How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
>>97386598>You wouldn't feel any remorse for magdumping some "yn" in a "sheisty tryna hit a lick" on you...the *fuck* does all that mean? This is an English-language board, Anon.
>>97386598Humanizing something doesn't mean you have to feel bad or that it is wrong to kill it, it just means that they have a story. Not bothering robs the situation of its gravitas, and makes the setting more shallow for literally no reason.
>>97385570You just have to manage the collateral damage. How much disease can you excise until you cut out too much healthy tissue in the process for the whole system to heal?
>>97386763He implies ghetto niggers aren't capable of human feelings.
I've always wanted to see a Lord of the Rings story that takes place after the War of the Ring has concluded. A band of a half-dozen Orcs and two Goblin Warg-Riders from Mordor fleeing in the wake of Gondor and Rohirrim entering it, because they don't want to be wiped out (whether or not the Men actually intend to do this isn't clarified).These Orcs are still evil, to be clear. But we'd basically follow a sort of reverse-Fellowship as they travel from Mordor north, to Dol Guldur, because they're chasing rumors that Dol Guldur hasn't fallen, is holding out in the wake of Sauron's defeat.And the point would be to show that while they're evil, it's because they were shaped to it, not born to it. And it doesn't consume their every waking moment. We get moments of camaraderie, of humor, genuine friendship between the Goblins and their Wargs (who, remember, can speak) and of course the entire journey is one of desperate hope. Of course this being a tragedy, as they near Dol Guldur they'd come across an Orc fleeing from it - it's fallen to the Dwarves. Dwarves to the north, Men following from the south, this band of Orcs trapped in the middle.So the story concludes with them deciding to make a last stand against the Dwarves and Men, preferably at some historically significant ruin. And the final chapter is the battle in which they fall, one by one, while we also see them working together, defending each other, being aggrieved when one of them falls because they knew them...essentially everything that would go into a last stand if the characters were Men or Elves or Dwarves, it's just that instead we're following Orcs and Goblins and Wargs.They probably take up a song during the whole thing, something Orcish, something about battle that's nevertheless also somehow about the pointlessness of it all. Something tired.The last surviving Orc, run through by a sword, manages to finish the song."It's done."Comment too long. Click here to view the full text.
Who you callin' pinhead edition>Previous Heresy>>97369180>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97386703Thanks, appreciate it!
I don’t get the complaints for the legs. I have more issues with the heads and general breastplates.
>>97386715That seems to be all word bearers are good for >try and kill Corax on Istvaan V >die in droves >try and kill Guilliman and the Ultramarines on Calth >die in droves >try to steal shit from Medusa >die in droves Next you're gonna tell me they tried to corrupt a bunch of solar sux regiments and well, patterns and all that
>>97386715>the War of Bitter IronIs there any info on how that ended? I mean Colchis was still around a little while after the HH so the fighting might not have reached it.
it is inevitable that the imperator titan will be released for ligma, thus the question: which is worse?1. dick cannon is removed, no refunds2. dick cannon stays, but an optional assembly is added on the sprue: "squirter"3. who cares I'M PROOOOOOOONTING! (the only right answer)
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97385226I'd assume that the dryness oif the deep South isn't due to just the proximity of the Pole of Fire - which might in itself just as well lead to a really hot and humid environment - but also more mundane reason, such as the rain shadow of those mountains.
>>97385344I guess I kind of left my point only halfway made here. There are more mundane reasons for why Southern desert is as dry as it is. Same reasons don't really apply to the Dreaming Sea region.
>>97385195Considering both irl circle of rain and Chinese elements, the pole of wood is under constant raining.
>>97376802While Halta didn't need to be as big as it was, I'd still prefer it if it were one of the larger countries in Creation, with the main thing holding it back being a lack of high quality metal equipment for their massive army and absolutely abysmal ability to project their forces far beyond their border because they're too used to living in trees. Linowa is competitive do to Halta's logistical problems and superior warriors and equipment.
>>97386889The area marked on that map would still make Halta one of the larger countries. Cutting its population down to 10% of 1E/2E numbers would still leave it one of the larger nations population-wise, too - not one of the absolute largest, but large by Age of Sorrows standards.
Haste edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97386854Idk but it's now my favorite modern card and an auto include in all my racism decks
>>97386547thank you for this made my morninggoddamn what a hellish prison planetoh wellhttps://www.youtube.com/watch?v=balitii8_Xg
>>97386618WotC and Mark Rosewater have all said this was the case. It started out as having 100 cards and according to them they changed it because they wanted to put more Spider-Man stuff in. Which is probably partially true, but the other reason is Aftermath sucked and everybody hates non-draftable small sets.
