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How do you prefer your magic, and how did you design the system for your setting?
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>>
Depends if you are asking about how people in the world manage magic or if you mean a more philosophical worldbuilding level. Spellcasting all stems from deeper metaphysical paradigms ways of understanding and interacting with reality. Mortals don’t "create" magic. They tap into or imitate the true workings of older, deeper forces.
Like electromagnetism is a thing that exists in our world that we then figured out how to use for things; Magic(capital M) is just a thing that is in their world. Mortal Spellcasting (Common Magic)
This is what most morals use. spellcasters use: wizard spells, cleric invocations, sorcerer bloodlines, etc. It’s functional, broad, and flexible—but ultimately *incomplete*. Mortal magic is a diluted synthesis of deeper principles. It mimics higher truths through symbols, gestures, and incantations.

True Magic
Other beings can go beyond merely casting magic and are more deeply connected to it. Things like the Fae, demons, or gods, don't *do* magic, they just are that way. Each paradigm, or order of creatures, governs a different logic—what magic is, how it works, and what it costs.

Mortals typically borrow bits from many, but true power comes from deep alignment with one. Mastery of a paradigm may unlock exclusive high-level abilities, or change how spells behave entirely for Mages that study them in great detail, but they will also introduce limits inherent to the logic of those paradigms.
>>
>>96617229
magic mishaps
LOTS of magic mishaps
>>
>>96625178
For inputs and outputs.
>>
>>96619854
bump
>>
>>96656133
lmao
NNJXYA

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>
Has anyone else gotten into an autistic argument with an AI over 3.5's rules?
It's so similar to arguing with an especially retarded and stubborn newfag that I've skubbed at it for an hour before remembering that I'm arguing with a pile of numbers.
It's getting way to good at being as retarded as a human.
>>
>>96659925
>an autistic argument with an AI
I'm sorry anon, you might be too retarded for the 3.5 geneal, i suggest asking this question in /r9k/ or, i dunno, /soc/
>>
>>96659593
it's a race from the Underdark Sourcebook.
>>
>>96660041
>too retarded for the 3.5 geneal
>geneal
Anon, you're only demonstrating that there are plenty of anons here just like him.
>>
I've come to realize that 'talking is a free' action rule is not a good rule. I did away with it when my players started constantly coming up withvery intricate action plans mid combat. Now when they want to coordinate in a fight, I literally time them as they speak and they have to decide what to say.
Makes combat feel chaotic and lively. Adds to roleplaying and is a minor equalizer for spell caster vs. martial thing, especially when it comes to those casters that rely on summons.
For example, summon is a full round action with a verbal component, so if you want to cast it two rounds in a row, you got no time to be speaking any instructions to your creatures. Your summons are going to be on auto pilot until you pause spell casting and take the time to give them orders. You want to be able to do complex things quicker without wasting your turn talking? Have to invest into henchmen, squires and other allies with whom you can work out strategy and signals ahead of time.
Anyone else try this?

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There any decent quasi-historical settings besides the likes of the Warhammer one or 7th's Sea's one?
>>
>>96659040
>muh settings
Sure is birthday, with all those fucking tourists
>>
>>96659227
Bump.
>>
>>96659040
I don't know what you mean when you say "quasi-historical" if you are counting Warhammer of all things.
Can you clarify what you think you are asking for?
>>
What the hell is "quasi-historical?"

Victory Elf edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96660595
>>
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>>96660600
>>
>>96660543
>A stupid question but are the Giants on Lorwyn stupid?
Some are, some are not. The giants on Lorwyn sometimes have precog abilities so for exemple the siblings of Brion Stoutarm ( Rosheen and his brother, The brother acts like a retard because he is always seeing random shit in the future while Rosheen have more control over the ability). Brion is a like a normal guy but a Giant, he is a bounty hunter in the books.
Also some giants act like judges and arbiters for the small races. While others are just evil giant hillbillies.

