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I went to con and wanted to have Shatner sign something so I picked one of my favorites, Star Trek Rites. Surprisingly NOBODY had even heard of this game, nobody in line (even the boomers), not the item handler, not even Shatner himself remembered it, even though he did the VA for TWO of these games in 90s.

I could've swore they were pretty popular in the 90s. Both Rites and 25th anniversary were successful enough for Interplay to commission full cast VA versions of each. Yet somehow they're forgotten now?
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>>12486073
I meant Capstone. Why am I so retarded?
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>>12485239
Very cool you got the shatman to sign that. I met him at a convention a couple years ago while he just roaming the floor, checking out booths. Hardly anyone recognized him, so it was pretty nice. Also, ty for creating a good thread on this board and hopefully killing a spam thread with it.
>>12485428
> A few years later Interplay re-released both games in CD form with all voice-overs by the original bridge cast, as well as some upgraded SFX and interstitial prerendered videos. Since you've never played either before you could start with the CD versions and get the benefit of hearing Shatner, Nimoy, Kelley etc read their lines out. Don't expect much, Shatner phones it in most of the time. Play 25th first since the engine is more primitive, then play Rites after.
The voice acting, while it’s neat to have the original cast doing it, was pretty underwhelming imo. You’re right, they all kind of phone it in and inevitably sound incongruent because of age versus the youth of the characters they’re portraying. I originally played the floppy disk versions for Mac when I was a kid (the version where 25th’s last mission is almost completely trimmed) and found it very fun. JR as well, both excellent games, and it’s a shame this genre has all but died out. Highly recommend TNG: A Final Unity, too—it’s probably the pinnacle of Star Trek in this genre; all the modernized versions work fine afaik, but I remember the old dos version being somewhat buggy at a few points in the game.
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>>12485683
>>12486072
There’s probably still a lot of interest in adventure pnc games. The common denominator among all the replayable, fun ones is they have really great stories merged with solid gameplay. Idk if today’s industry is capable of storytelling like that anymore without a million consultants being involved and screwing it up.
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>>12485239
I remember them being well reviewed in the magazines and obviously the first one did well enough to get a sequel, but it's possible they just didn't reach a mainstream audience. Point n clicks were a bit of a niche genre even in their hey day.
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>>12485239
>not even Shatner himself remembered it
Dude is like 100 years old and has been doing kirk for like for like 60 of them, I'm sure there are alot of things slipping through the cracks.

Who is the most important woman in game development history?
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>>12469717
I respect the talent but not the person
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>>12485452
>they were nearly dead when myst hit
Retard
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>>12485660
Roberta Williams already said why the adventure game genre was dying, and it's really as simple as tastes changing in the market, mixed with the narrower audience for adventure games with their rising costs making them less commercially viable.

Gamers wanted less puzzle solving, more action, less patience for narrative and character development. They also didn't really have any option for multiplayer, didn't lend themselves well to expansion packs, and were harder to summarize and market in quick or small ads. It's not some grand mystery or some deeply held secret.
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>>12474894
She's perfect...
>>
That tranny who loves Israel. She made a cellphone game no one had ever heard of.

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Well, it wasn't good per se, but it was still funner than Dino Crisis 1. What a fucking piece of shit that games was!
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>>12485387
Lets just say it was a disaster.
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It looks like a proto-Lost Planet.
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>>12485419
BN4 also came out that year. Why are you putting Dragon Quarter in there.
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>>12485419
Dead Aim was SlopKino and the budget was like 5 dollars so it didn't cost them shit
Chaos Legion and Clock Tower 3 are legit good games
Glass Rose was just published by Capcom
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>>12486595
Not him, and I did like DQ, but without even checking I could believe it sold poorly

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Mario 3's music is kind of ass. I mean it does some cool technical things with pushing the NES's audio capabilities, but for such an iconic game, it's got to have one of the weaker main themes.
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>>12485615
Well described
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>>12485610
>Is it?

