Dead Frequency Edition>Previous>>97324423>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldershttps://pastebin.com/9i9zhydQComment too long. Click here to view the full text.
>>97345037>Because Sin-Eaters aren't ghosts. You aren't playing a ghost game, you're playing a medium game with a mutant ghost buddy.Exactly, far more flexible and you aren't stuck in the underworld. Can even chat with vampires or other entities so less issues with crossovers too.What would you take from Requiem and what from Masquerade?>speaking of which, include both fallen and descent demons, and rename fallen demons to devils and descent demons to daemons (programming reference)Could work>1e lostAgreed. I hate 2e lost.
>>97344487>Vampire the Masquerade with more sects, inspired by Requiem covenants.>Werewolf the Apocalypse but with antagonist factions inspired by Forsaken's Pure.>Mage the Awakening's cosmology but with Ascension factions.>Hunter the Vigil, plus hunter orgs from the World of Darkness.>Changeling the Lost. No need for anything from Dreaming.>Geist the Sin-Eater. No need for anything from Wraith.>Demon the Fallen. Elements of Descent can be incorporated into Mage instead.>No need for any variant of Mummy at all. Unnecessary splat.>Promethean maybe has a place. Beast and Deviant can both go in the trash.
>>97345037>rename fallen demons to devilsThat just overlaps with one of the houses. Just calling them fallen is more expedient and gets what they are across: they're fallen angels.
>>97345086>Exactly, far more flexible and you aren't stuck in the underworld.But if you want to play a ghost game, it doesn't scratch the same itch. In my ideal game, wraith's would have easier access to the mortal world and Sin-Eaters would still exist in some form. The Labyrinth and CofD Underworld are the same thing, it's just called the Labyrinth where spectres rule. You either resolve your unfinished business and move on to whatever true afterlife there is, or go deeper and deeper, eventually hitting either Oblivion and non-existence, or the Sea of Fragments and reincarnation depending on what paths you follow.>What would you take from Requiem and what from Masquerade?Caine and the Antedeluvians are still sorta a thing, but it's the origin of a few of the Clans rather than all of them. An edited version of the Book of Nod is a part of the Lancea et Sanctum canon and the Sabbat exist as a small, radical fringe group rather than as a major faction. The Camarilla exists, but the Covenants exist independent of it. Where the Camarilla is strong, they exist under its authority like the government. Where the Camarilla holds little power, one of the Covenants usually fills the vacuum. The Invictus gets retooled as vampire Skull and Bones. Tremere stuff is mostly taken for a Covenant called the Order of Hermes, but the Clan might still exist in some fashion.
>>97345183>Vampire the Masquerade with more sects, inspired by Requiem covenants.Agreed. I feel like Requiem could do with more infighting and political groups. Also the sects special abilities are cool whereas in Masquerade only Tremere are the special ones.>Mage the Awakening's cosmology but with Ascension factions.Meh I wouldn't see a game without the technocracy or Nephandi>Changeling the Lost. No need for anything from Dreaming.I like the Sidhe and the idea of dying myths. Lost takes the horror aspect too far and the Others are so alien to be interesting.>Demon the Fallen. Elements of Descent can be incorporated into Mage instead.Agreed>No need for any variant of Mummy at all. Unnecessary splat.Agreed>Promethean maybe has a place. Beast and Deviant can both go in the trash.Indeed. Honestly beyond Demon, all further splats seem superfluous except maybe Princess: the Hopeful.
>Ok roll a perception check>*Rolls*>6>*DM squints, adjusts glasses, looks puzzled for a moment.*>okay you think you notice a tiny key sticking out of the bushes nearby that might fit the keyhole to the wizards tower"Why do DMs do this?
don't have your party roll for skill checks unless failure is interesting
>>97345091>I want to research a rare spell gm>failing doesn't do anything so i guess you pass
>>97334565>You can't present a place that likely contains major power and riches without immediate security, ala a locked door. Otherwise it's not believable, and reads like your pandering to the party.>But you don't want this to become a hump to play, so you set the locked door up, but you anticipate your party will search and find a hidden key nearby, as locked doors are want to have.>Your party then proceed to all roll a statistically improbably low result, but you don't want to waste your one 4 hour slot a fortnight to watching your table suddenly have to switch their brains on to figure out a simple problem of 'get through the locked door', so you just give it to them, to get them through to the actually fun bit inside.Easy.
>>97345207In the case of mandatory activities, sometimes a check is how long it takes
even if you play 5E, read either Holmes Basic or B/X. D&D suddenly makes more sense.>well uh, i try again!>fail forward!>take 10/20/whatever.NONE of these matter. searching takes a turn, you search a 10-foot area, that's it. that's the abstraction. you either find the thing or you don't. but CRUCIALLY it takes a TURN. the game has TURNS the same way combat has rounds.if you make a dungeon that relies on 'passing a check' to continue, that's just absolutely stupid (looking at you, Hoard of the Dragon Queen).
