Post amazing terrain, amazing tables, and good looking games Rules: no slop!
>>97282602
>>97282610How much does a mat like that cost?I think it would look a lot better with the grass cut shorter but still cool. I've seen people make similiar mats with shag carpets and fur coats.
>>97282610
>>97282707I made it myself and had to cut the furs to an acceptable length myself. I did this for three 9x5 mats with a razor meant for shaving. The price was was the price of a 9x5 mat of faux fur and 10 bucks worth of the cheapest craft store paint possible. Oh and it destroyed two $5 dollar shavers I bought at the thrift store.
recommendations for simple d&d terrain? just something to spice up the board
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>97092391Question of the Thread:Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?Comment too long. Click here to view the full text.
>>97226443Don't think so, but you might be able to just build Roadstrikers from scratch. Or maybe use the ATs from the Votoms Fuzion book. I think Old SilCore is similar enough to Mektons Interlock that you could just consider using HG 2e.
>>97250215Looks fun. Curious to know how 4e runs. I get the feeling it's easier to play than it is to read. Also I'm itching for that St. Vincent material for HG 4e. Might be my favorite TN era conceptually but there's not too much on it.
>>97279232>I get the feeling it's easier to play than it is to read.This is very much true. The rulebook itself is needlessly bloated and written in a cumbersome manner, but the core system itself really is simple when it comes down to it.The real tricky part is keeping track of various 'side' rules that are hidden away in various paragraphs. Though I played it with some simplification to the damage system as well, since the default one is pants-on-head retarded.> Also I'm itching for that St. Vincent material for HG 4eSame. The new stuff they've added like the Oasis Depths module sounds awesome.
>>97279155>Don't think so, but you might be able to just build Roadstrikers from scratch. Easily!>Or maybe use the ATs from the Votoms Fuzion book. ATs, Gears... whazzadiffrence?>I think Old SilCore is similar enough to Mektons Interlock that you could just consider using HG 2e.Now that's an idea I've never heard before!
ヘビーギア
Holiday cheer editionPrevious:>>97223714Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqSeasonal TQ:>How do you deal with friends&family absolutely resistent to any form of game teach?>Will anon repeat his autistic data gathering endevour this year?Actually interesting TQ:>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
>>97280499We wrapped up the campaign for The Crew Deep Sea.Was fun.
>>97280595>>97280466Personally, I think it's a fun way to curate your collection, but I can see how you wouldn't bother if it felt like a hassle.
What game do you put in the empty slot? Needs to be medium weight-ish and playable in 2 hours, not have too much direct take that and that it scales decently 2-4 players. Also needs to be "interesting"/unique enough so that it doesn't get overshadowed by the game that is too similar to it in the collection I guess. Preferably it has nice theme and table presence, I'm kind of worn out on drab euros.No> Hansa Teutonica> Calimala> Marco Polo II> Trajan> Lost Ruins of Arnak> The White Castle> Cyclades> Power Grid> Saltfjord> Obsession> Pulsar 2849> ArcsComment too long. Click here to view the full text.
>>97282378How about castles of mad king ludwig?
>>97282378I’m not familiar with a lot of your games so sorry if these are redundant recommendationsCosmic encounter?Game of thrones 2nd edition?Brass??
What’s the consensus on solo wargaming? With Battletech Aces I’ve considered trying to run a campaign or convert the rules to classic somehow. I know Killteam has co-op, but I’ve never tried it and idk if they have campaign mechanics. Are these rulesets ass? I want to be able to use my minis on those weeks I can’t meet with my friends.
After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
>>97254793Wait, they had elemental monks?
>>97279807Only Fire (Desert Wind) and Water (Eternal Tide) from Heroes of the Elemental Chaos. Unfortunately it was one of the last book with player options ever printed for 4e so we never got ones for other elements.
>>97254866>BinderI have no idea what the fuck they were thinking with this class.>Oh hey let's make a squishy ranged controller >Now let's make it's primary controller feature be based around standing in melee with enemies or beign the one to deal the killing blow(minions didn't count iirc?)Honestly the Hexblade was everything the Binder should have been.
