Dark Heresy is for Manly Men Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
Made me think of this
>>97326473Ahh yes. Weird at the end. As opposed to the rest of it.>>97325875That is peak 40k shit right there. Especially if the Saint is an inhuman dick. to add to their image thing, Sororitas of the Immortal Purity get the budget Grey Knight treatment where through extensive Hypnomat use, they forget their birth name, and receive a saint's name. Any higher ranks above that though, come with an inherited name, weapons and armour(EG the 4th Retributor of X squad is named Katherine, the Sister superior of Squad Orphilia is named Orphilia, and wields a power rapier and inferno pistol). Ritual and hypnomat training help the sister adjust. The only exception being the Canoness, who does not have a name.Naturally, this contributes to their legend and morale-stirring abilities, that the sisters are immortal, and will simply return again later if momentarily bought low. But doesn't help the psychotic breaks, identity trauma and tendency to serial murder their own sisters No relation, affiliation or any interaction with the alpha legion. None. This is all on them.
>>97327742>Is the reason Abhumans are allowed in the Imperium because they are useful?Pretty much yes>How much of a difference outside of "normal" is allowed before a person is killed for being a mutant?It really is mostly about being useful enough to keep around, but it's also more about how stable the deviation from norm is. Mutants largely have a unique mutation each. Abhumans began as mutations, bu by now created a stable subspecies
>>97326473It's really just the logical conclusion of it, but actually I was being literal- we're not betting on if she was a man before, we're betting on if she was a regular woman before. She could have been stitched together from parts, a child plucked off the streets, vatgrown from malleable human stock like a sentient SCID mouse, anything. In either case there is the strong feeling that she is NOT like us.
>>97327694From what little they speak of it, Dread lights are rare for most Chapters, with the most common ones being the Castaferrum sarcophagus variant. Chassis selection is done more on a whats-available basis, where even if the pilot did have a preference of chassis, the Chapter may not have any available to them. It also depends on how Chapters view being entombed in a Dreadnought; for a lot of Chapters, it's a means of preserving a member that's shown distinguishing heroics, like in the Black Templars, whereas the White Scars view it less favorably, seeing a brother as being trapped within a Dreadnought as a sacrifice of freedom. If an important enough figure within a Chapter has need of being entombed in a Dreadnought, that usually influences chassis selection; Chaplains, Chapter Masters, and even Tech Marines have been noted as being preserved in a Dreadnought so as not to lose the experience they bring to the Chapter, and are usually afforded more durable, and sophisticated models of dreadnought.
>>97331099Everything in this post is the invented fiction of a paranoid mind.>the balancing is as bad as its ever beenNo it isn't, is it better than it's ever been. And there are more tournament results than ever to back that up. There are still dominant factions/builds but their reigns are measured in MONTHS and the have-nots are not forced to wait 3-5 years to have a chance of using their army again.>models and rules are priced and balanced in a way that exploits your dopamine systemA completely buzzword-brained take on the rote 2020's "dopamine" grievance. No, waiting several months for a balance update that may make a unit better, then buying, building, painting and eventually using that unit is not an appeal to the dopamine system. Pray tell, at which point in that weeks-to-months-long process is the dopamine released lmao>The whole people buying 3 of the new meta is a classic example"[Thing that I made up] is a classic example"This is not a widespread problem in reality, only inside your mind.
>>97331226You dont play but okay.
>>97331226>Its not happening but it is and its a good thing
>>97330462I really think, if you're going to have a dedicated wargame table, the terrain really ought to be movable, this looks fixed in place. It's also a bit monochrome.Nice aside from that, though, good for him if he's happy.
>>97330922you people just use phrases you read in a previous thread.but you know what? Hide thread.
why are many creators so afraid of making a setting with napoleonic wars era technology?
>>97327485Nobody cares about Polish opinions. They aren't even real people. Not even good enough to be Slavs. And they're going to disappear when Russia takes over their """country""" (actually just a wayward Russian province) anyway.
>>97286157He is an OP, 99.999999% of OPs are gay.
>>97286216TRVTH NVKE>>97325983Recent arrivals from Pakistan are not “British.” Of course they don’t care.
>>97292056Who decided that? Depending on system/setting its entirely possible. Don't know how it is in 5e but in 3.5 you absolutely could do it.
>>97328376>t.
The Green Knight Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97331132>samefag
The best part of movement trays is that I don't have to paint base rims
>>97331256Do you at least paint the trays ?
>>97330383My main advice to skaven fans who want to play TOW is to just embrace how dogshit they are, and maybe play into it by painting a weak shitter clan like Verms, Skrapp, or Fester.
>>97330439Whete did you get this model?
Danger Ranger Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
Before you begin creating your own game you should familiarize yourself with the rules of mtg pokemon and every acg at least
>>97331301>familiarize yourself with the rules of every acgYou know how many games that is?
>>973313187
>>97331318About tree fiddy
>>97331318Are we counting all of the mtg/poke/bandai clones and games by richard garfield or the games that are just clones of board games by knizia? If not then it's a pretty low count.
previous: >>97290097Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqThread Question:what is your stonemaier-tier concept for a sure money board game megahit?
