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Are all realms in your fantasy setting traditional kingdoms or do you like including other types of governments as well?
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>>
>>97286465
>>97286473
>>97286487
>>97286806
https://www.youtube.com/watch?v=Qc7HmhrgTuQ
>>
>>97285981
There's only one realm that's played any significant role in the campaign so far and it's currently in a 3 or 4 way civil war between
>The anointed emperor, in an alliance with the new class of bourgeoisie burghers, fighting to wrestle power back from regency council/parliament and reestablish absolutist monarchy, complete with his family's long-standing tradition of demon-worship.
>The conservative nobles, who thought they'd firmly secured power during the emperor's minority and are now fighting to bring him back under the thumb of parliament.
>The revolutionaries, determined that power should be in the hands of the common people (or at least themselves, as appropriate representatives of tehe common people). They're also broadly determined that the emperor, the nobility and anyone without sufficient revolutionary zeal should be sacrificed to demons, not because they're worshiping the demons of course, the demons are just useful tools.
>The northern duke, currently in broad alignment with the rest of the nobility but from a culturally distinct polity and clearly tempted to either secede or conquer the entire empire for himself.
>>
>>97286806
Why'd you feel the need to try and continue a short four-post discussion that was already over?
>>
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>>97285981
>all realms
Unlikely. Based on late renaissance and early modernism so there's a lot of shifting monarchies, feudalism, city states, mercantilism and attempts at other models based on theological schisms with the not!pope like Breakers and Levelers. Plus what the Occident, Orient, Savage Lands and the New World are up to. In game variety wise this mostly plays out as different orientations of towns on the hex map and random encounters. Some of the more isolated areas end up being town councils by default with occasional interruptions by larger powers. The players haven't really struck out for any particular faction yet but having their allegiances and reputation preceding them will be more of a thing as the campaign progresses.
>>97286806
>If you want to argue about the moral compass of ancient political bodies there are better boards for than the thread about fantasy political bodies based on ancient political bodies
Nigger you dumb.
>>
>>97285981
I hate Puckee more than you can imagine.

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Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
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>>97286461
Absolutely.
>>
>>97286063
Read the room. Is that what your table wants to do for that game? If so, then yes. If not, then no.
>>
>>97286063
Try playing games sometimes and see how it goes.
>>
>>97286489
You are my friend now. https://www.youtube.com/watch?v=eWNNjIIq4TA
>>
>>97286063
>Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
Yes. If anything, it's the other way around: unrequested cynicism/ironism/grimderp is insulting.

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97285971
You're right. Excuse me. It took until Yummy to be able to consistently make all 3 without blowing your wad on Arc Lights and not have a follow-up gameplan afterwards.
>>
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>>97285980
Also, it's not as though Konami hasn't ever printed banned cards in sets for fun (Branded Expulsion in the megatins)
>>
>>97285994
Branded Expulsion was a meme ban anyway.
>>
>>97285971
Herald retrain with proper xenolocks to avoid compatibility with other unintended engines like Drytron would probably be okay. I still think Habakiri is the reason that Arclight is considered broken now, but I'm not losing sleep over a herald ban either way though. I'd honestly just prefer they errata Habakiri to solve the problem without killing pure Yummy, random rogue ritual decks, or pure Mitsurugi, but unfortunately Konami doesn't like doing that.
>>
>>97285504
>fusion
You can meme with shaddolls if you want but you'd need some kind of dark to get to winda and I don't know if that's easy for VV.
>synchro
Galong is a bounce and packbit puts a monster in the S/T zone (this costs a discard)

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97286317
Is the cat helmet really neccessary?
>>
>>97286547
God I hate zoomzooms
>>
>>97286317
No, and it's trivial to file down the ears if you hate it.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97284076
>>97284091

Deviant: The Renegades is a little looser than even that.

The vast, vast bulk of powers are universal, not Clade-specific. Furthermore, the only limitation on cross-Clade powers is that no more than half of your total dots of powers can be cross-Clade.

For example, if you are playing a Cephalist, then you could have half of your total dots come from [Chimeric/Coactive/Invasive/Mutant] powers, but no more than that.

That is it. They do not cost extra or anything. And again, most powers are universal. If that still is not good enough for you, there is the Transitional Form from Shallow Graves, which is specifically set up to enable even more mixing and matching of Clades.
>>
>>97284201

As a caveat, there is a small handful of unique, exclusive powers for each Clade, called "Adaptations." But even this is not a hard rule; Shallow Graves offers ways to pick up Adaptations cross-Clade.

Alternatively, Black Vans' high fantasy genre lets you simply ignore Clades altogether and just pick whatever you want for your character, all very build-a-bear.
>>
Looks cool but having to keep track of everyone's conspiracy and keystones seems pretty cumbersome
>>
>>97286169

The core rulebook specifically suggests having everyone tied to the same starting conspiracy. This is why there is a rule for upgrading a conspiracy based on how many Renegade PCs oppose it. The Devoted Companion suggests much the same for Devoted PC games.

