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Dare you enter the wizard's tower?
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>>96471125
dragon hord
>>
>>96489660
tl;dr I am a retard who loves dicks in my ass.
>>
>>96490064
I don't know why you keep posting in a board for a hobby you are too retarded to be a part of.
>>
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His style used to be pretty unique and recognizable. Now I'm not sure at a glance if it's a Shen comic or a lookalike.
>>
>>96463590
I heard that hatemonger is gay

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>What attributes do your game use?
Vitality
Constitution
Strength
Agility
Dexterity
Charisma
Awareness
Intelligence
Wisdom
...
>How do you use them?
Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.

>How many before it become too many?

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>>96485213
>But always using 2 attributes mean he would average 5/10, so more as a dump stat:
He'd only average 5 on anything Dex related. But the point is more to have a character that's going to be choosing a non-Dex option whenever possible, and would be the worst at Dex.

And the examples there aren't exactly inspiring confidence. I assume Vit+Agi would be for dodging a trap, since it covers both avoiding and enduring.
Triggering a trap intentionally is something that doesn't even seem like it should be much of a check. But it's also a bad example since Dex is still so useful in disarming traps.
And he does have Cha+Int or Cha+Vit for persuasion/intimidation, or options like Vit+Agility to be physically mobile.
But if that's the handful of examples that spring to mind, it really highlights the problem where unless you're doing social stuff, Dex is basically always ending up as the better option than everything else.
And I think it'd be possible to split up some of this with Agility in order to reduce Dex's dominance, but I think that requires a more clear delineation. there isn't a clear distinction for Agi+Cha and Dex+Cha in terms of what they'd mean for conversation.

I think what might work is to shift it to Device or Tinker, where Dex is instead shifted to be specifically about fine motor skills involving complex objects.
That still leaves some things like crafting or disarming traps, but Dex might only be useful for crossbows, rather than a wider range of weapons. Awa+Vit could be bows, and Vit+Agi could be melee options. It also makes Agi the more clear option for fast-talk or lying, while Device+Cha might instead be forging letters or playing instruments.
It lets you siphon away enough nimble/skillful tasks from Agi to avoid it becoming dominant, but helps avoid Dex being the same by narrowing its scope.
>>
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>>96487129
>But the point is more to have a character that's going to be choosing a non-Dex option whenever possible
That's why I rephrased it to reach that intent, If he is "maxed out" in the rest, he can't suffer a low combination.
>I assume Vit+Agi would be for dodging a trap, since it covers both avoiding and enduring.
If I keep AGI along DEX, yes. But as discussed, they overlap too much.
>Triggering a trap intentionally is something that doesn't even seem like it should be much of a check
Unless your INT+AWA check tell you exactly what the trap does and it has a safe way to trigger it, you might kill yourself in the process. the obvious trap was to distract you from the real trap.
>it really highlights the problem where unless you're doing social stuff, DEX is basically always ending up as the better option than everything else.
Yes, a common problem, DEX is usually the safe bet.
>I think what might work is to shift it to Device or Tinker, where Dex is instead shifted to be specifically about fine motor skills involving complex objects.
The way I read that was fusing DEX into AGI and making a "Device/Tinkering" attribute.
Maybe a word for proefficiency with tools/magic? Siphoning even weapons out of "great motor skills".
It also siphon Charisma combination but there was already too many. Martial art would become VIT+AGI, weapon VIT/AGI+tools, trap disarm INT+tools, most talk based manipulation CHA+INT, unless physical then CHA+AGI, also resulting in archery being Tools+AWA. and having CHA+tools for instrument reminded me Red bard from Thunderbolt Fantasy
That actually sound great if I find better than TOOls.
>>
>>96488262
>Maybe a word for proefficiency with tools/magic? Siphoning even weapons out of "great motor skills".
Yeah, that was the rough idea there, where rather than being quite as broad as dexterity, it is more focused on tools and tinkering. And that sort of tinkering skill wouldn't really help when it comes to something basic like a mace, but works fine with crossbows or complex magical weapon gizmos.
And then it leaves AGI available for the more physically intensive aspects of speed and movement, and also makes it more distinct in terms of which rolls should be assigned which.

The name is a hurdle there though. Tool sounds a bit off compared to the other stats.
Technical might work. Shortens to TEC. No matter what it would still need to to clarify the scope of the stat with the players, since it would be a more unusual one.
>>
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I wanted to make a game system that makes HP, magic, and any action really all one stat. Just call it energy.
Throw a punch, cast a spell, get hit..all would take some HP. It was supposed to use proportions of the energy used to determine intensity. So much like you might up cast a spell using a higher spell slot for more effect you could dump more energy into a spell for more effect.

