Just some.
I haven't described much because I tried to be as neutral as possible.
But through doing that I ended up as someone said being vague.
I think >>97859903 said it best in the spoiler post. >>97859975 too is on to something with the mention of music scenes.

It was never my intent to come across as rude and condescending as the people I accuse of being condescending. I should have written in the OP that Warhammer players also have the same problems but for different reasons like being a part of the most popular thing therefore feeling correct.
>>
>>97870099
As the other guy said, youre just making up people and relegating all criticisms against your super narrow world view as "bad faith" or whatever other stupid buzzword you can pick to discredit the opposition. Your choice is clearly calling everyone who disagrees a "hipster."

Now I will concede and agree that anyone who hates on The Popular Thing Because Its Popular is an obnoxious faggot, but these people are few and far between and at best a silent minority you are blowing out of proportion.
>>
>>97870504
>youre just making up people and relegating all criticisms against your super narrow world view as "bad faith" or whatever other stupid buzzword you can pick to discredit the opposition
I know some might just be trolls. But I get what you're saying.
Part of it is my fault in not saying that Warhammer fans don't have a superiority complex. I should have covered that in the OP.
I might cover it next time I bring this up at a later date if I decide to. That's a big if.

>Now I will concede and agree that anyone who hates on The Popular Thing Because Its Popular is an obnoxious faggot
>but these people are few and far between and at best a silent minority you are blowing out of proportion.
I think I am now that you mention it.
Usually the vocal minority of any collective of people tend to be loud to seem like the majority.

In your opinion, what causes some autists to develop the complexes I have talked about whether it is for a popular thing or unpopular thing?
>>
>Gen Xer douchebag beard
This is a painfully 2000s image.

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▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]


Comment too long. Click here to view the full text.
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>>97865211
I thought the flamer teams would fit because of the devotion and faith aspects otherwise. But check Hernkyn, Scouts, and Kommandos for options to play them as if you're looking for sneaky options.
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>>97865296
>Kommandos
Yea they feel kinda fitting too. More close combatoriented, sneaky, weak armour and basesize fits as well. Thx
>>
Is there a cheap and easy way to get Genestealer Familiars? I would need two for the Kommando conversion. Also an idea how to make a sniper.
>>
>>97845724
I'm certain I don't play it correctly in my group. We've been using Compendium teams up until recently, now that everyone in the group has recent kill teams. But we don't do crit ops, still do missions from the older editions and agree on any sort of cover issue with 'Can you see it'. This would easily pass as no cover in our group.
>>
FFFFFFFFFFF
I shoud have bought Tomb World 8 months ago, sold the models and kept the terrain.

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You, yes YOU!!

Post what your painting and working on RIGHT NOW!!
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I made some blue dudes for killteam. Still need some transfers for pauldrons.
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Terminators ive been working no for about a month, moving to final details and some weathering next
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>>97869156
Wearing gloves helps, I use the disposable kind made for food preparation when working with superglue.
But most importantly, just don't use fucking superglue. Swing by a local hobby store and get yourself a bottle of proper plastic/resin glue made specifically for minis, is both works better and sticsk to your hands way, way less
>>
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Painted Sauronsman and the trusted advisor back at the tail end of previous MESBG edition. Then the new edition happened, its kinda shit and havent had the impulse to paint anything.
>>
>>97869805
Some of us still buy metals boyo.


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