If conspiracies still are not your thing, Black Vans offers options for removing conspiracies in favor of other antagonistic plot devices. The high fantasy, post-apocalypse, and superhero emergence genres are good examples of this.

Touchstones can be a lot to keep track of, true. Shallow Graves and Black Vans both offer advice on this. If this still is not good enough, Black Vans gives options for removing Touchstones in favor of more conventional motivations, like Virtues, Vices, and three Aspirations.
>>
>>97286712
the conspiracies are a graph of connected people you need to take down?

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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I'm at my wits end with the saturn 3 I have, will not stay level after screws tighten no matter what I do. I tried fdm printing a whole frame to keep it still in spite of it but it still manages to completely tweak itself out of alignment.

The saturn 4 ultra looks good but I am drawn by the photon p1 for how easy it looks like to switch screens.
>>
>>97280091
Was bound to happen with how lax Cults' moderation is tbdesu. It'll probably peter out as the christmas newfag wave goes back to work or finds their footing.
>>
>>97283898
https://makerworld.com/en/models/1614814-large-kumiko-frame-generator#profileId-1733448

Here is the project.
>inb4 this is a big project, you're retarded
Yeah, I know.
>>
>>97286918
I FUCKING HELD MY TONGUE
FUCK
I KNEW IT
YOU DUMB MOTHERFUCKER YOU DROOLING FUCKING RETARD
WHICH FUCKING WEBSITE IS THAT?! HUH ?! WHAT MANUFACTURER IS THAT HOSTING THE FUCKING WEBSIT
GOLLY GEE JACOB I FUCKING WONDER WHICH PRINTERS ARE AN OPTION FOR YOU
FUCK
I HOPE YOUR FUCKING SHIT BREAKS
>>
>>97286918
So the frame pieces is at least 18x18 cm, so FDM is the better choice. It looks simple enough that a bambu machine is not necessary, cheaper machines will print something like that just fine.

Any newish printer from a reliable company like elegoos neptune 4 will do fine, or if you want to choose bambu a a1 would be enough.

Bambu is like apple,good quality, pricey for what it is but they put in extra work to have an easy to use closed eco system.

>>97286960
...

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97286207
No, swords just feel the most blood angels
>>
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>>97286235
I believe in axes too. They are executioners, angels of death. Spears also, as wielded by the great angel himself.
BA (& EC) may be the only legions capable of wielding a rapier/basket hilt style sword
>>
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How ventilated should you be when filing resin?
>>
>>97286924
Wear a proper dust mask. Or do the filing submerged in water to avoid the cancer particles becoming airborne.
>>
>>97286924
Wet resin, mask up, fan on, windows open

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I am looking for a game that is a mix between HeroQuest and Battletech. In that it is a duel type game rather than a dungeon crawler, movement is hex based, there are items and objects you can pick up and interact with, and there are fixed action points per character deployed, and each action a character takes costs action points. Is there anything you would personally recommend that sounds like this, or do I have to homebrew such a system myself?
>>
>>97286252
Are you looking for a specific existing game, or asking if there is a game that satisfies your highly specific criteria?
If it's the former, I unironically recommend searching by mechanics on BGG. As shitty as the site has became, the search is still great.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97286631
>>97286698
>Hyperborea
I guess it's fine if you like it, but suggesting Hyperborea to someone who's asking about AD&D is misleading at best.
>>
>>97286902
No it isn't. Hyperborea is basically the core of AD&D but without a nonsense Gygax initiative system.
>>
>>97283784
>trying to steal it to make AD&D 2e on-topic
2e was on topic in the original osrg threads, trying to exclude 2e makes this a usurper thread but keep on lying to yourself and the others.
>>
>>97286902
>>97286698 (me)
Hyperborea definitely shares the bones but it really is its own thing. I actually quite enjoy segmented combat, so it's something I'd likely houserule back into Hyperborea.
>>
>>97286902
NAYRT but IMO it makes perfect sense. You can agree that OSRIC is the most faithful AD&D retroclone and still think Hyperborea is the *better* AD&D retroclone. LotFP occupied a very similar niche relative to B/X pre-OSE: I don't think anybody would have argued it was more faithful than Labyrinth Lord. People just liked it better.

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97286457
Speaking of artstyles, I tried describing a woman’s outfit with “extremely low cut” it completely changed the artstyle
After two weeks, I still can’t wrap my head around what the fuck kind of blocks/censorship they have introduced
>>
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>>97286457
It's like the Dude says about the Eagles, I just fuckin' hate Discord man.
>>
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>>97286747
By now the split has been happening for months, with people losing interest and others fragmenting across Discord/Twitter or whatever
sex pic
>>
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>>97285768
The wound on his back ignited a surge of primal, animalistic rage within the Howler, causing him to completely ignore the strange voice in his head. He charged directly at the creature that had injured him, intent on chopping, ripping, and tearing it apart.

His underlings, though already weary, maintained their discipline and formed up to engage the approaching force of bizarre, humanoid beasts. These were no mere ragtag highwaymen, united only by common colors and a shared paymaster, like those they might have faced before. Moreover, no one knew how many ranged fighters those dogs of war still had hidden in the surrounding woods.


