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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97223103
Look at those tiny out of proportion baby hands.
What shitty art.
>>
>>97234351
How big are the hands of the women you interact with regularly?
>>
>>97234358
He's either British or German.
>>
Bumpfag thread
>>
>>97223140
>>97223130
/thread

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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I asked the chatbot for Santa in the style of Exalted. Thoughts?
>>
>>97237065
>I asked the chatbot for Santa in the style of Exalted. Thoughts?
Why? It's also not very Solar, but "Why the fuck would you do that?" is my primary thought on this.
>>
>>97237090
It's a few minutes to midnight on xmas eve and I had nothing better to do
>>
>>97237065
It looks more like Warhammer.

>>97237094
Go to wikisource, and start reading weird tales.
It will completely change your view of the setting.
>>
>>97232172
>barges in
>Declares "Evocations are a path to abilities many would consider...unnatural"
>refuses to explain
>leaves

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What's a character you always wanted to play and what's stopping you?
>>
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>>97238091
I always get to play what i want to play, the trick is thinking about the character concept AFTER reading the setting primer and the allowed chargen options (and after rolling stats if the DM wants randomized attributes instead of point buy).
>>
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>>97238091
A fundamentally monstrous creature (eldritch horror, biblical angel, sapient ooze, etc., something that clearly isn't humanoid or common-animal shaped) that disguises itself as a human but has a really poor understanding of how humanoids think and behave. The narrative draw would be (poorly) learning about humanity, while the combat draw would be playing a giant monster.
For all the goofy backstories and character identities modern DMs and GMs allow, it's rather disappointing how few of them allow nonhumanoid characters, and those that do tend not to care much about the rules of the game in the first place. Most of them won't even allow such a creature trapped in a human body (basically, just a mechanically normal character with a weird backstory), though playing a downgrade would be a copout to begin with. I can't really blame them though, as I myself wouldn't let someone play that sort of character in my usual campaigns (I did host a "players play the monsters in a dungeon and fight off adventurers" game once though, which was great). Perhaps one day, I too will get to play in a "monster party" game

If we're talking about characters the typical D&D campaign is designed to handle though, then playing a stereotypical rogue would be nice sometime. Nothing particularly special there, just a guy that's really good at being sneaky. Most games I play in tend not to care about stealth or subtlety in general, so I've somehow never played one in the past decade. Hopefully, an opportunity to change that will arise sometime.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97237770
I want a quick way to determine whether NPCs find my character attractive, but I don't want it to be some complicated, fiddly mechanic. I've looked up how it's handled in three different lewd mechanic books for the D20 system, and it's always like, "Roll your character's Sexual Prowess modifier, which is Charisma+Constitution divided by 2, then add any feats, and, etc, etc, etc..."

The Scarlet Heroes + Randy Encounters thing does a good job, but it still requires you to generate kinks and traits for every character.
>>
>>97236211
This artist, whose name I forget, should draw less gays.
>>
>>97237848
Just make a separate "hotness" stat and have the modifier add a bonus to charisma skills on top of charisma. If that sounds really powerful, then it's being true to real life.
>>
>>97225412
If you're content with just "pleasing to the eye" there's Open Versatile Anime, Cloudbreaker Alliance, and Break!. For actual sexiness, here are my broad spectrum of loose suggestions
>Ventangle
>The Lewd Handbook for 5e
>XRPG
>Carbon Pink/Vice and Violence (if there's ONE redeeming quality...)
>Dames of Asstora
>>
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Rolled 18 (1d20)

>>97226243
Let's do this

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97231483
Old Master art is pretty amazing.
>>
I've decided in the new year I'm going to finally start putting my armor kit survivors together, and I'm going to put half of them in "stereotypical" loadouts and save the other half to immortalize important survivors at the end of campaigns. With that in mind, how does this sound for the stereotypical ones:

