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File: GiantShepherd.png (1.14 MB, 1080x595)
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Giant edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
https://magicuntapped.com/index.php/articles/an-interview-with-lorwyn-eclipsed-story-author-seanan-mcguire
Who's Wylde?
Also the original story focused strictly on the Strixhaven.
>>
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>>97287964
>oh no it's an elemental with an animal head and then a whimsical body!
Whatever will we do?
>>
>>97288056
Contextually, Abigale. Wouldn't be the first time they'd changed a character's name late in the process.
>>
Magic is an amusement park now, the different planes are just wacky cartoon adventures for the Planeswalkers or Strixhaven YA Harry Potter knock offs. There are no stories, no histories, no reason for blocks because who only wants to ride 1 roller coaster again and again?
>>
alright here's my current standard list before lowryn drops
how does this look

4 Gran-Gran
4 Seismic Sense
3 Boomerang Basics
4 Accumulate Wisdom
4 Roiling Dragonstorm
3 Shared Roots
3 Abandon Attachments
1 Master Pakku
4 Kona, Rescue Beastie
4 Marang River Regent
4 Omniscience
2 Island

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>
>>97287773
oops, meant to quote >>97287563
Or anime Nissa if you really want.
>>
>>97287763
i suppose that's fair
one could argue that she's mostly known from the anime, but then one could just as easily argue that drizzt is mostly known from the books
>>
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>>97285944
>edgy for edginess sake blades, spikes and capes etc everywhere.
>intimidation
Pick one
>and more sensible to look at.
Eldar armor looks like general sci-fi scin-tight costumes (and not even the cool intimidating way like in some other sci-fi settings), while elven armor in Fantasy looks functional and aesthetically pleasing.
>>
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>>97287563
>replacing Deed
How about we replace you? That you even need to ask is a sign that your opinion has no value.
>>
>>97288096
i already conceded that deed deserves the spot so i will take this and any further posts as evidence that you desire me carnally

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Besides Shadowdark, are there any other TTRPGs that have playable goblins?
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>>
>>97287968
So long as I can play as a Goblin Paladin
>>
>>97287968
need doting goblin priestess-wife.
>>
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>>97287496
Draw Steel will have playable goblins in ~8 months
>>
>>97288038
>in ~8 months
Fuck that
>>
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>>97287595
thick thighs serve a function beyond pleasing my dick

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97287743
How did you do the base? I'm getting myself one too and IDK how best to do the flying base besides the acrylic rod (already purchased)
>>
>>97287985
Just got a small wooden display plate (meant for showing off food on Instagram I think) from a household items shop. Dirt cheap, and already circular.
Glued the resin block that came with the acrylic rod to it, and secured it with screws too Wassive overkill probably but didn't want to take any chances
Still gotta finish decorating it, thinking about adding a small bunker to one half and a destroyed bit of road on the other.
>>
>>97288063
>spoiler
See I thought of doing this as well but wanted to ask someone who's actually done/doing it. Might still do it even if it is massive overkill, it'll make me feel better
>>
>>97288071
Yeah, even if it's not necessary it does eliminate the anxiety over the stand snapping off the base.
>>
>>97288130
>it does eliminate the anxiety over the stand snapping off the base.
That alone is enough reason for me to do it. Thanks anon!

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>97285559
Sorry we have to kill all ritual decks because banning new cards may cause 0.001% loss of profit for company, better luck next time fucker.
>>
>>97287260
Christ this hobby is more expensive than I remember.
>>
>>97287301
The pull rates are actually decent compared to whatever time you're remembering and reprints drag those prices down kicking and screaming every year. Only people it's really expensive for is people that want to participate in the current meta.
>>
>>97285724
master duel is a monkey's paw game, by far the best card game simulator for any given tcg. but doesn't support anything but the 1 format.
>>
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>>97287030
>shaddoll
It's easy for dogmatika. Send garura with nadir to add maximus and draw 1, banish the card you sent to summon it, use his effect to dump apkallone and some other DARK card, like titaniklad (to add fleur in the EP), then force the opponent to send two extra deck cards as well. Then you add schism and discard 1. The issue is that i don't really like floodgates ie winda, schism and fleur are garnets, and i sometimes can't afford to discard anything.
>synchro
You mean malong? I actually asked in my lgs for nadir/ultimate slayer targets and people recommended that card and wind pegasus, so i bought them.

So far i have this:
>fusion
N'tss and garura
>synchro
Arc light and malong.
>xyz
Vallon and mereologic.
>link
Arms mouser. I DO own bucephalus, but that only works as a ultimate slayer target. If i wanted to send garura to draw, i can just... send garura directly. And again, i don't find barren blossom's mulligan too useful. But voiceless voice doesn't really need anything from the extra deck (just chaos angel, ty-phon, almiraj, secure gardna and dyna mondo), so maybe i'll add her anyway.

