>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>96477015In fairness, that was probably more a trickster-archetype move than a "Fuck anything that moves"-archetype move. Primarily because of the way Gilgamesh frames it, as a betrayal of the lion and the horse, making the former weak enough for humans to kill and the latter docile enough for humans to tame. Given the Epic has Gilgamesh's rejection incorporate many other distortions of prior narratives, this suggests his claim of her sleeping with THE lion and THE horse is from a now-lost story where she, as the embodiment of urbanized civilization, sleeps with either the deity or collective spirit of those animals so as to make them useful or less threatening to humanity. All of which is to preface that the anon you quote can't be Ishtar, because Ishtar likes to fuck humans and humanoid gods, and anon doesn't. So anon can't be her, QED
>>96477898It's wild to think that people were mourning the death of the frontier spirit and the banality of modernity all the way back before the fucking Bronze Age.The more things change, the more they stay the same.
>>96477892Exists to merk Gohan?
>>96477922Yeah, the whole Epic kinda revolves around the question of whether its really better to live in a (urbanized and agrarian) society, or to exist as an autonomous individual in the wild. The end conclusion is pretty decisively in the "You loose some stuff to live with others, but what you get is worth it" school of thought, but it takes the time to wax poetic about all the masculine strength and autonomy living in a society requires you to give up. On the surface the rejection of Ishtar by Gilgamesh is a repudiation of her (and I could go on for a long time about the text and subtext of that), but when you get down to it it's more about Gilgamesh refusing to accept that his fate is to someday die, and that he actually has obligations to his subjects. He wants the benefits of kingship without the costs, and he wants to forever live the ancient frat-bro life with Enkidu. Which, well, isn't how things work. Both Enkidu and less explicitly, but pretty clearly all the same, Gilgamesh learn to accept both the costs that come with living with others, and the benefits of leaving behind a legacy, but it takes till Enkidu's death and for Gilgamesh loosing the flower that would return to him his youth....also, we have ancient tablets from before 2000 BC lamenting the arrogance of the youth, how they refuse to listen to or respect their elders, how 'every man wants to write a book' and how surely the world will soon end with all the moral degeneracy in society. Humans really, really never change, we will be bitching about the same stuff 10,000 years in the future if we're still around, while simultaneously thinking that we're infinitely better than our ancestors even as we keep stepping on the same rakes.
>>96476934Mostly based, because I don't mind humanoids, but it mostly depends on the design
Creator of Shambala editionPrevious >>96365928>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>96476959What will you be cutting for the promo?
>>96477170DarkTyrannomon, Unimon, one Monochromon and a Meat
>>96412033>AD01 Advanced Booster Digimon Generation has been announced. Reprint set scheduled for release in MarchCan i get a little bit autistic about AD01 with you anons, do you think we are getting new support for the ghost digimons or they are going to start from strach the Jellymon and Angoramon
>>96477807Maybe new support for the old stuff unless the old stuff is really bad
Participation for the pointless regulation battle
What TTRPG system has the best combat in your opinion? What makes it shine compared to other systems out there?
>>96466429It's incredibly slow compared to D&D, especially if you have players who refuse to think their moves in advance
>>96475351NTA but even in DND 5e you're still referencing pages and pages of rules for a basic melee attack, you're just so familiar with them that you don't realise. The basis of calculating whether you have advantage/disadvantage, which stat you add, how you calculate that stat, whether you add your proficiency bonus and how much that bonus is, whatever the enemy's AC is, and the rule consequences or each dice roll all require reference to multiple separate pages of rules.
>>96466207All the classes played the same pretty much in 4e
>>96469189He probably just hated the setting or he hated the people he associated with who play it. You could never catch me playing a War Hammer 40k or adjacent game of any sort no matter what cause the settings is hella cringe and every single WH player at my game shop are fat grease balls who scream "HERESY!" at every single opportunity they get. No, I don't give a fuck that your Dark Heresy or your WHRPG book or whatever the fuck are "super cool," I want nothing to do with your ilk.
