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File: werewolf santa.png (1.71 MB, 1120x746)
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Merry Christmas edition
>Previous
>>97224887
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97241721
>NTA but I like some of the stuff they did with the Coalition.
Bro, they're a generic blob of different spooks, literally anti-sovl. They took Project Twilight and downgraded it in terms of actually making sense.
>Sure man, the CIA is going to work hand-in-hand with the FSB and maybe the vatican will suddenly share it's literal decades of secrets. We're gonna make sure they all look the same and we'll give them infinite resources, manpower and perfect intel
>>
>>97242359
Probably a question of killing before you get killed and ambushing, but likely around 3 I suppose? You probably don't want to take fights with a 1 stamina PC
>>
>>97242359
Ambush. Best to drop your opponent before they get to swing. Prep time is a literal superpower
>>
>>97242338
How does a Necromancer get a Tzimisce's castle?
>>
>>97242060
No. That's like asking if The Kiss is cheating or if bloodbuff is cheating.

>>97242224
>>97242270
Sex is more than just physical pleasure though. It's why most people seek out romantic connection rather than just serially fuck for pleasure. Passionless sex feels good, but it's not the end all be all. Passionate sex with a real emotional bond behind it on the other hand is something else entirely; it's not surprising how sometimes it is likened to magic or the divine. Put another way, no physical sensation can quite be equal to or greater than true lovemaking. Which is why the low humanity Methuselah Helena was hopping on the same dick for over 4000 years without complaint.

That and let's be honest, there was never a consistent line on vampire sex. Some writers said hard no, others made them sex pests as a rule, most flitted between. You can take whatever stance you want at your table. My take is that some vampires become extreme hedonists chasing more and more extreme sex to keep up with blood. Others don't engage at all. Some only if they truly fall for someone.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97240801
Cults3D has quite a bit of stuff. Weird that you have the money for a printer and resin and IPA and shit but not for STLs though.
>>
TC put out Christmas Patron (unplaytested); Saint Nicholas
https://www.trenchcrusade.com/news/a-very-merry-warband/

and the scenario generator
https://www.trenchcrusade.com/scenario-generator/
>>
>>97241526
Why is the community so passionate about this model?
>>
>>97242112
I'm using a budget filament printer, not near expensive the resine ones.
>>
>>97242268
scenario generator seems like it'd be useful for one offs although im not too sure, ive not played in a bit

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97240633
>all the deathmas mini got sold out immediately
well shit, that's what I get for waiting
>>
>>97242467
Yep, that's what you get.
>>
>>97242369
I was thinking santa satan for the atnas cube that gives you a free survivor every year once you get 5 of it.
>>
>>97241042
No but you could also do better.
>>
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>>97241154
thx this post made me take the leap

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>Be me.
>Lord General of the Nordican 1225th/ defacto governor of Nordica II.
>For the last few years we've been abandoned by the wider Imperium to an ice world that very much resembles our home.
>In that time we've constructed the city of New Yur.
>A sprawling metropolis surrounded by a network of trenches visible from orbit dug by the kriegers and valhallans.
>We've also made more or less peace with the orks we were originally sent here to fight, and even made alliances with the ruinous powers, but those truces only last for one day a year.
>A day that is fast approaching.
>Candlemass brings peace, but also war to Nordica II every year without fail.
>This year however the orks have decided to convert the former colloseum constructed by khorne worshipers in the ruins of a space hulk that crashed here into an arena for a sport they're apparently calling "Blood Bowl."
>I will be attending the first of these games on Candlemass day, which is set to pit greenskins against some surviving khorne worshipers they've captured.
>Emperor willing this will be the beginning of true peace to our world.
>But knowing Candlemass that seams unlikely and I'll be waiting the whole time for some new threat to emerge.
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>>97239062
>>97239937
>>97240685
>>97240689
>>97241392
>Be Overlord Komei
>Ahem, Magos Nick-0-Laus, Heretic extraordinaire
>Fighting is breaking out everywhere in the arena as Sobek's guards start appearing and the Man of Iron butchers its way through the crowd
>All the orks are worshipping the krork as their new boss while it wanders off to do something
>Time I get out of here
>But before I do, teleport down some of Trazyn's more harmless artifacts
>A couple of helbrutes, some forgefiends, a few empty land raiders
>Also helguns raining from the sky like snow. Man Trazyn collected a lot of those.
>An age of apostasy era sisters, a few pre-great crusade tech priests and their entourage, a squad of Solar Auxilia, and a Grail-Knight of Bretonnia
>Wait what?

