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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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Very goated /osrg/ thread, bx newfag here coming back after a long break of 3 months and just having played session 20 with my group. But that's a story to share for another time. I came with another question and as Gygax willed it, the tq is quite related:
How do you guys track all the player run businesses and NPCs they enconter over the course of the campaign in a convenient and efficient way?
Special retard question: would you allow your players to have them or their retainers use their round to "forcefeed" another player a health potion?
And in a more serious way: how do you let players control/influence the actions of their retainers?
>>
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>>97273084
Welcome back!

>How do you guys track all the player run businesses and NPCs they enconter over the course of the campaign in a convenient and efficient way?
Pen and paper? Not sure what you mean here.

>Special retard question: would you allow your players to have them or their retainers use their round to "forcefeed" another player a health potion?
If the feedee is unconscious, yes. If he is up and fighting, lol no.

>And in a more serious way: how do you let players control/influence the actions of their retainers?
With loyalty checks. I've recently discovered the tables for obeying orders from WRG and they're based, I might start using them some day. Basically roll high = charge in, roll low = run away, and roll average = obey orders. Picrel.
>>
>>97273084
Use ACKS for market checking/turn over.

Also, you control henchmen, they are NPCs
>>
>>97273161
Thanks, very cool table indeed!

>Pen and paper? Not sure what you mean here.
Yeah you're completely right. In my 5e campaigns before (which I kept quite sandboxy) I've used RPG notes for android to track events, NPCs etc. Now running my first bx campaign I just do my daily tracking and strict timekeeping but simply losing the overview of all the NPCs involved and having to flip through all my notes when they pursue some of the NPCs for example. The business part is done separately and updated with the players during downtime. I just wondered what handy ways you guys use but I guess I should keep it simple and have some written NPC records at hand.

>>97273527
Yeah you're absolutely correct, as well.
I was probably too soft after our long break. It was quite ironic though, my ironman player who's been there every session and leads with a level 6 character still is shit scared after their last dungeon fiasco in the ancient red dragon lair found himself and the small group of few players and retainers but no mercs ambushed by a red dragon in the wilderness. The tank was heroically facing the monster while the ironman send his retainer to chug the dwarf down some health potions. I felt it wasn't right but I also didn't want to bumfuck them that hard after our long break...
>>
>>97273084
I like those small A6 papers you buy in bulk, library notes? They have a name but I'm blanking on it.
I find them practical to move around, spread, give to a player, and so on. But my memory depends heavily on taking writen notes.

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JUDGE! JUUUUUDGE!! YUGI'S CHEATING AGAIN!!
>>
Is there a single card game that does not have faked market scarcity?
>>
>>97270478
https://en.wikipedia.org/wiki/Expandable_card_game
>>
>>97270558
>FFG adding a rotation and FOMO limited releases because they can't manage to support 75 SKUs for one series
It's not fair bros I am not fighting some old fat turd over the fucking Devil Dino Deck for Marvel Champs only to be told to wait for a reprint
>>
>>97270423
Damn it, is he attacking the moon again?

Work in Progress, End-of-the-Year Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97273365
If you feel you're not currently good enough to do what you want to make justice, hold off on it. Try kitbashing something without using your valuable bits to learn how to do it without fucking up. If you've done kitbashes before or are just a fairly experienced hobbyist at this point, shut up and just do it. You probably have the skill for it but you're paralyzed by choice or fear.
>>
>>97273365
use em, even your premium bits. The bits that could be models in their own right. otherwise there will literally never be a better time. I'm probably never gonna make two models that could use a particular cool bit so do it the first time. And only save it if you have a serious idea.
>>
>>97265659
Small addendum to this lil guy, but if I were to do some edge highlighting for the robes, should I use the highest colour (very light grey) even for the blue/darker parts or should I use a lighter version of that shade instead?