>>97282374Binder seems like it was supposed to be designed with a Curse like base Warlock so it could trigger its Pact Boon at ranged when its Cursed target went down but they didn't want it to be damage and just erased it right before shipping it. What I would have done is make the Curse be "Minor Action you lay your Curse on the closest target. When you hit your Cursed target it is Slowed/Slid/Gains Vulnerable/whatever based on your Pact. When a target under your Curse falls to 0 Hit Points trigger your Pact Boon".Instead they made you, a Controller, have to finish something off or be next to it. And in a jank way to facilitate that you get at-wills that are fake Blasts so you can fire them off in melee. I wish I could have been in the room when they decided on that asinine bandaid. And to top it off as written you can't take the generic or other Pact specific Encounter Powers. It specifically says "You gain an encounter attack power associated with your pact." which absolutely guts your pool of Powers.If someone for some psychotic reason wants to play Binder just slap them and then make them play base Warlock, especially almost any Cha Warlock. You'll still have access to the Binder Powers if you really want them but the increased flexibility, better Pact boons, Curse which opens up so many options, the ability to stay ranged and in the end more consistent Control its just better. Similarly if someone wants to play Bladesinger you should beat them with a brick. If you want to be a magic sword guy Swordmage is awesome, Hexblade is okay and you can rig Sorcerer to be melee too. Or if you desperately want to be a Wizard then be a Mage and use AIP to poach a longsword onto it and waggle that around like a wand. Hell even just Hybrid Wizard with literally anything is better than Bladesinger.
>>97282579>Bladesinger That class at least has an interesting enough gimmick. If it wasn't a half-assed essentials class I think it could have been decent.
>Be me.>Lord General of the Nordican 1225th/ defacto governor of Nordica II.>For the last few years we've been abandoned by the wider Imperium to an ice world that very much resembles our home.>In that time we've constructed the city of New Yur.>A sprawling metropolis surrounded by a network of trenches visible from orbit dug by the kriegers and valhallans.>We've also made more or less peace with the orks we were originally sent here to fight, and even made alliances with the ruinous powers, but those truces only last for one day a year.>A day that is fast approaching.>Candlemass brings peace, but also war to Nordica II every year without fail.>This year however the orks have decided to convert the former colloseum constructed by khorne worshipers in the ruins of a space hulk that crashed here into an arena for a sport they're apparently calling "Blood Bowl.">I will be attending the first of these games on Candlemass day, which is set to pit greenskins against some surviving khorne worshipers they've captured.>Emperor willing this will be the beginning of true peace to our world.>But knowing Candlemass that seams unlikely and I'll be waiting the whole time for some new threat to emerge.
Since we sadly did not get enough people to play the blood bowl game im going to go ahead and toss out my wrap upif anyone wants to add or rewrite anything feel free this is mainly from Tam's perspective so it can be retcon'd if you feel like i didn't treat your character properlyhopefully leaving it on a note of not knowing who won is better than dragging it out and gives us something for next year as always its been a pleasure writefaggotry'ing with you all and remember /TG/ still gets shit done >be Tiny Tam>of the Felinid Winter Guard, White shield deployment, private first class>also the unofficial secret psyker of the Winter Guard >after everything settled down and the hot chocolate rations were recovered everyone kind of took stock of the situation >the orks after breaking the truce were either pushed back to the ice cliffs or fled off world following the mega ork>the Gretchen who stole it seemed to disappear into thin air with a "merry orkmass to all">the chaos guardsmen left earlier for some reason not that anyone complained about it but chances are they'll be back so several troops are set to work figuring out "fire represent" measures for next Candlemass >the Shlick technically never broke the truce or stopped playing blood bowl >and anyone saying otherwise seemed to disappear last night in the same 6 hour period freaky>however most of Exmus is destroyed so they have their hands/claws/kate said im not allowed to know what those are yet, full. fixing up the ruins of the second biggest settlement on Nordica II Comment too long. Click here to view the full text.