Yes. Some of the most memorable music came from SM3 so you're just a contrarian faggot.
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>>12485585
The music is good, but it's one of the least replayable mario games of all.
It's all about surprising the player with new things and tricks that skip large parts of the levels.
>>
It's as good as all the other Kondo works, the dude is a master of simple, effective and memorable video game music.
I remember basedfacing back when I first played Super Mario Galaxy on the wii and I got to the first hidden level that had that new version of the SMB3 2nd athletic theme, it's just iconic as any other Mario athletic theme
https://youtu.be/Z1NlmAXQPEM?si=ed9cHNwUFFcXdogB
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>>12485585
Deiniftely not ass. I think it's weaker than SMB1 and SMW, but still great. I love the tropical desert sound vibe it has.

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>better than any Mario game when you play with a friend
>barely mentioned, ever
this game is a masterpiece, and yes its well known but its more than that. its a serious contender for the GOAT platformer. its flawless
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sms version clears
still one of my fave retro games tbqhwyf
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>>12484928
now if only Tonka had released that in America instead of approving Alf...
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>>12484868
It's one of those cases where there is not much to discuss, all you get is post just saying yes, it's great

if anything this >>12484872 acts against it, zoomers/alphas get intimidated by mame and play the much inferior nes port, so they come out thinking it's overblown. Same as ghosts 'n goblins
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>>12484875
OIY
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>>12484976
There's no need to drag Alf into this.

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Arcade design is represented and cherished in modern times, but it happens devoid of literacy and experience in where that comes from.
You will see people coming up with all kinds of things, like nuzlocke runs, finding all kinds of ways to arbitrarily turn games into more skill-based experiences.
All of that has its roots in arcade design and never really lost relevancy, but the moment you look at Rail Shooters, Nintendo had all the levity.
Nintendo makes a really damn good railshooter that kicks the living shit out of either Panzer Dragoons, in terms of scoring,
but the large majority of Nintendo fans, who started playing SF64 weren't and still aren't interested in its core design. It's why I call it astroturf.
Zero never had a chance, neither does Star Fox as a whole. Shmups are back, the deadest of genres, and yet it's healthier than a Nintendo franchise.
You could make the best F-Zero/Star Fox/Wave Race game ever, made in its predecessor's image. It would never be enough.
Gamers don't have the kind of relationship with replay value that 90's Nintendo/AV made games in mind with.
A lot needs to happen culturally to inspire people towards familiarizing themselves with,
and even crave an experience rooted in, that context. (arcade design)
"I want cheaper, shorter games, with worse graphics, more sustainable development and I'm not kidding."
You can't do any of that when the majority of people come from that era of Nintendo fans,
who were happy to see Star Fox turn into a Ubisoft Toys-To-Life AssCreed Tower game,
or think the only way to save the series is "do what XYZ 3rd Party entry did but betterer and biggerer this time!".
You gotta re-introduce missing context in design philosophy and appeal to the average Switch owner.
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Oh i mark msx
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bait
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I wish shmupfags would kill themselves already.
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>>12486656
It's clearly one guy
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>>12485112
>Arcade design is represented and cherished in modern times, but it happens devoid of literacy and experience in where that comes from.
You will see people coming up with all kinds of things, like nuzlocke runs, finding all kinds of ways to arbitrarily turn games into more skill-based experiences.
All of that has its roots in arcade design and never really lost relevancy
Your post could've ended here and it'd be an amazing thread. I sincerely agree with what you said here and even some of what you said at the end, but you ruined it by bringing up Nintendo fans and StarFox. If you wanted to discuss how arcade style gaming hasn't died because people love to impose skill challenges on themselves then you failed because it reads like someone who played StarFox for the first time and is trying to act like a wine sommelier. If you wanted to discuss StarFox then you also failed because you deviated from the games and into the fandom. Disappointingly shit thread.

