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File: Nova Moloch.png (2.03 MB, 1024x1364)
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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97250977
Truthfully it sounds like MHI isn't worth at all, even though I want to run it with a Shield and Polear at this point.
>>
Since we're discussing Lists, wouldn't mind some feedback on my basic Stoßtruppen list. Was a toss up between learned saint and warrior saint as the patron but I'm leaning into Germans being autistically into logistics. Hoping to start a campaign with a mate sometime in the new year with one of us using a Court warband I'll be getting soon.

## 5th Squadron, 1st Battalion, Black Hussars ##

Faction: Stoßtruppen of the Free State of Prussia
Rating: 700 Ducats | 0 Glory
Patron: Learned Saint

## Elites ##

Lieutenant Heinrich -
• Cost: 139 Ducats | 0 Glory
• Equipment: Submachine Gun, Sword / Axe, Combat Helmet, Gas Mask, Standard Armour, Trench Shield

Sniper Priest Gregor -

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>>97251255
This is the Court list I've banged up, I have no idea about the Court so I've tried to make it really simple while still keeping a bit of the Faction flavour present.

## Ambassadors of the Exalted Veiled Visage ##

Faction: Court of the Seven-Headed Serpent
Rating: 698 Ducats | 0 Glory
Patron: Infernal Noble

## Elites ##

Praetor
• Cost: 250 Ducats | 0 Glory
Upgrades & Choices:
Call of Flesh, Exquisite Pain

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>>97251255
id consider dropping the MHI for a cleric and putting the Mechanized armor on the LT instead. But its not bad as it imo
>>
>>97250254
LT needs a melee weapon, give him a bayonet (SMGs have bayonet lugs). As SMGs have shield combo you should give him a trench shield too.

You will get shrapnel more than gas. If you can’t afford a mask and helmet for a model, drop the mask.

Both shocktroopers should have frag grenades.remember that grenades award guaranteed blood markers against people without helmets.

>>97251255
No need for a sword for your LT when a bayonet is half the price.
Your sniper priest seems pretty well kitted out but once again you could field 2 well kitted out yeomen for a few ducats more, and gain a lot of flexibility.
Not taking armour on your expensive shocktroopers is an interesting decision.
I’d be interested to know what you have planned for the engineer. Satchel charges aren’t that great and he’s fabulously expensive for a starter warband.
Having a yeoman without a rifle and bayonet is similarly perplexing. Your shocktroopers (the ones you want to get into melee asap) already get Dash bonuses so sacrificing a rifle for a musical instrument may not be the best choice.
Medikits are a sick joke in a game that rarely exceeds 4 turns
Your list has a lot of fancy shiny stuff where in the opening game or two you should be focusing on core basics. You have mobility, good assault and fantastic grenades, anything not playing to those strengths is diluting your opportunities.

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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97249584
I must say that your character is beautiful, although I must confess that when I went to comment, I had accidentally replied to >>97249579 assuming that the reply was to you. Silly me.
>>
>>97251435
You've got the wrong anon
>>
>>97249579
Apologies, anon. I had meant for my comment to go to the anon with the gen of the noblewoman that replied on this thread after you. Sorry for any confusion.
>>
>>97251302
>>97251297
Seventh Sea has 18th century stuff.

Honestly id rather have cowboys, samurai, pirates, & caverymen mixed in with wizards, alchemists, wuxia martial artists & other fantasy things
>>
>>97251465
Sorry, friend.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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How much do i need to reduce the ranger by? 5-10% or something?
>>
>>97250627
100/howbigitis*howbigitshouldbe
looks at about 80 percentish
>>
>>97250627
>tfw no taller amazonian lady ranger
>>
>>97250627
You should be able to take a quick measurement of the other model and then change the height value by the appropriate amount
>>
Anyone know where i can find some skaven models?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97246305
I would assume you get a normal stat spread that is assigned thematically according to your origin.
>>
>>97250555
>Fuji fire STILL op, plz don't nerf. Seduced everything that moved by accident, made my way through the entire plot of part 2, got out of the shitty ending by sleeping with Maris.

Um can you explain the ending I only have murky details. It seems like Olga died again, the very same way as the hero failed to save her, also it seems like everything got retconned so none of part 1 & 2 happened. Am I correct?
>>
Here are the 1.0s of my Christmas jumps.

One Hundred and One Dalmatians (1.0)
>https://files.catbox.moe/fd3iys.pdf
Changelog:
>Minor formatting fixes.

Digimon All Star Rumble (1.0)
>https://files.catbox.moe/mkg88b.pdf
Changelog:
>Minor rewrite of Vaccinated, no mechanical change.

