Giant edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
https://magicuntapped.com/index.php/articles/an-interview-with-lorwyn-eclipsed-story-author-seanan-mcguireWho's Wylde?Also the original story focused strictly on the Strixhaven.
>>97287964>oh no it's an elemental with an animal head and then a whimsical body!Whatever will we do?
>>97288056Contextually, Abigale. Wouldn't be the first time they'd changed a character's name late in the process.
Magic is an amusement park now, the different planes are just wacky cartoon adventures for the Planeswalkers or Strixhaven YA Harry Potter knock offs. There are no stories, no histories, no reason for blocks because who only wants to ride 1 roller coaster again and again?
alright here's my current standard list before lowryn dropshow does this look4 Gran-Gran4 Seismic Sense3 Boomerang Basics4 Accumulate Wisdom4 Roiling Dragonstorm3 Shared Roots3 Abandon Attachments1 Master Pakku4 Kona, Rescue Beastie4 Marang River Regent4 Omniscience2 IslandComment too long. Click here to view the full text.
Redneck EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: Which artists do you think drew the best elves?
>>97287773oops, meant to quote >>97287563Or anime Nissa if you really want.
>>97287763i suppose that's fairone could argue that she's mostly known from the anime, but then one could just as easily argue that drizzt is mostly known from the books
>>97285944>edgy for edginess sake blades, spikes and capes etc everywhere.>intimidationPick one>and more sensible to look at.Eldar armor looks like general sci-fi scin-tight costumes (and not even the cool intimidating way like in some other sci-fi settings), while elven armor in Fantasy looks functional and aesthetically pleasing.
>>97287563>replacing DeedHow about we replace you? That you even need to ask is a sign that your opinion has no value.
>>97288096i already conceded that deed deserves the spot so i will take this and any further posts as evidence that you desire me carnally
Besides Shadowdark, are there any other TTRPGs that have playable goblins?
>>97287968So long as I can play as a Goblin Paladin
>>97287968need doting goblin priestess-wife.
>>97287496Draw Steel will have playable goblins in ~8 months
>>97288038>in ~8 monthsFuck that
>>97287595thick thighs serve a function beyond pleasing my dick
Impromptu Flying Lesson edition>Previous Thread: >>97266080>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97287743How did you do the base? I'm getting myself one too and IDK how best to do the flying base besides the acrylic rod (already purchased)
>>97287985Just got a small wooden display plate (meant for showing off food on Instagram I think) from a household items shop. Dirt cheap, and already circular. Glued the resin block that came with the acrylic rod to it, and secured it with screws too Wassive overkill probably but didn't want to take any chancesStill gotta finish decorating it, thinking about adding a small bunker to one half and a destroyed bit of road on the other.
>>97288063>spoilerSee I thought of doing this as well but wanted to ask someone who's actually done/doing it. Might still do it even if it is massive overkill, it'll make me feel better
>>97288071Yeah, even if it's not necessary it does eliminate the anxiety over the stand snapping off the base.
>>97288130>it does eliminate the anxiety over the stand snapping off the base.That alone is enough reason for me to do it. Thanks anon!
Yu-Gi-Oh! General #591"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" EditionPrevious thread: >>97191908Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsunite●Dueling Nexus: https://duelingnexus.com/●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/Comment too long. Click here to view the full text.
>>97285559Sorry we have to kill all ritual decks because banning new cards may cause 0.001% loss of profit for company, better luck next time fucker.
>>97287260Christ this hobby is more expensive than I remember.
>>97287301The pull rates are actually decent compared to whatever time you're remembering and reprints drag those prices down kicking and screaming every year. Only people it's really expensive for is people that want to participate in the current meta.
>>97285724master duel is a monkey's paw game, by far the best card game simulator for any given tcg. but doesn't support anything but the 1 format.
>>97287030>shaddollIt's easy for dogmatika. Send garura with nadir to add maximus and draw 1, banish the card you sent to summon it, use his effect to dump apkallone and some other DARK card, like titaniklad (to add fleur in the EP), then force the opponent to send two extra deck cards as well. Then you add schism and discard 1. The issue is that i don't really like floodgates ie winda, schism and fleur are garnets, and i sometimes can't afford to discard anything.>synchroYou mean malong? I actually asked in my lgs for nadir/ultimate slayer targets and people recommended that card and wind pegasus, so i bought them.So far i have this:>fusionN'tss and garura>synchroArc light and malong.>xyzVallon and mereologic.>linkArms mouser. I DO own bucephalus, but that only works as a ultimate slayer target. If i wanted to send garura to draw, i can just... send garura directly. And again, i don't find barren blossom's mulligan too useful. But voiceless voice doesn't really need anything from the extra deck (just chaos angel, ty-phon, almiraj, secure gardna and dyna mondo), so maybe i'll add her anyway.
Fs in chat for Spiral and Reed. Another pair of top waifus lost to the bugs.