>>97281546>i get to hang out with little Tom and the rest of the white shields when im not needed to "search for corruption in our ranks" or "learning how not have your head explode" with Commissar Kate>speaking of, the Kriegers were not purged for their apparent corruption based on their duties in holding the quarantine zones >their new acting Colonel #1946-88-19 stated that he had realized the error of their ways and would "only kill the traitors aligned with the foul xenos and heretics openly, like those frakking tau supporters">so progress i guess >Sergeant Tom got a full commendation from the Imperial Knight for carrying me to safety >apparently he wanted him to be given a full promotion and planetary nobility status >given this would cause full scale riots because we are abhuman mutants the planetary governor talked him down to giving us new bunks>and crates upon crates of supplies and goods from some place called Bohemzech>the sisters of the Order of Repentant Martyrs have decided to stay on Nordica II until they find the "living saint" who preformed the candlemass miracle>both Kate and Tom were quick to cover up any involvement i had since an abhuman saint would probably cause them to have a aneurism or purge the whole planet in embarrassment
>>97281557>i wake up to Wilbur licking my face again >i only slightly pee myself seeing a ball squig so close to my face but apparently he likes me>you know for a sentient ball of teeth >i get my new uniform on and walk out to the encampment>Little Tom explains that several people are getting medals for saving the hot chocolate rations (and new yur but priorities)>apparently the story is since i "broke the vox scrambler" i get one too>i get to stand up next to the heroes of New Yur>newly promoted Lord Commissar Kate for her service in exposing corruption and saving the hot chocolate rations >Commissar Tammy now in charge of purging the corruption in our ranks(she seems nervous, must take her job very seriously) >now SECOND lieutenant Abdul of Tallarn 454th for gathering a armored division to save the hot chocolate rations>apparently he rather the planetary governor do it rather than his own Commissar (kate tells me to not ask questions)>Freeblade Knight Sir Duke Wenceslaus I>for arriving in time and chasing down the enemy and saving those survivors left behind in the quarantine zone (no one mentions how many had been infected and put down after he "saved" them) >Colonel Farragut of the Imperial PostComment too long. Click here to view the full text.
Bump.
>>97272897>>97280563>Be Seer Delwyn>You know, we were having actual fun with that game>It might be brutal barbarism, but it was nice to throw hands like that>I dare say our game skills were actually pretty good>Unfortunately, the other team seems more interested in attempting sexual assaults>It really takes the wind out of everyone, neither side is trying to win any more>Fortunately, I've managed to avoid it so far>Even get some really good hits in on the other team>After all, wanton violence is nearly as important to the game as the ball>Duck, weave and bash like a madman>Oh, that's the ball to me>Ah, that's a fast-moving large person...!>BANGComment too long. Click here to view the full text.
Starting Anew Editionaaah happy new year sub-edition>Previous>>97258877>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97282668You anons don't actually prefer clean shaven do you? Though frankly, I think they both have an appeal.
>>97282604>game where you can't actually fight the main villain, but must outsmart or assist someone who cansThe first one is a bit cringe but can be handled well, the second one is just cucking the players for your so awesome NPC.
>>97282657>>97282652It will be so lewd. You're going to see...cleavage
>>97282678I don't like hair in my teeth
>>97282699This is a either a skill issue or, as some Roman philosophers would argue, cringe for eating out a woman. It is a pretty annoying feeling yes.
>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.Main Rulebooks:>Werewolf: The Apocalypse Rulebookhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook>Werewolf: The Apocalypse Second Editionhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition>Werewolf: The Apocalypse Revised Editionhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition>Werewolf: The Apocalypse 20th Anniversary Editionhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition>Werewolf: The Apocalypse 5th Edition Corebookhttps://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_CorebookComment too long. Click here to view the full text.
>>97213258For whatever faults the Get had, they knew to stay in their fucking lane. They didn't try to be something the Garou aren't. The Children of Gaia can fuck right off with their gay hippy kumbaya shit. There's some fera whose gimmick they stole and culture they appropriated. I'm 1,000% sure it's true.
Happy new year!
It is surprising that this thread lasted so long.>>97276645To you too
>>97044676magefag here, my garou fren is disappointed that my healing rites do not leave "battle scars". i have considered mixing entropic energies to imitate the process of imperfect healing, however i know that anything wyrm-related will upset him. what should i do?
>>97276645You as well anon.>>97282237It's been on and off discussion and some art poasting until we get sent to the shadow realm. I'd rather let it die at this point, though I certainly don't mind.>>97282442 The RP thread has been dead a while anon . Maybe tell him your healing rite would leave scars if he genuinely earned them, that'll get him to shut up.