>>97264913
Godly stuff, anon, that Nighthaunt scheme is fuggen neat
>>
>>97272386
M-miyabi?!
>>
>>97273820

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97260097
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>>97273711
It's hard to make the distinction between what you and what you need. Besides, if you feel powerless in real life, of course you'd think being the über STRONGEST will bring you contentment.
>>
>>97273617
that's literally one of the goal you can choose
>>97273711
>implying that if you have power an happy life would not be infinitely more easier to achieve
>>
why do retards think that having power automatically makes you unhappy? and why do they think being weak will give them a fulfilling or happy life?
>>
>>97273773
oh, forgot pic
>>
>>97273773
the problem is they seem to think if they have the power or the protagonistship or whatever that theyll automatically be happy and wont have to do anything else, when its actually fairly common for a protagonist to be fuckin miserable for various reasons, and also that the more power you have the more lonely you can end up feeling and whatnot, theres a reason theres so many stories of powerful people pretending to be ordinary people to get a life that makes them happy, is power nice, yes yes it is, can it make your life easier, yes, can it help you to achieve what you want to achieve, yes it can, does power alone make you instantly happy, not really no, unless youre a psychopath or smth who derives pleasure from enslaving and raping people or just generally having power over the lives and wellbeing of others

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There's a board devoted to tabletop games where 99.9% of the users have never played a single session of a game in their lives.
>>
>>97273328
Cool, what board is that?
More importantly, why are you posting here not there?
>>
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>>97273422
>Cool, what board is that?
look behind you
>>
>>97273328
What's truly scary is that when you point this out, these gameless creatures throw a tantrum and accuse you of harming the board in some way.
>>
>>97273328
And yet, their threads are more fun than the whiny pathetic losers who contribute nothing but screeching "WHAT SYSTEM WHAT SETTING AUUUGH" at anything they can't identify as a hyper-specific session.
>>
>>97273328
sounds fun. noobs always got the best ideas

>Everyone points out that "Le demons are not evil" was a huge trend
>Can barely remember any media that doesnt' have not-evil, not-succubus demons
>The first that came to mind was devilman and they are still dicks there

What is with this weird fauxtrarian bullshit
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>>97257546
My apologies. I don't play D&D because I am better than you.
>>
>>97273673
Most of your post was about anime, that's why that anon said that most japanese terminology is rounded down to "demon"
That's why you get stuff like
>He's the greatest magician and thus they called him The Demon Lord
when the original is "Great Mage"
>This town accepts demons like elves and dwarves
when the original is "magical people"
>Odin/Thor/Krishna/angels being called demons in MegaTen
when the original is "mystical beings"
This mistranslation comes from the original Dragon Quest which was very poorly translated but still became the go to reference for people wanting to translate terminology that first popped up there.

Nothing in anime should be considered the same as we understand as demons unless they go to a christian hell, which happens some times.
>>
>>97273799
>your post
Not mine, I'm just correcting your misconceptions
>in anime
Again, Jeet May Cry isn't an anime. It's a western-made bastardization of a Japanese franchise
>>
>>97257474
Zoomer derangement syndrome
>>
>>97273810
90% of the post was anime.
DMC is a japanese franchise
don't bump threads with retarded posts

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>97270832
I'm still waiting for you to answer the question, how is one role that takes maybe 30 seconds to resolve, somehow a negative aspect for you?
>>
>>97272671
NTA, but it doesn't quite take 30 seconds to resolve, since a chart like that requires it to be looked up because it's so poorly constructed and organized, and then the "unique" (minor variations of the same few) affliction has to be written down and any contradictions (such as from previous afflictions) have to be resolved/ignored/figured out, and all for something as incredibly unwanted as a permanent debilitation that predominantly takes the form of an aesthetic modification and an annoying mechanical nuisance.
You probably have not played enough games with real people to know that things like Crit Charts/Scar Tables/Permanent Wounds/etc. fall into that wonderful category of "Things a bad GM might like but most players hate", but even assuming the entire group actually enjoyed those sort of things, this particular execution is pretty awful because the majority of the rolls are poorly written/conceived dud results.
I understand you're pretty much a hopeless retard and you won't be able to understand anything I've explained to you, but that's kind of why you're stuck trying to promote a game only a hopeless retard would ever think is good.
>>
>>97273237
You're wrong. It takes thirty seconds or less.
>Character goes down
>While waiting to be assessed you tally your bonus, as others take their turns
>On your assessor's turn you roll 1d20+x and 1d6

How is this a hurdle for you?
>>
>>97273237
>You probably have not played enough games with real people to know that things like Crit Charts/Scar Tables/Permanent Wounds/etc. fall into that wonderful category of "Things a bad GM might like but most players hate"
>Character goes down
>Character is dead beyond hope
or
>Character goes down
>Might have a chance of continuing adventuring with an acceptable wound, or even none

Yeah, I'd much rather just outright die at 0hp, you're right :)
>>
>>97273521
>there's only two possible options and they both suck
And this is why no one likes you.