>>96466207It has it's problems, but I find Pathfinder 2e has enough variables to be interesting while still having clear enough rules that there's guidance for most situations
Elo Edition>Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Fujairah Global Chess Championship: Superstars | August 25th - September 1st- FIDE Grand Swiss | September 4th - 15th- Grand Chess Tour Finals | September 28th - October 3rd- European Team Chess Championship | October 5th - 14th- FIDE World Senior Championships | October 20th - November 2nd- Lichess Autumn Marathon | October 25th- Clutch Chess, Champions Showdown | October 27th - 29th- FIDE World Cup | October 31st - November 27th- US Masters | November 26th - 30thComment too long. Click here to view the full text.
>>96470112>hmmm yes i will dedicate my life to a board gameyeah, no shit. they're still fun to watch like circus freaks tho.
>>96470975Gukesh vs Erdogmus tomorrow is a must-see.
this is the cutest pic of andrea I've seen.
>>96476360We need to convince her to go back playing scrubs in OTB tourneys in the middle of nowhere.
I’m 1550 chess.com, anyone equivalent or higher ranked that would like to play?
STD edition>Previous Thread>>96456215 >Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>96477723I think it's a nice contrast to the wickedness and cruelty oozing out of her expression!>>96477749Thanks! I've always felt that to really make heroes shine, well-designed antagonists are important!>>96477762Thanks!
>>96477771You would be surprised about what kind of bullshit the mages are willing to deal with.
So what's the procedure to deal with Ferectoi?Like, let's say your characters (wolves, bastet, other fera, maybe even mages) find a Pentex preschool full of 'em. What's the right way to deal with the problem?
>>96477912They don't really have "schools" for them. Each one is sent to a different "foster home" to be instructed in the ways of the Wyrm and to develop their powers and refine their nature to better serve the Wyrm in the future.As for dealing with them, any proper Garou would have one response: you kill them. Each and every one of them is a genocide waiting to happen, a planetary extinction, and an infectious wound in Gaia.They are actually, in a very literal sense, born capital "e" Evil.
>>96477682great work once again anon
Have you ever roleplayed a character with a spouse around, not just one that died in their backstory? Did they join in as an actual character and if so, how did your gm balance you having an extra helper?
>>96476838Yes, lots of times. In fact in most of my games that's something the character tries to do because that would be in character for them. Though obviously it depends on the setting and character. L5R, ACKS, Bodil's Gap almost certainly. Shadowrun, not so much.
>>96476838I once played a battlesmith artificer with a steel defender refluffed as an autistic robot girl that all the other party members first assumed he was using for sex.They dropped the assumptions after seeing how he treated her more like a sidekick/protege/sibling. Totally platonic.In terms of personality, my guy is basically don quixote with magitek autism. He is obsessed with everything relating to knights, chivalry, dragons, and everything magitek.Soon enough, the party started shipping him with a sentient magitek ghost ship that finds his antics endlessly frustrating, and a dragon girl rune knight from 500 years ago who the party unfroze from cryosleep during a raid on a cultist base.
>>96476838Traditional games? Have you played them?
>>96476838>how did your gm balance you having an extra helper?It's useful to have subsystems dedicated for those kinds of things.
>>96477413Those are the ones, yes
Which game is currently in a worse state?
>>96475772>Getting this butt blasted because someone doesn't like 3d printingCalm down, you might have a heart attack you fat fuck
>>96475772>Wait till you hear inhaling plastic particles from filing your official minis is just as unhealthy as resin dustNTA but should you wear a dust mask when filing?