If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?They don't have to be identical to their current incarnations.For me its,>Ranger,absorbs a lot of the fighter but keeps the independent survivalist schtick.>Paladin, Divine warrior with special abilities but no spells>Rogue,Sneaky stabby martial, basically as he is now>Wizard,>Druid,>Cleric,Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
>>97280438And yet you didn't.I wanted to see what classes people thought of as key. Which seems to drum down for a lot of people to just the 3, fight man, magic man and smart man.Far too many classes, honestly, should just be GUY and NERD
>>97280452>And yet you didn't.I did, you just don't give a shit.
>>97280482>I did, you just don't give a shit.Well I guess you did post.I don't consider it contributing, is what I meant.
>Class that excels in hard-hitting melee damage. Doesn’t always connect hits, but when they do, they can take a lot of health off an enemy. Also has a good reserve of health themselves to tank >Class that excels in low-damage melee and closeby-ranged that can also target weak points. Has a high chance of connecting hits, but doesn’t chip too much damage off the enemy if hit. however, if they hit a weak point/ make a precise attack, they make the enemy much more vulnerable. >class that excels in distant ranged attacks/ spellcasting. these attacks don’t do too much against an enemy’s health, but when successful, they have a major effect on making the enemy easier to fight (e.g. a successful attack reduces the enemy’s Difficulty Class/ Armor Class, reduces the amount of damage an enemy can do when it makes a successful attack, or increases certain weaknesses the enemy has so that the higher-damage classes can deliver severe walloping.
>>97277820Minimal stats OR minimal character progression. If the stats are minimal, it shouldn't be that difficult/time-consuming to stat a new char. up to the level of the surviving party members, and if character progression is minimal, it's fine to have more complex stats, because you're basically just picking a template and changing details anyways.
The /btg/ is dead! Long live the /btg/!Tex Talks editionhttps://www.youtube.com/watch?v=38cHV-lZCXIPrevious Thread: >>97267187================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97282514Anon is only starting to be reached out to. There's not enough of a working relationship to have faction-level effects. Standalone planetary or mercenary company effects is the level they can generally operate on, especially so for any interesting or crazy bullshit.>>97282438Could the Corporate Espionage be made up of former members of ROM? It'd be cutting it a bit long, but it has only been about 20 years since Comstar was largely dissolved.
>>97282619I actually find the concept of Mercenary Espionage interesting. A firm that performs secret missions for the highest bidder, offering a subtlety and reach that the state intel agencies can't match.
>>97282619>Could the Corporate Espionage be made up of former members of ROM?Do you think former ROM agents could have iron clad fake identities and decide to form a mercenary company to sell their services to the highest bidder?
>>97282438Horror story / Tragedy - one of the Federated Suns marches uses a McNamara's Morons plan and either Light Mechs or Battle Armor to raid the Capellans Combine.
>>97282178KONG MENTIONED
Mid-Colonial Island Adventure Setup & System HelpHello fa/tg/uys and a happy new year. I'm planning a new campaign and would appreciate your collective wisdom. I'll lay out the pitch and would like your thoughts, ideas, and especially system recommendations.The year is roughly equivalent to the early 1700s. The players are new arrivals or long-term residents of an island colony. Mere weeks after their arrival it becomes apparent that no ships from the homeland arrive. Ships sent out for help or trade simply vanish. The colony is now utterly isolated. Resources are finite, society is beginning to crack, and the unexplored interior holds ancient secrets.>Resource ScarcityNo contact with the outside world. Every nail, bolt of cloth, and ounce of gunpowder is precious. Gold is the main currency, and it matters—for buying scarce supplies, hiring help, bribing officials or mayby hiring trainers if gold can be tied to character advancement.>Low-to-Mid MagicMagic is rare. Players won't be casting spells at the start. It's something discovered in the forest ruins or bargained for with strange spirits mid-campaign. Church sanctioned magic is the exception with high ranking members of the faith having access to considerable magical power.>Healers for Hire There are a few lowly priests of the faiths that can perform rudimentary healing rituals but demand some gold or favors. This type of healing and warding, especially against diseases, is used by the church to maintain power and influence. They're NPCs, not party members, at least initially and the most common source of magic.>Zero to HeroI would really like for the player to start really low powered. More akin to semi-skilled commoners than competent adventures and it should take time for them to actually become strong and capable. I would like for them to eventually become big players in the island. Maybe even hold titles or positions of power.
