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Who was in the right?
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>>97222458
>no you HAVE to engage with my retarded strawman!
Retard moment
>>
>>97221448
The Jesus freak. The rest are evil, schizo, or gutless.
>>
>>97222211
It's much harder for your whiny ass to stop asking when no one cares. But that you constantly inquire and can't recognize yourself, ironically makes you the real no-games.
>>
>>97222398
Femboy is also being taken over by the trannies. They don't seem to realize there's a market for guys that DON'T want to be women.
>>
>>97222501
The fuck you on about?

Previous: >>97211098

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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Obviously running mass land destruction with randoms would be a stupid idea, but are a handful of single target land destruction effects too salty for LGS pods?
>>
>>97216730
>TQ
I scoop if I'm not having fun.
If I'm playing a janky bracket 1 shitpile, we had the turn 0 talk, and still every silly little thing is getting spot-removaled, I'm leaving.
If I'm getting archenemy'd, don't have the means to handle it in my deck, and someone else is clearly the bigger threat, I shouldn't have to constantly switch between being the group archenemy and the group punching bag.
If I'm playing a three color deck, and my landbase is only three lands by turn 7, I'm not going to hope that luck finally stops spitting on me.
If you've casted 10 spells for your turn, and you have the boardstate to do this type of vomit again and again, then I'm not interested.

Magic is supposed to be fun. If I'm not having fun, then there is no point.
>>
>>97222471
I run at least one of demo field, ghost quarter or strip mine in every deck to deal with stuff like mazes end. As long as you aren't shutting someone out it's fine
>>
>>97216730
>tq
I can't remember the last time I scooped.
>>
>>97216822
Scoop has been a Magic term for decades you tourist

What game, in your opinion, has the greatest potential for ruining friendships? What game turns your friends into a bunch of Mr. Hyde assholes that start swinging?
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>>97221035
If Twilight Imperium is the worst you had, you have shitty friends, not played the bad game.

t. always in alliance with my mate, never backstab each other and carry each other toward victory (which either of us then easily scores)
>>
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>>97221035
Bonk, apparently.
I gave some games to a buddy who is a teacher for a board gaming club he started for students. Bonk had to be banned because it caused fights every time it was played.

Bonk is a game for 2 or 4 players. You rotate ramps on your side to drop metal balls onto the field. You use the metal balls to knock a wooden ball into your opponents goal.

There are only a handful of metal balls, so if you spam them, they go across the board and now your opponent has those balls and can take their time setting up shots until some metal balls make it to your side.

This, as it turns out, is a mechanic that leads to autistic rage and a lot of board game players are somewhat autistic to begin with. 2 players? Not much of an issue. You get four players and your partner is a ball spamming dipshit or sucks at hitting the target? It takes a shockingly short amount of time before that Tism kicks in. Violently. Especially among children with zero impulse control.
>>
>>97221035
The only friendship destruction is the loss of faith they have in you when you're 9 hours in and the game isn't good yet.
>>
>>97221035
Mario Kart
>>
>>97221659
>I have had people become more upset with me while playing John Company this. This is a game people will het knives out for.
That, and Merchants & Marauders

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97221708
>Movement Restrictions: Whether or not the battle armor is equipped with magnetic clamps, no vehicle may expend UMU, VTOL, WiGE or Jumping MP while carrying mechanized battle armor, and no ’Mech may expend UMU MP.

This specifically calls out *vehicles* in a separate clause of the sentence from
>no ’Mech may expend UMU MP

Given that it the only Mech restriction it lists is UMU, and it specifically calls out UMU, VTOL, WiGE and Jump for *vehicles* (and yes I know there is at least one tank with Jump Jets) I would say this is pretty clearly a vehicle-mostly restriction that eventually got changed in this text >>97221567 to remove the UMU restriction for Mechs, making it a vehicle-only restriction.

Also if you go load it up in MegaMek you can still jump with an omni loaded with elementals and can't jump with a Kanga Medium Hovertank with IS Standards, so it's not just me reading it wrong.
>>
>>97217702
They lost. Under the laws of nature or of Clan society, that is the ultimate and truest form of evil.
>>
>>97217951
>>97217868
Bro thinks Clan Mary Sue is actually gonna get got, lol.
>>
What is the most zombie of all mechs?
>>
>>97222542
Wolfhound is up there. Thing can lose both side torsos and still put up a fight.

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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Freshly painted
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>>97221257
And companion building
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>>97218575
>STILL not denying it
>resorts to making up ridiculous fanfiction about those noting his redditry
And brown ESL diction to boot.