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97341162>Blasphemy says its effects are "cumulative and concurrent,"The EFFECTS are cumulative, not the spell.When you are affected by Weaken, you are also Dazed.
>>97338861>I think it would be cool to have an option for people that don't want to trawl through message boards for builds or have exhaustive knowledge of 20 different books to not feel like a gimp next to those people that do that stuff.If the problem is char-op, then either prebuilt characters with their whole 1 to 20 choices pre-made, or even better in my opinion a simple very limited pool of curated options so that the person can make some choices.You could even group it by themes or roles or whatever.
>>97338861I really don't understand this mindset. There are pregen characters all over the source material.Just pick a high level NPC and there is your decent build if you don't want to do it yourself.why restrict the entire group and game instead. These games are meant to last years. An intimidated newbie today, in 3 years of playing might want to start branching out.
>>97341172Oh shit, you're right. No idea how I have played this game for years upon years and that never registered with me. Thanks anon
>>97345165Its like a lot of things >wow this build is so op, how has nobody done this?*actually reads the rules*>oh nevermind
What do you think of it? It's basically Fallout with furries (Kipo didn't have robots or guns).
>>97340739And others have said that he'd just railroad people and shut down any ideas that weren't part of his plot, and treated all players with contempt, as if they were trying to ruin his game. Not that his own writing in his own books doesn't already paint a pretty vivid picture of the exact kind of jackass he was at the table.
>>97340263>>97340488>>97340739>>97342098He has also freely admitted that he doesn't use his own rules as written, yet refuses to update to a 2nd edition because "It's not needed/is perfect the way it is".If it's so perfect Uncle Kev, why don't YOU use it as written?
>>97344792I mean Kevin is a well known paranoid idiot.We could of had the Terror Bears and Doctor Feral in the 2012 Ninja Turtles show.But he was afraid Paramount would steal the characters he literally can't use in any other setting except for Ninja Turtles.
>>97344918The guy who told everyone he couldn't sell TMNT books during the peak of turtlemania is a bad businessman and an egostical blowhard? No way...
>>97344792Gygax also didn't play D&D RAW
Enlightenment achieved only through overprinting your value Edition Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
are the following ruling for a card game good or they're too unfair or silly?>you can destroy a card in the other player's mana zone ( so he has less mana)and>you can chose to draw a card or put it in your shield zone ( so you always have life points/shield)
>>97344749Please play One Piece or some other Bandai slop just once hell the DBSFW client is f2p
>>97344496I would play this, but it has to be scalable to 1p
how many card game have you played,?
What's the word on the Star Wars game, is it cool now to try out casually?
"Crusader, crusader, please take me with you" Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97345094How much was it? The Victrix one is much better than the WGA one. Overall I'm very glad to see it either way, no table ever has enough scatter terrain
>>97345160$50 canadian fun bucks. I'll look into the Victrix one.
Imagine getting your balls tickled through your asshole by a female gor
>>97345247-or is masculine, -rix is feminine
>>97343803Yeah, he might be a little ugly from the front, but I like him nevertheless. The janky look kinda works since he's going to be serving as my daemon prince. Maybe the rider is actually the daemon prince, or maybe it's the chimera or the heavy bolter. Who knows? I just hope daemon princes are fun, I've been getting a little bit bored of the games I play always revolving around my chaos warrior death star and the characters I stuff into it. Regardless, we'll just have to see. I'll have to give him a proper name first.
Thread title.Did anyone actually use them? I picked them up for like, $5 at a church sale recently. I'm curious if they're
>>97315745I remember being 13-14 and having a massive horny crush on Amazon and Sorceress. They were the subject of many a teenage fantasy daydream.
>>97335217>I remember being 13-14 and having a massive horny crush on AmazonI feel ya, brother
This existed?
>>97342708no OP is making it up to fool you. Specifially you.
>>97342714This, whole thread is just AI and bots. Sorry man, I was just joking, didn't mean to hurt anyone's feelings.
Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
>>97344201She's very cute.
>>97337300Is this supposed to be an example? This looks like a human with fake ears and some makeup.
>>97332073I was hoping for more, guys...
>>97333386This is the worst of both worlds. This is basically 2016 cats and its only saving grace is that this is not a realistic artstyle.
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97344172No, it's not. That's not true for the canon example of Scarlet Whisper serving the Perfect of Paragon, nor for the other canon example of the Guild employing Dragon-Blooded mercenaries, nor for Dragon-Blooded mercenaries in general, nor for any less canon, table-specific takes on the idea.