>It seems like giants in MtG tend to come in two types. You've got the big slow stupid brutes like on Avishkar, and then you've got the smart ones like on Ravnica & Eldraine.
Avishkar? What is this shit? Kaladesh?
>>
>>96660589
>>96660595
>>96660600
>>96660604
Anon, uhm... how do i say... you're not welcome at our store anymore.
>>
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>>96660600

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96660376
Ill second that right there
>>
Requesting PF2e Myth-Speaker 3: Titanbane
>>
Whats the archive that has stargrave stuff?
>>
>>96649852
Looks like the Star Trek curated got nuked, does anyone have the 2nd Edition ST Adventures 2d20 stuff from Modiphius?
>>
Any one got Mythic GME 2e or the magazines? Pretty sure it wasnt in any solorpg I could find but I only loosely went over the archive, thanks.

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Why are there so few rpgs based on modern settings?
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>>96656936
That's a good point. I guess you could just say that everyone has to play some kind of spellcaster class or subclass to use moderate technology, so like at least the Arcane Trickster or Eldritch Knight so they have some basics tech.

I wondered what Mage Hand could be? Maybe like a grappling hook or something?
>>
>>96657116
This, OP just started with false assumptions. Probably just wanted a list like this.
Would Twilight 2000, TMNT, D20 Modern and similar games set in alternate modern times count? Wasn't there also some game about African conflicts?
>>
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>>96655942
I prefer 3e
>>
>>96657116
>Esoterrorists
who wants to play a game where you're just some invincible anonymous hyper-conspiracy that can't lose because even if you die infinitely more humans will take over in your place?
>>
>>96660196
Why are you getting mad about a game that you've obviously never read?

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Artifacts and Evocations Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>96658923
>The sheer amount of resources both sides have along with the accumulation of N/A artifacts doesn't change anything more than the location
???
Logistics is what wins wars.
It doesn't matter how rich DBs are infinite resources will drown them.
>>
>>96659655
Logistics also implies that you can deliver the infinite resources to where they're needed, which is a taller order than just having unlimited resources. Also, the Dragon-Blooded know this, as it's how Lookshy's Karal Linwei managed to devastate the Realm's forces in Thorns with comparatively minimal force.

It's not going to be a cut and dried fight. Not even close. They'll still have more forces than you, which means that they can send both standard forces and headhunter operations after the Solars with Wyld Shaping. If they lose, they take a hit, but if you lose, you'll have to comb Creation for a new Wyld Shaper.
>>
>>96659978
>it's how Lookshy's Karal Linwei managed to devastate the Realm's forces in Thorns with comparatively minimal force.
Sounds cool and interesting, may I know more?
>>
>>96658309
>I'll never like 3e art. 90% is so shit.
What's so bad about it, and what's the 10% you like?
>>
>>96660458
It's in her entry in Scroll of Exalts, but it's not a very lengthy discussion. It's mentioned in passing that she took her elements (in a military sense) and priority targeted supply lines.

Share your fav artwork of them, talk about how they've been used in your settings, and just post your overall views on them and what you like to see out of them.

Personally, I always love when they're like a home away from home for Adventurers. Grab a bite, warm up by the fireplace with some mead, swap tales with a fellow daredevil risking their life for coin, etc.
Like not merely a building to manage quest paperwork, but a cozy place with it's own culture and ceremony.
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>>96654942
That's actually a pretty cool idea!
I will steal it.
>>
Don't reply to yourself.
>>
>>96651992
>"hey check it, who let the dog out, amirite?"
>>
>>96658690
That's actually a pretty cool idea!
I will steal it.
>>
Don't reply to yourself.

