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The /btg/ is dead! Long live the /btg/!

Honor the Dragon! edition

Previous Thread: >>97150045

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97180119
Draconis Combine remains superior
>>
>>97180133
>hunchie with infantry support out in the open with no cover
Dishonorubu, they should be lying in ambush positions to kneecap a fedrat atlas
>>
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>>97180133
The Dracs definitely have some of the best refits.
>>
What kind of arbitrary penalty could I give to 'not properly maintained and repaird rusty pirate opfor mechs?'
>>
>>97180337
-1 run MP
Extra heat gain
Less heat sinkage
Sensor ghosts
Have to make a piloting skill roll when landing from a jump

>Previous thread:
>>97105453

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97177606
I mean they worked on me for their original intent. I bought the OG 2nd edition warzone box back in like 2006 thinking I'd just enjoy the mechanics a bit and maybe buy a couple dark legion minis on the side but that turned into two decades of gobbling up warzone and mutant Chronicles anything so. Also, I don't use the plastic Bauhaus and imperial regulars cus I got all the metal now.
>>
are there any decent space combat wargames? Or is there just Dropfleet Commander? I just discovered DFC yesterday and am considering getting into it because I am a space combat autist. Worth it? Is there a community for it in the USA?
>>
>>97179954
DFC is the only large, supported and developed game, I think? Maybe if Warcradle gets its shit together and manages to relaunch Firestorm Armada. Out of mini agnostic system there's A Billion Suns that looked pretty different, Full thrust should float around. And then there are smaller and more obscure systems that I can't remember. Among the two Star Wars systems and Battlefleet Gothic with its dozen fan editions.
>>
>>97177667
>I like the current Mantic dwarfs and undead.
I also like the Dwarf and Undead armies. Hell, I own a moderate sized Elf army which I like the design of. I had been planning on buying into into the Dwarf army, but those bastards deleted all the cool metal stuff after making me wary by upping their prices to GW-tier for minis.
>>
>>97178183
Same here. Luckily there's loads of solo games that are very fun.

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I've yet to see any serious problems with it from my admittedly quite limited experience of it. The system seems to attract such derision and I want to know why.
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>>97172225
Like >>97173673 said. PbtA games are a set of training wheels for GMs who never learned how to implement stakes and consequences without a book spelling it out in the most painful way possible.
Except some people never outgrew the training wheels, and assume anyone who isn't still using training wheels doesn't know how to ride a bike.
>>
>>97172225
It was initially an experimental attempt at a few different things. Like codifying the exact narrative units of action players can use, or putting as much, or all, of the gameplay info on a couple sheets the players could just sit in front of them and never have to reference the book or quibble over what exactly is supposed to happen when you roll one thing or another.

The idea that it exists to train people who don't read their RPG books in the first place seems like cope, for lack of a better term. I don't think that was Baker's intention at all and I'm not aware of him ever saying anything to that effect. I could see it being motivated by a desire to play games where there are more things to worry about than damage to HP or lack of gold by scaling back the inherent D&D-ish obsession with combat and combat abilities and encounter balance and so on that plagues so many RPG systems. Baker is the guy who made Kill Puppies for Satan and Dogs in the Vineyard. He doesn't care if anyone is running their games badly. He only cares about interesting and novel ways of exploring weird concepts, and sometimes just being an obtuse cunt to be an obtuse cunt.
>>
>>97174359
I dunno if I'd say it exists for that reason, but it has been listed as a big positive throughout this thread. That PbtA has useful ideas for how to run a roleplaying game, and so for newer players or GMs, it's a good way to show them those ideas.
Without that as a selling point, you're just sort of left with a bunch of rules-lite systems that vary heavily in quality and content.
>>
>>97161926
>But you don't need WotC's approval to have stakes in your game. The Pinkertons aren't going to show up and shoot your dog if you have a consequence more significant than "you fail and can't roll again".
I did this last night in my game and the Pinkertons DID in fact show up this morning and shoot my dog.