>tfw some of these TMNT cards actually look pretty goodhttps://youtu.be/qwBfGQJhDT8?si=wIJCFhw3ZIxQcC3P
>>97385822They put chemicals in the water that are making the freaking gators gay
Now that he lost all credit for his scientific accomplishments, what exactly was the point of this guy? Like what purpose did he serve in his own empire?
>>97386602HNIC
>>97386602The more important question is how does that affect playing the game?
>>97386602The original framing device for explaining Astartes augmentations was his scientists telling him about their work. Pretty much the moment we had anything solid on the Primarchs' creation, we were told there were other people involved. Astarte and Erda may be horrendous for other reasons, but they were dropped into long-established yet little-discussed space.His role remains as it ever was: The giga-Psyker warlord that got the ball rolling, long retired from active rule to end up an icon for those who did after him.
>>97386602To get longhoused
What is a good tabletop RPG that is easy to run and prep for someone who is a new gm but has experience playing in games before?
>>97386862The boring answer is:Whatever system you have the most experience playing in.But if you're really deadset on trying to learn a new system, I'd recommend just picking out something that interests you. Most of the challenge with prep work comes from either preparing purely narrative stuff (in which case system of choice hardly matters) or having a strong enough grasp on your chosen system to provide a fair and interesting challenge.
>>97386902I’m interested in like CoC/Delta Green stuff but prepping mysteries seems a lot harder than just making a dungeon to crawl in, which is why I kinda wanted to ease myself into it with something easy to get used to gming. Maybe that isn’t the best idea? Of course there’s always prewritten adventures but I kinda wanna do my own things.
>>97386923In that case, your problem mostly falls on the "Purely narrative challenge" end of the spectrum. If you're not confident in your ability to really do mystery stuff, I'd recommend doing smaller less grand mysteries in a system you already have a strong understanding of. Since this is more of a lack of writing experience challenge than anything.
>>97386862Just start playing, you'll get it in time with any system. Pick whatever looks the most fun. A lot of skills are transferable between systems.
Previous: >>97374745Lorwyn Eclipsed Was 4 Years Ago edition>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97386477You certainly don't get any dimes, bitchless.GOTTEM
>>97384000Incredibly based opinion; I say that about us Goblins every set but this last one. Finally. *pops party popper*>tqI’m still riding the lorwyn waveThe last “goblin” set that gave me anything neat was Modern Horizons and a few Jumpstart chase rares. You may not like us because we live under bridges and steal your dwarf children but we gobs are a proud people, we’re here to ruin the green and blue players day, does that make us THAT bad?
Darksteel colossus, we hardly knew ye.
So if I have the right setup, fodders and mana, I can soft-lock opponents into only drawing lands for the rest of the game, is that correct? Need to hear your opinion.
>>97386949No? How do you think that works anon?They reveal cards until they hit land and then dumpster all those cards. What’s the next card going to be? You have no idea
Work in Progress, Classical Greek Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
WIP Secret Santa archives>2025https://imgur.com/a/I2xxkxJ>2024https://imgur.com/a/g7MfJE5>2023https://imgur.com/a/e9QOmJJ>2022https://imgur.com/a/2OWxHpg>2021https://imgur.com/a/TKfeLxU>2020https://imgur.com/a/TeduVrJ>2019 RebuildComment too long. Click here to view the full text.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97165346Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
>>97386638>>97386327The reason these were a "cold" for many Europeans but a death sentence for Native Americans was natural selection. Because these diseases had been circulating in Eurasia for centuries due zoonotic diseases from animal domestication (no cows, pigs, horses, sheep, and goat in America), those who survived them passed on some level of genetic resistance or antibodies to their children.When these germs reached the Americas, the population had zero prior exposure, leading to "virgin soil epidemics" where mortality rates often reached 80% to 90%.
>>97386657Smallpox killed a third of the population in virgin soil epidemics, including in Iceland. Evolutionary impact on immunity is quite muted, even for high-lethality endemic diseases; acquired immunity (exposure earlier in life) is mostly what does it.
Do you draw boundaries in your setting for different types of games, different cultural and ecological biomes of sorts with a different selection of races, or even classes? I do, I'm dividing my world into possible campaigns, each with four races. Although the world is coherent, the areas are so different that you could set different genres within the same world. From low fantasy, early medieval northern europe to renaissance era italian city states, and then further south to sword and sorcery, piracy and pulp.>>97332491The largest and most organized religion in my world is the worship of the Mother Sun, the fertility goddess from which all life springs. You might say that that'd be the earth, but no, that is a harsh and austere patriarch whose temper is only softened by the warmth of a woman. Their eldest is the sea.
>>97386832>Do you draw boundaries in your setting for different types of games, different cultural and ecological biomes of sorts with a different selection of races, or even classes?I'm using ages for that, with tech levels and avaible races depending on which age the game is set. All of them take place on the same continent, just at different spots in the timeline.
