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TOOOOOOOT Edition

>Previously, in the Mortal Realms
>>97828345

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97835223
Sigmar.

What has Taal has ever done for me?
>>
Anyone else here actually looking forward to TLW?
>>
>>97835335
Every grog in those parts.
>>
>>97835368
No i actually liked aos 2.0, im excited for TLW, maybe it’ll be a bit more like aos 2.0 tone wise.
>>
>>97835368
is this a general opinion among TOW players here ? on other sites as well ?

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Daze Edition

>Most recent banlist update
https://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas

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>>
>>97835355
When i had Juri built it was the same for me. He always overperformed. Very underrated rakdos kino.
>>
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>>97834191
https://moxfield.com/decks/Vdr3nUjcfEa_I7avF0h3eg
undeniable. I love this shit creature so bad. I don't care how good atla palani is in the same archetype, she lacks the sovl of alara.
>>
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>>97834191
I make new skeleton
>>
>>97835366
>had
RIP
what happened?
>>
>>97835376
for the longest time, without properly looking at the artwork, i thought the tiny skull was the actual head, popping the meanest collar. i still see him at first glance everytime

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Hey /tg/ I have a problem. One of my players is a genuine incel. He's 27 and I'm pretty sure he's never had sex. He definitely hasn't gotten laid in a while. He's not really ugly just kinda weird and awkward. I feel bad for him. But he is taking his extreme thirst out in the game.
>every time his character, a human eldritch knight, comes back from our adventures he always tries to play up the angle of "we saved the town, where are the girls to suck my dick as thanks?"
>he constantly talks about how his character is 6 foot 2 (he's 5 foot 8 irl)
>he talks out of his ass a lot about medieval times and says that peasant girls were way healthier than modern women.
>says how farmers would be begging to marry their lithe 17 year old daughters to him
>he talks about medieval demographics and criticizes the DMa works building (which is actually kinda shit to be fair) >you can just tell how excited he is talking about how there should be a dozen villages between these two cities on the map, like he is stopping just short of talking about how many nubile virgin farm girls are there for his fighter to fuck
We tried talking to him about it but he twisted it around to make the rest of us sound like we were fucking gay or something. Also his character is too important to the story to kick him, and running him as an NPC would suck the fun out of it since there's be a lot of the DM just roleplaying with himself while the rest of us watch.
So....any advice? Its not worth ruining the game over by kicking him, and nothing is so blatant to be a clear social violation, but the dude is just oozing incel energy and I feel like I should subtly suggest to the DM something that will set his head on straight, and possibly help cure his mindset. Any ideas?
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>>
>>97834174
>multiple ethnicities
Demographic Breakdown

In 1900, Paris was overwhelmingly white, likely exceeding 98% to 99% of the population.

While the city was a global hub for art and diplomacy, its "diversity" at the time was primarily characterized by internal migration and European immigration.

Black Dick Sucking Faggot.
>>
>>97835294
I'll honest man if you ask him to stop bringing sexuality to the table he'll most likely police everyone about it. The issue isn't he's a horny teenager it's that he thinks he's owed sex.
>>
>>97835338
He's just the manifestation of Rousseau's ideas going cancerous.
>>
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>>97834167
The problem is you took the bait, retard.
>>
>>97833928
No, his character isn't too important to the story to kick him.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>
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>>97829260
>Ask a shop if they had Hansa Teutonica big box
>"Yeah, that's a lot heavier than what we usually carry"
This place also stocks Vital Lacerda games so I have no clue what the fuck that even meant.
>>
>>97828161
it's a light game. not as elegant as knizias, but only a bit harder to teach.
you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position.
there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for me
very timeless vibe and plenty thematic for my tastes
>>
Is 7th continent actually a good game or overhyped bullshit?
And are there any good exploration games at all?
>>
>>97834401
7th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.
>>
>>97833246
I mean I can pick my nose in two seconds and scratch my but in one but I didn't realize we were racing to beat each other's playing times.

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I never realized how many players suffer from aphantasia and insist on using miniatures. Are you one of them, or do you embrace the unmatchable graphics of theater of the mind?
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>>
>>97834789
Yeah.
>>
>>97834318
No, not really. In the same location, within distant range. In the same section, within close range. Being behind someone doesn't matter, heroes don't provide cover. You can take the Defending Others action if you want to protect an ally or civilian.
>>
>>97833847
Getting back to normal sleep cycles is important, but so is having a life outside of your home. Take a walk, meet people, read books. It will come back. It takes time.
>>
>>97831518
I've played with minis, without aids of any kind, digital, drawings on a chalkboard, drawings in the sand with rocks.
Having a visual aid so you spend less time explaining to players how the fight is arrayed goes a long way.
>>
>>97831630
>Why would you use any art you can just imagine it?
>Why would you want a game with graphics, just imagine the game outside of the data
>Why would you ever read a manga or watch a show or movie when you can just read or listen to books and audio files?
Maybe just maybe fun things are fun. Yes I could just use coloured blocks on a grid but that makes immediate identification of characters/units harder and is sligjtly less enjoyable.