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>>97241729
forgot the picture
>>
>>97241712
>Be me, infamous Daemonette of Sapphic Shenanigans, En'Dee
>Wonder if this is the point I should jump in and start turning Sororita into milky bovine hybrids
>Having really been reading up on all that's happened though
>>
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>>97241729
>>97241712
>>97240871
>>97239108
>be Tiny Tam
>moments before i could get crushed by the daemon monster one of the metal monsters appeared
>she seemed like she was going to save me
>then she suddenly seemed very confused and changed form to look like some of the ladies who hang around the clubs the troops go to
>the homeless exguards said im not allowed to beg there
>she picked me up and smothered me in her chest for a bit despite my attempts to get away from her
>then she screamed something about a comb beanie, turned her head completely around and dropped me
>that was more confusing than scary
>but i still have the issue of the goat monster glaring at me for biting him
>look around for the angel
>i spot him!

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>>97240689
>>97240707
>>97240871
>>97241729
>Be Cummissar Analstasia Van Gina of the Schlick LXIXth, formerly Vanessa
>I notice for the first time that a gift wrapped from collar has appeared around Priscilla’s neck
>Interesting, although many Schlick members are getting presents, I doubt this one has been around long enough for anyone to even learn her name
>The tag on the wrapping says: “To Krampus Brigade, from the Schlick”
>So she isn’t even a member of the Schlick, just someone we captured to give to the Krampi
>Very intriguing
>And then I get another round of psychic messages from my minions asking for instructions
>For fucks sake, why can’t the universe just leave me alone for one night so I can enjoy a bit of foreplay?!?
>It seems the Krampi are launching a full scale raid on the arena
>Also Vashtorr’s army is attacking for some reason
>And then Sobek teleports right in front of me and tries to take my head off

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>Dragons that exist on a level above Kings and are paid tribute but otherwise largely don't interfere with the affairs of mortals
Vs
>Dragons establish their own empires with their own bureaucracies, integrating half-dragons, dragonborn, humans, kobolds, and other races
Which do you prefer? Or is there one that fits a particular type of dragon more than the others?
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>>
>>97237640
Which system?
>>
>>97237640
Dragoniggers are shit to kill
>>
>>97237838
I made a dragon that sleeps inside a big mountain. If it awakens the mountain collapses and many people die. The best anyone can do is knock it back into snoring if it's half-awake.
>>
>>97237953
>i dont think you'd bargain with or anthropomorphise them
yeah well you also don't do that with natural disasters as that anon said. depending on how common dragons are in the world societies would evolve around the concept of them taking roosting near your location. large cities would probably not get build, since the high concentration of people and buildings is hard to fortify
>>
>>97242478
Talk to the dutch about taming natural disasters, fighting against nature is man's way.

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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Merry Christmas, /un0/
>>
Merry Christmas (even you, Mr Degenerate)! Plenty of cash for all your weapon and equipment needs!
>>
Merry Christmas friends. May your feasts be filling and supplies well stocked.
>>
Merry Christmas lads. Nice way to round out the year.
>>97238642
I doubt I'll be getting up to any of my own exploration anyway but that does sound like an interesting experience.
>>
Important question
I've heard tales of a supernatural hunting organization of hedonistic old money that does unspeakable things to what they kill or even worse catch
Is it real? Or is it some bullshit on the forums

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97235131
Bummer, thanks you though
>>
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>>97205958
Time to make a new kill team community fren.
>>
>>97218557
Unfortunately I don't got much to share at the moment aside from just doing lore and modeling my Zombie missions have the most work, with infection mechanics, breaking the ritual, extraction based missions, or if all goes to hell then it's stand the line or asset denial styled missions with unique scatter terrain like corpse piles, altars, or bodybags. I'm trying to get nice special infected zombies that don't look like nurgle demons, but it's not easy.
>>
>>97234214
Well it's as the old saying goes, if my aunt had balls she'd be making up more bullshit at GW.
>>
>>97232769
Well my dad works at Age Of Sigmar and he said next year we're getting the following Kill Teams...
>Grey Knights
>Chaos Daemons
>Raven Guard
>Iron Warriors
>Alpha Legion
>Khone Beserkers
>BA Death Company
>Officio Asassinorium
>Aeldari Exodites
And finally
>Primaries Lieutenants in Kill Team armor