>>97277464>>97277464You can get money if you can get eyes and sell out. You can keep your dignity if you're really fucking good and willing to live like a monk like Ashley Cope. Only recently did she get a publishing deal she felt she could trust.
>>97267333I wonder if the last two panels are being pushed to 231, or if he decided they weren't necessary since there's colour now.
>>97279814How can you even come back from the WIP being that much ahead of the completed comic, especially when you still need to pump out WIPs to get the Patreon gibs?
>>97288022You can't really, unless you start uploading the finished pages as separate posts to get paid for them as well. Your only hope is to finish the damn thing.For an example of how long these things take to get finished, p230's WIP was posted on July 1, 2022.
>>97266554It's been running since 2002!It can vote and drink.>>97266600Reed was the obvious redshirt (alongside Shoe Elf). Spiral was the other pilot (the one that wasn't Talon).But that could be Talon?Lol, of course not.
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.Fail Forward Edition.>Last Thread: >>97062042Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/Comment too long. Click here to view the full text.
>>97286845Arathi Sector
40KRPG is too autistic for a nuanced answer.Anyone here done Imperium Maledictum solo? I did some wrath and glory, but I dislike the D6 dice system. I know about the Fantasy Flight RPG material, I own it all digitally, but that's a BIG investment of time and effort that seems at odds with some solo fun.So, anyone here tried it? Experiences?
>>97285571It turns oracle answers from a random draw into a resource you can manage. Positive and negative results get kept in balance, you just need to make a point not to cheese the questions you're asking.That said, I would mostly use it for minor questions, then roll for major ones.This one has a bit more to it, if it helps.
>>97263898My only real recommendation is something that automates the fiddly part of dice oracles, like RanDM Solo, Tayruh's solo toolkit or the app version of Mythic I saw. OPSE has a digital version as well.
Go download the Juice oracle, print it out on a sheet of paper, and just start asking random questions about ANYTHING, and then roll to see the answers. Let it entice your creative juices, and turn off your brain. Don't intellectualize it or judge yourself or what you say/do. This is also the key to all relationships in life
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
>>97283083>>97283105I like the current ones.
>>97285885shame about the faces all being ":P" because otherwise they're a decent reinterpretation of the older murdernoodle shaped ones.>>97285042Those original greater daemons were small as fuck.
>>97286517Indeed, there is less variation in the faces.
>>97283805Idk who's actually worse at tech support DESUAi or jeets
>>97286517Damn that's a cool Keeper of Secrets. Hate how most of em were just ugly cow heads.
Kharadron edition>Previously in the Mortal Realms:>>97261720 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97286683Tombhost is going to be way more grindy and focused on breaking people down on your troops before rolling them over with a charge.
Looking for the Helsmiths of Hashut battletome and the Skaven (2024) battletome. Any kind anons able to assist?
>>97288030No thanks
>>97288030https://gofile.io/d/aRd9nI
>>97288060That's okay, anon. You are excused. With some luck, a greater, more magnanimous and more handsome anon will rise to the occasion.>>97288098And look, there he is. My sincere thanks!
Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
It's unfortunate that >>97253936 never got any answers, but the silence is more compelling than anything his opponent could ever say.
>>97229027This looks like shit, dude.
>>97251422Well?
>>97229027>AI art>AI prompt
>>97234704In my experience many GMs have no concept of how minmaxing works and can destroy the balance of their own game worse than the players will. I've only known a few who had credible optimizing chops. One of them, to his credit, TPKed our group multiple times with ridiculous antagonist builds.
Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>Ashes>One PieceComment too long. Click here to view the full text.
>>97287887>I played against a Survivor deck a week or two ago, was a good game overall I'd say. I lostI'm assuming you had to deal with this guy? Once you get Factory Shell up and running, it usually isn't going to turn out well for opponent (or you in this case).
>>97283347DM and wixoss are even, next vote will decide the winner
>>97287952I did! Replaying the game in my head. Wish I could remember what he ended on. I managed to get rid of him but my opponent top decked... something can't remember. Was later in the game and they ended up winning shortly after. When we got to late game I managed to wipe his board but my board presence wasn't great so he managed to make a comeback.
>>97288014Remember that you wont be seeing Factory Shell until around mid/late game. Have some removal handy and try to stem the tide of the weaker 1-3 drop creatures usually present in Survivor decks of the era.
Anyone play Riftbound? Thought about giving it a try but I'm afraid that the gameplay might suck ass just based on how similar it looks to marvel snap.