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Previous thread: >>97680129

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

TQ: what's your least favorite disadvantage for a player to take?
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>>
>>97834327
No.
Years ago, Warehouse 23 carried a non–SJ Games book on that topic—A Magical Society: Ecology and Culture, from Expeditious Retreat Press. But it looks like that book now is available only on other storefronts.
https://store.paizo.com/a-magical-society-ecology-and-culture/
https://www.drivethrurpg.com/en/product/2019/a-magical-society-ecology-and-culture
>>
>>97834428
Guess I'll see how Gemini does making random gen charts then
>>
>>97834431
A Google search for the title reveals a pirated copy uploaded to 4chan.
>>
There's a lot of words on martial arts about reverse grip, let me see if I got it right
>reverse gripping a broadsword (reach 1 weapon)
>reach is now C vs front and side attacks
>+1 thrust, -2 or -1 per die swing
>parries have no penalty, but if you have brawling or karate you can parry with those skills at -1
>vs front and sides bonus to deceptive attacks and feints
>can attack with the pommel at -1 damage cr
>vs the rear only thrust atks
>>
>>97834428
I haven't bought anything on W23 in years anyway since my card info was stolen twice after shopping there

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If a wizard turned your six inch penis into a one inch penis the leftover mass to energy would be more devastating than the Hiroshima bomb
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>>
>>97729578
I like to think of myself as someone who would play games.
>>
>>97827368
And?
>>
>>97710539
Fuck off.
>>
>>97832965
Fuck ON.
>>
No
That’s not how the magic works
Shut the fuck up

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97835066
This seems like a good skeleton to build on. I think reflavoring the vestiges to be various elementals might be more in line what I'd imagined (Fire, Water, Earth, and Air) and then granting abilities along those lines would be the way to go. Thanks for the input.
>>
>>97835127
I did experiment with rules for rolling an injury if someone went to 0 HP during a fight. Though I did limit it to a single roll once the battle was over, justified as the adrenaline preventing them from noticing the injury until afterwards.
That did require some tuning, like changing the lose an arm/leg results into just breaking an arm/leg. And it's something I haven't had the chance to really fine-tune. I'd likely want to add Con mod as a bonus to the roll, and possibly implement a penalty for each time they went down.

But it did ultimately accomplish the goal of making the players far more wary about going down to 0 and playing more cautiously as a result. Doing something similar with exhaustion would probably be less punishing, but still quite effective.

I wish the game had more enemies like the Giant Spider that basically countered 0 HP healing by themselves. There's more enemies that just outright kill a PC when reducing them to 0 compared to those that would just incapacitate a PC for 1 minute on reducing them to 0.
>>
>>97819785
Having access to spellcasting already puts him neatly above most subclasses. The core features of rogue just kinda suck
>>
>>97834873
To make it work you should lower the numbers all around, not inflate them. Less damage but less frequent healing
>>
>>97826273
You weren't even calculating the fact you get two weapon masteries and handaxe has vex, leading to overall increased hit and crit rate on yoir nick and bonus action unarmed strike. I still would prefer battle master tbdesu

I have found most systems for armor and defense unsatisfying.
I find pure damage negation doesn't represent that armor doesn't just reflect but also reduces a lot of damage too, a hammer to the helmet won't just plink off its going to have some significant concussive effect, if less than against an unhelmeted head. But on the other end, armor as pure static damage reduction often doesn't illustrate the other end, that many attacks SHOULD simply be negated, a knife thrown at a breastplate won't just deal less damage, it will ping off harmlessly.

And Barbarians of Lemuria, Specifically the Mythic version, I believe addresses both those concerns for me.

This is done by a. health and damage being kept rather conservative and relatively equal, not becoming exponential as levels go up and b. armor being a die you roll for damage reduction rather than a static number. The range of damage that armor protects just so happens to align with the damage most weapons can do. damage being 1-6 + strength and armor protecting 0-5 damage. meaning that a low roll on most attacks and a high roll on most armor saves will have the armor totally negate attacks, while a high attack roll and a low armor roll will totally bypass armor, and a medium attack roll and a medium armor roll will deal reduced damage.

This is all modified by the fact that 2 handed weapons you roll 2d6 and pick the highest damage, medium weapons you roll straight 1d6 and light weapons you roll 2d6 pick the lowest. And armor ranged from light reducing d6-3 damage (0-3 damage), medium reducing d6-2 damage (0-4 damage), and heavy reducing d6-1 damage (0-5 damage). This means a dagger has the potential to deal as much damage as a great axe if situation permits (like dagger to the eye slit), but is less likely too, and that light armor could fully protect you from a glancing blow like heavy armor, but is also less likely too.
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>>97829011
Yes you do. I have never seen a person not love it when they roll a wound chart.
>>
>>97817261
I'm gonna be real, I ran half a dozen sessions of it and rolling armor was really tedious. Does it simulate reality well? Maybe. Do I want to do it 30 times a combat? No.

