Sewer Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97359407>slow natural healingIt;'s not just health. It's about your other resources as well
>>97359440Which is why it upends your ability to balance encounters and you literally removed that element by still refreshing their daily and "once per hour abilities" (whatever that means).What resource are you manipulating by making rests take longer when you're still refreshing abilities at the same rate?If you don't refresh abilities at the same rate then how do you balance encounters for characters that have no abilities? Who makes out better, short rest or long rest classes?It's a can of worms that I doubt works out well.Probably better to keep rests the same. Maybe make a ration required to reap the benefits of a rest, or lower the benefits without a meal (ie. you don't add con for hit dice recovery). Now you're baking resource use into the resting and adding a clock: you can go further by rationing food, but it will make it more difficult the longer you go and you don't know what's around the corner.
>>97354646>Daily abilities still recover every day (maybe after sleep depending on the ability) and once per hour abilities remain that wayThis is very weird. Not only because I'm not sure how many abilities actually function like that, but anything designed to be 1/day or 1/hour should very clearly be adjusted to match the change for short rests being 8 hours and long rests being 24.You really don't want to have a bunch of different recharge methods at the same time.That aside, how well the length of rests change things depends a lot on how you plan to handle random encounter rates while traveling and camping. It's something that can easily be accounted for if you pace the adventure properly, functionally turning an adventuring day into an adventuring week, but it's something to be mindful of.I've seen some variants that rework a Long Rest into being a 'safe rest' where it's only possible at all in secure locations. Much less possibility for the players to leave a dungeon and then burn a day resting in the wilderness nearby. 24 hours isn't exactly a massive period of time, unless random encounters are particularly punishing.Default rations and living costs would also benefit more if you shift the game to a primarily silver-based economy. The current rates of spending are fairly trivial for rations, meals, and inn stays, and so you need to rebalance the economics if you want those to matter. Gaining extra HD based on meal and rest quality could be a useful balancing factor.Likewise with rules for encumbrance, because tracking rations themselves becomes less important if even the 8 Strength wizard can carry 120 pounds.More spells being rituals is an interesting option that helps to mitigate some of the problems spellcasters face when long rests are more rare. Mage Armor comes to mind as a strong candidate, being something that otherwise lasts an entire adventuring day.
>>97357576>>97357652>be normal, god-fearing gay faggot>people start screaming at you that you aren't a womanIf I were, my husband probably wouldn't be attracted to me, ya maroons.
>replying to 6 hour old shitpostsjfc you fucking faggot, have some pride
Should an elven wizard be more powerful on average than a human one? Explain your answer.
>>97356728
>>97359488>ChatGPTshoo AI slopper
>>97356728Depends on their endowments.
>>97358370Centuries of experience I guess
>>97356728Traditional games?
Is anyone else far more interested in hearing more of Katsuhiro's story than whatever Dorn and Guilliman are doing during the scouring? I want more lore focused on the everyday mortals of the imperium.
>>97352628You want to hear more about an advert designed to boost the sale of a product? Why not make it up a story in your head, like they do? They will make up shit to sell their stuff, then retcon it to sell another bunch of stuff. None of it is real anon. It can be whatever you want it to be.
>>97352628Is he ar honoboru bushido warrior fromu Nihon planetaru degozaru?
The series should have just been about normal marines and people experiencing the nightmare of the Heresy with the Emperor and the Primarchs being distant figures fighting for reasons the characters can only speculate on
>>97352628>guardFuck no
>>97352628Post models.
What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
>>97355791You know, these puckee threads reminds me a whole lot of dragonfag threads when he was around....
>>97357219Not enough dragonfucking.
>>97359863yeah, thats who I thought you were.
historically bandits often came from military deserters, so you could run with that. Maybe instead of a ragtag band of shitters with bad equipment, they're a highly trained unit with Fighter Levels. Alternatively maybe they're raiders from a neighboring kingdom who are hired to disrupt supply lines on purpose.
