For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> (pathfinder 1e)Comment too long. Click here to view the full text.
>>97172278No one had to ask for a merge. Your approval was not sought, and never will be.
>Globe of Invulnerabilitydoes this affect spells the caster casts on himself? like you can't buff yourself inside the sphere>nor are spells already in effect when the globe is cast.what if you cast the globe, step out, cast mage armor on yourself and step back in?
>tfw no 3.5e groupWanted to try a dread necromancer but alas
>>97161909I don't think orcs in those editions even had cocks.
>>97163513http://spheresofpower.wikidot.com/kingking#toc58>AI-Assisted Skillset: Once per day, the kingking may query the machine spirits as a 1-round action. In doing so, the kingking must navigate to an online large language model chat bot, such as ChatGPT, and input the prompt provided below, replacing “insert_here” with a class name, spell descriptor, class feature, or creature type or subtype, or similar descriptive word (see note and example). For every 2 kingking levels possessed, the level listed in the query may be 1 higher (i.e. a level 6 kingking may query for 13th level class features).>The kingking retains this ability for 24 hours.>Query: For Pathfinder 1st edition, please generate a single class feature with no more than 4 sentences of text. This class feature should be equivalent to class features gained at 10th level or higher. The theme of this class feature should be insert_here.>Special: This courtier may be selected multiple times; each time this courtier is selected, the kingking may use ai-assisted skillset 1 additional time per day.>Example: Examples for the query could be classes (i.e. barbarian, harbinger, incanter, paladin, psion, wizard, etc.), descriptors (i.e. curse, draconic, fire, mind-affecting, etc.), a class feature (i.e. armor training, bonus feats, divine grace, rage, sneak attack, etc.), or creature type and subtype (i.e. animal, elemental, kaiju, qlippoth, etc.). Query complexity may be expanded subject to GM permission, such as multiple keywords listed as “curse” and “barbarian”.The first time I have ever seen an LLM directly referenced as part of a game mechanic.How many retries do we get, though?
Sorry for effortposting your Friday1. What systems have you found that have made combat engaging?2. What do you think is a satisfying duration for most fights? Over quickly? Or minimal resolution (followed by optional exposition)3. Do you find a sort of "bidding" of dice (such as in Riddle of Steel and her derivatives) fun? Or do you prefer the dice that you roll to be fairly consistent/static in their outcomes?4. Do you find "maneuvers"- like in Mythras- fun? Do you find that tracking a number of maneuvers grinds combat resolution down too slowly? What about a sort of freeform ability to spend "bonus success" on maneuvers (sort of "fiction first")?I'm thinking about my system. It's very inspired by Mythras, Forbidden Lands, and Riddle of Steel but I'm unsatisfied with it. I'd like to really look at the fundamentals- the statistics, the base mechanics, the speed of resolving each round- before tacking on additional details. Right now, I have attacker declaring an attack and defender declaring a reaction (dodge, parry, or block with shield), rolling a dice pool (attribute+professional rank+gear bonus) and comparing successes. Extra successes are spent on dealing more damage or performing maneuvers. I'm curious if anyone here has experiences in systems that they've found particularly fun, fast, engaging, and place a lot of decision pressure on the player (to replicate- in a way- the stress of combat)
>>97170048>1:Cyberpunk 2020 and PF2e, but I think the latter might be more due to good GMship>2:I can't honestly say. It really depends on how engaging and fast the actual combat turns out. My metric would be being able to resolve two to four small to normal sized encounters per three hour session.>3:Despite having played Blade of the Iron Throne which I understand to be a cousin of Riddle I don't actually remember this mechanic. Having looked it up I'd be worried about my players chimping out and blowing all their dice on one attack to be funny, which they have done in similar instances>4:Maneuvers are based. Degrees of success are based. I don't see how combining the two would be a bad idea
>>97176625>grow upYou think we're arguing. On 4chan. And you think "you won". Kek.The system exists and, like every other roleplaying game, you either find the experience delivers on what you are interested in (find fun) or it doesn't. You have the qualities the system offers and the detail in the playtest.