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Merry Christmas Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97242361
>slow side without anything to really cover for the lack of speed
Shield triggers and bouncing are supposed to stall even if I don't discard but I do get fucked by a lack of blockers if I don't keep tempo.

>Do you have full access to the cardpool yet?

Nowhere near it, I have to fight and purchase packs.

>Second list
Looks more secure but I just started out.

>First list
I don't have most of those cards yet.

Both give me a direction to move towards. I'm not getting no wins but my opponents do eek out wins when I thought I had them. Lack of defense is fucking me.
>>
Is this the thread for the Hololive card game?
>>
Where do I look up meta decks for Gundam? I just got my first starter and I'm the sweatiest nerd alive
>>
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>>97242066
<3
>>97242486
Yes
>>
>>97242486
Dunno. I've never found one

Holiday Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What are some of the best gifts to give elf-lovers? What gifts would you give to lovers of other races/species/ancestries/whatever?
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>>97241341
If you fuck with Age of Sigmar, Children of Teclis.
>>
>>97241313
Or you could just travel between Taiwan and the PRC.
>>
>>97241313
>oh god, this is just warhammer fantasy again
>>
I like elves
>>
>>97242363
omg me too!

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Plenty of FLGS around but one of my favorites was the one on the 2nd floor of a 2 level strip mall, right above a takeout Chinese place, neither of which faced the street. It was a kinda run down place with concrete floors, boxes of unsorted MTG bulk, some random 3D printed minis for sale, and random old gaming books. Loved that place. Chopsticks19 killed it. The other games stores all went downhill, as well as Magic itself. I miss gaming in 2016 to 2019. Playing DnD in the store was fun, sorting through old Magic cards was fun. I still went to the FLGS all the time til got laid off. Now as a NEET I barely ever go
>>
there's zero pictures online of my FLGS from the 2000s, which is surprising.

it was a warehouse in a village in northern England with a little shopfront. shared a big warehouse space with a shopfitting company, so the wargame crowd had access to wood-cutting equipment and other tools. middle-aged men basically lived in there like it was a pub, just making models all day.

for events, they'd lay out long rows of tables and then the younger crowd would come in for e.g. Magic: The Gathering tournaments. the place was still a mess with random scrap and tools lying everywhere (plus the owners' dogs roaming around) but it was amazing.

nowadays, the UK has moved more towards little 'gaming cafés' that are totally pristine and you all get cramped onto a small table to play D&D, usually paying by the hour. i hate it so much, bros.
>>
My local LGS has weird opening times, open only a couple of each day at different times. I have tried to turn up when it says it will be open, but it is always locked then as well, usually with a 'gone for lunch' sign in the window. Who goes for lunch at 3.10pm? I think it might not want enyone to enter and may be the front for a cult or money laundering.
>>
Mine had a minor controversy that got some smalltime youtubefags whining about it for a bit related to a prerelease special thing sending the store an extra box and the rules of the production company saying they could do whatever with it including selling online, which resulted in accusations of them selling people's preorders leading to the loss of a distributor and not being able to host events for things made by that company. It was for a card game I actually wanted to play too, I still got my preorder for the prerelease stuff without any issue and got it early because I wasn't one of the discordfags stirring shit. Now I have to buy my cards for the game online for worse prices instead of getting them there.
>>
>>97238208
>nowadays, the UK has moved more towards little 'gaming cafés' that are totally pristine and you all get cramped onto a small table to play D&D, usually paying by the hour. i hate it so much, bros.
Damn are you me? A "gaming cafe" has opened up near me just in the summer, it's alright but it only has cuck sized tables, soulless 3d printed 40k terrain and charges by the hour, with a full game costing about £7.50 a person, which is frankly ridiculous. Still, when the other LGS in my town is an old pet store with exposed brick and wiring all over the walls and smells and has old pet store stuff everywhere, maybe the "gaming cafe" is the better choice. Anyway I drive into the city to play at a club in a card store where the tables work out at about £4 a game and there's great terrain.