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Fighting with some friends edition

>Previous Thread:>>97253609

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97273204
>who else should I deploy him with?

50-body Militia Troop with Warrior Elite and an Auxilia Vexilla

if it all goes wrong you lose next to no VP because of Expendable (3), but if it goes right you take Diane out of the unit and run them into the enemy lines, between enemy units

they're going to run away sooner or later but they'll be using the same routes that the other guy needs to take so they gum up his tank treads

in the meantime you spam your shitty rifles, charge them if you have to but remember you need to take 25 casualties in the first round to even think about running away

nobody will be expecting it, so you must do it
>>
>>97273633
Cataphractii are inappropriate for siege operation
>>
>>97273710
Anon you lose the benefits of expendable if a non expendable model joins.
>>
>>97273710
I really hope I'm missing something here, anon. Because keeping Dynat in the unit cancels Expendable, and separating him from the unit just offers your enemy a High Command unit next to them, unsupported and who can't charge yet. Smoke & Mirrors no longer extricate a unit.
Not to mention infantry do not hinder vehicle movement; only if they were a line 10" deep and like 7" wide.
That's some coyote ahh Dynat smuggling 50 milixicans next to the border lmao
>>
>>97273750
Ah yes, the Siege: a battle of mobility!

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97273369
Nobody is forcing you to cast Smite as a Paladin.
And likewise, it's not hard to homebrew 'Eldritch Knight but with the Cleric spell list'
>>
>>97273570
no, but you do lose access to your second (and third) extra attacks which are infinite and dont consume spell slots, which are for buffies and for healies. as for the homebrew, i dont think it is either, but that requires getting my DM on board with it. (good luck, me)
>>
>>97273049
everyone only gets 1 minute per turn on initiative, DM included.
>>
has bahamut ever been given an official stat block? i was poking around online for a while but couldnt find much
>>
>>97269584
>>97269587
>>97269599
>>97269612
>ethical and inclusion standards
I hate the publicly traded "institutional investors" who control everyone's 401ks.
also isn't the seethe about slavery? I don't understand
>no we can't depict slavery
no one alive today in the US was ever a slave and it was a historical reality and it was a historical reality (that exists even now) that basically every culture ever practiced slavery until the industrial revolution made them slavery less lucrative and the bongs did that massive banking scam over ending slavery where all the slavers got paid way more than their slaves were worth

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>
How many level 3+ monsters do y'all actually hunt? I'm realizing this is the first time I've ever actually hunted a level 3 screaming antelope, and I can't thinking of any others I actually hunted other than sunstalker, dragon king, and DBK.
>>
>>97272594
I usually exclusively start hunting lv.3s at around LY 15+

Until then I baby mode and hunt lvl 1s. I usually find hunting Lv 2s to not be worth the risk/reward
>>
>>97272155
Not an answer people here might like but try the facebook group or the unofficial discord.
>>
>>97269313
Our group loves to mix and match their own survivors to paint with the entirity of core, gce, and almost all the expansion survivor bits. We always start with the founding survivor minis and then move to our 'actual' survivors once we gear up a bit (currently all using 10 uear survivors, but i got the 15 year box im waiting to give out as Xmas gifts our next game). Though if I do black knight, I should probably do the squiers.
Speaking of: is the 5 year campaign as difficult as they say? I kind of want to do all the knights for lore purposes but ny group is still pretty new to the game (only a couple core campaigns with expansions sprinkled in).
>>
>>97272992
How do you know you're ready? I usually replace hunting level 1s with twos once I have dash and surge, and have at least one survivor with 5 armor all around and a shield, but I don't know the right metric for the level 3s other than "ran out of stuff to make"

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New Year's Eve Samba edition

Previous >>97216789

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97271135
>TQ
My cute wife!
>>
>>97272186
>>97272320
I like how most machinedramon arts are just ENTER moments for a boss
>>
>TQ
Beelze got some excellent art this year.

>>97271706
Love this too.

>>97272186
>>97272320
I like the DW1 Machinedramon design a lot. Glad they brought it back for the DM set.
>>
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>>97272978
>average machinedramon 5 seconds after appearance
>>
>>97273654
The worst part about next order is that I got bored of fighting machinedramon

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>
I’m working on a horror scenario, care to help out with suggestions?

The Premise: the player characters are all "test subjects" (probably former military, ex-cops, criminals, lone drifters and such) that were kidnapped or otherwise imprisoned by a sinister conspiracy of unknown nature or goals. They participate in "experiments" to "stress test" the conspiracy's "projects." Present day real world setting, on the surface.