Steamboat Willie (& Other Timeless Tales)
>https://files.catbox.moe/543cko.pdf
Changelog:

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>>97251372
So.
I actually have no idea what the fuck is going on, I've only been half heartedly watching Shard and I think Nyanko and Argent have a breakdown over how damn awful it is.
The general gist of things seems to be that Mashu and Fujimaru need to retcon the game out of existence and make it so that the whole thing never happened. So like, Fujimaru goes back to being standard japanese salaryman or some shit, idk. He keeps Mashu tho, so at least there's that.
>>
>The point I'm making is that there's an anon who unironically believes post-Root Maris would get strong cleaved to death by ORT and has been insisting that for the past couple days.
BASED and CORRECT. The ORIGIN of the universe wouldn't stand a CHANCE against a good CLEAVE.

>>97250286

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
Blue is U because its called that in Magic.
>>
>>97251369
>in some other place we call it this
I don't care what you call it elsewhere
I don't care what you call it in your language
feel free to go back if you don't like it.
>>
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>>97251387
>>
>>97251414
>he uses le DCGO as "argument"
>>
>>97251442
The opposing argument is just "REEEEE I WANT IT TO GO THIS WAY EVERYONE WHO DISAGREES SHOULD FUCK OFF" so DCGO is a cogent argument by comparison.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>97246815
>1) how to account for certain factions being better at certain subjects?
Access. Let's think in terms of C&C Generals.
US is better at Air Superiority not because they can buy Engineer (High-Performance Airplane) for cheap but because they have access to it at all. US has widespread education that allows engineers to be formed, and heavy investment in aerospace to make said engineers specializing in High-Performance Airplane worth it, not to mention more know-how and trade secrets (higher skill level).
>>
Just had my first gurps game that wasn't dungeon fantasy. Using GURPS action rules but point value lowered to 150pts instead of 250, with challenges toned down in turn.
We're using lots of cinematic and extra effort rules too.

So far, it's been pretty fun, and it didn't devolve into just sitting in one cover and shooting. The firefight had grappling, jumping through windows, shootdiving like max payne, and stealth kills. Even had the opportunity to use some tactical shooting extreme conditions rules due to the fight taking place in the extreme north of greenland.

Only thing I'm iffy about when comparing melee combat and ranged combat is that with guns, you do nothing but aim for the vitals or torso, there's no reason to aim anywhere else outside of trying to avoid DR.
-7 for the head is not worth considering the multiplier is just +1, and hitting legs and arms does too little damage with pi and pi- pistols.
>>
>>97251013
I just allow targeting random location to get the occasional head or limb hit in
>>
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>>97251013
forgot pic

>>97251049
I don't like adding extra rolls, having to roll 3d6 and look a table after every roll sucks.
I wish there was an online program to roll randeom hit location automatically. It would be real hand for shrapnel and shotguns.
>>
>>97248100
What sort of backwards bigots can say that inclusion is "too expensive?" SJG is a fucking chud company. Fucking performative allies. Fuck.

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Is your character someone commoners would like off first-impression?
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>>97251109
ur so rite!!!
>>
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>>97246941
Reminder that after /tg/ made fun of puckee for commissioning art of a peasant with a modern hay bale, he paid the artist to remove it.

https://www.reddit.com/r/DnD/comments/1m5p93c/artcomm_edmund_cruft_medieval_fantasy_dd_peasant/
https://archive.4plebs.org/tg/search/image/s-9odapy5EaryUxR4j2RRw/
>>
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>>97246941
>This thread again
>With this image again
>>
>>97250914
AI images are not art.
>>
>>97251419
I did not pay him, he did it for free lol

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Shard Bugs
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>>97250536
I think so I just saw the post myself didn't look into the context
But yeah its a bit strange decision you could just use a burner email or something maybe I can talk to them about it eventually although I'm a nobody around those parts
>>
Alright I'm curious, the art looks cool! But are there cute bug girls? And are there any online ways to play it so I can blackmail my rpg group into trying it?
>>
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>>97250705
>>97235039
Yes and there are a few actually I just posted a couple I'm running out of my own to post but I can go through my commons for better examples for you
>>
>>97250804
Alright I actually looked through, that is adorable!
>>
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>>97250887
Heres one pal theres quite a few actually might be taking pictures all day haha
I really need to invest into a camera this phone is chapping my ass

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>97248920
>nipples aren't greenish
lame
>>
If you're not running the Sifr + Crimson Dragon package, what is the optimal endboard for current Blue Eyes?
>>
>>97247921
yeah filtered by being too easy and too reliant on open hand's rng lmao,

if I asked you why you don't play checkers all day what would you reply? that you got filtered? or due to the games boring and low complexity and repetitive gameplay
>>
>>97251054
>Complaining about opening hand rng in a trading card game
You don't belong here
>Complaining about opening hand rng in Yugioh, a game that is infamous for having enough searchers that the opening hand is more of a suggestion
You didn't play the game.
>>
>>97250263
double spirit dragon, shotgun the first if you want, but keep one of them at all times until you negate that card in GY, then you just tag him out for moonlight or lightstorm

