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Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97283421
>The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.
That's a good start anon. Good luck with your game. Post a rules document some time if you get it sorted out.
>>
>>97283421
Very good, I always love to see people making their own games.
I don't understand why you used 40k terrain layout and objectives, though, considering that's the absolute worst aspect of current 40k
>>
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Anons, I've just released my free as in freedom (and as in free beer) scifi supplement to my game Sahipkıran.

I'd appreciate any feedback.
>>
>>97284398
sh*t forgot the link https://hexhunt.itch.io/psychonics
>>
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>>97284317
It's still very rough, and I'm absolutely not a digital artist, so it's filled with my shitty MS paint art for you to enjoy.
https://docs.google.com/document/d/1IGB0SbqCdHPEbSp09o46UFvAMfZDvrBPzwBH0e0UhM0/edit?usp=drivesdk

>>97284355
To each their own, I guess. Its close enough to what I was envisioning for my own terrain plates, and the terrain rules are slightly different than 40k anyways. And more importantly, its what the store had on hand. The objectives were player placed, and the hexes are almost exactly 40mm round bases, so it is an easy substitute.

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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>
>>97276586
I actually had no fucking clue what you were talking about with T2K until I thought about it for five minutes and realized it takes place mostly in the summer after the war. I would kind of like to play that game in the winter of 2001, though you'd have to do a lot of homebrew lore the cover six months of very dense history. Second edition revision sucks by the way
>>
>>97278019
>I actually had no fucking clue what you were talking about with T2K
I suspect you still don't, there's much more beyond what you've apparently barely read in the time between me mentioning it and you posting that. I'll give you more time to research, my nogames friend.
>>
>>97277967
Judging by the answers in this thread, its more common than you'd think for people to not include seasons
>>
>>97281166
What seems to be happening is that the retard that spends his time complaining about everyone else being a nogames turns out to be a nogames himself, and so has never dealt with seasons before and it's confused him.
>>
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>>97276413
>It's like you have never played an rpg before.
Projecting again, Wilbur?

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>
>>97270575
Still looks pretty rad, Anon!
>>
>>97271261
Thanks anon, I appreciate it
>>
>>97270575
Thanks anyway!
>>
>>97270575
this is cool
>>
>>97258411
Thanks for the links!

why are many creators so afraid of making a setting with napoleonic wars era technology?
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>>97285707
yes
>>
>>97285005
I can think of a couple of examples, like Powder Mage or the Shadow Campaign book series, Powder Mage even has a TTRPG supplement in Savage Worlds.
>>
>>97285716
That was the end of Line Warfare.
>>
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>>97285050
>the period is not hitting you with the "individual heroes and deeds" vibes like the medieval period for example
Retard take, the Napoleonic wars are defined by individual heroics and deeds and there are more fanous lion hearted heros in just France alone than basically the entire medieval era

>>97285424
40kg is down the hall, piggy
>>
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>>97285792
no, it wasn't

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97283769
He said he was tired of western european factions thobeight
>>
>>97283797
He said he was tired of the West althoughbeit
>>
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>>97281124
Poland lost
>>
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I've spent the last year, studying, and designing a custom Arthurian set, originally intended to be based on Le Morte d'Arthur (like how P3k was based on Romance of the Three Kingdoms).

However, as I continued to study, and look into different (and some obscure sources) this turned into a much more wider net.

This set, which is no where near finished includes
>Welsh Triads and The Magnibong
>Pre-Vulgate Arthur traditions
>Vulgate/Post Vulgate/Lancelot cycles
>some English/Welsh fairy tales
>and even a bit of the Victorian Arthurian revival (especially for art).

I avoided the Italian and German romances entirely, and tried not to include weird outliners except when needed. Outside of art, nothing is sourced from the 20th century or onward. Also all art is public domain.

I'm mainly posting here for feedback. Some will be art recommendations, flavor text (especially sourced) will be always welcomed.


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>>97285684
Its not though. Its featured on less that 5 cards in the set.
>>
>>97285701
Well, that's less bad, going by the cards you posted I assumed it was a set mechanic, but I still do not see why you're actually including it when it doesn't make for any good games.

You have horsemanship if you want a knight-focused oldhead mechanic that doesn't play like dog shit and doesn't take five minutes to explain.
>>
>>97285676
Yeah well it's fine if you ignore those sets existence
>>
>>97285676
>OTJ
...OTJ didn't have legendary-matters, though.
I think the last set to have that was Dominaria.
>>
>>97285751
Among normal sets, Dominaria had historic stuff, yes, but Lord of the Rings did it afterward, and Dr. Who, then Asscreed. Also it was a theme in one the Dominaria United commander decks with pic related.

They do make occasionally legend synergy stuff but it hasn't been a set theme in a non-UB set for a while.