>>97349486Try playing traditional games for starters.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97165346Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
>>97357626Do the suns ever fight God's?Do the Gods wrangle the suns?I would like to think suns are the natural enemy of the Gods in this world
>>97311994How powerful do you prefer your alchemy to be? Is it basically magic like in FMA, or more along the lines of mundane chemistry, and what do you need to consider for each approach?
In a world with a firmament, how far could you see? Could you see everything if you were on a mountain or would air density and pressure and such set a max view distance?
>>97356697I usually start with a story then add and subtract based on what leads to a better story. Usually this cascades into the smaller details.
>>97336483I'll be honest, that sounds quite interesting to me, so I'm not sure I'm a great judge for why you're getting a tepid response. I have some ideas though.If you're trying to convert an existing setting that people are connected with, they may be against the perceived "loss" of the old setting. I've also noticed a stigma around the concept of steampunk settings, but usually just for being "cringey" rather than anything specific. Some people also prefer settings that are more personal, and consider settings with more ship-on-ship combat to be less engaging.That could also be why the people you talk to prefer grounded low-magic settings. Low-magic usually is also easier for people to relate to, if they just want a setting with very minor changes to their "normal". I think that's a similar reason why cyberpunk settings are also usually "safe".How do you pitch the idea to others, is it as straightforward as this post? Sometimes it can just be a matter of a bad pitch that gives the wrong impression.
I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?Picrel is the list I've got right now (very basic)
>>97359721>They would react to a situation with less curiosity and just try to figure out whether the situation was meant to be good or bad for them, and the whole process began to feel less organic.Honestly, I hadn't thought of this. Really, your post gave me a lot to think about. Perhaps "events" should be divorced from what I originally had planned. Maybe the best designed events/encounters/situations have a grey zone that allows for curiosity, exploration, and alternative outcomes depending on the approach characters take.Do you think there's also room for "fortune/misfortune"? I could always reduce pathfinding to finding a way or getting lost. I just feel like it misses out on depth in doing so.>>97359723The cool thing about my system is that it runs very similarly to a hexcrawl in the sense that the entire map is very much open to the players to explore. However, the actual specific (and accurate) measurements of terrain are only known to the GM (via a hexmap- which the GM can key an populate if they choose). I'm a big fan of creative encounters that can be plopped down in front of players (Forbidden Lands style)
>>97359791Regarding ambushes, I agree with you. I'm going to revise how encounters occur. Rather than encounters being rolled on the "Journey Complication/Fortune" table, I think encounters will be a function of how long the journey is and how deep into the wilderlands the players are. I use a primarily D6 system, so what I had in mind was that for each "Leg" of the journey, you roll a certain number of D6's. For every 6 that is rolled an encounter/scenario would trigger. The scenarios inspired by >>97359721 and others should aim for flexibility of outcome rather than predetermined "good or bad" (though there's nothing wrong with a little bit of good and bad sprinkled in). What I'm trying to do differently is encounters that don't rely purely on rolled creature tables (e.g. Dolmenwood or other classic fantasy). Nothing wrong with that approach, I'm just trying something different.This would have me rethink complications and fortunes entirely on brief situational modifiers that affect travel (such as clear skies, some gear wear, or findings something useful along the trail).
>>97359721This seems to be a complex problem, but it also seems to be easily solved by just not resorting to random dice to decide encounters. Basically: make a story instead of using a table.
>>97359845That's a cool way of rolling for it. Big danger, big reward is good. I'd advise looking at the rings of power journey rules. Long rests and stuff. I think I might have an old version of my own somewhere that might be useful for ideas. A lot of that system revolved around journeys though so it might not be useful. What are you thinking about with enemy groups? Location based?