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Fs in chat for Spiral and Reed. Another pair of top waifus lost to the bugs.
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>>
>>97277464
>>97277464
You can get money if you can get eyes and sell out. You can keep your dignity if you're really fucking good and willing to live like a monk like Ashley Cope. Only recently did she get a publishing deal she felt she could trust.
>>
>>97267333
I wonder if the last two panels are being pushed to 231, or if he decided they weren't necessary since there's colour now.
>>
>>97279814
How can you even come back from the WIP being that much ahead of the completed comic, especially when you still need to pump out WIPs to get the Patreon gibs?
>>
>>97288022
You can't really, unless you start uploading the finished pages as separate posts to get paid for them as well. Your only hope is to finish the damn thing.
For an example of how long these things take to get finished, p230's WIP was posted on July 1, 2022.
>>
>>97266554
It's been running since 2002!

It can vote and drink.

>>97266600
Reed was the obvious redshirt (alongside Shoe Elf). Spiral was the other pilot (the one that wasn't Talon).

But that could be Talon?

Lol, of course not.

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>
>>97286845
Arathi Sector
>>
40KRPG is too autistic for a nuanced answer.
Anyone here done Imperium Maledictum solo? I did some wrath and glory, but I dislike the D6 dice system. I know about the Fantasy Flight RPG material, I own it all digitally, but that's a BIG investment of time and effort that seems at odds with some solo fun.
So, anyone here tried it? Experiences?
>>
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>>97285571
It turns oracle answers from a random draw into a resource you can manage. Positive and negative results get kept in balance, you just need to make a point not to cheese the questions you're asking.
That said, I would mostly use it for minor questions, then roll for major ones.
This one has a bit more to it, if it helps.
>>
>>97263898
My only real recommendation is something that automates the fiddly part of dice oracles, like RanDM Solo, Tayruh's solo toolkit or the app version of Mythic I saw. OPSE has a digital version as well.
>>
Go download the Juice oracle, print it out on a sheet of paper, and just start asking random questions about ANYTHING, and then roll to see the answers. Let it entice your creative juices, and turn off your brain. Don't intellectualize it or judge yourself or what you say/do. This is also the key to all relationships in life

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
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>>97283083
>>97283105
I like the current ones.
>>
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>>97285885
shame about the faces all being ":P" because otherwise they're a decent reinterpretation of the older murdernoodle shaped ones.

>>97285042
Those original greater daemons were small as fuck.
>>
>>97286517
Indeed, there is less variation in the faces.
>>
>>97283805
Idk who's actually worse at tech support DESU
Ai or jeets
>>
>>97286517
Damn that's a cool Keeper of Secrets. Hate how most of em were just ugly cow heads.

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Kharadron edition

>Previously in the Mortal Realms:
>>97261720

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97286683
Tombhost is going to be way more grindy and focused on breaking people down on your troops before rolling them over with a charge.
>>
Looking for the Helsmiths of Hashut battletome and the Skaven (2024) battletome. Any kind anons able to assist?
>>
>>97288030
No thanks
>>
>>97288030
https://gofile.io/d/aRd9nI
>>
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>>97288060
That's okay, anon. You are excused. With some luck, a greater, more magnanimous and more handsome anon will rise to the occasion.

>>97288098
And look, there he is. My sincere thanks!

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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>>
It's unfortunate that >>97253936 never got any answers, but the silence is more compelling than anything his opponent could ever say.
>>
>>97229027
This looks like shit, dude.
>>
>>97251422
Well?
>>
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>>97229027
>AI art
>AI prompt
>>
>>97234704
In my experience many GMs have no concept of how minmaxing works and can destroy the balance of their own game worse than the players will. I've only known a few who had credible optimizing chops. One of them, to his credit, TPKed our group multiple times with ridiculous antagonist builds.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>97287887
>I played against a Survivor deck a week or two ago, was a good game overall I'd say. I lost

I'm assuming you had to deal with this guy?

Once you get Factory Shell up and running, it usually isn't going to turn out well for opponent (or you in this case).
>>
>>97283347
DM and wixoss are even, next vote will decide the winner
>>
>>97287952
I did! Replaying the game in my head. Wish I could remember what he ended on. I managed to get rid of him but my opponent top decked... something can't remember. Was later in the game and they ended up winning shortly after. When we got to late game I managed to wipe his board but my board presence wasn't great so he managed to make a comeback.
>>
>>97288014
Remember that you wont be seeing Factory Shell until around mid/late game. Have some removal handy and try to stem the tide of the weaker 1-3 drop creatures usually present in Survivor decks of the era.
>>
Anyone play Riftbound? Thought about giving it a try but I'm afraid that the gameplay might suck ass just based on how similar it looks to marvel snap.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>
>>97263913
It is what it is. I was sorta achievement hunting at that point, the character had become pretty strong (being a vampire is actually pretty great, at the potential risk of a death spiral if you ever get captured/defeated) and I had just arrived at the Fae Forest to learn a ton of magic, since the free massive Magic you get as a vampire had been pretty underused so far.