>>97176756It's a pointless question. Didn't he post the full rules? People like PF2e here. People unironically like unfun goyslop. You sound nogaems.
>>97176783>You think we're arguing.ar·gu·ment/ˈärɡyəmənt/nounnoun: argument; plural noun: arguments 1. an exchange of diverging or opposite views, typically a heated or angry one. >And you think "you won"When you storm off in a huff and can't respond to any points, yeah you lose. Sucks to suck, anon.>The system exists>Fun things are fun... Unfun things aren't fun...Comment too long. Click here to view the full text.
>OP effortposts>thread is fine for a while>Gets the slightest pushback>Has a meltdown over a single anons question>can't decide whether he's being baited or not >keeps shitting up his own thread but also never engaging in good faith>thread turns to utter shitWew when did /tg/ get so bad?
Eggs Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97176641Not eggs specifically from what I recall. Mind Flayers and the like have their whole tadpole thing going on obviously. Carrion Stalkers are also one that spring to mind, although that's technically larvae and not eggs. Gas Spores are another that functions similarly, but again, technically spores not eggs.
>>97176506She already was large at one point. She used to be over 8 feet tall due to being part storm giant, but she spent a long time in the fey wild and became fey-touched and got shorter. So she probably could have fit 4 eggs in her mouth back then.
>>97176678>size of the countrysideAt that point you are far beyond the point where it can be treated as a monster. That's just a mobile dungeon. And like any dungeon, bombarding it with trebuchets and other siege weapons is a really boring way to clear a dungeon.
>>97176641Ekolids.
Why aren't gnomes going around doing shit to sway the course of history like elves do?They live 500 years, are intelligent, curious, and have a sense of humor. You're telling me they haven't banded together to do something with their minds and lifespan? Be the shadow government of a human empire with puppet leaders held in control with enchantments and illusions? Create a cult around a fake god to sow hilarious chaos with random rules and pit evil against evil? Blow up the moon? I can understand why halflings are just fine with leisure time but why are gnomes content to be hidden and just observing?
Ok real talk. Do you think design choices like this were what ultimately killed AoS? Or were there other factors at play?
>>97160571>>97160599yurop will put tariffs on it anyway, so you should buy a lot now and sell at a markup later.
>>97145931>it doesn’t have a target audience.They do but 41% of them will quit the game unexpectedly at some point.
>>97174129>yt people dont season they food!compelling argument, jamal
>>97176807NTA but I accept your concession
>>97169660>Every other culture is allowed this.Whites spent almost half a millennium not allowing that. Even longer when it came to other whites.
Work in Progress,Trench Crusade Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97176571t. a Mexican talking to an Indian.
>>97176600>Arab in the UK talking about Mexicans in USA and Indians in CanadaWe have fallen.
C&C welcome. Merry Christmas gentleanons.
>>97176600Kek
>>97176774>hmm how should we paint our stealth units?
Wasted Edition▶Previous thread:>>97108804Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.▶Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V▶TQComment too long. Click here to view the full text.
>>97176677we did pic related for deployment and it worked out alright, I just hate the fact that as soon as one player pulls ahead just a tiny bit or are perceived as more dangerous, the shitty alliances come out and the game becomes a 2v1
>>97176704Well... bad for gameplay but quite realistic indeed.still hate it as well. i just hope than in those cases one stabs the other one in the back soon. but that rarely happens befor "you" are ruined.
>>97176794not saying it's not realistic, but I am saying that I may as well not even play
>>97176823well it IS stupid but you have the option to bail in those cases right? and yes it is shit to play and not to play in those situations.
>>97176831voluntarily bottling after trying your best and cutting your losses is one thing, doing so on turn 1 after realizing there is no realistic way to even have fun is another
Like, the feel of gritty black-and-white screen-printed books. Simple and pulpy with that semi-woodcut-looking art.Cairn? Shadowdark? Who wins here on aesthetic grounds
bumping with aesthetics.The dark, inky aesthetic. Touches pushing back the shadow, goblins scurrying around tapping their feet on stone. Black and white
grimy zines, screen-printed blacks, negative space, medieval marginalia energy. Weird ugliness. Brooding. Battered pulp covers energy>>97176491too clear and instructional
>>97176462Broken System. It started the entire osart punk zine format all the shit you like apes badly. Its hard to find these days, which makes it even morrrre underground.