>>97359865OP here so NTA, but the solution might very well be planning encounters prior to travel. I've built that consideration into my system. Specifically, one of my "rules" is that players decide on their destination, route, and planning the journey the session prior to the actual travel session. It's a good way to get excited for the next session, allows for the group to source rumors/quests/information on landmarks, and possibly clarify errors in information they previously received (e.g. "the River you're trying to reach is four days away, not two")>>97359930ToR journey rules definitely inspires me. I would love to see your system! For enemy groups I think by allowing the GM to consider the planned route and tailor possible encounters to the context. I have a soft spot for a little bit of randomness, so maybe the GM can come up with a few different encounters and I could provide some robust encounter tables that are location agnostic to provide inspiration. I do like giving GM's some idea of what fauna live where, to help with planning.
▶ Thread Task: Dark Altars▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)▶ Sora artstyles/tips:Comment too long. Click here to view the full text.
>>97360074>repetitivenesscool repost for the third time
>>97360148Don't be a retard. My criticisms remain the same because the situation remains the same, it's inevitable I will repeat myself. That's trivially true and irrelevant.
>>97360164I was talking about your picture fyi
>>97360167When's the last time I posted it? Link me.
>Dark elves exist to be evil elves>There's occasionally orcs that are noble savages rather than pillagers>Even dwarves have some evil equivalents like chaos dwarfs in warhammer and whatnotWhat would a "Dark" equivalent to gnomes be like? How do you corrupt a little jolly bearded man from the woods into something evil?
>>97354058They attract furfaggot tourists like Satan here >>97359666 and thus should never be used.
>>97359712I've been on this site longer than you most likely. Does that upset you?
>>97359712cope
>>97353846https://en.wikipedia.org/wiki/Duende
>>97353846Traditional games?
But only the bad ones.
>>97333148I need art of a good ol' stereotypical red dragon, my Brancalonia party might face one for their final adventure or make it their "ally" if they can turn it towards the other real danger in this adventure, but this wouldn't end well for the realm
>>97347395Seconding please.
>>97347395
>>97347395How stereotypical? DnD red, or medieval manuscript red?
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97359464>Where have I heard this one before...It isn't uncommon in Japanese media to do it with mitochondrias.
>>97358634I would literally never vote for a Yozi. I see what demons are like and I like my world being better for people since I am a person and not a crab
>>97357334The original sales pitch was that Exalted is WoD's prehistory. Doom and gloom is a part of the package. Sure, the WoD connection was quickly abandoned, but it was still originally there, and Creation was originally presented as a doomed setting.>>97357488I'll give you demons, Fate is debatable, Autochthon is very debatable, but I don't think distant, uncaring gods being deconstruction is even debatable, it's just wrong.
>>97360062Gods are active and care (often negatively) a lot in myth. Most myth heavily involved the gods of that locale
>>97360111A lot of myth do, sure. A lot of the fantasy books listed as inspirations for Exalted don't have thta, though. Distant, uncaring gods weren't a new thing when Exalted did them. Another matter is, of course, that only some of the gods in Exalted are distant and uncaring, while others are very much present and meddling in mortal affairs. In other words, calling gods in Exalted being distant and uncaring an example of deconstruction is wrong in at least two different ways: gods as a whole aren't really distant and uncaring, and if they were, it'd just be playing some of Exalted's inspirations straight rather than an attempt at deconstructing anything.
>get back into 40k after 9e killed my group>check out all the lgs's near me>every single group just plays symmetrical tournament scenarios>they all organize over discord, join it to get some games going>most of it is people posting 40+ minute ai generated warhammer fanfic videos and soijacking over it>mfw
>>9735092540kucks really are the retards of table top gaming
>>97350925
>>97350500Sounds fun, you guys accepting new members?
>>97350500>have painted armies but no one to play with>fuck it, i'll play 10th edition>find game through FLGS discord>play against some autistic gay / troon zoomer>get bodied because I'm just playing with my painted guys and he's running his tournament list>after the game is over he wants to give me some pointers>listen for a few minutes then excuse myself because I don't care to play in a tournament>DMs me on Discord with articles about my army>politely state that I'm not interested in the meta>sends me videos about tournament matches involving my army>sends me invites to the FLGS tournament>I stop responding>continues to send me weekly articles and videos about the meta with no comment and no conversation. He just autistically links a video that I don't acknowledge. >It's been like a year since our match and we haven't played again.Comment too long. Click here to view the full text.