>Unarmored: Bone Sword, Bone Axe, Bone Sickle + Pickaxe + Bone Darts, Catgut Bow
>White Lion: Paired White Lion Katars, Paired White Lion Daggers
>Gorment: Gaxe + Knuckle Shield + Gorn, Rib Blade
>Silk: Amber Poleaxe, Paired Hooded Scrap Katars
>Screaming: Counterweighted Axe, Lance of Longinus
>Phoenix: Rainbow Katana, Paired Sonic Tomahawks
>Rolling: Digging Claw + Beacon Shield, Juggernaut Blade
>Dragon: Nuclear Scythe, Nuclear Dagger
>Cycloid: Ink Blade, Skleaver
>Rawhide: Cat Gut Bow, Rawhide Whip
>Leather: Zanbato, Skullcap Hammer + Leather Shield
>Lantern: Dragon Slayer, Bone Club + Beacon Shield
>>
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>>97226604
idk what this is or anything I just came to say awooga at that picture
>>
Man holy fuck spidicules is just a garbage expansion. No idea how poots is going to fix it in CoD when he's such a fuckup and you basically have to replace everything in spidicules but the fight itself.
>>
I will magnetize my armor sets.
Yes, I enjoy suffering.
Yes, I am autistic.
No, I don't care the vast majority of the GSC and newer expansions are monopose with no customization kits.
Yes, I will punch you if you don't pick the goddamn minis by the base (even if they're not magnetized, the base is there for a reason you animal).

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Christmas edition

>Previously in the Mortal Realms:
>>97225164

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97237560
>>97237681
While I wouldn't refer to someone's minis that way I don't think it's unfair to have issues with the mini, even though I personally like this one
>>
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I got Warcry Bloodhunt and a paint station for christmas. Now just waiting on my WIP Secret Santa and I'll be set on plastic crack for the next few months
>>
WELL IT'S THE 25TH ALREADY, HAVE A HAPPY SIG-MAS EVERYONE
>>
>>97237464
Lapis armor is cool. Gold and orange accents, and the red cloth are nice too. I would just suggest desaturating the orange a bit so the whole thing isn't so harsh to look at. For bases, I suggest something like scrubland. Half blasted wastes with only hardier vegetation eeking out an existence in spite of relentless strip mining. Distinct from a desert.
>>
MERRY CHRISTMAS ANONS

Previously on /slop/: >>97217403

▶ Thread Task:. Christmas and Cryptids Edition. Krampus, mimics disguised as presents, Egg Nog Elementals, and all things fierce and festive!

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>97237921
Forgot the pic

You can also use "outfit" instead of gown
>>
>>97237927
>>
Off to put visions of sugar plums in people's dreams

>Merry Christmas/slop/
>>
>>97227237
We wish you a pious Sanguinala,
We wish you a pious Sanguinala,
We wish you a pious Sanguinala,
And a proud death in His name!
>>
https://streamable.com/tl2f5n

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The /btg/ is dead! Long live the /btg/!

Now I have a BattleMech too, ho, ho, ho! Special Christmas Edition

Previous Thread: >>97217175

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97238132
They sure aren't making video games.
>>
>>97238059
I should have bought the Union too. Why is it not getting restocked?
>>
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>>97238124
The perfidious New Avalon dwellers deserve every Arrow IV I lobbed at them that game.
>>
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>>97238108
GW's models cost more money per model than a full price video game, they are not phasing out plastic for pixels.
>>
>>97238152
That's because they know the increasingly shrinking base of tabletop gamers are inveterate paypigs in a niche hobby who, like drug addicts and abused spouses, will accept any price increase for official approved tournament compliant minis (if they want to participate in anything more than casual games or underground unofficial events with bootleg 3D printed figures).

The vast majority of 40k fans are normies whose only exposure has been through Total War/Space Marine, subsidiary media or loretubers

Soon, even "social" RPGs like Cyberpunk and D&D will go the same way

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>97229035
Letting people build their own characters inevitably leads to metagaming. The correct answer is to ask your players what they want to play, and then building the specifics of the characters yourself so that all characters are equally minmaxed, and then I lay allowing character advancement based on what the characters have been practicing in the game. The guy who only talks and never swings a sword doesn't get better at swordplay as he gets more experienced. The less control players have over the mechanics of their characters the objectively better the game will be
>>
>>97234531
Cute.
>>
>>97229027
This looks like
This looks like
This looks like shit
This looks like crap, and this looks like ass
Posting and trolling on ol' /tg/ board
Hey guess what your mom's a whore
>>
>>97229027
Classless is better, classes only restrict the game in arbitrary ways.
>>
This is a bumpfag thread

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>>97237435
Because The Order isn't an enemy unless Nale makes them an enemy. His goal doesn't involve The Order. 1316 goes over the general change in his mindset.