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I've really been enjoying reading through Runequest, so I don't understand why it seems so underrated in modern gaming.
There doesn't really seem to be much interest in the current edition compared to early ones.
I was hoping that there could be more excitement over its potential.
Especially with the changes coming.
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>>96658494
there was RQ6 adventures in glorantha which was released at a con and had the runes system and progressive folk magic
but chaosium only gave out 50 copies and they track them down pretty hard

some bloggers have had access to these rules
i fucking wish an adventures in glorantha copy would leak
>>
>>96474663
Lore is good, mechanically it's just not the type of game I'm super interested in.
I like my games to be games, Runequest is more of a Call of Cthulu style simulation. It's good for exploring, investigating, and learning lore.
It's not that great if you want interesting tactical decisions. Not only is it not balanced around combat, but the combat is quite lame. Roll to hit, consult a bunch of tables. Strike Ranks are stupid. Movement is irrelevant and doesn't work. Invoking passions is a mandatory tax.
Some of these things aren't necessarily bad, for example, combat not being the absolute center of the game is fine to a degree, I'm just not a fan of the d100 vs Skill style, or the progression of just incrementally increasing your skills slightly every couple sessions.
I like leveling up, I like discrete abilities that can be activated, I like a bit of inherent balance in the types of characters players can make, etc. Your D&D adjacent stuff. In Runequest you wind up with a Humakti Sword Lord who kills everyone who attacks him, a bookish Scribe who basically does nothing except stand around rolling knowledge checks, and a Farmer who literally has no useful skills.
One could say it's a roleplayer's roleplaying game, or a kind of game for someone who really likes inhabiting a world from an almost anthropological perspective. But I don't think this kind of system really grasps the heroic fantasy.
>>
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>>96658881
Another thing seemingly present in most editions of RQ is that combat can be easily cheeesed with magic
RQG is especially bad with this but it’s present in all versions of the game, high damage spells can nuke targets from orbit as HP does not really scale
Weapon buffs can make players inflict carnage with their weapons defensive buffs can make player characters incredibly resilient, there are quite a few save or suck spells
Common magic is still really fooking powerful as long as it’s not direct damage spells, cough cough bladesharp is pretty much obligatory

A lot of the magic that is in dark souls is very powerful often more so than it is in dark souls in most editions of runequest
Compared with RQG magic in mythras is still powerful and can still decently be used to cheese fights but it’s not over the wall stupidity fucking powerful that anything will make a fight with a big creature too easy and in most of its settings it goes out of its way to try and restrict access to more powerful magic more than glorantha does

I think I like the psionics in Luther arkwright the most as there is not too much overlap with what they are good at vs technology
>>
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>>96658494
I’ve had some ideas such as making common magic a standard skill again
Folk magic can be used by capping common magic with another most likely professional skill such as pathway being common magic capped by track or navigation, or heal being common magic capped by first aid
and folk magic still has enough utility even in combat with bladesharp only increasing damage by one step often being enough, that you don’t need progressive folk magic from adventures in glorantha
The presence of a common magic skill could also mean one less skill for bigger magic traditions such as using it for exorht in theisim and shaping in sorcery

Not sure if runic affinities should be implemented or ditched
You could tie skill progression to them somehow so if a skill is lower than a runic affinity XP rolls spent on the skill are automatically successful and improve the skill by 1d4+1 points
Theism should also have its intensity capped by runic affinities

Most RQG cults should convert well enough but if you are converting spells especially combat ones you should nerf the more powerful ones a little bit
As everything is generally a little too busted in RQG compared with previous and other versions of RQ
>>
>96660478
for why progressive folk magic is not needed
is that common magic was already too powerful out of the gate and sometimes defeated the need or incentive to get theism/rune magic from the gods or magic items and spirit magic

if it's much weaker on par with it's baseline in mythras it still has minor utility and can be enough to sometimes tip the scales in combat
but the actual commitment needed for magic that can break things will be rewarded properly

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The early internet era is great for investigation games. You still have to go to libraries, make phonecalls, drive and walk to places and you can also have obscure websites, shady chatrooms and private forums, creepy files, VHS, mysterious email chains, etc.