>>96470965But you get to have a power fantasy where you are a weird looking tranny like Sami or a Sheboon who works at the DMV like the white green bitch. Fucking faggot leftists
Magic has had the biggest fall from grace and total degradation in quality across every single aspect that it would be nearly impossible to name a product or IP that has imploded even 1/10th as much as it has. I have genuinely never in my life seen anything accelerate as rapidly towards the bottom as Magic has in <5 years. The cardstock and QC in general sucks, the art looks WORSE than ai slop, the mechanic and word count bloat (despite shortening keywords to make more room on cards to jam in more effects) is getting out of hand and encroaching on YGO levels of wordswordswords, the Magic IP and lore doesn't exist anymore and it's a vessel for 3rd party ads, the entire competitive scene is dead and no one plays constructed, they orchestrated a false flag coup to take over the only profitable surviving game mode so they could cater products and sets exclusively to EDH without any opposition (it was a strong possibility that the RC would have pushed back and blanket banned UB), physical print runs are being artificially strangled to the point that even if you wanted to play competitive magic you can't.Upper management genuinely hates you and wishes you would stop playing entirely so they can shift their business model to collectibles catered to whales to rake in as much short term profit before the 90s 'member berries' nostalgia bubble bursts in the early 2030s.
>>96467521This you?
Page of Cups Edition>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses>2024 PHB Scan (No more fingers edition)https://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster ManualComment too long. Click here to view the full text.
>>96477476Shame the spear master feat never made it out of UA. Makes me glad my DM isn't a shitter.
>>96477828>cleric ranger goue fighter barbkino party comp, thanks for the write up. Sounds like you guys had a great time.
>>96477738see>>96477644
>>96477863you can use polearm master with them, though they're unfortunately the worst polearm
>>96477950>you can use polearm master with them>though they're unfortunately the worst polearmArguably the worst polearm would be trident, because you can't use polearm master with that.
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:BEFORE REQUESTING OR SHARING: Read the FAQ at>pastebin.com/gYewAL56It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>96477094>So, request: Wonderland by Andrew Kolb.Hope one of these is the one you want....GF/d/vJHsJs
I'm looking for some of the newer Pathfinder flip-mats (that aren't in the current trove (the 'After Jan 23' one):PF Flip-Mat - Haunted BattlefieldPF Flip-Mat - Occult DungeonPF Flip-Mat - CoastlinePF Flip-Mat - Fungal ForestPF Flip-Mat - BallroomPF Flip-Mat - Rivers Multi-PackPF Flip-Mat - Alchemical LabPF Flip-Mat - FeasthallPF Flip-Mat - Remote Villas PF Flip-Mat - City Districts Multi-Pack PZO11029E PF Flip-Mat - SiegeThanks in advance for any help you can provide!
Humbly requesting Tales from the Lost Archives: The Solmyra Trilogyhttps://rpgtabletops.com/products/tales-from-the-lost-archives-the-solmyra-trilogy
It seems that I've missed some Transformers, Power Rangers and G.I. Joe pdfs shared here approximately over the last month. So, does anybody happen to have an up-to-date folder?And what are we still missing?
>>96477740You got it, thanks a bunch!
Tomb King edition>Resources:WFB: https://pastebin.com/qVGrgwwh WM: https://pastebin.com/EsDAgeba WFRP: https://pastebin.com/inbyBsR6 Novels: https://pastebin.com/PFqPDr0H >TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
How the fuck do I balance this thing?
>>96477639drill a pin under his hoof and glue it into the base
>>96477639Pin it - drill a hole unde the hind hoof, insert a bent length of paperclip, bent it to form a right angle - one length will sit under the base. Use superglue and then some greenstuff or another putty to secure the length under the base.Use super glue to secure the other side of the pin into the hoof - you can add a tiny ball of putty to the end of this length as well for added durability
>>96477499Beastmen aren't litterate.
>>96476226>>noooo! beastmen aren't full of chaos, they are not affected by hysh! >>like chaos lords If chaos lords can't become vampires, why not? How long do you have to worship chaos to become ineligible for vampirism?
I'm working on designing a castle tower for my players as a base for a West Marshes sort of game.But I am stuck for ideas or inspiration for both the layout and how to creatively restrict/upgrade the castle as they progress.Any related stories or inspiration are always welcome too.