The net effect was to have players think more strategically about when to unleash powerful spells and all of that.

Would probably work better for a tabletop for like dragon ball Z but could be adaptable for anything else really.

I was never sure how I would apply stats. Maybe something that would modify how much energy was used for actions.
>>
>>96465923
The speed vs. strength meme has probably been the most disasterous idea to ever exist. Not only that, making dex and attacking stat as if swinging your sword like a limp-wristed fop versus being a -IQ brute makes a difference.

I know I'm already flirting with cringe because the whole Batman/Joker thing has been played out for like a decade now but I've been kicking around the idea of a Demiplane of Dread for D&D loosely based on Gotham (But probably more Victorian), Batman and Joker. Before you roll your eyes too hard, I've been kicking around the idea that the Not-Batman is a Straud-esque Dread Lord of the Plane. Why would a hero be a dread lord? Because he actively subjects the world the horrifying freaks of the domain by refusing to do anything to stop them permanently. He's well aware of the death and destruction, and he likes to wax poetic about the virtue of not killing, but there are inhabitants of this domain who have been almost murdered multiple times and have entire graveyards full of family members because he passively let them die. He will actively fight people trying to end villains harder than the villains themselves because they justify his existence.
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The point of dread lords is that they are trapped in a world where they are permanently about to get their heart's desire but are denied over and over again. Depending on the edition it's possible for them to free themselves if they accept they'll never get what they want and abandon the desire that made them who they are. Stradh isn't the one punishing the people, he's the one being punished.
>>
>>96477511
>Killing someone and a newborn baby
>because you someone called you a cuck
>not monstrous
>>
>>96490027
>permanently about to get their heart's desire
How's that work for Soth? Or Azalin Rex? Any of the other Dark Lords? Or one who earns a domain without having any such "heart's desires?"
>>
>>96490027
>Stradh isn't the one punishing the people, he's the one being punished.
what is this remark responding to
>>
>>96490123
>what is this remark responding to
That OP's take puts the weight of the punishment on not batman doing what he doesn't like about Batman while not adressing how is he having the worst time there.

>>96490112
I don't know, I don't know that much. I guess I'm wrong if that's not the case.

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The spicier the better. I'll start to get the ball rolling:

MTG, DnD and Warhammer are actually good for the hobby. They get new people started in this hobby and they keep the trend chasers contained and away from the rest of the hobby.

Appealing to the normie masses is a necessary evil in order to keep what you love afloat. Even if it comes with the negative baggage of doing so.

Generals are good for /tg/.
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>>96487291
While monetizing everything can go and often does go too far, it's not wrong for people making these niche games to want to make a buck by doing something they enjoy.

There's no one-size-fits-all way to play or run RPGs, and trying to find one is folly. Narrative.heavy storygames and lethal dungein crawls are both obviously real and tre RPGs, they're both fine as long as they fit a given group's tastes, and spending time and energy arguing about what real RPGs are about is silly.

Not literally everything is political even in the current year. If you're the first one that starts talking about politics in a given discussion, then the problem isn't the other side making you think about politics, it's you.
>>
>>96488817
If your point of posting that pic was to show you are retarded nogames you succeeded.
>>
Changing the dice your RPG uses doesn't make it better than D&D.
>>
>>96487291
>generals are good for /tg/
This is common knowledge though.
They mitigate the amount of slide threads are made and keep the autism mostly contained. This place would be worse without them.
>>
>>96487544
>Gluing resin and metal isn't a big deal.
Until you have to pin a lead gun barrel or fix a broken part, then yeah its a big deal, and plastic cement doesnt work on either material so you have to deal with superglue
>>Carry them
>You just admitted to lacking the strength
I can lift 200 lead minis. But i dont WANT to. Its not a flex to carry around that much weight, its just inconvenient and needless
>Washing resin and metal isn't a big deal.
You know what is? Breathing the fumes from a printer or the dust from sanding it. Modern life has enough ways of giving me lung cancer and i dont need more
>A hot car will melt even hard plastic.
Yes, but resins soften at lower temperatures, so your spears will warp sooner and worse than on a plastic mini

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Page of Swords Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual

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>>
>Human
>Male
>Fighter
Okay, I understand, but can you bastards stop spamming this shit? I'm NEVER going to play Human Fighter, I'm ALWAYS going to play as a barbarian orc, I don't give a shit.
>>
>>96488336
>Bear lore isn't actually all that ridiculous, not every race is native to places with bears.
It's even less ridiculous than that, because the checks are largely about Cave Bears and Dire Bears, both being monstrous versions.