You owe me a new dog Anon.
>>
>>97169350
I'm sorry, I should have made this more clear. I too have not heard of anyone directly comparing it to gurps, I am saying that the respective super fans of gurps and pbta treat their system the same, and I find it really annoying. that's all.

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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
>>
...what?
Your spambot's broken, the zero effort single sentence non-topics dont even make sense any more
>>
>>97180213
Translation for retards:
>Do you prefer social skills or combat skills?
>>
>>97179453
The latter.

Getting as high up the social ladder as possible is optimal in real life because people will do shit for you and you want to spend as much time as possible not doing anything even remotely dangerous.

But in tabletop, NPCs will never solve any of your problems because that's what playing the game is for, and you should neither expect nor even want for that to happen because then you won't have shit to do. Essentially, society exists solely to make trouble for you.

What system has the best rules for playing as a giant?
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>>97175543
Stop it
I just want to find a system
I'm looking into the stuff that's been suggested
>>
>>97167175
>You are big
>But everyone else is also big, thereby completely voiding the point
Genius. Don't forget your helmet when you go outside.
>>
>>97167254
More like totally pointless. Now the Imperial Ogres homebrew (by one of the designers) for 2E, that's ogre rules with some chest hair. Still pretty far away from being an actual giant, though.
>>
>>97168772
/thread.
>>
>>97166949
DnD 3.5

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Why was XP for gold largely abandoned as a way to reward players?
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>>97180096
Wrong. A quiver holds 20 arrows.
>>
>>97180122
Wrong.
>>
>>97180055
>how many-
Enough, especially if you're picking up arrows and emptying enemy quivers, an easy task to do while everyone else is otherwise looting.
>but-
No, really, that's all that needs to be said. There's a whole slew of activities and actions that adventurers perform that don't really need much attention drawn to them.

Do you clean your blades after every battle, wiping all the blood off? Do you repair your armor after every successful attack? Do you piss and shit? I bet you've never even brushed your teeth.
>>
>>97180208
If an archer has been slinging arrows every round in several battles where he doesn't have the opportunity to recover any (if the targets are some sort of fiery beasts or he's been firing from a moving vessel, for example), then it might be interesting for the DM to say something like "Your quiver is starting to feel quite light, and you were made aware earlier that you haven't been able to recover your arrows. I'm going to roll 4d4, and that's how many arrows you have left in your quiver when you next check."
Or, they can just completely ignore that detail, just like they're ignoring that the fighter's unmagical sword was used on several gargoyles and it didn't even suffer a single nick. It really just depends on what kind of game the DM is trying to run, but ultimately the goal should be to present challenges and not just inconveniences, and generally an archer having to ration their arrows is an annoying inconvenience that the character would have tried to remedy ahead of time. If they know they're going to be on a ship, for example, they might opt to carry twice or more arrows than they would ordinarily.
Players are not their characters, and vice versa, and characters are thinking of a lot of things that the players might not be immediately aware of. While it's good to call attention to these sorts of details as early on as possible, if every character but one steps out into sub-freezing temperatures without a heavy coat or cloak because the one player didn't write it on their character sheet, it really makes less sense for that character to just travel under-equipped than for the player to dock a few silver and write in "kick-ass cloak" as if his character had bought it as soon as he was aware of such rare and esoteric knowledge as "The air in this region can be cold."
Remembering to pack mundane things is not really that interesting, and hardly a skill. Woe the group that prides themselves on that.
>>
>>97180325
Nope.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97178164
Looks like an issue of Knock to me. Shouldn't take you too long to flip to page 46 of each one to check.
>>
>>97178265
That is indeed it (#1). Thanks, anon.
>>
>>97177322
>>97177358
How do you know this?
>>
>>97177322
>>97177386
>>97177832

Fuck off fishfag.
>>
>>97173285
Eat shit and die, fishfag you disgusting cretinous troll.