Does it really deserve its reputation?
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>>12486723
correction: "wait, shield, sword. wait, shield, sword. wait, shield, sword, dead."
>>
>>12486723
>>12486726
The fact that you have to get your shield involved is a step up.
>>
>>12486690
>Are.... are Nintendo fans retarded?
yes, very much so. it is abundantly evident in this thread alone. its why they so highly praise literal toddler shit as "complex" and "quality".
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>>12486728
>have to
LMAO
regardless, there is literally zero threat and you can just stand there.
>>
>>12484582
>of course it will be more open since it was made when 2D games had been perfected meanwhile 3D games were still actively being improved when OoT came out.
OK, but this is a completely fair criticism then. This explains it, it doesn't excuse it. Like, sorry this new Disneyland park on Mars doesn't have all the stuff the other parks do, but when we open Disneyland on the moon, it'll have more stuff. Like.. .uh cool, but Im on Mars, Im not on the moon.

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ITT discuss games only you played or don't see discussed often that you'd recommend to others.
Please explain what you like about a game and why you'd recommend it. Effortposting is highly encouraged!

I'll start:
Road Rash: Jailbreak (2000) was the final game in it's series before Electronic Arts decided to abandon the IP (barring the lousy GBA version from 2003).
I'd argue that it's the best game in the series, however, nobody bought it. The combat is the best in the series and the game introduces the ability to taunt your opponents with funny quips.
The gameplay is mostly standard Road Rash with races growing in distance the further along you get. It's also an open-world game, allowing you to take shortcuts during some races.
IMO, it's criminally underrated, provides hours of arcade-style fun and is very replayable. Also, the soundtrack kicks ass. Play it!
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>>12485383
This game looks pretty sick. Is that your own review of it!?
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>>12485539
No it's just the only channel I saw which gave it a review that saw the game from my perspective
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>>12485469
When playing 3D Road Rash, it's best to forget the Genesis games entirely. They play completely differently and are good in their own way.
>>
>>12485383
>radio DJ tells local savages to get their rain god to fuck off
The radio in that game is absolutely unhinged.
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>>12485469
I think the 3d road rash games play much better than the 2d ones

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I'll just leave this here...
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>>12485312
>>12485315
Ironic coming from you.
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>>12485103
>millennials: "damn this game is hard"
>*keeps playing it*
>zoomers: "waaaah my youtube eceleb told me this old boomer trash is haard! what the fuck were hey thinking!! who would play this!! you guys told me this was good!!"
Sorry zoomzoom, you will always be human filth.
>>
>>12485319
You really should be concerned with how retarded you are. I think this might be a legitimate sign of brain cancer.
>>
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>>12485125
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>>12485246
For a lot of North American kids it was their first exposure to oldschool "brit jank" game design.

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>struggle with boss in game
>look online
>"yeah, definitely the easiest one"
okay i guess
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>>12483059
four kings are tremendously less bullshit with a poise build. even for casters i tend to wear havel's armor just for that fight.
>>
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>struggle with boss
>check on gamefaq
>> okay so this guy is no big deal [unrelated rant about something] if you have trouble just use savestates
>turns out there IS a strategy but he never mentions it
if it's an RPG
>>[story spoiler that's uncalled for at this point of the game] okay so should be lvl 32 at this point
>turns out the game expects you to be lvl 25 at this point, as made evident by how a single extra lvl would take 2 hours of grinding
>turns out the boss does require a strategy that makes clever use of the game's mechanics; but now noone will know and now everyone complains how the game is "grindy"
>>
>>12483493
I never understood why people that suck ass at a game decide to write a guide for it when their "help" is just going to amount to "use savestates" or "overlevel".
>>
>>12483018
This is me, but replace "boss in a game" with "working a delivery route" and "yea, definitely the easiest one" with "yea, this should only take you around 6 hours (takes me 10 hours)"
>>
>>12483018
>check gamefaqs
>Level 4 - this guy will be a tough fight. hit him and try to dodge his attacks and eventually he will go down after taking enough damage.
>Level 5 - coming soon
>faq last updated in 2001