The DC 15 check lets you know that Cave Bears have Darkvision, and the DC 20 check tells you about how Dire Bears have a grab attack that deals automatic damage on subsequent turns. Something the Cave Bear notably lacks.

>>96488487
Similar case for the crocs really. Guessing that a croc will bite you with its big mouth is one thing. Knowing that the jaws are designed to trap you and keep you there rather than just ripping off a chunk of flesh is more detailed knowledge.
And even in the example you pointed to, it's a DC 15 check to know that about crocs. That's a 25% chance for a random commoner to have that info, which certainly isn't bad.

And ultimately I'd rather the designers at least try to put DCs to various aspects of monster knowledge near the statblock, rather than the DM just having to make it up on the fly.
>>
>>96489891
>at least try to put DCs to various aspects of monster knowledge near the statblock
...like they did in 4E?
>>
>>96489863
>be a dm
>dont adapt the quests and encounter to the party
this is dming 101. If a PC takes speak with animals, there are gonna be animals around that witnessed the murder or something. If the party is full of face types, the quests should be a about diplomacy. Expand your horizon beyond combat
>>
>>96489887
Sounds boring and like you have issues with your dad.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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>>
Well this was said 2 hours ago in a Delta Green post on the DG subreddit (yeah yeah, fucking sue me). We ain't getting some of these books for a long fucking time.
>>
>>96485579
Will they finally notice that it's not called the GRU anymore?
>>
>>96485628
You expect them to actually do research on anything Russian (or anything that doesn't conform to their bubble, as many others have pointed out)?
>>
For those who run or play DG through a VTT, how do y'all do combat? Do y'all use combat maps or keep it more theater of the mind?
>>
>>96462169
I know the feeling, I had to deal with this massive fucking retard that someone couldn't grasp basic sentences. Of course, he also turned out to be one of those guys that as soon as their character gets some power they immediately start bullying and torturing NPCs for the fun of it.

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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96486259
>>96487903
We finally has schedules line up, no work the next day, got a ton of take out and some drinks and just never looked at thw clock. The resetting of the settlement definitely added some time. The game scratches a particular roguelike itch for me and my buddy, but my girlfriend who's usually a pokemon fanatic with a (tolerable) amount of autism latched on and kept wanting to take her favorite dagger goblin survivor on hunts . I haven't had a gaming session like that in a while, made me feel young again.
>>
>>96487944
Wholesome. People of the lantern?
>>
>>96488427
Yea just core for now, though I immediately started looking for a well priced gamblers chest on ebay. I honestly only got core on a whim years ago because I paint as a hobby and these models have the perfect aesthetic for horror and whore-er without being obnoxious. I think our groups going to be abusing this game for a good while. Next week we are having a paint session to paint the year 10 survivor box i got us.
>>
>>96488668
>and whore-er
lol, stealing that
>>
Keep the bases as they were for a nice statue base aesthetic or give the bases some life? I was really digging the Greek statue style but a fully painted monster/survivor seems a bit off. I am undecided. Also a world devoid of color and life might not translate well I dont think. I've got black sand I might use for the bases but not really sure what to do.

>No infinite manpower like the Imperium, Tyranids, or Orks
>No psychic powers like the Eldar or Imperium
>No advanced technology like the Imperium, Necrons, or Eldar
>No immortal warrior demigods like the Imperium, Eldar, or Necrons
>Just pluckiness and a determination to fight until the end no matter the odds
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>>96490054
Do you know how little that narrows it down bro?
>>
>>96490048
Why do you do this for yourself? If you love suffering so much, why not just engage in actual BDSM or move to a poor place full of black people?
>>
>>96489831
1. They do have auxilieres if GW would stop being a bitch and make models for them.
2. Shadowsun becoming the mortal champion of the Tau'Va incoming.
3. They have a lot of refined and consistant tech that they can make and rebuild on the fly.
4. Farsight and Shadowsun even though the reasons they live a long time isn't built into them.
5. They are speed running to growing up to be Imperium 2.0. The High Lords just don't pretend to hide their callousness.
>>
>>96490068
>why do you do this to yourself?
It amuses me.
>>
>>96490080
>They do have auxilieres
The combined manpower of all the Tau and auxiliaries would not be .01% of the manpower of the Imperium.

>They have a lot of refined and consistant tech that they can make and rebuild on the fly.
But still nothing compared to what the other factions have.