>>97279597
Going off of memory here, when she visited the city her first sewer mission (the homebrew one) went about as poorly as it could've gone without her straight up getting defeated. She had to escort a city official down to a blockage and on the way she almost got defeated by like... three slimes. Because she relied mostly on blocking and so the acid + slimed debuffs were stacking up on account of poor rolls. If she didn't have the clean spell she might've lost there, which would've been insanely embarrassing as she already killed an Orc Boss in his stronghold at that point. Then she encounters a pair of sewer crocs at the mission's objective which messed her up, shredded her armor into nothing and by the end she was at half health. This was all made much worse since I ruled early on that if a vampire feeds while escorting an NPC, they gain +5 Vigilance reduced by 1 per success on persuasion, so I was trying to avoid drinking meaning no healing for free after combat. The problem compounded when she ended up saving a kidnapped girl on the way back. By the end she got like +6 vigilance from the two NPCs seeing her feed and was butt naked.
>>
>>97274971
>>97274979

That looks an awful lot like 5e...

Where'd you snag a copy?
>>
>>97274078
Call of Cthulhu has some great duet adventures and is usually easy to run as lewd horror. Check out Does Love Forgive.

Also Delta Green, which is basically the same game.
>>
>>97281108
It is 5e based. I bought it from Hobby Japan's online store through a shipping intermediary service(specifically Worldshipping).
>>
>>97274971
>>97274979
At the very least it should've kept elements of its parent system from Lost Worlds.

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>
>>97287649
>>97287666
Why this entirely unwaranted antagonism.
>>
>>97287458
Then don't, I was just sharing what worked for me and my group
If you're gaming with super milsim autists then they probably won't need guidance, just saying I don't
>>
>>97287839
NTA but the guy who tried to break down OP's advice is clearly insecure and not as good as he thinks he is. The guy replying to him is probably just dancing to the same tune.
>>
>>97278784
Okay my weigh in.
1) Only useful in situations and scenarios where time is a factor. In combat yes it works, also in race against the clock scenarios but ineffective in say a meeting with an NPC.
2) Sorry no rail roading. Players will feel forced and can lead to outright rebellion resulting in destruction of your game, especially if you have experienced players. This does not mean no simple linear missions, just no forced path missions.
3) Immersion is great as is impact but it isn't everyone's cup of tea. A GM reflecting on impact of players actions and including something later in the campaign is very satisfying for both groups.
4) Calendars are great, and yes events should happen whether the PCs get involved or not.
5) This can be tricky. Today's gaming social environment is different than it was decades ago. If running a older scenario there may be elements that newer gamers find cringey.
6) Assume competency? Absolutely. However remember that the opposite doesn't hold true. A player may be good at something that their character may have no clue about. As an example in a fantasy game I was in another player wanted to build a flame thrower like device, Theoretically it could have been built but her barbarian wouldn't know how to go about it.
7) "Insight" rolls are only a problem if exploited. Not everyone is great at puzzles or mysteries and can become genuinely stuck. An insight roll to help move the story forward is good. A player requesting one because they can't be bothered isn't a failure on the GMs part it is laziness on theirs.
8) Notes can be useful on many levels. They can help with distracted players. Had a table once where 2 guys would have side conversations when their characters weren't in the spotlight at the moment. I sent a note to a different player and they started to pay closer attention. To this day they don't know the note said. "Hope everything is well. Just wanted to say hi."
>>
>>97288058
Damn, you'd be a terrible GM.

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>
>>97287089
You do multiple ~15 min quick fights more for power fantasy and resource attrition. Blasting through a small pack of weak mooks with at-wills and maybe an encounter power lets the PCs feel strong while giving them a few nicks and bruises to eat away the their healing surges. This actually heightens feelings of progression and they also give bigger fights a greater sense of gravitas and grandeur compared to every fight being a 1+ hour tactical slog.
>>
>>97287194
>resource attrition
That only works if you prevent them from resting between fights. Otherwise all they're realistically losing is a couple healing surges which is incredibly marginal.
>>
>>97287218
As long as they are not trying to take long rests the minor healing surge attrition/rationing is the point. The idea is to get about 6 different encounters in between long rests rather than the 1 or 2 fights per long rest rhythm that 4e usually ended up with.
>>
>>97286976
>So, with 4e being in a small renaissance
You're like half a year late, anon. The little revival period ended in September.
>>
>>97287501
What happened in September to end it?

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ive never made a custom card before, how did I do?
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>>
>>97284804
non-combat damage?
>>
Any help balancing this?

CARDNAME, {4}
Legendary Artifact

Whenever CARDNAME is targeted by a spell for the first time during a turn, counter that spell and add X charge counters to it where X is the converted mana cost of the spell cast.

T: Add {X} where X is the number of charge counters on CARDNAME. Remove all charge counters from CARDNAME.

If CARDNAME has 20 or more charge counters, it deals 10 damage to each player and creature. Sacrifice CARDNAME.
>>
Thoughts?
>>
>>97287813
When Tattletale enters, name a nonland card. Each opponent reveals their hand and discards all cards with that name. For each card discarded this way, investigate.

Legends with names and titles only say the name in rules text.
>>
>>97287813
0/10 just because I hate "investigate"


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