>>96475423Just five them an empty tower with rooms to spare duh.Let them find some artifacts that can be brought in there for increased utility, better yet let them meet NPCs that can move in and provide services and quests.The cool thing about hidden sections is that you *don't* need to map them out until they are found, though some helpful tricks are to leave walls thick enough to fit passages inside, make the tower sit on a cliff to provide a cave entrance and to have a good amount of large furniture still laying around to hide passages behind or under. Also a conical roof automatically makes an attic a definite inclusion, but very few people actually check it until something starts scratching there in the night.Also a too complex layout is usually coubterproductive. If I gave my players a fortified tower I'd make it a simple circle or square in 3-4 levels with a single wing at the bottom. One big hall and several small rooms for later housing. Focus on the essentials (water source, fireplace, sturdy gate and dry bedding, a wide view from the top) let the players get wet and cold when they first arrive there and make the weather outside shitty for the first night. This stuff is very ingrained in human psyche.
>>96477769>Just five them an empty tower with rooms to spare duh.Kind of missing my point.>Let them find some artifacts that can be brought in there for increased utility, better yet let them meet NPCs that can move in and provide services and questsThis is already the plan.>you *don't* need to map them out until they are foundThat's not really my style. I enjoy creating a set world with certain things establish beforehand and then players introducing the unexpected elements. And this is intended to be planned rewards for their advancement. It's supposed to be hidden bonus features thru can unlock.And also another choice for them to engage with. Do they unblock the tower or basement?I prefer to present many definite options rather than a blank sheet for them to fill. I find it actually yields more creativity.Otherwise they all jump on the first halfway good idea one of them thinks of. Which tends to hurt be one guy leading the group whether he wants to or not.>a conical roof automatically makes an attic a definite inclusion, but very few people actually check it until something starts scratching there in the night.That's a good idea if I can work out a presence that isn't actually a threat.Comment too long. Click here to view the full text.
When I need to conceive of something, I pick two Principles from The Secret Histories and combine them. But:>I've got considerably time before we actually play and I'm trying to get everything ready beforehand.>My idea with the castle was to make it huge but leave some or most of it unusable at first so that they can continue to improve it.you are massively overcomplicating things, long before you actually play. This is the worst thing a GM can do because it will exhaust you. Just make it an empty tower. That's literally all you need to do.
>>96475445>My idea with the castle was to make it huge but leave some or most of it unusable at first so that they can continue to improve it.The problem with this idea is that they are just as liable to stay in and explore the castle or try to puzzle out how to clear it out moreso than they want to head outside, because there is a more obvious reward (nice big clean house) than the outside (maybe treasure that we don't have a clear spot to spend on?) That could still work, but since you said West Marches, I'm assuming you're following the original author's tenant of "No adventure occurs in the 'in town' area" and don't want them couped up inside their base all day.My immediate thought here is to give them an engineer and staff on hand with no supply train to their location. This does two things:1. The engineer can send them on quests for materials he needs that he can also tell the players they don't have on hand (I need a blasted sammoflange if we want to build additional pylons!)2. Having staff on hand with no supply train gives a constant need to get out of the base (We need food! We need water! We need a gladiatorial arena where we can put in magic monsters for entertainment!)If they are still have a problem with the incentives from 1, you could also provide some sort of unique benefit that the upgrade will provide. e.g. you could have him build an alchemist's laboratory to provide a steady revenue of potions, or an observatory that the clerics can use to watch the stars and divine things which tells them about points of interests and what possible treasures and monsters they have once/week.Also>>96477858>I enjoy creating a set world with certain things establish beforehand and then players introducing the unexpected elements.Personal question: How experienced are you at DMing so far? Not over-creating to avoid DM burnout is like one of the top 3 pieces of advice EVERY experienced DM hands out, and it sounds like you're trying to massively flub it.