>>97176462OSR is a false god. Just play the original games. It isn't hard you just have to know how to read (a tall order for osrtards I know)
bumping with more aesthetic inspiration>>97176717great suggestion. is "osart" a term with currency or did you coin it?>>97176772I don't care about the game rules. I am here for aesthetics.
The /btg/ is dead! Long live the /btg/!Honor the Dragon! editionPrevious Thread: >>97150045================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97176511That's a simple fix you just include blindspots or risky entry points. Make it so dropships below a certain tonnage are too small to target so you get small raider forces going in to open up gaps for the rest of the force. You can do a lot with it and not every planet would even have these anyways outside of major manufacturing worlds and such.
>>97176690>cplt is too rareSo just take the one.
I gotta say that with multiple attack rolls and some campaign elements, I’m actually really liking Alpha Strike. What’s the consensus here?
Just finished up a pick up game.Just a simple lance on lance 9k FedCom era match.My dudes ended up being Dracs, his were FedSuns.My Akum and Shogun C ripped apart his Rakshasa and Flashman and forced them to withdraw. Feels good to actually play.
>>97175726How picky are you for lore? What factions?Also snake is gonna be better mostly, the non ER Alexi is pretty darn good desu.i like quick draws in vidya but they just aren't good esp intro tech. They are very drac tho>>97176114Well said, I like the cat anyway but while mentioned later Caesar is just great if not a little splody. I have a weak spot for it because I like it's varients but also, the CCG art was great.>>97176843Mixed feelings, AS isn't bad but it's not as crunchy and can't campaign as well. Grogs hate it because BT ended in 3025.
Deities edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97172900this is genuinely fucking terrible display from players. When I GM the players have ZERO say over what happens outside of their IC choices, they don't get to "plan arcs" or tell me where the campaign will head, and they dont get to retcon anything either. Also players need to learn that gear can be lost, this is not a video game where you get to keep a fancy gun forever. God Im so angry on your behalf, I hope thsoe faggots all get what is coming to them
>>97175548They didn't want to play his campaign and walked away. He's salty about it and tried to make them look like cartoon villains. I realize I'm biting engagement bait, but there's a slim chance some idiot is going to get as mad as you're pretending to be, so I'm going to post it anyway.
>meet smuggler man during warp travel in passenger ship>psyker notices this man is a blank with a dampener>we dont know what a blank actually is, but it being able to "quiet the warp still" sounds very useful if we can get him to work with us>meet up with him next day>call him on his bluffs and connect the dots he's working alone and has no backup>agree to back him up during landing since he's expecting an ambush>we owe him no favours, he will answer our questions and work with us until we let him go>overlook his current shipment of xeno weapons who oocly are dark eldar stuff for now>ask him to turn his dampener off, to see how the fuck a blank field looks/feels like>everything goes pitch black>a sputtering candle in a vast, open darkness>verispex helmet cant make any sense of whats going on>auspex freaks out>ominous wind blows around>feel the eyes of someone/something staring all around the enveloping darknessComment too long. Click here to view the full text.
>>97176499>Cold wind>Flood of shadow>Staring eyes in all directions>Drukhari gearNigga that's not a blank, that's a mandrake doing a cheeky bit of skinwalking. Enjoy Aelindrach..
>>97176499Games are Tuesdays, so we should have sessions for the rest of the year, pending anyone having to travel. Finally spinning up into proper running as we try out this play-by-post thing, though we're bouncing between short games as we feel it out. Excitement is building for the promised 40k campaign, I can feel it. I can feel the incoming peak.
>Previous thread:>>97105453>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97175560Oh I thought the colossals were universal between subfactions like the cadres, mb
>>97175943I think that was the initial plan, but they ended up scrapping it. I believe when they were designing the Winter Korps one, they couldn't think of a good idea that would translate over to Old Umbrey. I think that's why Orgoth had monstrosities, when time for the Reaper Covenant to be released, they'd change them to be beasts for them.