There's no reason anon talking about dual purposing terrain for his pet should make you so angry.

>>97220420
>bridge between two tables
Now this is podracing. The lego streetlights are an interesting choice, I always wonder about using lego for terrain, but I guess you'd need a lot of it to do it all in lego, and that stuff gets pricier every year.
>>
>>97216732
>>97218554
https://www.youtube.com/watch?v=WNNuIxzEdUQ
the table was a book reference iirc
>>
>>97221257
>>97221260
I remember seeing these somewhere. Are they free sample models?
Also nice steel legion dude

Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
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>>97217497
>AIDS of smegma, being the confluence of Chinese gatcha games and world of warcraft
As >>97222118 points out, this is how we know you don't know what you're talking about. Get better talking points, it's not 2013 anymore.
And before you even say it, yes. There's a ton of trash in gacha. Some might even say the "good" games are trash. But Gacha still has gems, or even simply designs that make you feel something. That's the tragedy. Gacha might be a painted-up whore with huge fake tits, but that's a hell of a lot better than what the West is offering.
>>
>>97222423
>something something as war rages it nulls the sexuality in the individual
That's completely wrong, you absolute retard. People reproduce MORE in times of strife and duress, plenty of soldiers experience "battle boners" due to surges of adrenaline, and the battlefield itself is a hotbed of rape of enemy civilians and combatants alike.
>>
>>97169839
In a traditional gaming sense, white women want to go black instinctually, for their big cocks or their dominant genes. We just have to create the best societal setting for them to feel that only choosing black men as partners is a social benefit. I think the media should begin demeaning young white men as a group so that they lose confidence and attractiveness as mates to white women. They could do this by showing fake statistics about unemployment among young white men, increased levels of celibacy, and maybe even coincide this with the rise of cuckold porn in Gen Z. Could also try to plant seeds on social media of women talking about these new facts coming out about white men and why they're moving to black men. This would create a community of women moving away from white men, increasing the amount of celibate white dudes and the overall consumption of BNWO content, and black dudes getting most of the women. From there to get a real BNWO where only black guys get pussy the discrimination against white men would have to get so bad that the government puts laws are put in place banning white men from procreating (in the sense of traditional gaming).
>>
>>97222556
>racism outside of /b/
>>
>>97222556
>white women want to go black instinctually
I still find it hilarious how all the BLACKED posting on 4chqn disappeared when October 7th hit

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Shard Bugs
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>>97219870
>Black Locust
kek
>>
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>>97220725
Sorry I died
It was just a small puncture no worries friend, thank you for the concern though
>>97220737
Just pulled this actually while I was typing this
Got a good laugh outta me too
>>
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Luna pull, lets go
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>>97220968
Following up on this one after finishing up the regular packs saved the token and boxtopper for last, Managed to get the full set
Going to post my other rare pulls later and let the thread simmer for a bit while afk
>>
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Posting gore since I'm cranky
Sleep apnea keeps waking me up, think I've only gotten maybe 10 hours of sleep the past three days
I'll work on cropping the rest of my pictures I guess

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97221975
There's this idea that there's a barrier to popularity in complexity; and that the simpler a game is the more money it's going to make. Not only is this completely wrong, they're often stupidly tearing out most of the interesting systems and mechanics and leaving behind dull ones because they weren't complicated.

RED thankfully didn't make this mistake, not entirely. It's simpler, but there's plenty going on to keep people interested without also being in modifier hell (though I feel a lot of GMs I've played with are terrified of applying circumstantial modifiers, so it's whatever). There are other flaws in the system, but the bones are good and you can build it up where it needs bulk.
>>
>>97222039
tbf Red does try it's hand at more narrative style gameplay. Rockerboy and Media have very wishy washy abilities open to interpretation.

Also Red does try to limit crunch by making the combat and character building very simple.
>>
>>97222172
Well those are two roles that would be very unsatisfying if you made them much more granular. That said they're not quite as insubstantial as they seem.

Charismatic Impact is actually crunchier than it might immediately appear; I just find GMs don't tend to pay enough attention and can sometimes make it work like mind control. Broadly its a way to scattershot assistance wherever you go; unlike Backup or an Exec's Teamwork, you can run into fans anywhere and you don't have to drag them with you. Even at rank 4 there's more going on than it would appear: Being able to play at well known Clubs necessarily gets you into all the well known club, and you're one rank away from necessarily being able to play (and thus enter) any club that's not explicitly exclusive. Otherwise you're building effectively a contact list as you make fans and can shake them down weekly (figuratively) for favors, which has the rules breakdown of "I have an ever increasing pool of NPCs that I get a favorable social roll on to just have them do shit for me". Use that smartly, and you're going to have the rockstar treatment wherever you go in the most literal sense of the word.