Don't forget that Howler is a werewolf because of his curse, so this might make him resist Skogs' attempts to control him.

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How would adding a female only paladin order improve your setting?
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>>97286727
Paladins only exist in traditional games and thigns based on them. Stop being a faggot.
>>
>>97286770
No answer because no games. Typical.
>>
>>97286797
post games
>>
>>97285712
Just like adding this thread improved this board.

In other words, it would not.
>>
>>97286770
>Stop being a faggot.
You first.

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If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?
They don't have to be identical to their current incarnations.

For me its,
>Ranger,
absorbs a lot of the fighter but keeps the independent survivalist schtick.
>Paladin,
Divine warrior with special abilities but no spells
>Rogue,
Sneaky stabby martial, basically as he is now
>Wizard,
>Druid,
>Cleric,
Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
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>>97283181
It's a Rockerboy with more broad flavour.
Media would be in the second player's book.
>>
>>97280721
>a post that literally addressed the topic wasn't a contribution
K
And to be clear, I'm not talking about these posts:
>>97280438
>>97280482
...I'm talking about the post I made upthread that got ignored.
>>
>>97284592
I'm sorry that happened to you. which post was it so I can give you a (you)?
>>
>>97279286
What is the difference meaningfully between Monk 'wuxia' behaviour, fighter enhanced ability scores and rogue skills?
It's mostly the monk I'm, and what you mean by wargame abilities on the fighter, that I'm struggling to understand.
>>
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>>97285758
>What is the difference meaningfully between Monk 'wuxia' behaviour, fighter enhanced ability scores and rogue skills?
Lists of increasingly-wonky techniques on the Monk versus throwing big numbers into "default" rules until things get wonky on the Fighter versus using an actual skill subsystem that bundles functions into areas of proficiency that get wonky when you're That Good with the Rogue.

"Weaboo Fightan Magic" is an old pejorative for the Tome of Battle supplement for 3.5, back-porting a later-abandoned 4e prototype into a subsystem with classes substituting for the Fighter, Monk, and Paladin. It has stuff like covering your sword with a jet of flames for extra damage and reach at 3rd level, generally once per encounter due to the refresh mechanics but being 3.5 there are naturally shenanigans to loop.

>and what you mean by wargame abilities on the fighter
Before WotC got the IP, it was expected that higher-level characters eventually got positions of political power lording over increasing numbers of class-appropriate NPCs, which grounded the scope-creep of enemies surmounted in actual setting influence which in turn compensated for the proactive value of spellcasting by letting the Fighter send dudes to get things done in a number of places simultaneously because the casters became bosses of a lot less dudes. In the earliest versions, this directly cited the wargame preceding D&D called Chainmail for resolving combats with dozens to hundreds of participants.

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97283913
I mean, they're cool,but I'd feel a lot better if poots had stuck closer to the pitch and left all the new campaigns and shit to their own expansions so we could've had COD in our hands 2 years ago like it was supposed to be...
>>
>>97282148
I've seen some scans in the purple site but far from a complete collections.
Recast prices jump between $2-3 bucks for small models and up to $20-ish for big things like Spidicules.
>>
>>97269759
I can see a licensed TTRPG eventually. I doubt he personally works on any other KD projects though
>>
>>97282601
Thanks anon. Our group had put in for it on BF and just wanted a condensed version of what we are getting into (and what ill probably end up painting).
>>97283913
I enjoy seeing the realm expand too. Problem is it was left on "vague" setting for so long we have some of our own lore to fill the gaps that might be contradictory to official lore and that bums me out sometimes.
>>97284996
Havent played arcs yet but isn't that essentially a ttrpg with them?
>>
>>97286783
Arcs are just a more robust progression system for survivors. Still not really ttrpg

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Giant edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
bro where THE FUCK ARE THE LORWYN SPOILERS HOLY SHIT
"muh consumers don't pay attention to spoilers during le holidays" YOU LYING FUCKS YOU ARE SPOILING FUCKING MARVEL RIGHT THE FUCK NOW HOLY FUCK
>>
>>97286903
Distributor early flash prices for Lorwyn boxes are only $99, it's going to be an engineered flop
>>
>>97286911
good
>>
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>>97286790
Aids or Montolio
>>
>>97286693
There was at least A CG thing for EOE too though it was really short.

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97277252
So you start with two yesses and then you have alternating yes/no? Y tho?
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>>97285533
Awesome, I think I'll pull the trigger then. Thanks for the input anon.
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)srpgg/, what other space opera solo ttrpgs alike Starforged do you play?
What about post-apocalyptic? Or Cyberpunk?
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>>97286845
Arathi Sector
>>
40KRPG is too autistic for a nuanced answer.
Anyone here done Imperium Maledictum solo? I did some wrath and glory, but I dislike the D6 dice system. I know about the Fantasy Flight RPG material, I own it all digitally, but that's a BIG investment of time and effort that seems at odds with some solo fun.
So, anyone here tried it? Experiences?


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