Consider that the next time you run an investigation game. They don't all have to take place in the 20s with old-timey jazz and big band soundtrack just because the handbook said so.
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>>96659743
people watch dogshit tv like criminal minds where every episode ends with the detectives googling the killer to find him and think that’s what detective work is
>>
>>96660081
The principle of masquerade has changed.
In pre-information age you could hide things from general public with censorship and coverups.
In >current year you can hide things by drowing the general public in endless stream of bullshit. When disbelief becomes the default even truth can pass by unnoticed.
>>
>>96660135

I somehow fail to see how /x/ relates to that. I mean, sure, it's wacko central, but even in this day and age people don't really care for crazies fapping to tulpas.
>>
>>96657546
Correct, especially with how enshittified search engines are now. I get regular use out of my very rusty schoolboy German because I get better results looking for the same things on German websites
>>
>>96659496
>>96659743

I'm going to answer you and not the other guy because he's just looking for attention.

You shouldn't run a mystery nowadays because most of the research would be online. How do you play someone sitting on a chair typing and clicking? It's more dynamic if you have the characters on foot and also searching the web just like he would in a library. You can also add hackers, I forgot that. You say mis/dis-information and overabundance are a hindrance, sure, but how does that reflect on the table? Internet was more mysterious back in the times of the Wild West, when you had to take notes, when urban legends were still around as opposed to having everything centralized in a handful of social media.

>>96659770

I agree. There are plenty of conspiracy theories that have a lot of evidence to them and yet people don't want to believe in them because they're afraid they may be true, which means their whole worldview is a lie and they can't trust the authorities. They'd rather believe what the media tells them. In this masquerade fantasy scenario, if they were to see a video of a vampire or ghost, they'd claim it's a deepfake or that it was "debunked" by experts. There was a "disclosure" about UAP a couple of years ago and nobody gave a fuck. I think it's a psyop myself, that or a scam.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96548672


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>>96655700
Do you mean the AD&D1e MM? Or 0e monsters & treasure? I'm not seeing any guidelines for half strength Vamps like you're suggesting.
I think I'm just going to go with normal men as per >>96655701 , he is really only there to dust & feed the giant bats.
>>
>>96654619
Keen to hear more about this one Anon, keep us posted!
>>
>>96660439
Anon is probably confusing the vampire with several of the other MM undead: wights, wraiths, and spectres make half-strength copies of themselves when they kill. But vampires just create "appropriately strengthed" vampires.
>>
>>96660439
>guidelines for half strength Vamps
Don't run adnd and can't check the mm presently but I imagine it's just a vamp with a lower HD.
>>
>>96660554
"Half Strength Creature" has been used to refer to creatures with one half hit dice dating all the way since the advent of D&D.

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We had a thread earlier discussing how Delta Green would do in the universe of WoD and it made me curious; how would the Ordo Veritatis do if they were the ones transported and tasked with eliminating all Vampires? Assuming that they have all their government contacts and resources without needing to fight every other threat in the WoD, could they actually wipe out every vampire?
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>>96653892
NTA, but the Luthor Harkon(the vamp he posted) is the least gay thing to ever not-gay, and that's a FACT.
>>
>>96540720
>But I doubt it. As soon as the clans realize they're fighting for their lives, they'll unite against a common threat and rip it apart.
We’re going to pretend elders haven’t just fucked off and slept through serious purges in the past?
>>
>>96655180
Anon, it's a secondary. He doesn't know jack about common elder behaviors.
>>
>>96540720
>an answer to vampiric magic.
>vampiric
>magic
I yearn for the day everyone tires of you warlocks and sends you to your final deaths.
>>
>>96658811
Lmao

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Pellaeon-class Edition

Previous: >>96580902

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96654976
I like some of their stuff. Not all of their stuff, but I don't hate all of it. But that makes me a fake fan.
>>96655738
I didn't think the effects were too bad. I do think the design direction for everything on Exegol was extremely uninspired though.