Similarly, Credibility has some bite to it if the GM will just play it right. Passive rumors go automatically, so the GM should be keeping you connected and assuming he's not feeding you bullshit intentionally, something is going to be useful. Even if it's not, publishing can work a variety of ways to your advantage more than just having a magazine. You can 'publish' to individual people or organizations and what you publish doesn't even need to be true. It's definitely more fluffy than all the others and more nebulous than Charismatic Impact though.
>>
>>97215169
How the hell does this thing fly?
>>97222245
A good Referee can make Credibility the most influential ability in the game.
>>
>>97222245
It's not about being "granular," it's about giving those roles something to do outside of their vague ass narrative powers.

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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Has anyone bought square bases from White Dragon Miniatures and do they look like GW ones?
>>
>>97218079
Looks badass, I think he'll love it.
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>>97222113
What job do you have that you can paint at work?
>>
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>>97220713
>>97220779
>>97220797
>>97220851
>>97222062
Thank you fellas, here's the back just for good measure
>the blue hues on the skin
I didn't get the memo that you can't highlight black with blue tones unfortunately :^(
>>
>>97221951
You absolutely want a pin vice. Having something like a Dremel or other small power drill on top of that is nice, but far less of a priority.

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Why is it that so many fantasy writers make their evil cults unjoinable by anyone with a functioning brain cell? Like why would you worship Orcus, whose goal is omnicide? Why would you worship Tzeentch if he’s probably gonna screw YOU over as part of his grand plan?

What makes it so bizarre to me is that, firstly, it’s not like they need to be so off-putting to be evil. Orcus is a demon of undeath, his followers want to turn their enemies into the undead. Tzeentch wants the world to be in a constant cycle of chaos, his followers are gonna be masterminding world wars.

Secondly, it’s not like we don’t have plenty of examples of real-world evil cults. A lot of cults in the West don’t follow Super-Duper-Mega-Murder Satan, but are fucked-up offshoots of Christianity. Historically, goetia was practiced by people who would’ve still called themselves Christians, while committing rituals to summon and get boons from demons. Plenty of human cultures used to sacrifice humans to their gods, not to summon them to kill everyone or some shit, but to honor and/or appease them.

Like to use another example from Warhammer, I think Nurgle and Khorne present more “approachable” evil cults. Nurgle is toxic positivity, and his love will take all the pain away. Khorne is wrapped up in enough language about honor to lure people in.

Like to rework an evil deity, let’s pick Lamashtu. Instead of “We love ugliness and miscarriages and also you get to die in childbirth”, the cult targets vulnerable young women and lures them in with divine feminine language (“You have the power to bear and raise great beasts”), while promising the young men of monstrous races frustrated living among humans that what they’re scorned for is what makes them powerful (and also they get to have sex with pretty girls).
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>>97160877
As someone from a third world shithole I would unironically appeal to Tzeentch if that meant a plausible way to tear down the people in power here and change the general culture of the people around here
>>
>>97206207
Yeah, makes the whole chaos cult thing seem reasonable. A prospective cultist suffering from insecurities to delusions wold easily fall for the whole "There's nothing wrong with you, it's the world that has to change!" drivel that these types cling on to for dear life.
>>
>>97207451
The Chaos Gods draw power from pretty much any emotion, good or evil, but in its concentrated form, the Warp always takes things to extremes, so pretty much the only time you get "good" aspects of Chaos is in cultures that have minimal exposure to the Warp
>>
>>97160877
>life is hard, painful, joyless, and I have no future beyond being maimed in a workplace accident and begging for scraps until I die of malnutrition
>but John knows these parties where they have good food, beautiful women, and they don’t even check how many teeth you have at the door!
Slaanesh.
>My entire block was hit with some horrible disease, but Bill knows these people who can help with an illness
Nurgle.
>I’ve never felt more alive than when I busted that narcotics ring, the whizz of bullets, the way that scumbag’s nose crunched under my boot.
>Toms part of this cool fraternity where they practice combat.
Khorne
>Im tired of working this dead end job, my boss is an absolute moron, I could do so much better than him. Just need the proper leverage to move up.
>Sam has some strangely powerful connections, I’ll talk to him about it.
Tzeentch
>>
>>97219896
>why dey fight bak? notmyfawt. dindunuffin!
Dindu the Irresponsible, god of the [redacted].