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97284748
(or ANYTHING really) >>97281598
Try again.
>DM Matt's thought bubble: I totally accept that roll was a 1 and not a usual nat20, Liam. What high number are you going to claim for that re-roll?
>>
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>makes Laura's PC be his twin sister, then proceeds to imply an incestuous relationship or make otherwise creepy comments. i.e. "Let's pretend we are married" "Remember when we used to take baths together?"
>constantly needs to fondle her at the table
>tries to romance her PC in C2 and has to be stopped by her husband (picrel), his PC later claiming she is but his "best friend"
>directs that he be next to her in nearly every live show or panel

>claims she's only like a sister to him
If that is true, that's creepy. If that's not true, that's creepy.
Verdict: Creepy fucker
>>
When will liamposting cease?
>>
>>97285470
when it stops being funny riffling up one schizo who is oddly fixated on defending him
>>
>>97285664
you know the funniest thing is that I've never defended liam or voiced an opinion, which made you have a melty last thread. it started with multiple people going 'he's just sitting there dude' across multiple threads, and you kept getting spergier and spergier
so now I just mock you for obsessing over liam, while all you can do is say 'no ur obsessed!!!' like a fucking toddler, notice you're still posting about him even after being accused. It's hilarious.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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For us kitbashers and crazy printers, how much do you try to abide by WSYWIG?
I make an honest attempt, because the base models I use a relatively cheap, so I can afford to use bits to glam them up and make what I want for different scenarios.
>>
>>97284800
Its hard to do it with campaign games as youll likely be upgrading or swapping equipment on units as the campaign progresses, so I just stick to something that can be approximated. Like ill make a model with a 1 handed sword, but in the profile I can just say its a 2 handed sword when I pay to swap the weapon out,, or a bolt action rifle is a semi auto rifle if I swap it out.

Its why its good to have a theme or intended upgrade path for units so you have something to model around. Remember, you really need about 20 models in reality for this, youll be adding and upgrading units over time.
>>
>>97275133
>You’re not allowed to point out a company doing shitty things
>look I got fucked and I dont even care!
>>
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>>97256201
It's only edgy because the main focus of the game is humans fighting against demons.
Imagine if 40k focused solely on Imperium fighting against Chaos, at the exclusion of every other faction.
>>
>>97283685
You know what you must do then anon, get more basic troops

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97279937

Black Crusade has complications to making weight matter since for space marines in power armour their carry weight is crazy. It's only came up so far with minions especially the serf and aspirant minions who were always encumbered like pic related.

I haven't limited how many weapons they could carry (currently they aren't carrying unreasonable numbers of weapons) but just houseruled that weapons they could actually draw in combat without using an action to fish them out was limited to whatever was in their hands plus 2 maglock points excluding grenades (obviously heavy weapons can't be put away or maglocked). I also kept track of ammo. It's been a very effective tension/risk reward mechanic as they currently are wandering homeless renegades with no resupply and legion ammo is hard to find in almost all places. Obviously that will become less of an important choice once they get shit like a ship or hideout.
>>
>>97272190
Well yeah there's that side to it, but also in general the whole point of having these rules is to provide a simulation of "reality" (as reality exists in that universe). If say, just for one example a regular human in only a bodysuit is tanking more damage than an ogryn, that weakens the simulation. The more this kind of thing is done the more it erodes this framework put in place to provide such a simulation, and nothing fucking matters right? You're all working to collaboratively make this big cool story, but if you're not following a cohesive set of rules your story is tantamount to toddlers in the sand pit bashing toys together and blowing raspberries. Like who cares if X character did something real epic and survived Y to pull off Z when this character is coated in plot armour and constantly rolling crazy high, nigh impossible to fail tests because we're all ignoring what's actually on the character sheet and the action/combat rules in the book? Just something to bring up to them and see what they say.
>>
>>97282674
Totally agree. If you don't want to use the system then don't use the system in my opinion.
>>97279937
The main thing is if your dudes are having fun at the end of the day and it sounds like they are. For me personally you're just not playing dark heresy, you've taken it and changed it into something else. It's funny to me because dark heresy is system I see being bastardized this way the most. You even see it on /tg/ where people recount epic tales but when you know the system you're like "they either were not following RAW by miles, or they're making it up."
>>
I'm a sucker for romance arcs in games (actual romance not ERP), anyone have any fun stories linked to that?
>>
>>97283258

I run Rogue Trader presently and the completely unprepared for the role RT and the hotshot Void Master that was picked out of the gutter to be "the designated heir's little friend" are having a blast with their characters' unresolved but rapidly developing feelings towards each other

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
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>>97285626
Blinkered if I know, anon. Blinkered if I know.
>>
>>97276085
Never heard of it, post the pdf.
>>
>>97285135
buy an ad
>>
>>97285626
>>97285535
You roll skill checks if there's a chance for failure you numbnuts. Just like every fuckin game. In DND for example.
OSR games: if you're a thief you get a chance to disable the trap, if you don't disable the trap you have to find a way to engage with the trap.
For 3.5 if you have a disabled device check of +20, you only roll for really difficult traps. Otherwise you have to deal with the trap with resources or saves
4e :skill challenges.
5e: everyone has a chance to disable the trap, but the guy with thieves tools has a better shot.
Legend of the mist: if there is a lock that does nothing if you fail the skill check, you just bypass it if you have the skill. If failing the skill check would activate a trap or summon guards, it becomes a whole ordeal that's not too different from a 4e skill challenge