Nale's goal is to break the last gate. The Order is the group that's going to be within spitting distance of it, and working with them openly is the best cover possible. Fighting them just wastes time and resources, and hiding from them would likely fail. Nale also has no intel on the gate's location beyond it being somewhere in the wall of doors. The Order is his best shot at information. On top of that, unlike with Xykon there's no impetus for The Order to specifically protect the gate from Nale, so even if he has to retreat they're not going to act any differently.
>>
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>>97237435
Cause whether he realizes it or not, Nale's still living by the same tired old tropes of the evil twin/rival dichotomy, just that this time it's the old "rivals team up temporarily against a far greater threat". And it makes sense to a degree, Xykon alone is basically way too much for Nale's team by themselves nevermind Redcloak and Oona, and considering he has no personal beef with Elan anymore due to how he can't blame his twin for his current deal it makes sense to work with someone who grasps that Xykon is the bigger threat in the here and now to their respective goals.
>>
>>97237486
>working with them openly is the best cover possible. Fighting them just wastes time and resources, and hiding from them would likely fail.
except they call his bullshit immediately
successfully lying to them is even more likely to fail than hiding
it is possible he will still manage to convince them, but it will be against some really long odds

the obvious choice is to wait for Roy and Xykon to fight and then act amidst the chaos
maybe Nale feels it will take too long for them to clash, and his tacky makeover is time-limited
>>
>>97237435
>>97237486
So it's a durkon situation. Will durkon intervene on Nale's behalf on the next page?
>>
>>97237435
>>97237850
I don't think this is as bad a position for Nale as you're making it out to be. He knows he can't take Xykon on his own, but he also knows that the Order's odds on their own are poor as well (not to mention that they can't afford to waste resources on fighting him, and that's without even knowing about the dragon they just wasted resources killing). The Order also has no reason to assume that his goals deviate from their own, even if he himself is obviously untrustworthy. If Nale frames it right he might be able to get them to agree to something seemingly harmless that ultimately benefits him.
This could also just escalate into Haley and Roy attacking before Nale can present his case and Nale retreating to rethink his strategy (assuming he isn't intentionally putting the Order on edge as part of some greater plan, who knows) I guess.

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Give the princeps the reigns edition

>Previous Thread:>>97216117

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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I have taken your suggestions into consideration
unfortunately, he is going to be like this until tomorrow while the cloak cures so no good photos
>>
>>97238232
Nice anon, he's looking sharper already
>>
>>97238203
Apex detachments come with several valuable squads (3 retinue, 3 elites) AND one prime slot... so no, that's a terrible idea. Apex things are intentionally set to so overpowered that only 1 per army is fair. And allies would provide infinite apex detachments full of prime slots... from non-high-command slots. Army building is already significantly dumbed down with even less restrictive list-building than 40k when you incude allies, giving free 3-5 apex extra to allied armies that would make it into age of smegmar 1st edition with no army-building whatsoever.
>>
>>97238215
they're about terminator-sized, they only look big next to old firstborn size marines and guardsmen
>>
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>>97238215
the thanatar is a big boy, the other mechanicum are pretty small

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There's a couple stores near me, all have some issues.
>One hobby store just recently started doing war game nights. Barely any terrain and is mostly 40k competitive players. No fun allowed.
>One store is more of a comic shop that only does card shit. Some employees are cool, but one is a huge cunt that freaks out over any question. Tries to push Thirsty sword lesbians constantly.
>One shop used to sell board games and rpg books and a lot of stuff. Even let people use tables for whatever if they bought something. Now they just sell cards, funko pops, and DND 5e accessories.

Only kind of decent shop is the GW here and allegedly one that is out of the way but still driveable near me. The GW has been one of the only pleasent ones I went to but you still get meta chasers every time.
>>
>>97234274
>kobolds
Based
>pf2e kobolds
Yuck
>>
>>97234338
>mostly 40k competitive players.
My LGS has some people like that. I don't know how many people my locale shop has that looking for casual narrative games. It seems to be in an area where they arrange everything in discord before going to the LGS. The Pisscord "server" for my area is a Reddit hugbox shithole. Despite that, everyone ignored me when I asked if anyone wanted to walk me through how to play Killteam. I haven't asked if anyone wanted to play something non-GW, but I feel like my area is almost exclusively GW and WotC.
Also, I hate "social" media and have been on 4chan for so long that I don't know how to use these normie sites/apps.
>>
Plenty of FLGS around but one of my favorites was the one on the 2nd floor of a 2 level strip mall, right above a takeout Chinese place, neither of which faced the street. It was a kinda run down place with concrete floors, boxes of unsorted MTG bulk, some random 3D printed minis for sale, and random old gaming books. Loved that place. Chopsticks19 killed it. The other games stores all went downhill, as well as Magic itself. I miss gaming in 2016 to 2019. Playing DnD in the store was fun, sorting through old Magic cards was fun. I still went to the FLGS all the time til got laid off. Now as a NEET I barely ever go
>>
there's zero pictures online of my FLGS from the 2000s, which is surprising.