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97162687
Ran the Iron Coral from the ItO book for christmas.Been using ItO for ages but handn't run that one.
Good times. Felt a bit sparse on treasure but liked getting back to a very stripped down keying. 2 dead, 2 escaped, one player rerolled as one opf the crabpeople.
The big venus flytrap mouth didn't seem like a great encounter, wasn't sure if being eaten by the monster dropped off in the room behind it so I ran with that.
Converted a 5e critroll fag to rules light, felt good. Took them a bit to realize their backstory and trying to identify the monsters as wotcdnd monsters wasn't important but when they did they got really into it.
>>
Are all NSR games similarly grounded as OSR? Or are there high powered versions.
>>
>>97235271
Cairn, Mork Borg (art free version), Mausritter, The Black Hack, Black Sword Hack (its SRD has all rules but no art)
>>
>>97251227
It's hard to say anything definitive about NSR games as a whole, there's a ton of variety. OSR gets high powered at the upper end, though, and if you want really high powered, Godbound exists and is no worse than Exalted.
>>
>>97251272
i was wondering because from what i've seen most systems seem to just make you roll together your class and stats and then you come back after getting chopped to bits. and that's why there is 50 pages of classes.
and a game that's not as deadly would be more easily pitched to people that only ever played 5e.

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97248970
No flatties allowed.
>>
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>>97248981
>no justice allowed
>>
>>97248909
That's easy. Wizards have big tits for storing mana, so they tend to be round, melon-like to maintain the least surface area for the volume. Clerics have big tits for milking, so they have almond-like shapes, easy to grab and suckle on.
>>
>>97248830
Fuck off
>>
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How we feeling about tinyfolk?

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maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great.
There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too.
There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the output
but
for the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.

what are you anons using to create your maps?
do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?
what do you think of maps in general, do you even use them?

i'll share any spare maps i have within the size limit to get the ball rolling
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>>97247344
Nice, which program is that? stars are treasure? I like that you have a shit room

>>97247348
Hey i think i have that program, it seemed interesting but i never got it to work quite right. Does it have features to let you edit the terrain after generation, or just draw directly?
>>
>>97247506
>stars
statues and i used dungeon scrawl i forget what i used for the 2nd one but i couldn't figure out how to edit it other than the name.


i really want to get inkarnate but everytime i see it i'm broke and when i have cash i forget it exist
>>
>>97247348
>why are there circles dotting the coastline
>zoom in further
>oh those are fucking TREES
god I'm going blind
>>
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i kinda wanted to make a dungeoneering thread thats about discussing level design that falls under the purview of /tg/. like who here know what the 5 room dungeon is or jayquasing or a nestled dungeons. Also I like looking at old dungeon/map designs in classic video games. maybe talk about what makes them great or memorable be it the layout or the enemies or puzzles or set dressing I think it could be interesting. I'll start with something alot of people are familiar with but never give it its flowers just because the fights were meh (even though it has the best mini boss in all of zelda) but honestly I really liked exploring this place. solving the water puzzles and finding hidden rooms was cool maybe a lot less back tracking but still very cool.
>>
>>97249450
ah i see. I've always liked the dungeon scrawl style, but i remember being turned off by it for some reason. maybe i got filtered

>>97249485
>of course they're trees, what was anon on about?
>but why are they on the coastline?
its not just you lmao

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Hope you guys had a merry christmas - edition

>Previously in the Mortal Realms:
>>97233998

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97250579
Will need to go back to the Dawnrbingers WarCom articles for it
>>
>>97250243
Needs a slash that goes on the middle of the sword, from where he parried.

>>97250976
Looks great anon

>>97250980
Gitz and Stormcast both have references on the model and the bases which make it clear they're on the same scale. In both cases, they have human size skulls and bones on the model to make it clear that they're the same scale but goblins are small.
>>
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>>97248978
>>97248983
There we go.
>>
>>97251204
I went at it with a rounded metal file and I'm liking it now.
>>
>>97251375
Ooooh, that's some good edge wear.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97165346
I want my next magic system to have a language of creation, which magic users speak to alter reality. What are some existing settings that handle the concept well, after Earthsea and Eragon, and what do I need to consider, especially in regards to keeping things from being too OP?
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>>97250519
Unironically Skyrim, as that's what Shouting is
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>>97250519
the second apocalpyse
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Anyone do disabled people on their settings?
Any tips on avoiding the "turning the disability into advantage" trope?
Like, even on pic rel.
Guts having no left arm is actually an advantage because his prosthetic arm is cannon and have no issue on using a sword.
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>>97251180
Yeah I have a bunch of cripples (not) running around being crippled and shit and their lives all suck and they're retarded too

it's things like these that really make a world feel ALIVE, you know?

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Jabbering Jabberwock Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Comment too long. Click here to view the full text.
201 replies and 68 images omitted. Click here to view.
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>>97247092
Nice. Was >>97236538 an older version with old text or did you write the text for today?
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>>97247611
Thats cute. Cave or Bat princess? Or do we have both?
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>>97247611
Cute goblin energy
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>>97247611
Cuteness aggression.
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