There's also the problem that a couple of unlucky armor rolls will completely fuck your players.
>>
>>97825641

Meant that it's pretty dumb to say there is a "universally better" armor system because every game has different aims, and you should ask yourself if that way of using armor (or anything) works within the specific framework.
>>
>>97832349
OP said favorite, not perfect though. So the one you have the most affinity with rather than it working in every instance.

You can have a favorite very complex armor system, but acknowledge that it might not be good for a specific rules light and non simulationist kind of game. Or vis versa you like a very abstracted armor system, but it might not fit your current game of GURPS THe Armored Autist expansion. Or your favorite might be a balance of complexity and simplicity.
>>
>>97817261
I think old fallout's DR/DT system makes the most sense. Some armours just reduce damage (eg. Nonrigid armours like mail or kevlar) and any significant hit will still injure the person behind it to some extent. Other armours can largely or outright prevent the wearer from suffering any injury (generally rigid armours like plate or ceramic inserts) up to a point.

Of course limits exist, as the example given of a hammer to the helmet, but those could be done via weapon rules and modifiers.

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97835184
>/pol/tard joins the chat
see ya later guys, this general is dead now
>>
>>97835200
How new are you? He's the local meme.
>>
>>97835200
>joins
Welcome to the thread, newfag.
>>
Guys seriously, I was told Magic is for everyone. If you don’t stop being bigots I will report you to WotC and they will shut this little forum down
>>
dead game, dead general

>mimimi, humans don't have their own feature, mimimi, we have to invent something
Necromancy right here. When was the last time you saw non-human necromancer, lich or vampire? That's right, they practically don't exist because other races are simply inferior when it comes to necromancy and those non-human undead are so pathetic that everyone forgets about their existence in 5 minutes . Except for that one orc, but even he understood that he was worthless and therefore got himself a human body to finally become a full-fledged lich. So yes, here is your feature humans - necromancy, you know that I am right, you can't run away from the truth forever.
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>>
>>97826427
>Those same normies probably have never heard the word "lich" their lives
Fuck off you megaretard.
https://youtu.be/XOvWY1jxS-c
>>
>>97818333
Nobody "thinks" this, OP. We KNOW.
>>
Thread necromancy engage.
>>
>>97828148
The very next thing I say after what you just quoted is "unless their kids watched Adventure Time or something". How are you going to miss that and call somebody else a retard?
>>
>>97818594
You're a retarded faggot. All are from THE biggest D&D setting and one is from THE biggest card game. Unironically kill yourself you sad virgin.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97834289
>>97834977
I do find it hilarious that the rebel pilot in the background is getting the full Mike Wazowski treatment.

Oh, and by the way, I'm the sole Lorcana player. Could ya tell?
>>
>>97835098
I also play lorcana, though the post-rotation meta was almost immediately stale. I didn't add a single card to my BG Control deck with the latest set.
>>
>>97835114
Huh. That's funny. You'd think that the rotation would almost force you to adapt a bit. Me, I don't chase the meta, I just have fun with whatever they put out, even if it means I don't win much. Not trying to be snooty or anything, it just sounds like we enjoy the game differently.
>>
>>97834922
I played a few games of Altered and I liked it for the most part, it had interesting decision trees going on. If anything maybe the problem with gameplay was just how much you had to see every turn (cards to put into the mana zone, what to keep in the reserve, lane to play your cards, bunch of tokens to manage, three stats on each card to keep track of)

It just had some really stupid concepts like the uniques or the QR codes uglying up the designs

Also didn't really like how the character design felt straight out of 2010s Tumblr
>>
>>97835132
Well yes, rotation killed all the prior meta decks. But the same decks have been played with minor adjustments in all three sets so far - blurple, dogs, purple/Steel, and Blue/Green control being the top decks in each format.

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I do.
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>>
Wizard is basically just "wise man" and sorcerer comes from "sortarius", which is a fortune teller.
>>
>>97830146
Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
>>
>>97833209
It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
>>
>>97831790
>same proficiencies,
Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.
>>
>>97833193
I recognize, logically, that you can be 25 and this would still be true, but that makes me feel old, so I'm going to assume you're 18 years old and be angry that you're on my lawn.

>>97833196
Genuinely curious what your native language is. In English, "mage" has zero female connotations.

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How would he fare in 40k?
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>>
>>97833531
>muh graphnigs
lol
>>
>>97833531
Are you ok, anon?
>>
>>97829445
Don't even know what that is
>>
>>97829445
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8

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>>
>>97835227
https://ultrakill.fandom.com/wiki/Earthmover

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
Thinking about it a lot of the time if a Jumper doesn't become some sort of great evil or demon or monster of some kind they usually end up some kind of god instead if they don't have something specific in mind at least for my own jumpers.
Interesting diverging evolution that tends to pop up.
>>
>>97832955
Something something the trichotomy of human nature?
>>
>>97835007
> the trichotomy of human nature?
Armor, firepower, mobility?
>>
>>97835280
mobility, flexibility, and initiative
>>
>>97835280
horny, lonely, perception


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