Riding horses on a Star Destroyer is definitely stupid, but I don't think it's out of character for Star Wars. It would have worked better in a cartoon series though, rather than the sendoff of the trilogy. Especially considering they were trying SO hard to have a 'darkest hour' moment on overkill. I like tonal whiplash, but that's not what they were going for. The whole 'Palpatine's gonna win' thing was never believable the moment they unveiled they had a TRILLION death-stars, but if they wanted to try tricking the audience they could have removed such a hokey moment from the finale.

>Lando lusting after his droid, and getting cucked was awful writing.
Where do people get this from? I feel like this is the new 'Palpatine WANTED Obi-Wan to find the clones so he had Jango fail to kill Padme on purpose' in terms of blatantly incorrect readings on Star Wars.

L3 claims Lando is in love with her, but this is never substantiated elsewhere. She's clearly egotistical, and living in her own little world given her droids rights crusade (which of course makes sense given droids are slaves, but every other human character treats it as a bizaare thing for a droid to want). Then the only thing she said is 'oh it works' in response to a human thinking that such a pairing couldn't work. Which could be taken multiple ways- as in L3 knows other Droid-Human pairings if this is a romantic sense. Or if it's in a sexual sense then either Lando has fucked a droid, L3 has fucked an organic, or she's seen organics and droids fuck, or lastly that she and Lando fucked, which doesn't necessarily imply there were feelings involved either.
(cont.)
>>
>>96660247
Lando clearly downplays how much L3 means to him, as he defends her boistrous personality by saying he'd wipe her memory if not for her skills, but this is clearly a face-saving measure because of how socially out there it is to let your Droid backtalk you so much, as he never actually lashes out on her for disrespecting like if he was genuinely bothered by it. But this doesn't suggest anything more than a strong friendship- Anakin refused to wipe R2-D2's memory after all, and that's when it was a military liability to do so. He's distraught when she dies, but this is clearly a partner he's relied on for a long while, with clear parallels to Han and Chewies relationship, so of course that would upset him.

So all that to say, maybe they fucked. But it's anything but stated, and requires taking L3 at her word, who is far from a reliable source of information. Hell- it doesn't even necessarily imply they fucked, just that Lando has unrequited feelings for L3.
>>
>>96660266
Anyway, my complaint is just the Darth Maul cameo. That was stupid. Maybe if it led into a Kenobi movie it wouldn't have been too bad, but either way I don't think Star Wars fits the Marvel end-credits style of filmmaking.
>>
>>96660275
>Maybe if it led into a Kenobi movie
It was supposed to lead to an Underworld series and a Kenobi movie.
TLJ effectively killed all of it, of course.
>>
>>96634894
It's a fitting name because you'd have to be high on drugs to enjoy that shit

Previously on /slop/: >>96627780

â–¶ Thread Task: Since the tech has improved, let's have another fig thread. I'll post some sample prompts in the next post.

â–¶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

â–¶ Generators
https://bing.com/images/create/
https://designer.microsoft.com/image-creator
https://huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
https://huggingface.co/spaces/black-forest-labs/FLUX.1-dev
https://fluxpro.art/
https://replicate.com/black-forest-labs/flux-dev
https://huggingface.co/spaces/multimodalart/stable-cascade
https://huggingface.co/spaces/google/sdxl

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>>96660241
Porcs are lame!
LAME!
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>>96660387
Porcs protect peace young lady.
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>>96660415
shit
>>
>>96660415
Fuckin pigs
>>
>>96660315
I went to four proms. Hollywood lied to you. They were all lame. And no one I knew got laid afterwards.
>>96660380
You can put her in shorts jsut don't put her in shoes.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96660246
Indeed also looking for files
>>
Does any have EmanGs Bad Rats files? His Skaven sculpts are really nice but I can't find them anywhere online
>>
>>96660356
so apparently its huge, the few(8 zip files) i came across alone take up 40 gigs
>>
>>96660494
That's it? I thought there'd be more. My fucking Blood Bowl collection takes up a few hundred GB.
>>
>>96660356
same


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