>Farsight and Shadowsun even though the reasons they live a long time isn't built into them.
Put Farsight or Shadowsun up against a Primarch and they will get bitchslapped

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Making money by regurgitating already established lore?
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>>96486148
it's socially liberal (no bans on sexuality or gender roles in society) but religiously and politically conservative (any disagreement with the Creed is instant death. Any disagreement with the Emperor is instant death. Before the Ecclesiarchy it was the Imperial Truth that you had to agree with or die, but it's the same shit either way)
>>
>>96484897
Call it "Incorrect Lore Only"
>>
>>96486125
Yeah it's like fandom wiki pages being anti-useful because everything is treated like Watsonian in-universe fact, instead of a Doylist series of publications with new details and retcons added.
>>
>>96486162
And I thought only IRL marines ate crayons.
>>
>>96487431
The Imperium basically is "oh, a lesbian woman is a commanding officer? Eh, not an issue. Wait, she thinks the Aquila symbol is nonsense? She's getting the bullet!"

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
BEFORE REQUESTING OR SHARING: Read the FAQ at
>pastebin.com/gYewAL56
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>96484418
Thanks. Spouse and I have been looking for it to give it a try.
>>
>>96489153
search for the ultimate trove collection redux
>>
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Requesting games for freaks vol.2 and the updated rules for magnagothic maleghast if anyone has either please.
>>
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Looking for Tales of Arthurian Knights story book.
>>
>>96486798
No worries, much obliged!

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https://www.youtube.com/watch?v=_nTpsv9PNqo

Frenopolis is an open source gamified microcosm where players seek to outmaneuver each other to control the elements which comprise the world.

It is easiest to learn with any YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player/6-pack/9-card draft-collecter-starter box by following the instructions in description of this video:
https://youtu.be/oPoBUoagO_k
(no identifying or payment information required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:

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>>96485596
Hobbies? This is mental illness.
>>
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>>96489285
>/lgbt/
I'm calling ICE
>>
>>96486534
it wasn't me but hilarious:
1.) another person used it
2.) mods deleted it
>>
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>>96490105
i know they disabled the IP counter for the plebs but surely the mods still can see what posts are coming from what IPs

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>Find a hexcrawl map that's perfect for the campaign you want to run
>The hexes do not align with Roll20's Hex(V)
>>
>>96489877
Cant you just stretch the map pixel by pixel until they do?

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Why are elf wizards so lame and gay?
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>>96489030
not him but seems like tamriel rebuilt concept art, there were some outfits like that in the telvanni mainland
>>
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The forbidden dwarf wizard.
>>
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>>96488970
>I hate fun
>>96489161
this. They're supposed to be giant bug robes worn so that outlanders and fetchers leave them alone.
>>
>>96488095
>>96490096
Based on Kirkbride's original Telvanni concept art.
>>
>>96487520
>cherrypicking
It's too easy for them. They have hundreds of years to leisurely study and practice magic.

A human has, what, 70 years tops? Time pressure inherently creates a lot of incentive to push the envelope and get as strong as possible as quickly as possible. I wouldn't even consider cracking open a cursed grimoire if I had 200 years to learn fireball.

That said, the average human wizard is some lame and gay nerd ass oldfag. You take the top 0.1% of elf wizards and they're as cool as the human counterparts.

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what causes this mentality? is it retardation?
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>>
>BLACK Library
was it predictive programming all along?
>>
>>96487419
the demographics looks pretty grim and dark to me though
>>
>>96487419
Yeah, it will be grimderp instead
>>
>>96474963
The Tau? Yes indeed. They are ignorant savages considering they are ignorant about water calling rituals being related to nurgle.
>>
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>>96476856
>making the downfall of humanity due to a fucking women,
I mean it's not like that idea came from nowhere.

Previously on /slop/: >>96460140

Saw the thread had been down for 6 hours edition


▶ Thread Task: You are traveling in a far off land to seek new experiences. Show off those exotic and strange far off lands.


▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
bing.com/images/create/
designer.microsoft.com/image-creator
huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
huggingface.co/spaces/black-forest-labs/FLUX.1-dev

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>>
>>
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just gen locally.
no censorship, no subscriptions, no tardwrangling prompts with useless buzzwords, and there's a palette of models and loras to suit every palate.
>>
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>>96489652
yes
>>
>>96487211
>>96486860
>>96486723
Sorry I was falling asleep and not thinking straight, here's the album link
https://postimg.cc/gallery/V1CBS1J
>>
>>96490069
No worries, chief. We've all been there.


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