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97241066
If you're looking for just straight online use, Lot-Casting Atemi is probably the best choice. Unfortunately, it's not printer-friendly.
>>
>>97241105
>>97241122
I see. I haven’t heard of Lot-Casting Atemi. Thanks guys!
>>
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>>97218678
What have you done for Calibration in your campaigns? And have you ever used Five Days Darkness?
>>
>>97241846
I've never really heacily featured Calibration in my games. I've had Calibration-adjacent things, and plothooks sort of cause by Calibration, though. One game featured a city-state close to a Shadowland where Calibration was time when dead relatives walked out of the shadowland to walk among their living kin. Player characters, who were Dragon-Blooded and in various degrees into Immaculate Faith, put an end to it. The same game had a bit with a village that had been taken over by a teodozjia who'd slipped out of Malfeas during last Calibration. Players put an end to that, too. I've had no real big in-game happenings during Calibration itself, however.
>>
With all the infernals talk I saw one or two threads ago that Devil Body Incarnation wasn't well received in Essence, how would you fix it if you didn't like it ?

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Guys, I want to talk about HELLPIERCERS. I bought this game a bit ago because I thought it looked cool, and I've read it, and I don't know enough people weird enough to play it with me, and I can't stop thinking about it, and I just have to talk about it with someone.

>First up: what the fuck is Hellpiercers? And why do you spell it in all-caps? Do you have autism?
HELLPIERCERS is a tactical tabletop RPG developed by SandyPug Games alongside a few people who did some dev work on some of the Lancer supplements. It casts the PCs as gnostic demigod heroes and veterans of the War in Heaven, who aided the forces of humanity in regaining their stolen gnosis and slaying the Demiurge, his Archons, and angelic generals. Having conquered Heaven and liberated the mortal plane from the tyranny of false divinity, they now cast their eyes downward, into Hell, where countless human souls remain enslaved by the demon lords below. Hellpiercers, armed with their god-slaying weapons, clad in armor forged from the corpses of angels, lead a war of liberation against the forces of Hell, to free the enslaved souls of every human who has ever lived.

I spell it in all-caps because it's title is rendered in all-caps. I'm pretty sure I'm not autistic, but I've never been tested, so who even fucking knows?
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>>97235095
>…tactical…Lancer…gnostic…tyranny…grid-based tactical combat…the GM is also building up resources…
Sounds awful
>>
It looks so soulless and derivative. Even AI could do a better job. Fucking hate chthonian paracausal biblically accurate LBGTGRIWEOHRDSOFH+ trash.
>>
For as much yip-yap that /tg/ players have about hating trannies and basedboys the games that actually get play is mostly just OSR games and that is just a mildly more edgy version of 5e.
Not that your game looks very good either, not much of a Lancer fan.
>>
>>97241960
>Promethean-grade Hylic Rejection Field
Mm. I think I have determined why the game gets such a poor reception on this site...

So the tactical combat phase reminds me a lot of ICON and Gubat Banwa, less so Lancer and 4e, but I think I get how this is meant to work. And then the strategic phase seems to include the players (collectively?) spending strategic resources, unlocking the tech tree, and maybe doing stuff like you'd find in Armour Astir's "Conflict Turn" to advance the course of the war, is that right?
Would that make the recon phase analogous to Lancer's "Downtime Actions," a mix of RP scenes and building up some benefits to use in the next fight?
>>
>>97242444
It is certainly a wordy game. I will be the first to admit that it frontloads a lot with a lot of in-universe jargon and buries the lede in terms of what the actual structure of play on the campaign level looks like.

ICON and Gubat Banwa are better points of comparison, yes. Yeah, STRATCOM is spent with the players and the GM taking a couple of turns (as many as is necessary between tactical combat sorties based on strategic map movement and other factors) moving about the map, encountering shit on the overworld, spending resources, constructing buildings, performing rituals and other actions that affect the pace and the standing of the ongoing conflict. And RECON is, in fact, the unstructured, "narrative layer" play, mostly for exploring Dis, pursuing personal objectives, and finding cool shit in the Chambers, Vaults and Caverns under the city. It's kept deliberately loose, and most of the points of interaction relate to the tags you assign to characters and gear during chargen. Like, with Lancer's pilot-scale gameplay, it's probably going to be the most controversial part of gameplay for players who don't jive with something like Blades in the Dark.