>>97271332I really like this aproach, where everythings count. Low magic but having to bargain with spirits, its also my jam.Systems, Beyond the wall for his magic system/having a village/colony sounds apropiate if you go OSR like. Mythras, wich si very good for anything down to earth, would be my second option for system. I really like the Colony stuff, tough I usually go for the bronze/iron ge amalgama with lots of inspiration from conan and other pulp stuff. Of late I been reaing books about whaling (because its the nearest thing to monster hunting we have done) and only one whale like a right whale would be a boon for any colony or village, so monster hunting and hte rest could be very well be the diference with starving or being secure.
>>97271332You could homebrew that off of ReConquest very easily. The skill system would work and the magic may also (the magic is generally rooted in Scandinavian folklore and has usage conditions and restrictions associated with that, maybe alternate it so that natives have their own rules for casting magic, colonists also do, different gods and spirits respond to them, learning the other's magic would probably be an ordeal and require being accepted into the other culture as one of their own. It also natively has that divide between folk tradition magic and church magic, with sorcerers dealing with spirits and bards using divine magic)It also has a system built in for terrain generation and exploration and very detailed rules for travel, survival, building frontier societies. The game is about resettling a 'lost' continent.It's a completely different flavor, but that's easy to change up for your own use. Oh, and the system was made by an autistic white nationalist and convicted murderer, if that matters to you.>>97271531One thing to consider is that gunpowder does not need to be imported and can be made rather simply. Conquistadors made it after arriving in the new world. The ingredients are simply sulfur (found near volcanoes as mineral deposits), charcoal (burning wood), and potassium nitrate (saltpeter) which can be found in bat guano deposits (caves). Basically, even an isolated colony could likely produce their own gunpowder. Depending on the timeframe of your setting they may also be aware of the "French method", of isolating saltpeter from urine primarily from stables, that began in the late 1700s.
>>97271332so the colony of roanoke well it sounds like a perfect fit for mythras to me. these low power, commoner to hero, low magic kinda realistic games are the type of games it excels at
>>97280104colonial gothic is also an underrated game that i ppreciate and would fit very well what you re trying to do
you should probably use the Barbarians of Lemuria system to play this; with some of the added rules from Honor+ Intrigue, which explicitly is designed for games set in the 17th-18th century.
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
>>97282192Just to see what it look likes. Not quite as good as this real one. But close enough
Deciding which wyvern I want
>>97282219>Post it with a timestamp on a real table.Have you noticed the main difference between his ogre and orc slop and the skeletons yet? The one that exposes your hallucinations?Hint: it's not the models. It's something behind the models, that the models create.>but their feet are... WEIRD!So's your son, mate.
>>97282682You drunk son?
>>97282708Love when someone's best attempt at a rejoinder fecklessly incorporates one of the words that was just used to make fun of them because it's at the top of their slow mind.
I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.(Continued.)
>>97277915bump
>>97217964>>97217974How do existing Conspiracies ala Hunter the Vigil fit in with these? I bet the Cheiron Group have made a few accidental Tyrants in their time.
What do I need to replicate EGO from project moon?
>>97277915>>97280346It is ultimately the same d10-based dice pool game as Chronicles of Darkness in general, for good or for ill.Resource-management-wise, Deviants have no "Mana" pool. Instead, they work off 1/scene, 1/chapter, and in some cases, 1/story abilities. (Almost like D&D 4e.) However, each Clade has a method of instantly recharging abilities.Black Vans' earlier chapters introduce ways to adjust dice rolling, such as by allowing automatic success under certain conditions.>>97281142The Player's Guide to the Contagion Chronicle actually has a small section on crossing over Deviant and Hunter specifically, though this was not written by Eric Zawadzki.Eric Zawadzki did, however, write Black Vans, which has a much larger and comprehensive section on crossing over Deviant and Hunter.Comment too long. Click here to view the full text.
>>97276424>Secret World of Alex MackFuck, dude. I completely forgot about that show. Now that I think about it, the Demon: the Descent campaign I ran a while ago accidentally had a bunch of Pete & Pete shit in it, from taking place in a small town full of weirdos that was weirdly isolated from the rest of the world and strangely without place to seemingly everything in town being owned or manufactured by a monolithic corporation with robotic, unsettling employees. How much has my lens for perceiving World of Darkness been informed by Nickelodeon shows from the 90's?