Osr: if there's combat, you treat it like war and get unfair advantages.
3.5/5e it's a whole new game you have to play
LitM: combat has the same rules as challenges. Fighting some roadside bandits should put the same amount of stress as a cliff side rock slide. Combat is like a 4e skill challenge
>>
>>97285776
>4e skill challenge
oh
ew

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Looking for the Motif Story Engine solo roleplaying toolkit pdf if possible...
>>
>>97285245
to start with 4AD you just need the corebook. none more. the Expanded Edition was released recently, just get it and go play: GF /d/6lJmMp

The supplements from Erick can be easily found out there. And he's very active on the 4AD Facebook group. But IDK (and I don't care) anything about he sexuality.
>>
>>97284886
g f /d/alyh9P
>>
Looking for issues of Mythic Magazine compilations
>>
>>97285601
Thanks bud

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97280400
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>>97285614
>>97285627
no i deleted it because i though it was stupid after realizing QQ meant questionable questing.
>>97285609
fuck you
>>
>>97284586
>>97285609
Same energy
>>
>>97285640
I don't think so. Maybe if I see no cyoag on the board I can make one, but someone will beat me to it. It's been a long time since the general was dead enough to break the chain.
>>
>>97283145
>Oaths
Do Not Strike The Unarmed
Do Not Fight Dishonourably
Do Not Flee
Do Not Grow Indolent
Do Not Show Weakness
Be A Beacon
Show Mercy
Do Not Meddle
Act In Proportion
Assist All In Need
Show Compassion
Live Gently
Do Not Kill

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>>97285704
Wait, do you have to spend points to get the miracle or is it free?

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>97281852
Interesting.

>We've used a ball toss mechanic with candyland back in the day. You'd draw a card and count the spaces, then have to consecutively land that many balls in cups. You moved only as far as your successful shots, and drank the number you were short. It worked well for our purposes.
How far was the cup? Any more info?

>I can see a human skill based resolution working in some games,
OK.
> but in others it would be incredibly annoying.
How so? More info on this.

I do not want to subject my players with basically broken mechanics once I made up a basically broken version of a activity game in card form and it was basically pure nonsense.
>>
>>97276666
Well? Why would I want to use it?
>>
>>97284254
>>97285104
Ironic shitposting is still shitposting, and schizoposting triggered by another anon's schizoposting is still shizoposting. Be better than this, anon.
>>
in my games one player acts as the monsters and we see who beats the shit out of the other to resolve fights
>>
>>97285146
No. You will answer my question immediately.

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If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?
They don't have to be identical to their current incarnations.

For me its,
>Ranger,
absorbs a lot of the fighter but keeps the independent survivalist schtick.
>Paladin,
Divine warrior with special abilities but no spells
>Rogue,
Sneaky stabby martial, basically as he is now
>Wizard,
>Druid,
>Cleric,
Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
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>>97283278
>Soldier/Marine
>Operator/Commando
>Officer/Medic
>Engineer/Technician
>>
>>97283181
It's a Rockerboy with more broad flavour.
Media would be in the second player's book.
>>
>>97280721
>a post that literally addressed the topic wasn't a contribution
K
And to be clear, I'm not talking about these posts:
>>97280438
>>97280482
...I'm talking about the post I made upthread that got ignored.
>>
>>97284592
I'm sorry that happened to you. which post was it so I can give you a (you)?
>>
>>97279286
What is the difference meaningfully between Monk 'wuxia' behaviour, fighter enhanced ability scores and rogue skills?
It's mostly the monk I'm, and what you mean by wargame abilities on the fighter, that I'm struggling to understand.

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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Anyone got stories of when they were a shit GM?
>Playing call of cthulhu.
>Running a pre-written adventure in a hunted house.
>One player immediately recognizes it.
>Try to deny it and throw in some curveballs from other adventures.
>He recognizes those too and immediately knows what to do.
>End up ending the game early with some dumb plot thread of there being a haunted video game console and series of haunted books a poltergeist of a child was reenacting.
In hindsight, I should of just did the original pre-written adventure instead of trying to make some half-assed Frankenstein thing.
>>
>>97284801
For me, I don't have any particular moments but I had a bad habit of envisioning some cool scene and then trying to force the game towards it and panicking if things went off the rails. Lost a few shitty and a few good players doing it, but I figured out what I was doing wrong after the 3rd time around thankfully and now I just feel stupid for not catching myself the first time.
>>
>>97284801
should have.
>>
>>97279518
Would you say this money was promised to you 3000 years ago?
>>
>>97279518
You're the kind of person that takes all the free samples at a grocery store.


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