it was a warehouse in a village in northern England with a little shopfront. shared a big warehouse space with a shopfitting company, so the wargame crowd had access to wood-cutting equipment and other tools. middle-aged men basically lived in there like it was a pub, just making models all day.

for events, they'd lay out long rows of tables and then the younger crowd would come in for e.g. Magic: The Gathering tournaments. the place was still a mess with random scrap and tools lying everywhere (plus the owners' dogs roaming around) but it was amazing.

nowadays, the UK has moved more towards little 'gaming cafés' that are totally pristine and you all get cramped onto a small table to play D&D, usually paying by the hour. i hate it so much, bros.

MECTech is my system for mech-based combat.

Link to the rules that I'm about 80-90% finished with.
>https://docs.google.com/document/d/18TSQCp5eVKER3ziEDW5p9t2OZtmEmE6v6lquue5elAg/edit?usp=sharing

Why make an entire thread?
>Have enough content and questions to warrant it
>Hope to get enough criticism/feedback to gain the inspiration to finish it within the next day or so
>Main goal is just to talk about design philosophy with people
>The board is slow

Feel free to participate with questions or additions to any element of my system, or answers to questions that I ask. If you have your own design questions for TTRPGs, I'd be happy to give my 2 cents as well.

First topic presented for review will be my take on general actions and action economy which I think is moderately unique
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>>97235146
Gotcha. I ask cause combined armed is my favorite part of battletech.
>>
>>97235149
Don't have experience with combined arms but it's got me thinking about non-mech units in combat. I personally think that mechs should be the focus of the system, but a section for non-mech units might be a good addition, even if it's just to show how much stronger mechs are in comparison.
>>
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Posting the more standard pilot class just for comparison. Each class doesn't have a SINGLE thing they're good for, but battle vets are for people who want to be either
>All around effective during mech combat
OR
>martial arts weebs


BATTLE VETERAN
Brawler
>Gain+1 on all melee attack rolls

Lv. 2 Power(gotta find a name for it)
>gain advantage on all Power checks
>Power checks are pretty much any situation where your mech is doing something physically straining, like wrestling

Defensive expert

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DAMAGE TYPES AND RESISTANCE
damage is split into 2 types - physical and energy

>physical damage reduction is based on armor quality(DR1, 2, 3 and sometimes 4)
>automatic weapons (usually)deal d4 and d6 damage and can deal 21d4 in a single attack
>single fire guns and melee weapons tend to deal 1 or 2 d8/10/12 damage
>armor subtracts 1/2/3/4 from EVERY dice thrown
>automatic weapons have much higher damage potential on completely unarmored targets(“standard” armor is 2), but gets fucked dramatically more against heavy armor

>energy shields can be any frequency(die size) you want, and have a battery life of X amount of dice
>energy shields affect ALL energy based attacks
>energy shields halve damage of all energy-based damage dice as long as the battery holds
>energy shields that have a matching frequency to the attack(d8 for example) instead negates the damage

>There's a universal table that lists all parts of your mech, and its corresponding number

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FRAMES AND CORES

Cores specifically are the main part of your mech. In universe, the core is both the ‘skeleton’ and operating system. The core determines HP, damage avoidance, weight limit, energy limit. The frame is a lot less important statistically, but it is what covers your mech so by name it’s important

Mechs are named after their core+frame and each of the three planets have their own naming conventions

Earth cores are named after liquors and frames are named after times
>midnight grappa
>Friday whiskey
>new years gin

Venus cores are named after iPod designations and frames are deific beings
>Durga 2P
>Helios XR
>Michael Max

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>97238013
Welcome to the world statistics anon.
>>
>>
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>>97191517
>File: Orc and Husband.jpg (233 KB, 850x1200)

That looks like orc and forcibly adopted son.
>>
>>97194172
>Their spawn might be the strongest
You mean might NOT be the strongest?
>>
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>>97218811
modern man yearns for the collapse.

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>Setting
Basically late medieval to early Renaissance Europe
>Magic
Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities
>Player characters
European presenting male fighters only, maximum one low level hedge wizard or shaman
>Races
All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
60 replies and 11 images omitted. Click here to view.
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>>97235187
>>97235183
I will play in your world.
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>>97222512
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>>97222512
If you mean traditional fantasy? I'd say maybe Dragonlance or Tolkien's stuff. My favorite? Planescape.
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>>97235154
Because I like making people mad and you're all fun and easy to trigger.
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imagine projecting that hard KEK


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