>>97330252Depends what you want, you see a lot of hate towards what they are here because they require a ton of time commitment, but I think campaign games have the issue where a lot of them are really good but time is a bitch to get to finish them.When a video game takes 100 hours, its super easy to put 1-2 hours a day without affecting your schedule much, where as its tough as shit to get 3+ adults to meet up enough times to play a campaign game, and STILL play the other games in your collection.Also Tanares is cool.
>>97328155When it's just me and my brother we typically play the coop, which is fine, you get to experience the systems (aside from attacking and stealing other player's stuff). It becomes a straight action economy puzzle at that point. You're just hunting as many cresters as you can without getting caught at awkward moments by red/white ones before you're prepared, or getting stuck out at sky and dying to tanking morale.It's absolutely playable, but if the theme isn't doing a lot of work for you I can see it getting boring quickly.Obviously with more players you then have the race for crester hunting and players opportunistically (or serialy...) raiding eachother. The map becomes a lot more busy and interesting, and there's plenty of room for people to be dicks to eachother (so a conflict averse group might get toxic). Its easy to see the heart of the game lies here.
>>97319529Wingspan was the game that made me finally realize how much I hate European-style board games. My criteria is basically this--by the last third of the game, I had better have a realistic chance of winning or already eliminated.
>>97331091That's a rather loose criterium, a lot of ameritrash also falls into that
>>97330107No, if you don't like Race then Ares doesn't bring much more to the table
It's Da PDF Share Thread!Get ready to stuff your hard drive like it's 2025!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Requesting the Cowboy Bebop RPG, and any supplements.
>>97331107g0f1le /d/9hJNBF
Any chance for Shrine Depths: A Solo Adventure?
>>97326389Requesting The Swallowed Saint - An Adventure for Dolmenwood
>>97330827For backers, the PDFs were sent out weeks ago. So there's always a chance that someone may have already sent them, who knows.
This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.Fail Forward Edition.>Last Thread: >>97062042Resources:https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/orhttps://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/Comment too long. Click here to view the full text.
>>97328389But what about the voice that says: "You could do this in a different way", that made you develop homewbrew stuff.>>97329250What do you mean by the point of it all? Like it is pointless for you to play solo TTRPGs?
>>97327196>>97327781Sorry I haven't tried them yet, couldn't say.
>>97326626Well, just had another character break through! Let's see if he can make it to town. If so, can he round up some other adventurers?
>>97330455Aaand he died on his way to town. A swarm of Stirges came up over a hill on day one. He fought valiantly, and got their numbers down but they managed to peck him to death...
>>97330897ain’t that always the way. thanks for sharing, anon. godspeed with your next character.
How would it play?I imagine everything you do would end in some kind of comedic failure.
>>97324800Honestly it would probably look something like the tigtone Adventure that was published
>>97325164Good answer but there is also Human Occupied Landfill. Even the name fits ATHF perfectly.
>>97330586Human Occupied Landfill would be a candidate if it was meant to be playable and not mostly a joke at the reader's expense. Though the objective of finding the stupidest way to die from that book would fit an ATHF game perfectly
>>97330600>a joke at the reader's expenseWhat a queer little Reddit thing to say
the object of the game is to find parking
Can your party be trusted around surrendering enemies without committing even a single war crime?
>>97322323You're being the odd one out - that's the worst of all crimes.
>>97295473>picGive me the sauce, /a/non
>>97327862>not recognizing the drawing styleHow new are you?
>>97294582Of course. My players would never even consider the possibility of committing a SINGLE war crime. If they aren't at least attempting double digits I know they're not enjoying the game.
>>97321699We must be better men.
Pot Luck Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97328402>Are they putting them in chests and lugging them around?Found this art in the Artificer book. This armorer is just carrying a rolling chest.
>>97329813Then, when they get into a battle!
>>97329813>>97329827Honestly an artificer with a big wheeled steamer chest is a style I love
>>97329813>Chest weighs 25 lbs>Plate weighs 65 lbsThat man is going down a rope with 90 lbs in one arm. Impressive work.
Session 1: 6.5 hours>introduce the PCs, goblin ambush, Cragmaw hideoutSession 2: 6 hours>talk to Phandalin NPCs, street brawl against some RedbrandsSession 3: 7.5 hours>talk to one Phandalin NPC, Redbrand hideoutSession4: 7 hours>resolve the Redbrand situation in Phandalin, talk to one new NPC, smaller chats with some existing ones, b-line to Cragmaw Castle, sneak in the back entrance and fight Grol immediatelyI think the sessions are long. My players think the sessions are too long. My players are mad at me for how long the sessions are. I am upset with them for being mad.Just tell me how you feel. It's not like I can read minds. 4 of the players' voices sound the same when tired as when they are vigorous. We play in voice chat on a VTT, so it's not like I can look at them to see how tired they are. Sure, as the DM, I have knowledge of what is coming up, but clearly I'm not good at estimating how long things take. I'm first time DM, give me some grace. Hard rule from now on. End the session right as combat breaks out. Start each session with combat.