Any ideas for monsters, unnatural tech, twists, set pieces, testing grounds and scares?
>>
>>97269260
What movies/tv series are these from?
>>
>>97271158
The Newton Boys (1998)
Sahara (2005)
True Detective S1 (2014)
>>
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>>97268747
It has a few recognizable names in it so I'm somewhat surprised I hadn't heard of it before.

>>97268836
So Singh's more of a style over substance type? I should ask, who is everyone here's favorite horror director?

>>97270325
Never looked too much into Unknown Armies but it looks like a good vehicle for adapting certain stories. Definitely something to look into more.
>>
>>97270329
The experiments are to test the limits of how much the "reality" of the world can be fucked with before people notice too hard.

It starts as a slow creep before the overt stuff happens and everything is thematic to the situation.

butt fuck nowhere USA with perfect white bread american ideal townsfolk? They are all secretly monsters pretending and the uncanny valley ramps up until they mask off.

Random inner city USA? The faceless masses of people will randomly become monsters that hunt you down but non one else notices what's going on or your own presence even as they are attacked in the process.

Typical desert village except you have to hide from some super giant monster that randomly spits out smaller monsters.

Basically, boxed in experiences where the situation decays and forces the PCs to survive as long as possible fore they move on to the next box.

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>97272483
MMR
>>
>>97272222
checking quads
>>
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botrans rights

sisters we MUST reach bump limit before 2026 or op will kys as xyr spends another end of year alone and rejected
>>
>>97273474
yup
monowhite was disgustingly effective
>>
>>97273607
i have a bf

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The /btg/ is dead! Long live the /btg/!

Scratch one Cameron boat edition

Previous Thread: >>97249401

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97270222
Battletech is lagging behind multiple mech combat system because it languished while others embraced Armored Core-style alternate mobility options.
>>
>>97273256
C3 only impacts the effects of being at medium or long range. Minimum range and altered damage based on range are calculated as being from the shooter.
>>
>>97273373
impacts the default effects, that is.
>>
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>>97273308
We must retvrn
>>
>>97273256
No, C3 only affects the default to-hit numbers based on range. Damage falloff like the snub is unaffected, as is the variable pulse mod from Variable Speed Pulse Lasers

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97270898
In ideal circumstances, your sniper is ignoring armour about 1/3rd of the time. This is wildly unreliable. Remember, New Antioch is a CQC faction, so the bulk of your faction's damage is going to be done in a 1-2 round period - if you need AP, then a 1 in 3 chance of ignoring armour is just not available enough.

Instead, you should give the sniper priest an auto rifle or SMG so they can stack blood reliably and kill soft targets quickly. Or you do the based thing and give the priest either 2 pistols and grenades or an autopistol and a pistol, which lets your priest be one of New Antioch's best melee units (since pistols act as clubs that use ranged +dice).

Sniper rifles are for models with middling shooting stats. Going from +4d to +5d on a sniper priest is a joke. Going from +0d to +1d and getting double the short range bracket on a rifle Yeoman is legitimately good.
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>>97271734
I know they are at the bottom, found that out when I got btfo'd the first campaign by game 8 out of 11.
My primary issue was that I didn't have enough gunz and modelz to force injuries early on when a jezzail with alch. ammo was at peak performance. I lost the first 2 games badly; in one, both my bull and alchemist were OoA before even INJURING an enemy model. By then, I was so far behind, and other armies so far ahead, that catch up was improbable, and I was forced to use lions and absurd weight of fire to win objectives and force draws. I haven't gotten so fucked over since... well, it's been a long time since I felt genuinely hapless.
My new plan is to maximize my weight of fire advantage early while planning for later acquisitions. I am hoping for 2-3 glorious curbstomps to accrue ducats/glory to hopefully stay one step ahead of the others, and when they do catch up, break even by dint of early success.
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>>97272621
Funny thing is the best way to play IS is to build tall with House of Wisdom, take your lumps with a mediocre early campaign. And then pull ahead with the flexibility of weapon stealing and the Homunculi that you can add to as the campaign progresses and are super cheap to revive if they die.
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>>97269478
Fair enough, thanks for the honest reply. Like I said earlier, I didn't want to kick any hornet nests, I was just curious.
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>>97271317
What do you mean lol its been over a year and some people still havent gotten the shit they paid for
Get mad and bootlick all you want but people being pissed off is justified


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