>>97350925these comments sap my hope for humanity
TP4 reanimation protocols Edition▶Previous thread:>>97139724▶News:Reminder that next box is Sisters vs Raptors:https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Rules Scanshttps://gofile.io/d/AinK04▶Boxed Set Rules Scanshttps://gofile.io/d/NWRByw (deprecated)Comment too long. Click here to view the full text.
>>97355922>>97355942pretty easy fix. Noted for the future about grey-white progression. I learned a lot over the process. Would deffo airbrush grey to start next time, then white over top to get that gradient, leaving some room to edge highlight with the brightest white possible.
>Death Cult>Catachans>Sisters of Silence>Necron Pariahs>Exodites with pet Velociraptors/Deinonychus>Court of the Archon as a release for Sslyths and some other Deldar mercenary Xenos>Tau nonKroot and nonVespid minor Xenos>Some DarkAdmech team to go with bighammer DarkAdmech release>Smugglers and Cold Traders team
Why would GW release slaughterbound do they not give a shit about world eaters?
>>97355851hell yea white scars, nice modelshere's my phobos squad, reivers are life in kill team, that double hit ploy ambush is amazing
>>97358932even worse they have nothing slaanesh related like nearly always, neither demons, cultists marines.>>97357609>grot revolution army>slaanesh remnants of exess>demon/greyknight box>nid neurogaunt swarm>survivors of the ai purge>blackstone fortress explorers/residents
Why can't they do a decent Angron model? It's either giant fat stubby-winged ork or massive wings with weirdly-proportioned humanoid attached.
>>97354134>butchered his backstory
>>97354134>They butchered his backstreet when they fleshed it out in the HH novels>butchered his backstreetNo that was on Ao3 I'm pretty sure :^)
>>97345511your taste is just shit. Plastic angron is absolute perfection. Angron has always been the Wolverine. He's an angry little wolverine that hunches over in pain and fury with muscles always tensed. The nails keep him from caring about higher thought and culture and principles, dude enjoys just grabbing guardsmen and shoving them into his mouth for a SlimJim. Nothing about him is fat, just muscley. Primarchs are all inherently built thicker than pro wrestlers, then Bloodthirsters are pure embodiments of big bulging muscles and war, if you want your favorite dainty femboys, that is someone like Fulgrim, not a champion of Khorne.
straight up looks like the villain from Osmosis Jones
>>97360122do not insult big daddy thrax by likening him to angry ronald
A thread for discussing the Star Wars franchise and its various media and tabletop games.Exotic Cuisine editionPrevious: >>97304062Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97357584Some snows I'm working on
>>97359671Why is it always rotated? Fuck my chud life.
>>97359677I have the same problem uploading here, not a chud tho, btw nice paint job
>>97359671>>97359677>open in paint>make sure it's the correct rotation>save
>>97359677Something about the metadata from the original phone image not gelling with 4chan's image reading. Happens any time you post an image taken with a phone camera.
First Order of the Stick of the new year is up.
>>97358590phantasmal killer was also never used because it was 2 consecutive saves and nothing worth using it on was ever gonna fail that double save
>>97358590Circle of Death and Finger of Death used to actually be deadly as well. Also, psychic damage and poison damage weren't damage types before 4e, in 3.5e they dealt ability score damage or inflicted a condition that could easily take you out of the battle (coup-de-grace exists)
>>97346336huh, this was so heavily foreshadowed that I thought Elan was gonna be the partykiller here, just to fuck with the odds
>>97346353Also interesting is that this Xykonn can eat, or at least taste the smells. Would Xykon be less bad if he could drink coffee? the answer seems to be "eh not really, just more depondent"
>>97360098Redcloak could have distracted him with coffee or set up coffee plantations in gobtopia to get him more involved all things considered, him losing most of enjoyments in life just means Redcloak lost that many levers of power