>>97344193Bitch you do not speak for all the fuckass brinkmanship I've seen at individual tables. It's why I hate it more than WW's usual shitty NPCs
>>97344226Alright, fine, I'll admit that saying that it's not truer for any table ever was an exaggeration. Since claiming that it's "always joined to some petty smear against whatever exalt type" was even more of an exaggeration, though, I don't think you should complain.
>>97339438I think one of the old devs just really like Promethean and wanted to shoehorn them into Exalted. I don't hate the Liminals' design space or the idea of a death-themed terrestrial-tier exalt in principle, but I think the Liminals are pretty lame. They would be more interesting if they were just some unique kind of monster instead of another exalt type.
There's such a thing as being a dragon patron.You have bigger fish to fry than doing government work, but you're the strongest thing around.So you install yourself as a figurehead, and tell them not to bother you unless you need to stab someone. Occasionally you ask some of the peasants if there's a corruption problem or shockingly incompetent leadership. If they say yes, you stab a few officials until the problem resolves.
Rebellions in 40k usually happen on a single world, or within a very limited region, and are often isolated before they can spread.In Star Wars, the rebels are far weaker than the Empire, but because hyperdrives are easy to obtain and relatively safe, they can carry out guerrilla tactics. By contrast, the Imperium in 40k doesn’t have a rebel problem as severe as the Galactic Empire did, because warp travel is terrible and can't really do it without a Navigatorso if the Imperium ever figures out a truly safe form of faster-than-light travel, it would face horrific rebel problems all across the galaxy.
The Imperials will simply be able to respond better, in kind. The logistics will be vastly increased across the board.
most rebellions are because of chaos. if the Imperium cuts out Warp travel, that cripples and starves chaos
Con/Health is a conceptually boring stat that should at the very least be looked at>Don't play DNDyeah I included health retard
• What makes it "conceptually boring"? No, "I think it's boring" or other answers revolving around preference aren't valid.• Why should it "be looked at"? Cite examples pointing to an inherent correctness, duty, or obligation to "look at" it. Once again, responses addressing preference aren't valid.• What do you mean by "looked at"?Be detailed and specific.
>>97344629what alternative do you suggest?
>"boy, [thing] isn't very realistic!">looks at GURPS>"[thing] is actually a useful abstraction when you think about it"
>>97345067This, but I do think the full effectiveness at 1HP to unconscious and dieing at 0 is perhaps to abstracted. Maybe below health breakpoints applies penalties or makes you roll on injury tables.
>>97344916>>97345045>>97345067>>97345200Op doesnt care he just wants gooner bullshit in the catalogue
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97165346Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
> Planet inhabited by various High-Fantasy civilizations including races of Men, Gnomes, Elves, sapient Dolphins, Crab People> Technology is around 1500s-1600s for most civilized peoples> "Comet" airbursts in the atmosphere>It's full of spores>These spores attach onto things> These hundreds of thousands of spores grow into hardened eggs usually around the size of a large briefcase, but often larger as well.> The eggs hatch, all around the world, around the same time. Some of these eggs are within cities, either found by people or grew there somewhere> The majority of these eggs hatch into baby dragons of various natures & others hatch into monsters that will grow into kaiju-level beings.> They are all insanely aggressive to any humanoid life-forms, they will hunt animals but only if they do not have humanoids to eat.> Within the first week, the Invaders had grown to their adult forms> They destroy cities worldwide and the civilizations within storms of fire, lighting & ice> 500 years later any surviving humanoid settlements are underground or, if On-Top, extemely nomadic & in a superposition of being either more technologically advanced than Before The Cataclysm or essentially High-Fantasy Mad Max level of tech.> The populations of Men, Gnomes & Elves who live underground have branched into various races of Stone Men, Dwarves & Dark Elves more focused on developing technology & industry than their terrestrial counterparts who focus exclusively on magic so that they may combat the Invaders> The races of sapient dolphins and crab people have had 500 years of unimpeded technological & economic progress and have sent scouts onto Land to assess the world for colonization> The Dragons & Monsters have evolved into an ecosystem On-Top, while being biologically directed to destroy any humanoid settlements on the surface. SOME SAY THEY HAVE BEEN EVOLVING TO ACCESS THE SUBTERRANEAN CIVILIZATIONS..Comment too long. Click here to view the full text.
>>97311994Kys d*scord cancer.
>>97344936Sad your shitty thread got ignored because you can't even make a thread anybody wants to post in?
Owing to the natural difficulty of actually getting an asteroid, and the chance it doesn't contain any valuable metals in it, would it still make sense to break them down to use as shielding for permanent space habitats?
