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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97381130
>It's roughly accurate though. All the named Haltan cities from the AT8D maps are around that area.
Alright. Well, if I don't read the map wrong, the marked area is still several hundred miles across, something like 700 miles x 300-400 miles, so pretty a pretty sizeable kingdom.

>>97382441
Fetich death is still a form of death, and what follows it is a new Primordial, not the one whose fetich was slain. Apparently some kind of corpse was left behind by when He Who Bleeds the Unknown Word was slain and Elloge was born, which sounds fine.
>>
>>97384446

I vibe strongly with the better designed coastline in the north... But that sea in the south west is bad. To large for being so far from the pole of water.
>>
>>97385187
All five elements are present if each and every part of Creation. Element of the closest Elemental Pole dominates, but it's not really the case that a given element gets rarer the further away you get from the relevant Pole - if it was, driest Direction would be East rather than South. An ocean in the Southeast doesn't really clash with any part of how Creation works, so it's fine.
>>
>>97373755
As someone only just getting into 3e Siddies, anyone got advice for making Righteous Devil work?
>>
>>97385195

Okay then, at the intersection of furthest *and* dryest.

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97385157
No it hasn't. You're quoting google, not reality.
You're the most ignorant person in this thread
>>
>>97385170
That was dictionary.com everywhere you go the definition will be the same.
>>
ugh, I have to admit, now that it's written down, I kind of hate this
>>
>>97385173
That doesn't help your case that all these definitions are written by people who never read Kafka
>>
>>97385188
I like it less than the first version

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97347164
>Boba Fett
He was worse than a Sith puppet, he took jobs from Karen Travi... I mean Space President Daala and the Vong. What did the Vong pay him in?
>>
>>97383939
>Karen Travis
What's Karen up to these days anyway?
>>
>>97384065
Probably not thinking about us, desu.
>>
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>>97369439
>>97365626
I just want to chill, make credits and travel the galaxy, so
>YT-1930, looks like a jack-of-all trades
>Miralan Doctor for the exotic diseases
>Shifty Zabrak to sell the artefacts and whatever we get
>Jaded Kel Dor just to explore (and plunder)
>>
>>97369252
Real fairy tales are rather famously full of gore, and a lot of them arguably have cynical morals too.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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is this too much to keep track of for ~12-15 units per side
>>
Have a slightly weird problem. My game is about a bunch of wandering ronin thematically (not literal feudal japan ronin, but nomadic warriors that fit the same archetype) and I have a clash between intended gameplay and the mechanics: the players automatically get bonuses when using their weapons for a roll, but I don't want the game to be combat focused. Without the bonus it feels thematically strange that they're mechanically "bad" at using their weapon, but games become what their mechanics are and with the bonus suddenly violence becomes your best bet for a lot of problems.

I've considered saying
>you get a bonus to using The Warrior's signature tool, which could be a weapon, shield, piece of armour, or anything else
But I'm honestly having a real hard time of thinking about what people would realistically pick instead of weapons. Even if your PC put down the sword for the lute or a paintbrush it's hard to find opportunities to leverage something like that compared to a blade.

>>97381978
>>97382505
>>97382174
I'm going to go across the grain and suggest the opposite. If your system is blatantly d20/OSR the comparisons to 5e will exist for anyone who picks it up. There's nothing inherently wrong with "Roll twice and take the better result", which 5e didn't invent, players like rolling extra dice, and any speed difference with +flat mods will be completely negligible.

Not saying advantage/disadvantage good and everything else bad, though. It depends on the rest of the system. It's a bit silly to introduce advantage here if all over bonuses are +2 or whatever, be consistent with it. Do you want bonuses to stack? Do you use flat numbers for bonuses or penalties elsewhere? Do you want more consistency in outcomes? Do you care about granularity? There's a ton of reasons not to use it, but if you really like it don't be allergic to it
>>
>>97384995
anon, wandering warriors will choose violence as their first way to solve problems. this is the thematically correct way to look at it, mechanical bonuses or not.
You apparently want a game about wanderers who can fight and defend themselves but it's not their desired mode of solving problems.
So ryutama or the like, playing a wandering merchant or a craftsman who can defend themselves.
If you want people to not choose violence instantly the best way to regulate behaviour is experience. If you give more exp for non violent solutions they will gravitate towards those for meta reasons if anything. Or make situations that aren't best solved with violence the bread and butter of the game. Or give a similar bonus to other things outside of combat so they have an incentive to use said thing instead of constantly fighting
>>
>>97371541
Not a publisher per say, But if all you are looking for is printed material (rather than someone to sell them for you) I remember seeing a few online publishers that can cheaply print presized small books. Look for local family owned print shops too. Somewhere where you can actually talk to someone and they want your money.
>>
>>97385154
>it's not their desired mode of solving problems.
I honestly don't mind if they desire it or resort to it first, I just want it so that when they use violence it's
>I'm doing this because it's what my character would do or it seems like a good idea
and not
>I'm doing this because violence gives me the higher rolling number
but I think
>make situations that aren't best solved with violence the bread and butter of the game. Or give a similar bonus to other things outside of combat
Are my best options. The former should be fine because it's a game about getting tangled in the local affairs of wherever you end up at, and with the latter skills are freeform and give an equivalent bonus to the one you get from your weapon, but they can stack in theory so if you really wanted you could give yourself a combat background and stack it with the weapon bonus, but I suppose that's balanced by the fact you're specialising and giving up potential versatility elsewhere.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97375235
Literally yes, moron.