>>97176475That makes senseSpeaking of Old Umbrey, their beasts look pretty damn Circley. Is that SFG saying we're not getting Cricle?
>>97176530>Circle except they lean way more into the Devourer stuff, and some of them have gunsHonestly, this might be an improvement
>>97171823Everyone involved should be killed
Felt cute, decided to run through another retro licensed choose-your-own-adventure. But first...ATTENTION MODS - THIS IS NOT A QUEST THREAD, BUT A GAMEBOOK STORYTIMEOkay, now that that's out of the way, let's begin...https://www.youtube.com/watch?v=C6dNULgQe48
>>97176746Striding in would probably piss them off, let's go around
>>97176768
>Go grab the stupid fucker before they slide in furtherOR>Let's see how this plays out
>>97176810Best rescue the little dumbass
All inclusive from card games to wargames to TTRPGs etc.
>>97120476I'd say Pokemon, Yugioh and Magic the Gathering because of the scalping problem and the lengths scalpers will go to alone.
>>97120476Wargamers that play wargames that aren't Warhammer typically develop a superiority complex that they aren't playing Warhammer for some reason.I'm speaking from experience. Warmahordes players had it a lot. Anybody got that "come play douchemachine" pic that summed up WarmaHordes players?
>>97170373second this i wanna see the pic too
>>97120476Flames of war aka "tank parking lot" players are insufferable woke babies
>>97174088>ww2 wankwhats so bad about this game?
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97176117Hard same as Anon >>97176159, ideally I don't even want them referencing it out of the game. (Actually this is also a benefit of running OSR games, my players are unlikely to have copies of the bestiaries I use and I doubt they'd look up PDFs just for game spoilers, they're not the type.)
>>97176117>Are players allowed to reference the Monster Manual or other bestiaries mid-game?In case you didnt know, NO. you NEVER let them do that. In any edition of D&D
>>97176117More than that, I don't even tell them the names of monsters unless it's a common one that a skilled adventurer would have heard about.
In the keep at the borderlands module, in one of the final rooms there are 20 zombies and 20 skeletons, how are you supposed to fight that?Forget about minis, how are you even supposed to track the turns and stats of each one?Any experience with this?
>>97176754I honestly ran one sided mass combat. My party had a decent cleric. Bottle necking them or walling them off works decently enough. Zombies always lose initiative and you're on group initiative, so skeletons are your variable. Don't fear the reaper, trust your players to deal with it.
We don't starve around this woodsPreviously: >>97167981▶ Thread Task: nightmarish art before Christmas(Gen Gothic & Burton-esque art)▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>97176693>Related boardsEat shit OP, enjoy the thread being nuked for a call for invasion ("raid").
>TT
Is Chaos wanking a problem in Warhammer?
>>97175637>The End Times was chaoswank even if it was driven by business decisions.There was a bunch of other shit being set up that appears to be before they decided to axe the entire game in fairly quick order. Even then the reddit rats play a big part.>AoS is also full of it.AoS is the ultimate zero consequence setting where no matter what happens nothing ever changes.
>>97176009>AoS is the ultimate zero consequence setting where no matter what happens nothing ever changes.but enough about warhammer
>>97176009>>97176016Ironically as a relative outside to the whole affair from what I have seen the issue with he Storm of Chaos Campaign could of been easily resolved if GW decided to have the goal of the campaign not be a siege of Middenhiem but instead of Salzenmund.That way you can conceivably have Chaos show up there even if they get rolled by the other factions, just contextualize as instead of being a march through the empire, into breaking open the northern flank. If Chaos wins? The empire suffers a dark day and its more central provinces are now open seasons for chaos marauders and at risk in future campaigns.If Chaos loses? The spot on which the final battle takes place is actually reasonable.Yeah it loses some of that fate of everything gravitas but having that in your wargame is just generally a bad idea to do in a wargame as a singular moment.
>>97175936>NPC factionbut enough about the Imperium.
>>97175299Why are nogames nomodels secondaries always so agressive and rude?