Also, notable is that you never roll to attack during TACCOM. The forces of Hell are overwhelming. Everything around you wants to kill you. The air you breathe? The microbes in it want to perforate your lungs. The ground beneath your feet? Would love to open up and swallow you whole. You can't swing a stick without hitting something that wants you dead, so why bother? Damage is still randomized, and enemies don't roll to attack either, so careful positioning and risk management matter even more than in Lancer and ICON.

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What's a character you always wanted to play and what's stopping you?
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>>97240453
I'm not sure myself, i saved it from a long ago /tg/ thread about the jp localisation of becmi.
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>>97238091
A drunk black scottish cyclops unironically
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>>97238091
Undead Pirate. Never a good sea campaign, also I prefer to round out the party.
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>>97239363
Has anybody bothered to stat out Selkies as a race choice? Or would you just play him as a human because without his cloak he basically is one?
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>>97238091
I'm waiting on the perfect DDA game to play a diigimon that goes Sistermon Blanc > Sistermon Ciel > Some sort of vergil-themed sistermon digifake > same for the mega who is super chuuni and tries way too hard to be edgy despite the rookie looking like picrel with a shank, with a tamer who's basically her tard wrangler and is just tired of her shit.

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On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?

Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
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People put humans with forehead bumps into their settings because they want to fuck them.
People put weird freaky space aliens that look nothing like humans into their settings because they want to fuck them.
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>>97240164
for me mass effect-level strikes the kind of balance i want in a game. there's enough variety with the secondary races that it doesn't feel totally limited, but they're still relatable and "pulpy", for lack of a better word, to make things smooth for actual gameplay.
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>>97242244
That seems really reductive.
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>>97242177
Well, sure, via sufficiently advanced genetic engineering modifying humans into all kinds of exotic "aliens" would be pretty trivial but would they really be aliens at that point? You could of course do the whole ancient precursors or even past human empire that has collapsed etc type of justification being the reason why galaxy is filled with what are essentially modified humans, but that begs the question of "are these even aliens?" again.
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>>97242473

Think of it this way: if you need a GSB, almost surely you could justify it via genetic engeneering (even with advanced furfaggotry and such) plus ancient aliens doing their usual bullshit as needed. Maybe some wetware implants.

I mean, it's cheap, but so are GSBs. If you want something more or less interesting, I suppose you could go full autistic and ask yourself why there is a whole ethnicity (if that's the right word) of humans with funny noses or whatever.

This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>97239625
Another thing I’d suggest is this:
Substack com/pub/castlegrief/p/7-hex-codex-pt-1

This is a series about designing your own little 7-hex mini settings. It’s fantastic. But being able to draw goes hand in hand with this.

Overall, yes, having some sort of artistic ability is a huge boon for RPG/solo RPGing
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This is possibly a silly question, but for those soloing games with target numbers for dice rolls (skill checks, etc.) do you have any particular tricks or rules of thumb for generating them or do you just go for your best judgment as though you were normally GMing? I'm on my second session of my first real attempt at a solo game (Worlds without Number using MUNE) and I can't help but feel like I'm just kind of fumbling on unopposed rolls where if I was making these same calls for actual players I'd be way more confident. Everything else feels pretty great so far.
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>>97241929
Use a standard scale, like d20 roll over mork borg’s scale for example, and then tweak it as things make sense in your situation or world
Just outline like 4 numbers, so a child’s play, an easy, a normal, and a hard. From there, you can start from one of the four generally based on vibes and slide it up or down if you think it’s appropriate. More often than not I don’t slide it.
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>>97241272
I do things like that, or if the room description piques my interest I'll work out something with that. like sometimes it says something about "torches flickering" or wahtever, I'll do an oracle roll to see if they're torches I can swipe or whatever. tapestries, I can try to pull them down on the enemy to encumber them. just going outside the core gameplay loop
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>>97237792
>>97237899
RIP in pieces


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