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Work in Progress,Trench Crusade Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97179681
I think people actually way overuse bare metal in their paint schemes. maybe less so for fantasy, but for anything modern you almost never have metal that isn't painted or blued or something on military hardware. I complained about this before but leadbelcher is the number 1 offender because it doesn't even look like what people probably want it to represent.
>>
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I think it needs darker shading
>>
Feast your eyes on this puddle of aids. Since I found this green bed sheet, I'll likely swap out the neon green forest templates with a darker tone, but I plan to hit up a proper craft store soon and hopefully find grassy terrain. The hills aren't really noticable on my potato cam.
This might be better than fighting around beer can buildings but I don't know yet.
>>
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>>97180258
>>
>>97180296
Believe me, I would play on that if I still had it

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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Alright so here's my idea for my DC frontload build
>Race

Hybrid: Human + (Free) Android (400) + Metahuman (200)

- Human gets Abstracted Host at a discount
- Metahuman gains 1600 MP (Meta Points) with which to model some sort of superpower you’ve spontaneously gained.
- Androids may also feel free to define a flexible, open-ended superpower reflecting theintended purpose of your design

>Plot Armor

Abstracted Host (300 CP)

>Superpowers


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>>97177403
I'm now tempted to be a human, travel to hell, have everyone think I'm an easy mark, and be a smug asshole about it.
>>
>Crossposters get the noo-
Oh shut the fuck up this general is barely active and its a niche hobby
>>
>>97179815
?
>>
>>97180299
I need to take my meds

Factions are one of the cornerstones of a good dungeon. I'd go as far as to say they may be one of the most important pieces. Without factions, you have nonstop hack-and-slash. Factions enable meaningful player choice and give party faces something to do without trivializing the dungeon.
Why don't modern D&D modules have much faction stuff? Classics like The Caverns of Thracia or B4 the Lost City are packed full of them. Are the people designing current dungeons just talentless morons?
>>
>>97179508
They do, but they've done the smart thing and moved them out of the dungeons. Rather than "you wander into a dungeon for epic loot" it's "this faction wants you to go here and do this, but this other faction wants this instead" and so on.
>>
>>97179508
Module design has been dragonlance style railroads for decades anon. The recent inflation with osr play is a fad and niche within a niche. They make railroad slop because it's what they want. Most players and gms can't handle too much agency and variables in their beer and pretzel game.
>>
>>97179675
>I want to have an actual adventure with heroes and villains and intrigue
>NO YOU HAVE TO GO INTO THE ANCIENT CRYPT TO GET LOOT BECAUSE..BECAUSE I SAID SO!
OSR/TSR is far more railroady than modern games.
>>
How big does a dungeon have to get before it has factions in it, rather than just whatever villain lords over it and his minions?

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
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>>97177204
>They spent more of their fertile years pregnant or lactating
Or just plain starving, you know
>>
>>97139776
>Why do I do it?
It all depends on the group.
With my OSR group of old grogs in our 40s and 50s, I never do. But in the group with my wife, and some of our mutual friends, I'll do it if I have a good idea that I think will be fun.
>Why does /tg/ seethe?
Because its filled with legions of people who use /tg/ as a replacement for real gaming, where their only knowledge of gameplay is making characters and dreaming of the adventures they'll take them on.
>>
>>97139776
Because I'm an evil psychopath and I want to see women get raped, tortured, and killed.
>>
>>97139776
>Why do you think it bothers /tg/ so much?

because we're at a point in time were retards honestly have such a slim grasp on the divide between fiction and reality that they honestly cannot understand the concept of NOT self inserting and NOT making every player character be it table top or video game and actual extension of themselves
>>
>>97142284
This is what 60% of zoomers think BTW. They all love Nick Fuentes who says that working out, reading and liking women is gay.