Crazy how two YouTubers killed a new IP like that
Stop listening to youtube agitators looking for ragebait dollars
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97322102>Might there be a Lemurian phenomena that's similar? Would be worth exploring in further writing.Unless you were referencing the Juggernaut directly, its already in the game. The view I had of Lemuria initially was pretty anthetical to this kind of thing, however, I don't think it would be something widely used, or culturally encouraged, since the Cultivation mindset in the warrior caste requires you to pity that the weak cannot be strong opponents to you (which is completely different from taking pity *on* the weak, mind you) rather than outright hate them. Degens would be free game, however, its obviously their fate not to amount to anything anyways.
>>97322961>Strengh 10Does that mean it automatically passes strength tests? Shouldn't it be Strength 9?
>>97330124Very few units have had stats set up to 10, the Jugg and Nap being those that I remember right now (Nap with Awareness and Discipline 10). While at 10, you automatically pass any test, yes, but not necessarily win every face-to-face roll. > picrelNew map! I've checked the Taiping book and will upload it as well as the tokens, there's a few things I'll want to change or clarify in the rules, still making a list, but it'll 100% work in the meantime. >>97314298Alright, it'll be an econ unit, the carts will be random, its the best way to do it without turning the train into a more limited tank, and I want to avoid that. All the carts will have some transport capability, you might just not want to spawn your soldiers in the dining cart, but that's what you rolled this turn and you need the soldiers so... that kind of choice. >>97315417What I'm thinking is that the rails will be split off and set in the regular Structures section of the rulebook, so even if you don't have access to the Locomotive, you could lay tracks as part of an econ engine, and I'm thinking of putting the handcar >>97302625 as a merc special unit, since that shouldn't really be restricted, especially in a setting that takes place mostly in caves. The rails would be something like "gain X silver per Track token connected and controlled", with the exception that the player who layed them controls them by default if they connect to his deployement zone(?). The Locomotive itself would grant Silver from exiting Carts from the maps, with bonuses set for exiting quickly and off non-deployment map edges.
>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQComment too long. Click here to view the full text.
>>97328749>>97329103updated and clarified it a bit. The idea is that you sacrifice 12" of range and SHRAPNEL but turn the Artillery Witch from a damage dealer to a control piece. -- Mind Bomb --Cost: 2 GLORYMay use this instead of casting an Infernal Bomb.1-Handed, 24", BLAST 3", IGNORE COVER, IGNORE ELEVATED POSITION, IGNORE LONG RANGE, RELOAD, SCATTER.INTRUSIVE THOUGHTS: Add -1 DICE to the next Success Roll taken for enemy models that are hit by the blast.FROM MY MIND TO YOURS: If a model was the target for an Mind Bomb and hit by it, or if the Mind Bomb scattered and the target point was on the model’s base, roll 3D6 and add all 3 dice together. Any +INJURY DICE or -INJURY DICE that applied to the Injury Roll will apply normally, except that you pick the 3 highest or lowest dice in the roll instead of the 2 highest or lowest. If the injury check is a Minor Hit result you may move the model D6" in addition to dealing 1 Blood Marker. The move must be in a straight line, but can be in any direction, and can be used to make the model move with 1" of an enemy or retreat, and to Climb a sheer surface, Jump across a gap, or Jump Down. If the injury roll is a Down or Out of Action result you may choose to, in addition to the effects for Minor Hit, inflict a 6" area around the model where all actions are considered RISKY until the Artillery Witch's next activation, after which the effect dissipates.Injury Rolls for other models caught in the Infernal Bomb’s Blast are made normally.
>>97329226Ironically I think it would fit better in new Antioch, they're the control factionOr maybe knights of avarice, the got fun similar tools
>>97329347The effects are sort of a mix of Heretic Priest's Puppet Master and the Chorister's -DICE aura
Now that the dust has settled, why did Trench Crusade flop?
>>97331159It didn't. Stop listening to youtube agitators looking for ragebait dollars
https://www.youtube.com/watch?v=ekU3T9M3E9IFrenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one. Tabletop Simulator Demo Implementation:Comment too long. Click here to view the full text.
>>97320732
>>97306584when you were referring to the purple/violet similarity, were you referring to them as energies (when they are upside down and all you see is the bottom stat symbol background), them in play (their border colors), or both?I looked at the cards and noticed there is an error on my end, where the "violet" (magenta purple) stat symbol color is still purple or near purple. the border colors are more differentiatable though.I was messing with the purple/violet colors up until right before printing, trying to coordinate their clear differentiation due to similarity in appearance.I believe this also occurred on 1 or 2 of the sub types of the red cards border colors.In any case, i think i'm going to remove the dedicated "story" (silver) type altogether, and convert it to a meta type (any card can be played as a story/narrative element into the narrative zone (keeping the narrative zone and mechanics), sort of like energies. this will also free up the silver color, which I can assign to psi, and that should solve all the color problems. silver also makes a kind of sense with psi.this will also allow me to assign a proper violet to what is called "violet" now, but is more of a magenta purple.it solves all the color issues and streamlines/simplifies gameplay all at once.Comment too long. Click here to view the full text.
bump
>>97282550So is the only way to get a copy of this game really to have to sign up for telegram?