They are constantly interspersing production runs of old back catalogue models with new releases. They do not make massive piles of models and store them in vast warehouses (then pay for labour to have people unpack boxes and move sprues around). Utterly retarded thinking.
>>
>>97382592
No, fuck off Guthrie.
>>
Corpse Guild or House Ty allegiance for my Delaque gang?
>>
>>97384568
Ty all the way, being strong alliance and their rule allow you to take a normal wyrd power, It's a huge boost to Delaque in early campaign. Delaque cannot choose the normal wyrd powers from Book of Outcast as their first pick.
>>
>>97343367
Pretty good, but if there is one warband that can justify investing more in their main hero, that is undead. That vampire is looking awfully frail, considering he is irreplaceable.

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Just fucking release a box of like 20 MK7 helmets. They are clearly making them.
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>>97384037

I like mark 4 heads, primaris basically have mark 4 heads. Subtly different but basically. I even used a primaris librarian head and the back piece of a grey knights torso once to make a helmeted mark 4 librarian.

I like mark 7 heads too. And 6, and so on.

So nah don't care, what I dislike about primaris armour is the low neck and high midriff, the kneepads, the crappy backpack with a big circle on it... And of course the slightly too human proportions - the new regular marine proportions seen on chaos marines and Deathwatch veterans are kino. Half a head shorter than primaris, hitting a sweet spot where they look good but I can imagine them inhumanly broad under their armour.
>>
>>97384654
>primaris basically have mark 4 heads. Subtly different but basically
This anon is either blind or has never actually seen a Mk.IV helmet in person.
>>
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>>97384935
If pic related are counted as "mk4" helmets, then the mk10 is just a mk4 off-shoot too.
Also remember the mk6 helmet upgrades from the Horus Heresy game?

Btw, according to GW all of the helmets in these links are considered "mk6" despite them not even being beakies.
https://www.warhammer.com/en-EU/shop/horus-heresy-sons-of-horus-mk6-heads-2022

https://www.warhammer.com/en-EU/shop/death-guard-mk6-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc

https://www.warhammer.com/en-EU/shop/world-eaters-mk6-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc

https://www.warhammer.com/en-EU/shop/dark-angels-mk6-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc

https://www.warhammer.com/en-EU/shop/iron-warriors-mkvi-heads-2022?queryID=e652387bf94cb8b6b54786157bf7f1bc


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>>97384037
Sorry loyalist, chaos only now.
>>
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>>97385156
Dreadanon voice this sort-of funny meme for me right NOW you stupid fucking chud! GET IN HERE AND DANCE LIKE A MONKEY FOR ME! NOOOOOOOOOOOW!

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Who you callin' pinhead edition

>Previous Heresy>>97369180

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97384857
Thats Moby
>>
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To be honest, anons. I am still glad I placed a huge order at my fav chinaman last month, so that I still got to assemble my pure male Custodes army, with my wife's son.


Fuck these matchstick troon custodes
>>
>>97383286
>>97383807
They definitely have some guidelines they HAVE to follow usually, you can't convince me eavy metal doesn't know how to paint female faces.
That being said sometimes they're let off the hook. The darkwater stuff was a definite cut above what they're usually allowed to do. Compare the paintjob of the blight templars in that game compared to the blight kings of end times. Crazy difference.
>>
>>97384867
have custodes legs always looked like gay stormcast suits? I can't see anything else from the bottom half
>>
>>97385134
Most GW releases were painted about a year and a half ago and each franchise gets a separate team which is why the best painted models are always necromunda. 40k and sigmar are more like assembly lines at this point to get them out asap but box sets get special attention.

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>WHAT IS IT THAT MR. SHARPE SAYS THAT MAKES A GOOD PLAYER, MR. COOPER?
>>
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Well sir, on first sighting the thread I naturally gave the order to shitpost. That's my style sir.
>>
>>97384206
Three (You)s per minute under any conditions, sir!
>>
>>97384206
This thread is a BASTARD!
>>
>>97384206
Keeping his damn fool mouth shut during the DM's description sir!

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For some time now, I've been developing my free game, an RPG/strategy interactive fiction simulator about a Dark Lord/Lady trying to conquer/destroy a fantasy world using intrigue, corruption, dark magic, and brutal military force.


I have already sought and received your help several times, for which I am grateful.

I am planning another major update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find loot—portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I'm expanding the Dark Lord's interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it's highly non-linear and dependent on player decisions (plus random generation), I can't test every combination myself.