So apparently there's a Neopets TTRPG in the works.
Always liked Neopets, and I'm quite a fan of Neopia as a setting. Quite excited for this.
What does /tg/ think?
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>>97179769
Last I checked, it was built off of 5e, so I have no interest in it.
>>
>>97179891
>built off of 5e
Grim, not even the furry art money is enough to break free of it's gravity
>>
>>97179891
According to the kickstarter page:
>The Neopets TTRPG game system originally started as a D&D 5e system. We decided about a year and a half ago to ultimately make it its own system and have used 5e and Pathfinder as a basis for many of the core, tried and true mechanics of a dice-driven TTRPG system. A d20 is used to resolve many dice rolls, many checks refer to your specific stats, etc. A lot of it is going to feel very familiar to a D&D player.

>That being said, some of the original rules were a little clunky, not streamlined to facilitate a more story-driven approach (or a wackier kind of world), or not quite befitting a Neopets-themed experience, so they've undergone some extensive modifications, reworks, and re-imaginings, and half the fun has been finding ways that marry the lore and worldbuilding of Neopia with actual game mechanics and metaphysical explanations for certain things. Ever wonder why Paintbrushes hum, or got a sneaking suspicion that Pet Rock is actually sentient? We've gotten to dive into some of those things.
>>
>>97180240
So is there going to be a mon collecting aspect, or just an RPG in the Neopets universe?

>either way I don't think that an RPG whose only notable aspect is mining nostalgia can be successful based on that single thing
>>
>>97180261
pretty sure it's the latter
neopia's lore is kind of awesome though, so i wouldn't say nostalgia is its "only notable aspect"

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Hey /tg/ here's the origins and explanation of the xenomorph and its setting.

-Explains the Weyland Yutani world and offers a bonus animated story
-Explains various features of the xenomorph such as how it actually sees without eyes
-Explains HR Giger and Dan O Bannon's original inspirations for the xenomorph
-Explains logically how the xenomorph is closer to the truth and is a combo of 2 civilizations.
-Provides 3 entire civilizations for the xenomorph
-Shows images of what the real xenomorph homeworld looks like and its bestiary
-Links to 1 extra bonus document explaining the Space Jockey's world.
-Great music fitting the atmosphere of the setting throughout the document.
-Great artwork along with the explanations.

Enjoy. May you use this setting and explanations in your own games well.

https://heyzine.com/flip-book/6bd0377d5c.html#page/6

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Thanks for the ideas, OP.
>>
>>97120921
>offers a bonus animated story.
Nice. Aliens, afterall, is mainly about the bonus sitation.
>>
Alien, especially the original script is also about making a better life for yourself /biz/ style with your own island. In the original script the protagonist actually grabs the space jockey skull as a trophy and an artifact to sell.
>>
>>97165059
You must feel the soul crushing defeat of working a 6 to 5 or 9 to 5 or 8 to 7 in order to pay for your house, car, cat, wife, kids and actually enjoy your fishing and hunting in the weekends. You can't have free time on a weekday!!! reeeeee it makes the communists angry especially if your saturdays are free.
>>
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>>97120921
Very ESL and academically questionable, not to mention borderline schizo.Don't stop making stuff, but learn to say where your stolen screenshots come from please.

God I want to fuck one of these things.

What ever happened to human male fighter posting
>>
>what happened to nogames political outrage spamming
Who cares? Hopefully everyone doing it died
>>
>>97180263
Those posters died of cock overdose.

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big haul edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97176323
Thank you kind anon. Ill check it out st home.
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>>97176292
What in the absolute fuck did you do to your floor anon?
>>
>>97177540
That's from a kickstarter update, Poots took that photo. And yeah there's bent vinyl flooring underneath it, it's like he had a roll of it and put it under the plastic so it would look better, but it ran into something at the end of it? I don't know, it's weird, but that comes with the territory I suppose.
>>
>>97179582
>And yeah there's bent vinyl flooring underneath it
there's no bent vinyl flooring on that photo, it's a part of the image that was either stretched intentionally (for whatever reason) or an artifact
>>
>>97179833
he probably just needed more area to write on so he stretched the upper part


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