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>oldheads love it and hail it as a timeless masterpiece
>zoomers hate it and call it boring, bland, and aged poorIy
So who is right?
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>>12486405
>There's a reason why Ocarina gets daily threads in 2026
Kids google "the best game of all time" and it tells them OOT because metacritic.
>>
Links awakening is better than A Link to the past
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>>12480473
>Ice Palace
People like the Frozen Water Temple?
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>>12486578
It's fantastic for its hardware, but not even close to better overall
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>>12486405
it's that nintendigger spamming the boards with oot threads daily. needs to chill and smoke pot

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I always preferred consoles and would often just go for the console ports of everything, but recently with a few arcade titles without proper console ports getting my interest, and how Myrient's going down which made me download a ton of arcade titles in panic, I'm playing through some of them and it's been incredible.

I'd say my main issue before, and why I preferred console ports, was the lives/continues, back then we'd play as long as we had quarters, but now? I have inifinte quarters in my emulator, so how do I make it more challenging? Do I have to 1CC all I play? It's part of the reason I never got into this sort of emulation before, but now it's solved... I've simply stopped caring about having the most challenge, I'm getting older and time is shorter every year, more stuff to do, less time to do all things I actually want to do, so not focusing on lives and 1CCs, and simply playing, putting on a quarter whenever I run out, it's comfortable and it's like fullfilling a childhood dream of mine too.

I've got all the quarters I need, baby! No need to ask mom for more and hearing that it won't be happening. It's comfortable and I'm enjoying it. Anyways, how do you guys go about emulating arcade titles? Do you go for the 1CC every single time or do you add a limit to your quarters? How do you decide that limit? Or do you go infinite?
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>>12486180
Doesn't count if it's not on a Japanese cabinet.
>>
To not get a 1cc is to just admit you don't like a game. I don't want to endlessly hear about games you don't really like or care about. Too much of that here already.
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>>12486206
There are some rail shooters I've never seen 1cc'd. I suppose nobody can ever like them.
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>>12486206
Tranny opinion. Go put on your thigh-highs and thong already.
>>
>>12486660
Okay now what

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№ 1
https://desuarchive.org/vr/thread/12284917
№ 2
https://desuarchive.org/vr/thread/12295357
№ 4
https://desuarchive.org/vr/thread/12288229
№ 6
https://desuarchive.org/vr/thread/12296670
№ 7
https://desuarchive.org/vr/thread/12299791
№ 8
https://desuarchive.org/vr/thread/12302285
№ 9
https://desuarchive.org/vr/thread/12304703
№ 10

Comment too long. Click here to view the full text.
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That's enough for today, I'll have more OPM UK on Monday!
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>>12486303
That smash corut tennis 3 for psx exist?
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>>12486658
Yeah, but it was Japan-only

People always talk about how this guy is more popular in the West than Japan, but I think that's because Japan actually played the game and know how annoying he is to fight. Meanwhile Westerners just know him from fanart.
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>>12485778
>don't like multiplayer
>tens of thousands of games to choose from
>pick the genre with the worst single player ever that purely exists to pad time between matches with human opponents
>make 10 threads on this a day
What in the fuck is wrong with retards
>>
Gallon's cool but I can't help but associate him with furfaggotry
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>>12485861
Fei Long and Marshall Law of monsters
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>>12485235
Didn't the creator of this dude left Capcom and made his own fighting game (MONSTER), then resigned himself to making furry porn? That's what I remember reading about a decade ago or so.
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>>12486402
Don't let modern fandoms/retards retroactively ruin something for you

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It's time for Shenmue 2 only on Xbox
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speaking of shenmue, does shenmue 1 work on gdemu? i can't get it to start and i'm not sure if it's because mine is a clone.
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>>12485467
never mind. I downloaded the undub version and that one works.
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>>12483470
interesting.
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>>12483470
Doesn't the DC version have a ton of slowdown? Would you really sacrifice playability for lmao2cookies
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>>12481754
It's on youtube

https://www.youtube.com/watch?v=P7LCbSTSQbE


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