That's why I'm seeking the help of testers.
Here is test version - no need for download, it is playable online in the browser, no need to register or download: https://adeptus7.itch.io/playtesting
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>>97379631
Are you an AIphobe? Sorry for trigerring you than.
>>
>>97378890
>ai slop
bleak
>rest of that
looks interesting
>>
>>97380043
ai slop
>>
>>97380043
This is not the right response, gonna look forward to your game flopping.
>>
>>97380578
But what should I answer? Only way was to joke about it. Truth is that since I added AI slop graphics, interets in the game skyrocketed (yes, it is still not very big, but relatively much bigger than before).

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Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
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>>
>>97382725
Aren't like half of cartoons about animals or something?
>>
>>97331994
What is this from?

>>97378705
Who is the artist?

>>97382933
Yes that's why he's so retarded bringing it up for years.
https://desuarchive.org/co/search/text/furry%20%22fandom%22%20goes%20trash/
>>
>>97336842
Hello?
>>
If it’s bipedal, I dot. Want it. The kisses also need to be freaky as hell.so an octopus girl would be ideal, or a lamia.
>>
>>97382998
Meticulous Rudy's Blacksmith Life

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Many of you had a schizophrenic attack approximately 14 weeks ago. This is the place to admit you were wrong, apologize for your lack of discernment and over-confidence, and start to think about how you'll make amends to the community.
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>>
>>97383891
Literally none of these look like women; which is amusingly on trend for GW because the woman Custodes don't look like women either.

>>97384202
Indeed.
>>
>the pot isn't boiling chud. stop paying attention to the water
>>
>>97384668
You imagined both the pot and the water, due to your fundamental motivating force being Fear.
>>
>>97384722
>okay it's only happening over there, it won't happen here oh my science it's not that bad anyways...
>>
>>97383962
GW does, it's called advertising and product placement. This is their main advert board.

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How can card shops survive the rise of armed thefts?
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>>97384475
>people whose labor gets disproportionately exploited hates the people who exploit their labor
what did you expect anon?
The countryside everywhere is dirt poor. People work and make the absolute minimum producing the resources for the thing people in cities consume and the merchants make all the money.
The farmers in your countries make pennies where you local market or chain makes dollars from the very same item.
>>
>>97382090
Living in one place instead of being nomadic migrants is "counter-natural" according to your idiot's logic.

You're just coping to come to terms with your slow life of inexperience on a farmstead somewhere in flyover country. You have to believe it's "more natural" than the rich, exciting lives other people have in vastly different settings.
>>
>>97383489
>he posted in a thread about hoarding and defending pieces of paper with Nintendo characters printed on them

>>97384220
Your pieces of paper with nintendo characters on them aren't worth a human life.
>>
>>97381471
Magical items that force a Shadow Duel for said cards.
>>
>>97383403
From money, investment and consumption

A (tiny) part of it comes from finance and insurance to farmers - try running a farm with no money.
Also financing chemical companies, logistics companies, manufacturing companies -you know, things farms need.
Their production might not be in NYC, but their banks are

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what's the best tabletop rpg if I want to make a campaign that's basically a shonen anime style tournament?
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>>
>>97381990
Knowing my group, focus on combat is the way to go anyway.
>>
>>97373930
Kamigakari!
>>
When I said I was using 100 percent of my power it was more like 85!
>>
>>97383562
I just discovered the next page of my character sheet
>>
>>97382224
What happened to the JRPG thread?

How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>
>>97384224

https://www.youtube.com/watch?v=a1DlP_f3ur4
>>
>>97384224
Mechanically, penalize excessive violence or excessive participation in violence. Either through classic PTSD style trauma, or (more appropriately for your murderhobo-types) dissociative violent outbursts that the player isn't in control of anymore. Upside is this will mechanically enforce negative feelings towards violence without completely creating nonsense consequences; downside is that this measure takes control of the character's mentality away from the player, which is often disliked by the players.

Practically, the more important thing than any direct mechanical consequence is players buying into a grittier game where rampant slaughter of their enemies isn't going to be consequence-free. It is incredibly difficult to make someone care deeply about something when they don't care at all to begin with.
>>
>>97384224
I just present them as human. It's that easy. Have them try to flee when things go bad, have them plead for their lives when caught, have them do mistakes or panic in battle. Treat them as living things, not pieces on a battle board.

It's that simple.

>>97384329
In gangland or frontier settings, this is a fantastic idea.
>>
>>97384386
Yes. And?
>>
>>97384224

Show a little scene of a group of otherwise evil gang how one is fucking off because what this particular subgroup is doing something too evil for his/her tastes.

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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97377319
Slap a nice dark wash on the copper get some nice blues/greens for rust. It'll be just fine.
>>
Any predictions on the lore? I.e what are your predictions on future characters or story/world development? Do you think any particular faction is going to be fleshed out or introduced? Do you think theres a subject that will be expanded upon more, i for example think the door in hell that the church of metamorphosis will always be a mystery until the conclusion of the game
>>
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First game of TC today, hype for it. Not used to warband style of playing.
>>
>>97385110
>>97367498
This is something I figured would be a thing one day, like how Warhammer does campaigns. There would be a united Christian effort to retake Constantinople.
>>
>>97385110
I agree about the Door, aren't the church trying to find out how the door works themselves? Seems like a very end-game question for the group.


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