>>97386461It's for a modern day CoC game set in the mid-west.
>>97373111You have contracted the stupid.
>>97373180At least he hasn't expanded the stupid.
bump
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>>97383073?
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97375705>Big question is what scale are your hexes?six miles, as they are (roughly) to scale with irl england >including some area outside the top to explore and figure out which entrance to usethanks for that, helped me come up with the mansion idea>Have you seen this blog post and/or this video?I watched the video before but haven't seen the blog. I did read it and it does clear some things up, I'll rethink the points of interest after finishing the dungeon>>97375781>or during a session as it goes.it's a fair point but I had time on my hand >>97376630thanks!>D&D kind of expects your game to be set in 19th or even 18th century America but with medieval trappings, not anything like the actual medieval Europe which was populated out the ass.didn't think of it like this, but yeah it makes sense. >>97375754Comment too long. Click here to view the full text.
>>97386495>and came up with a first floor.layout only for now, I will stock it today hopefully
Should I switch playing 5E to Castles & Crusades?
>>97386498>six miles, as they are (roughly) to scale with irl englandEngland is six miles per hex?
>>97386779Welcome, Anon.C&C is a pretty bad choice if you want to play OSR, no reason to pick it really.If you're interested in OSR, there's three main choices: OD&D, AD&D (the real one by Gygax, not the 2e knockoff) or B/X. For most people, B/X is the easiest to start with. You can find much more info in the newbie guides in the OP.As for 5e vs one of the first decade editions, it's down to taste. If you ask us we'll tell you that O/A/B/X D&D is the best if course, but that doesn't mean they're for everyone: Some people are happier with 5e and that's perfectly okay.The only way for you to know what you prefer is to try.
Clussy EditionPrevious thread: >>97241303Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
>>97384568Ty all the way, being strong alliance and their rule allow you to take a normal wyrd power, It's a huge boost to Delaque in early campaign. Delaque cannot choose the normal wyrd powers from Book of Outcast as their first pick.
>>97343367Pretty good, but if there is one warband that can justify investing more in their main hero, that is undead. That vampire is looking awfully frail, considering he is irreplaceable.
A few games into a necromunda dominion campaign. Currently on 9 gangers, all with one weapon, some scattered armour and gear. Most gear is on leader and champions who are pretty beefy.Venators so no juves.How many bodies is enough - we're capped at 100 credits/game. Might aim for a rogue doc and underhive merchant that can do Savvy Trader for some eco. Is it absolutely critical to pick up a ratling with lasgun or something similar so I've got 10 gangers? And how many bodies should I be aiming for by around game 4, 8, etc?
>>97385273>How many bodies is enoughDepend on what scenarios were used. So let's say the scenarios with highest crew size at 9, you want 9 + 3 for a normal gang to account for fighters in recovery, and another 3 if you're cawdor. Early campaign you should focus on giving your guys better weapons and armors, and having leftover fund for medical escort.
>>97385340Thanks. I'm going to challenge for a territory that gives me a free rogue doc next - I'll probably buy an underhive merchant after and get some discounted armour and gear. Already got a ganger with a bolter so spamming that would feel cheap, for now.
Should an elven wizard be more powerful on average than a human one? Explain your answer.
>>97377482Obsession
>>97356786I agree
>>973567283.5e handled this by giving elves a bonus to Intelligence, which is truly WotC's official only trait that makes them stronger. At the heart of your post, yes. Yet this is all we got and now even the stat bonus for species has been removed.Why do elves deserve to be better wizards? Because they are documented as getting their powers from years of study and hard work. A being that can live 5 times longer than a human has much more time to study and develop. If we were being real, there would be no comparison, although with a game interested in balance, they won't make a dichotomy that severe.
>>97386643Yeah elves sort of having to be balanced for game mechanics takes some of the lore away.
>>97386798Quite a bit in fact. I mean, not to get onto this topic, but look at people on Earth. We vary in size more than the race guidelines for character creation in the Player's Handbook does. Same with innate strength and intelligence. A species that lives an extra few centuries, be them elves or dwarves, would be incredibly different and diverse. It truly is balancing these factors that greatly takes away from what race differences could be.
It fucking sucks.Long live V20.That's the thread.
>>97386069>Vampire: the Masquerade 20th Anniversary edition (commonly abbreviated as V20)>d20 versionretard
>>97382948at least there's Night Road
>>97386069>He double-downs on bait by paising d20 version>V20>D20Retard.
>>97386166>Night Road comes out and it gets big sales>They give the author infinite budget to make a new one>He makes a Werewolf game that has less appeal due to being a Werewolf gameThe guy sure is something, even if the Werewolf one is a better game he must be autistic for not making another vampire game. Based though, to be sure.
mogs
>this is considered one of the worst magic arts of all timewhy do traditional gamers have such shit taste?