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Peaceful EditionPrevious Thread: >>97257736
>>97282340I'm too lazy to go looking for it, but I remember Shahua's anon posted a possible background info doc once - maybe the ancient sect leader of the destroyed devil sect they mentioned?Alternative ideas, based on stuff mentioned in character rentries or just random ideas:>They're trying to abort the Sacred Embryo (Chizi) and force the world back into primordial chaos. Possibly using Ming's division/duality to achieve this.>The Devil-God that originally practiced Moyu's Shadowed Menagerie, the Cult wants to revive it and achieve immortality inside of its artificial afterlife.>They're not trying to revive something, they're trying to free the thing trapped in Shahua's coffin (not sure what it is, the fingers in her image are pretty creepy though).>A long dead Jin Empire ruler/royal. Maybe someone Yecheng or the Xun Patriarch killed? Or a previous Xun leader - the Cult hate the Patriarch and want to Make Xun Great Again.I like dead ancient cult leader, but wouldn't be opposed to a devil-god torturing the people who thought they'd get a cushy afterlife.
>>97282340>What would they be reviving? A dead devil-god?Devil-god sounds good to me.Or, if they're reviving something, how about a body for their leader to use instead of a generic evil guy? That way the "final boss" can have a presence instead of coming in out of nowhere. A devil-god would likely have more of a connection with the ghost domain too.>>97282508I feel like the revival plan should be "perfect" in the sense that, with no interference, a high power level for the ressurectee could be achieved. So instead of them reviving a mid-low tier threat setting wise, they end up reviving a high tier threat but with weaker power (in order to be fightable) due to PC interference. Then include some "argh my power needs time to grow!" so our PCs have urgency in killing it before its powers grow out of control.>>97282542>>They're trying to abort the Sacred Embryo (Chizi) and force the world back into primordial chaosNgl I think that idea in particular sounds extra terrible lmao. The idea of Chizi being tied to the world itself instead of "just another extremely talented cultivator" feels really stupid to me.>>The Devil-God that originally practiced Moyu's Shadowed Menagerie,>>They're not trying to revive something, they're trying to free the thing trapped in Shahua's coffin (not sure what it is, the fingers in her image are pretty creepy though).These ideas feel dumb to me too. Like I guess its an angle to be pursued and aren't as dumb as the Chizi one but still. The Moyu one isn't as bad as the Shahua one. If anything, I like the idea that maybe they're related to the Big Evil Guy's Big Evil Disciples. If there's more "people" for the cult to revive that lets both of these happen and not feel as silly.>>A long dead Jin Empire ruler/royal. Maybe someone Yecheng or the Xun Patriarch killed? Or a previous Xun leader - the Cult hate the Patriarch and want to Make Xun Great Again.The latter sounds fun if we go dead guy instead of devil angle.
>>97282542All these are exactly the kind of ideas I was trying to avoid since they really make a couple of builds the center of the story rather than on par with the rest.>>97282581>I feel like the revival plan should be "perfect" in the sense that, with no interference, a high power level for the ressurectee could be achieved. So instead of them reviving a mid-low tier threat setting wise, they end up reviving a high tier threat but with weaker power (in order to be fightable) due to PC interference.That's what I meant with my suggestion. I feel like if they have a god guiding them there would be less chances of mistakes, since the god would find out and react. I guess we could go with a god that can't comunicate to allow for a weaker revival. So we can also have the scene where it awakens unaware that the ritual was fucked up and it isn't at full power, so it gets beat up and runs away to gather more power.
Back from the end of year break.I'm only playing MP, before I go deep diving into the last few threads has anything major happened? New writefags or plot developments. I see it looks like we are discussing the BBEG?
>>97282721It was christmas so basically nothing happened.Moyu anon wrote something, other anons came back and made promises. That and what you see here is about it.
Previously on /slop/: >>97241519▶ Thread Task: Moody and gloomy winter pictures.And maybe characters trying to find a comfy warm corner.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:Comment too long. Click here to view the full text.
>>97281838It is not my place to question Sister, for I am but a lowly Repentia, but I am ignorant of their tactical value, could you but enlighten me, as the God-Emperor enlightens our souls from the Holy Golden Throne on distant Holy Terra?
>>97281838
>>97282238your bakery, whats the bread?
>>97282122wait a sec how are the boobskulls help in place?
>>97282238Are you gonna bake?