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Wasted edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97222335
>anon discovers that /mtg/ is actually just a refugee camp for people who can't talk negatively about Magic anywhere else on the internet
>>
status?
>>
>>97222121
>snow covered wastes can't be played in pauper
major blunder wotc
>>
>>97222524
Pretty solid but can't compete with Ancestral Recall + infinite Otter loops.

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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Post more green bitches
>>
>>
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Post-Apocalyptic Fantasy?
>A world rocked by cataclysm
>landscapes filled with chaos and wonder
>mage storms
>An enduring mystery; what happened, and what happened in the intervening centuries?
>An atmosphere of hope and renewal, as heroes rise, and mysteries are investigated.
>Darkness and evil await in corners and ruins, like pools of dank water waiting for the sun
>the brink of a New Age
Interesting setting? What elements would you include?
I'm just gonna throw zombies at them.
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>>97222409
>you won't be prepared for when players do the unexpected
What players can do will ideally be covered by the rules of the game (see: "the character creation and progression options, the challenges they face, and the mechanics associated with the game structure" that you ignored).
If not, that's on you for choosing (or making) a poorly designed game; it does not suddenly make worldbuilding more important to a game than it actually is.

>making contradictory and disjointed decisions that don't fit what's already been offered
A well-designed game won't contradict itself in how it runs. When choosing or making a game, make sure it is clear about what can be done with it. "Games" that don't have mechanics beyond "ask your storyteller" are more likely to be disjointed than something with airtight rules.

>when we're flying by the seat of our pants due to lack of appropriate forethought into the world
"Flying by the seat of your pants" is the consequence of a poorly designed game, or a system that isn't even a game at all.
When there's proper forethought in the mechanics, everything else falls into place.

Perhaps try designing a game to run, instead of trying to write novels or performing improv theater. You'll realize that games don't need as much masturbatory worldbuilding when you do.

But once again, you just want to have your off-topic collaborative writing with impunity, despite there being multiple other places for you to plop out your shit.
>>
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>>97221701
>p-pwease read my redditslop about some random disposable world you have no reason to care about, with generic allusions to precursors and ruins and shit, where the downfall was caused by a corny allegory for politics I dislike!!
No ;) dilate
>>
>>97220563
>I always like having the moon be damaged and falling apart.
I like it having it show signs of former inhabitation, maybe ruined cities or even abandoned terraforming projects.
>>
>>97221457
Even if that was true there's no reason that the setting you create yourself needs to follow corporate mandates, so what's your point?
>>
>>97219278
>Post-Apocalyptic Fantasy?
Points of Light, my beloved.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97221516
You forgot to post the character sheet
>>
>>97222442
>Cheliax is geographically equivalent to Iberia

I’ve been playing them as German/Prussian because of the whole Nazi schtick and love of Gothic Architecture. Everything I know is wrong…
>>
>>97222477
They even have the Pillars of Hercules, man. They control Gibraltar.
>>
>>97222484
It’s weird that that’s been such a gap for me, but I could tell you all about Ustalav, Taldor, and niche Andoran facts. (A city in it is a weird reference to the 2005 music charts)

I guess I’ll have some re-accenting and Renaming to do next time I play lol.
>>
>>97222491
>That parantheses
Dare I ask?

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97221912
I dunno, ask /40kg/
>>
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>>97217366
Having brain damage and being poisoned by a combination of social media brainrot and porn addictions lowers one's ability to comprehend long sentences.
>>
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>>97217366
The more simple and succinct the message the further down it reaches in terms of both social class and IQ levels, it's also common on brand taglines and election slogans.
>>
>>97217789
>The idea of a gnoll working in forge with that fur next to burning fires, sounds like a safety hazard about to happen
True, but at that point you'd need to question how safe it is for Dwarves too, considering they're generally depicted as both master smiths and having huge beards. Having metal rings and beads braided in those big beards probably wouldn't help either.
>>
>>97217789
>>97222374
Shrimple. Dwarves and most furred races capable of metalsmithing will put fire-retardant conditioning in their hair/fur.

The gnoll working alongside a dwarf would likely adopt this from his dwarven friend because gnolls probably don't have a sophisticated metalworking culture (though they might, in this particular setting..). Most other Gnolls would note that he smells faintly of dwarf in a more complete manner than the "hung out with dwarves" way.


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