Previous Thread: >>97096644For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.>NO Shota/loli crap. Go to /trash/>What's a Solo RPG?1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)2: Ask in the Solo RPG General: >>970620423: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
>>97263913It is what it is. I was sorta achievement hunting at that point, the character had become pretty strong (being a vampire is actually pretty great, at the potential risk of a death spiral if you ever get captured/defeated) and I had just arrived at the Fae Forest to learn a ton of magic, since the free massive Magic you get as a vampire had been pretty underused so far. >>97279597Going off of memory here, when she visited the city her first sewer mission (the homebrew one) went about as poorly as it could've gone without her straight up getting defeated. She had to escort a city official down to a blockage and on the way she almost got defeated by like... three slimes. Because she relied mostly on blocking and so the acid + slimed debuffs were stacking up on account of poor rolls. If she didn't have the clean spell she might've lost there, which would've been insanely embarrassing as she already killed an Orc Boss in his stronghold at that point. Then she encounters a pair of sewer crocs at the mission's objective which messed her up, shredded her armor into nothing and by the end she was at half health. This was all made much worse since I ruled early on that if a vampire feeds while escorting an NPC, they gain +5 Vigilance reduced by 1 per success on persuasion, so I was trying to avoid drinking meaning no healing for free after combat. The problem compounded when she ended up saving a kidnapped girl on the way back. By the end she got like +6 vigilance from the two NPCs seeing her feed and was butt naked.
>>97274971>>97274979That looks an awful lot like 5e...Where'd you snag a copy?
>>97274078Call of Cthulhu has some great duet adventures and is usually easy to run as lewd horror. Check out Does Love Forgive.Also Delta Green, which is basically the same game.
>>97281108It is 5e based. I bought it from Hobby Japan's online store through a shipping intermediary service(specifically Worldshipping).
>>97274971>>97274979At the very least it should've kept elements of its parent system from Lost Worlds.
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97287649>>97287666Why this entirely unwaranted antagonism.
>>97287458Then don't, I was just sharing what worked for me and my groupIf you're gaming with super milsim autists then they probably won't need guidance, just saying I don't
>>97287839NTA but the guy who tried to break down OP's advice is clearly insecure and not as good as he thinks he is. The guy replying to him is probably just dancing to the same tune.
>>97278784Okay my weigh in.1) Only useful in situations and scenarios where time is a factor. In combat yes it works, also in race against the clock scenarios but ineffective in say a meeting with an NPC.2) Sorry no rail roading. Players will feel forced and can lead to outright rebellion resulting in destruction of your game, especially if you have experienced players. This does not mean no simple linear missions, just no forced path missions.3) Immersion is great as is impact but it isn't everyone's cup of tea. A GM reflecting on impact of players actions and including something later in the campaign is very satisfying for both groups.4) Calendars are great, and yes events should happen whether the PCs get involved or not.5) This can be tricky. Today's gaming social environment is different than it was decades ago. If running a older scenario there may be elements that newer gamers find cringey. 6) Assume competency? Absolutely. However remember that the opposite doesn't hold true. A player may be good at something that their character may have no clue about. As an example in a fantasy game I was in another player wanted to build a flame thrower like device, Theoretically it could have been built but her barbarian wouldn't know how to go about it.7) "Insight" rolls are only a problem if exploited. Not everyone is great at puzzles or mysteries and can become genuinely stuck. An insight roll to help move the story forward is good. A player requesting one because they can't be bothered isn't a failure on the GMs part it is laziness on theirs.8) Notes can be useful on many levels. They can help with distracted players. Had a table once where 2 guys would have side conversations when their characters weren't in the spotlight at the moment. I sent a note to a different player and they started to pay closer attention. To this day they don't know the note said. "Hope everything is well. Just wanted to say hi."
>>97288058Damn, you'd be a terrible GM.
After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
>>97287089You do multiple ~15 min quick fights more for power fantasy and resource attrition. Blasting through a small pack of weak mooks with at-wills and maybe an encounter power lets the PCs feel strong while giving them a few nicks and bruises to eat away the their healing surges. This actually heightens feelings of progression and they also give bigger fights a greater sense of gravitas and grandeur compared to every fight being a 1+ hour tactical slog.
>>97287194>resource attritionThat only works if you prevent them from resting between fights. Otherwise all they're realistically losing is a couple healing surges which is incredibly marginal.
>>97287218As long as they are not trying to take long rests the minor healing surge attrition/rationing is the point. The idea is to get about 6 different encounters in between long rests rather than the 1 or 2 fights per long rest rhythm that 4e usually ended up with.
>>97286976>So, with 4e being in a small renaissanceYou're like half a year late, anon. The little revival period ended in September.
>>97287501What happened in September to end it?
ive never made a custom card before, how did I do?
>>97284804non-combat damage?
Any help balancing this?CARDNAME, {4}Legendary ArtifactWhenever CARDNAME is targeted by a spell for the first time during a turn, counter that spell and add X charge counters to it where X is the converted mana cost of the spell cast.T: Add {X} where X is the number of charge counters on CARDNAME. Remove all charge counters from CARDNAME.If CARDNAME has 20 or more charge counters, it deals 10 damage to each player and creature. Sacrifice CARDNAME.
Thoughts?
>>97287813When Tattletale enters, name a nonland card. Each opponent reveals their hand and discards all cards with that name. For each card discarded this way, investigate.Legends with names and titles only say the name in rules text.
>>972878130/10 just because I hate "investigate"