>>96477858>How does one find the balance of "too complex" though? I don't exactly know how much more to add. I was going to base it off and existing layout but I haven't found one. Usually they're just, yeah, a simple four story shape.Easy litmus test is to take a picture (or floorplan, which is better) of a real life medieval fort of your aimed size and count the rooms. If it was a real fortification it's going to have exactly enough facilities to support habitation and nothing more. These would be your mundane starting areas.Since you're set at having preset unlockable areas I suggest you at least nail down what the place was used in the past (which could be multiple builders/occupants for various reasons) Mad wizard lair is a easy but maybe tad cliche. Best if you have some knowledge of your player characters and tie it to them somehow.Consider keeping the past uses either fringe or downright illegal to justify all the hidden stuff. Smuggling and manufacturing of contraband, evil cults, nobles with weird hobbies, corrupt military garrisons come to mind as possible occupants who'd have a reason to build stashes and hidden rooms. Layered history is great and gives the place a more unique feel while excusing weird modifications that have been done over the years.This is my personal preference but I strongly prefer mundane ways to hide stuff, like a stone slab on the floor (it's the only one without lichen growing in the seams), walled up door (sounds different if tapped, wall cracks if something collides on it.), fake pillar with ladder inside and of course the classic simple swing door behind the fireplace.
>Previous thread:>>96350169 >What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>96475884>popularGenerally best to assume the only people who'll care will be you and your gaming buddies. That way any wider success will be a nice surprise rather than potentially disappointing small.
>>96473753I think it's weird when the symbol is on the one. Why would I want my faction's symbol to show up when I fail a roll?
>>964755605 Parsecs is solo, Stargrave is competitive. Also Stargrave is largely focused on the crew captain with other dudes having mechanical focus or detail.
Has anyone worked with war games Atlantic’s death fields minis or any of their human minis?What is the smallest round base size one can fit those minis on?
>>96475824Why would you have problems with using wga models for Xenos rampant? At most you'd argue what's the exact classification of each unit, ie. Are the grognards heavy or light infantry, is cannon fodder light infantry or militia rabble, are ooh raah recon or light infantry and so on.
For discussion of D&D 3.0 and 3.5e> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> Book PDFsComment too long. Click here to view the full text.
>>96474115>Cover looks like a Ring World?Is it like an adventure on an artificial plane or were you forced to use a sci-fi LoRA (or just used those free web generators without much focus)?
>>96474463The majority of the adventure takes place throughout the outer planes of law and chaos, which I wrote took the form of a giant ring around the prime material plane. So it looks like a ringworld when stood upon.
>>96467887>Are there any 3rd party materials that you love for this?Tome of Alchemy. Specifically the essence system, because it lets you turn D&D into Monster Hunter.ToA basically breaks down how much in materials you can harvest from monsters by HD and Type. You can use this essence as a substitute for Gold in the creation of magic items of the same type as the essence, essentially letting you build that +5 flaming sword of doom by forging it with a red dragons teeth. Like MH, this results in players hunting down monsters because they need 24 cockatrice foreskins for their next outfit.
>>96474115Damn son, impressive. Why not write a novel about the adventure tho, like the Lodoss guys? You never know, it might catch on
>>96466267Continuing with Dragonmech - what shapes would be reasonable to use for mechs while adding advantages/disadvantages to them? Off the top of my head:Walker - standard humanoidCentaur - faster, but clumsierDrider - can skitter to the sides, but has spindly legsCrawler - has no arms, but can skitter to the sides AND has thick legsAnd I'm not sure adding worm or yuan-ti like mechs is a good idea since there isn't really much to differentiate them stat wise from drider/walker or crawler.
Why do people still think 4E and 5E are D&D? Protip:They're not. They never were and never will be.Touch grass.
>>96477881>But but but muh ritualsThey were shit and clearly tacked on. Shut the fuck up 4erries.
>>96475767Non-weapon Proficiencies are not feats, they're skills. Weapon Proficiencies are not feats either, they're proficiency with weapons.
So what are the essentials to enjoying 4E?
>>96477923Liking good game design and not liking D&D.
>>96477923You mean the Essentials to enjoying 4E!
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>96475752No, reddit doesn't want me either.
I feel like Bilbo Baggins when he's contemplating keeping the ring with my 3D printerI know I shouldn't but why not print far more miniatures than I could paint within 2-3 years?After all, resin does have an expiry date
>>96476055>resin does have an expiry dateI buy my resin 1 kilogram at a time, lasts a few months.
>>96475883wanna post a picture?
>>96476006Asking for baneblade stl, eh?