>>97345195Absolutely. Asteroid composition is anything but monolithic, as it were, but loosely falls into 3 categories, C, M, and S type. Those are easy to remember since they are short for carbon, metal, and silicate, or stony. C-type, carbon rich asteroids, are the most common, making up 75% of asteroids, while S-type, silicate or stony asteroids, comes in a distant second at 17% , M-type Metallic asteroids are much less numerous.Now when it comes to mining that hardly tells the whole story, M-types are mostly nickel and iron, neither of which we’d particularly want to bring home to Earth, but which would be valuable for building stuff in space. For that matter there are also several sub-types of asteroids and two different classifications systems, and the asteroid belt is anything but the only place you can find asteroids nor the nearest place to find them. It also is not unusual for two asteroids of different types to blunder into each other and merge or to be somewhere in between these types.C-types, the most common asteroid and also the ones that gets ignored a lot in asteroid mining conversations focused on impressing folks with the idea of mountains of gold, are quite valuable themselves. They contain lots of water, which is never a bad thing to find in outer space. But they also contain plenty of life-useful elements and particularly noteworthy is phosphorus. Something that is quite hard to find on Earth in concentration and a major bottleneck on agriculture, so if asteroid mining ever gets heavily developed and cheap, that is the sort of thing we might bring home since it is valuable. Not as valuable as gold or platinum of course, nowhere near, and these big space boulders have a lot of those.
It is the year 199X. Your friends have just sent you a text message to your Nokia 3210, saying they can't make tonight's D&D game.Which of these games do you play, to single-playerly experience that classic 'dungeon crawler' feel?
I noodle around making an installation map on Starcraft's editor until I get bored, then listen to some CDs and doodle.
>>97344461In the late 90s (or early 2000s, I don't quite remember) I was playing Link's Awakening DX and the Oracle games.
>>97344887these are like, the 'platonic' Zelda games in my mind.the Oracle ones clearly have the third-party influence from Capcom/Flagship, but they're all the better for it. like some parallel universe where those shitty CD-i games worked out.
>>97344461"If thou dost not return, 'Avatar', then thy lies shall have brought thee low!"My lies brought me low many, many times. Never beat this damn game...never got even close.
GET FUCKED I WON
>>97276304>>97276382MTGs prices are as valid as art is. It's a giant ponzi scheme where investards are desperately trying to offload their bags onto other investards and the very few consoomers who somehow have enough disposable income to buy overpriced cardboard but not enough intelligence to realize buying overpriced cardboard is retarded.Take pic related for example, which is currently "valued" at $6500usd. Do you think there is one single solitary person on the planet that has bought that card who isn't an investard hoping to flip it on some other sucker? It - like all the other overpriced mtg cards - has no actual value because there are no actual costumers for it beyond wannabe investors. MTG is a zombie market.
>>97339592>ackshually it's not REAL value because only [people I don't like] buy itSo you have no argument, cool
>>97275889Cool story
if you were so confident of your prediction, why would you screenshot this on some lame archive site years later...? why not 4chan, in your web browser, at the time?this isn't even sup/tg/ it's some FoolFuuka shit. by your logic, i've made THOUSANDS of ingenious predictions if i can just pick-and-choose today, lmao
>>97282937people have been doing this since ye olden days
Previous thread: >>97215703GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
>>97344485>>97344549this would make it impossible to print-on-demand doe
>>97344603Reminder: An EPUB file is just a zipped HTML file. You can print it just fine.
>>97344723If you want it to look like shit from poor pagination, sure.
>>97342362I'm very experienced in both FFG and GURPS, having run both for years.DH2e aptitudes make a lot of sense for 40k. The fundamental of life in the Imperium is that your knowledge and training is restricted solely to your service to the Emperor.Of all systems, DH2e has the biggest minefield for character creation since you can lose out on discounts on things you like. The vast majority of players will think their guys suck if they don't get the maximal discount on all their abilities, but by comparison the DH2e warbands have the exact same expenses as groups from other games.DH2e experience is goal-oriented (by RAW, most GMs ignore everything on the book though), while GURPS is based on player awards for roleplaying. In FFG character progression is very impactful, including the open-ended Only War and DH2e. In GURPS the players have to make up in their minds their own doors and cross them. In FFG, Fate Points and their flexible uses are the best meta-currency I've seen. Also, your attack rolls influencing your damage roll is neat (what would be GURPS' MoS can be swapped for your damage roll if better).All the rules in FFG are... serviceable. GURPS has the best combat system of all times so I can't really compare them. But sometimes you want to buy the Talent that makes your gun shoot harder, be so bigoted that you hit better in melee, and get a bonus to hit for charging, and rolling a 10 so you get exploding dice and utterly destroy the traitors. You won't have too many issues with it otherwise.
>>97344805(1) *teleports the goalposts back to their original position*(2) Well, that's just, like, your opinion, man. https://litter.catbox.moe/0h4d2axyjmgl6t7f.pdf